Wii U details - Infographic


Recommended Posts

Yeah but Nintendo posted their first annual loss of $460million. The Wii is losing steam and the Wii U is going to cost at least $250, I think Nintendo are in real trouble by 2013 the next-gen consoles will be announced and it leaves the Wii U looking relative to how the Wii looked compared to PS3/360.

First loss in 30 years... which means they have plenty in the bank still then saved up for rainy years like this :p But the 3DS has healthy sales now and is alone expected to keep Nintendo in the green for the first half of the year - let alone when the WiiU comes out where they'll be the first to the market with a new console, and selling it a profit (was the Wii also not sold at $250?). And that's going to be considerably cheaper AND easier to develop for than anything Microsoft or Sony are going to come up with when they do bring their machines to the market, which isn't looking too likely for making Christmas next year.

Also, it has the Wii name, uses the Wii controllers, can actually play Wii games, and costs the same was the Wii did when it launched. There's a lot of value to that in the market.

I have no interest in the Wii. But it's far from a business flop. Nintendo sold lot of it and it's damn cheap to make unlike the XBox 360 and PS3. Nintendo still sells lot of first party titles.

Didn't say it was, what the hell... My point was that they aren't going to die anytime soon, in regards to the comment being made about this being the "final nail in the coffin".

  • 2 months later...

Another underpowered Nintendo console. The problem this time around is that the Wii U just hasn't got the same accessibility that made the Wii a huge success. It was fun trying to convince parents and grandparents to try out Wii Bowling - even then it was sometimes a challenge trying to teach them. I just can't imagine older parents or grandparents wanting to try out the Wii U.

Everything depends upon the price. However, while I'm sure it will be popular with young children I just don't see it being a credible alternative to the likes of Microsoft or Sony.

Being underpowered could be an advantage. While some devs are fed up with the limitations of the PS3 and 360, others are aprehensive about working on the next gen ones. Development costs are already pretty insane, as are development times. I guess we'll see what DX11/12 and whatever Sony has in mind provides, along with engines like UE4 to make that easier on devs, but the Wii U is a known quantity.

  • 4 weeks later...

Another underpowered Nintendo console. The problem this time around is that the Wii U just hasn't got the same accessibility that made the Wii a huge success. It was fun trying to convince parents and grandparents to try out Wii Bowling - even then it was sometimes a challenge trying to teach them. I just can't imagine older parents or grandparents wanting to try out the Wii U.

Everything depends upon the price. However, while I'm sure it will be popular with young children I just don't see it being a credible alternative to the likes of Microsoft or Sony.

Actually I think that's the issue - it's being setup as a credible alternative to the likes of MS and Sony and can actually do pretty well as that, it is actually a pretty credible hardcore gamers' console. The problem arises when the hardcore gamers will adopt the other next-gen consoles in 2014 and Nintendo is left with "last-gen graphics", as the supposed hardcore (read: silly kids playing cod) gamers say. Then the depressingly large majority of "hardcore" (read: silly kids) gamers will move on to those consoles and it only leaves the actual proper hardcore gamers (the ones who have been gaming for 15/20+ years) and a small handful of kids who love playing Mario. The casual crowd Nintendo got with the Wii will need a hard-sell on the Wii U I predict. Given Tegra 5 will be out by 2014 and probably putting out graphics on par with the Wii U (contrary to what the media says, Tegra 3 doesn't cut the mustard compared to this generation of consoles, which in turn the Wii U outperforms), and reasonable-priced tablets that can do very similar Wii U-type games (after all, it won't be hard to connect a tablet to an HDTV and just put out Wii U games) it's going to be tough for Nintendo in 2014.

I'll probably be there buying (or already bought more likely) a Wii U by that point because I'm a massive sucker for Nintendo franchises, but it still makes me wonder about the true longevity of the Wii U - and I can see the tablet/mobile SoC market being a bigger problem for Nintendo then Sony/MS.

Actually I think that's the issue - it's being setup as a credible alternative to the likes of MS and Sony and can actually do pretty well as that, it is actually a pretty credible hardcore gamers' console. The problem arises when the hardcore gamers will adopt the other next-gen consoles in 2014 and Nintendo is left with "last-gen graphics", as the supposed hardcore (read: silly kids playing cod) gamers say. Then the depressingly large majority of "hardcore" (read: silly kids) gamers will move on to those consoles and it only leaves the actual proper hardcore gamers (the ones who have been gaming for 15/20+ years) and a small handful of kids who love playing Mario. The casual crowd Nintendo got with the Wii will need a hard-sell on the Wii U I predict. Given Tegra 5 will be out by 2014 and probably putting out graphics on par with the Wii U (contrary to what the media says, Tegra 3 doesn't cut the mustard compared to this generation of consoles, which in turn the Wii U outperforms), and reasonable-priced tablets that can do very similar Wii U-type games (after all, it won't be hard to connect a tablet to an HDTV and just put out Wii U games) it's going to be tough for Nintendo in 2014.

I'll probably be there buying (or already bought more likely) a Wii U by that point because I'm a massive sucker for Nintendo franchises, but it still makes me wonder about the true longevity of the Wii U - and I can see the tablet/mobile SoC market being a bigger problem for Nintendo then Sony/MS.

First the Wii U gamepad is just part of the Wii U console the Wii U GP does not connect to the TV at all it is wireless to the Console itself the GP does not havea CPU or GPU in it the Wii U console does all the work to send different separate signals to the big screen or the GP screen

So how does the motion work, you have to fling that 10 inch tablet all over the place or what?

The GP has motion in it but works differantly as the games do when using the Wii U GP

Wait, you can't buy a replacement WiiPad? So when that pad is out of commission then you just toss your console and get a new one? Screw that.

No you cant buy a RP unit right now cause no launch window game uses 2 GPs but if it does break down you can send it in to nintendo for a replacement or to get fixed

Well, that is how most repairs work... You'll be able to buy additional Gamepads in due course, though I take it you have no actual interest in buying the Wii U anyway.

I'm skeptical of it. I've owned all of the other Nintendo consoles except for the N64 (I had unlimited access to one). I'm just not excited for this one. It could be interesting or it could end up like the Wii where all the games are designed around the input device which lead to so rather boring games. It seems like this might be a repeat of that.

I'm skeptical of it. I've owned all of the other Nintendo consoles except for the N64 (I had unlimited access to one). I'm just not excited for this one. It could be interesting or it could end up like the Wii where all the games are designed around the input device which lead to so rather boring games. It seems like this might be a repeat of that.

Tell me how this would be or could be Bad

black3.jpg

black4.jpg

Wii U? GamePad

The Wii U GamePad controller removes the traditional barriers between games, players and the TV by creating a second window into the video game world.

It also offers a new way for viewers to engage with their favorite entertainment. The GamePad incorporates a 6.2-inch, 16:9 aspect ratio LCD touch screen, as well as traditional button controls and two analog sticks. Inputs include a +Control Pad, L/R sticks, L/R stick buttons, A/B/X/Y buttons, L/R buttons, ZL/ZR buttons, Power button, HOME button, -/SELECT button, +/START button, and TV CONTROL button.

The GamePad also includes motion control (powered by an accelerometer, gyroscope and geomagnetic sensor), a front-facing camera, a microphone, stereo speakers, rumble features, a sensor bar, an included stylus and support for Near Field Communication (NFC) functionality.

It is powered by a rechargeable lithium-ion battery and weighs approximately 1.1 pounds (500 g).

on a similar note here is interview on the Wii U hardware design with the design team

http://iwataasks.nintendo.com/interviews/#/wiiu/console/0/0

slide002.jpg

slide003.jpg

slide004.jpg

slide005.jpg

slide006.jpg

slide008.jpg

slide009.jpg

slide010.jpg

slide011.jpg

slide012.jpg

Tell me how this would be or could be Bad

* Controller being ignored and thus nothing more than a really large controller with slapped on we-used-feature-X controls.

* Games being built around the controller for the sake of we-used-all-features

* Games forcing controller gimmicks that get real old real quick

The later one annoyed me in Skyward Sword where they opted for tilt sensor movement for certain things that could have just been handled by the joystick.

I'm just concerned that it'll end up like the Wii where people either totally ignore the device or feel the need to center their entire game around the controller itself. Neither one is good. Nintendo is even guilty of it. They're going to make things difficult for multi-platform releases.

* Controller being ignored and thus nothing more than a really large controller with slapped on we-used-feature-X controls.

* Games being built around the controller for the sake of we-used-all-features

* Games forcing controller gimmicks that get real old real quick

The later one annoyed me in Skyward Sword where they opted for tilt sensor movement for certain things that could have just been handled by the joystick.

I'm just concerned that it'll end up like the Wii where people either totally ignore the device or feel the need to center their entire game around the controller itself. Neither one is good. Nintendo is even guilty of it. They're going to make things difficult for multi-platform releases.

Well most of the Wii U games from what i know maby all of them not sure but i know Call of duty black ops 2 allows use of the GP the Pro controller or any Wii controller you may have but the issue is if you buya Wii U anda Wii U game your gonna want to use the Wii U GP because the game was built for it that is one of the whole points of the new system .

* Controller being ignored and thus nothing more than a really large controller with slapped on we-used-feature-X controls.

* Games being built around the controller for the sake of we-used-all-features

* Games forcing controller gimmicks that get real old real quick

The later one annoyed me in Skyward Sword where they opted for tilt sensor movement for certain things that could have just been handled by the joystick.

I'm just concerned that it'll end up like the Wii where people either totally ignore the device or feel the need to center their entire game around the controller itself. Neither one is good. Nintendo is even guilty of it. They're going to make things difficult for multi-platform releases.

You can expect a lot of DS ports, so in that sense it's not so bad. If the gameplay on the DS was good, you'll get it with a graphical overhaul. As far as gimmicks go, it's actually a fairly safe bet. They just looked at the DS being the most successful handheld console ever, and figured they'd try that with a home console.

The Wii was something new, so it had novelty going for it, but that's really where the devs were confused. They won't be with the Wii U.

First the Wii U gamepad is just part of the Wii U console the Wii U GP does not connect to the TV at all it is wireless to the Console itself the GP does not havea CPU or GPU in it the Wii U console does all the work to send different separate signals to the big screen or the GP screen

Thanks for just skimming my post.

I never said the GP connects to the TV - I am fully aware the Wii GP is just a controller which connects to the Wii U itself and it doesn't handle any processing (well, no significant processing power anyway).

My point being is that a Tegra 5-powered tablet connected to the TV could replicate what the Wii U offers pretty well. Whereas the Wii U handles the processing and the GP is just a screen, a tablet has the screen and does the processing at the same time. However, connected to a TV, a tablet could have dual displays, both the TV and the tablet screen itself, just like the Wii U.

http://www.ign.com/articles/2012/10/15/at-160-of-a-second-gamepad-latency-wont-ruin-the-wii-u

"It's crazy because [on the TV] the game is running in full HD, we are streaming another picture on the GamePad screen, and it's still 60 frames per second," Ancel said about the most recent build of Rayman Legends. "The latency on the controller is just 1/60 of a second, so it's one frame late. It's crazy, it's so fast. It's almost instant."

But as Ubisoft's Michel Ancel reportedly told Nintendo Power this month, the tiny amount of latency present should be practically unnoticeable.

i put myself on Gamestop's wait list. i just cant get excited about the console yet. perhaps it's b/c, like most console launches, the games arent exciting. i'll probably take myself off the list, idk.

also worth mentioning that i never had a wii. there are a few games i'd like to play on that system, but never enough to get me to buy one.

i put myself on Gamestop's wait list. i just cant get excited about the console yet. perhaps it's b/c, like most console launches, the games arent exciting. i'll probably take myself off the list, idk.

also worth mentioning that i never had a wii. there are a few games i'd like to play on that system, but never enough to get me to buy one.

Well we got 23 launch titles and 50 launch window titels i am sure 1 game will pop your fancy i know for me it will be Zombie U

Well we got 23 launch titles and 50 launch window titels i am sure 1 game will pop your fancy i know for me it will be Zombie U

something for everyone right? is there a concise list of the 50 "launch window" titles?

here's my rundown of the launch titles:

Call of Duty: Black Ops II - i'll buy for PC

Skylanders Giants - not interested

Transformers Prime - not interested

Wipeout 3 - not interested

Epic Mickey 2: The Power of Two - not interested

FIFA Soccer 13 - not interested

Tekken Tag Tournament 2 - not interested

New Super Mario Bros. U - already own for 3DS. is this Wii U version different?

Ninja Gaiden: Razor?s Edge - not interested

Nintendo Land - not interested

Sing Party - not interested

Sonic & All-Stars Racing Transformed - not interested

Warrios Orochi 3 Hyper - not interested

Darksiders II - not interested

Assassin?s Creed III - not interested

ESPN Sports Connection - not interested

Just Dance 4 - not interested

Rabbids Land - not interested

Your Shape: Fitness Evolved 2013 - not interested

ZombiU - not interested

Scribblenauts Unlimited - not interested

Game Party Champions - not interested

Batman: Arkham City Armored Edition - own for PC

(edit) here's a link to the 50 "launch window" titles, which include the 23 listed above.

of those not mentioned above, there's only 2 more that i'd be interested in: 007 Legends and Rayman Legends

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • OpenAI's new GPT-5.5-Cyber tops Claude Mythos 5 in vulnerability benchmark by Pradeep Viswanathan OpenAI today announced a major expansion of Daybreak, a cybersecurity initiative designed to help defenders find, validate, and fix software vulnerabilities earlier in the development process. The availability of powerful AI models has definitely changed the cybersecurity landscape by making vulnerability discovery much faster. However, the bigger bottleneck for the industry is now patching those vulnerabilities. Impacted software teams need to validate the discovered issues, understand their impact, develop fixes, test them, and deploy patches. Back in March, OpenAI launched a preview of Codex Security, which uses agentic reasoning with automated validation to discover high-impact issues and actionable fixes specific to the codebase. Since then, it has scanned more than 30 million commits across over 30,000 codebases; more than 70,000 findings were marked as fixed by human reviewers, while over 500,000 findings were automatically determined to be fixed. Now, OpenAI is releasing an updated Codex Security plugin that can run deep scans, review recent code changes, generate security reports, trace attack paths, validate findings, and create codebase-specific patches for human review. It can also triage findings from existing scanners, advisories, bug bounty reports, and ticketing systems. OpenAI says the plugin can export results to vulnerability management systems and integrate with workflows using SARIF files, CodeQL queries, the Codex CLI, and the Codex app. Back in May, OpenAI announced the preview of GPT-5.5-Cyber, a new model built on top of the recently released GPT-5.5, designed for specialized cybersecurity work. Today, OpenAI launched the full version of GPT-5.5-Cyber through a limited release for verified defenders. On CyberGym, GPT-5.5-Cyber scored 85.6%, compared with 81.8% for GPT-5.5 and 83.8% for Claude Mythos 5. It also scored 39.5% on ExploitGym, compared with 25.95% for GPT-5.5, and 69.8% on SEC-bench Pro, compared with 63.1%. OpenAI also announced the new Daybreak Cyber Partner Program, which will allow security vendors and service providers to use GPT-5.5 with Trusted Access for Cyber in their products and services. Accenture, Akamai, Cisco, Cloudflare, CrowdStrike, IBM, Palo Alto Networks, Proofpoint, SentinelOne, Wiz, Zscaler, and others were listed as initial partners for this program. OpenAI is also launching Patch the Planet with Trail of Bits, HackerOne, Calif, researchers, and maintainers. More than 30 open-source projects have committed to participate, including cURL, Go, Python, Sigstore, and pyca/cryptography.
    • AMD confirms 26.6.2 FSR driver breaks on many Windows PCs by Sayan Sen Earlier today AMD released a major graphics driver update as it brings support for FSR 4.1 to Radeon RX 7000 series GPUs. The new update, version 26.6.2, also brings support for Assassin's Creed Black Flag Resynced and more. And while the driver technically supports Windows 10 version 21H2 and newer, the tech giant has confirmed that there is a major issue with the new driver on non-Windows 11 PCs as it fails to launch properly on such systems. The error message says, "The version of AMD Software that you have launched is not compatible with your currently installed AMD graphics driver." Therefore on the surface it looks like a compatibility problem. AMD has also confirmed that the device manager will display the yellow bang or yellow exclamation sign alongside your GPU under the Display adapters dropdown. Here is what the Radeon team's official advisory recommends to affected users: "Users Running Windows 10 and AMD Software: Adrenalin Edition 26.6.2 May Encounter Yellow Bang in Device Manager Affecting AMD Radeon RX Series Graphics ... Our Engineers are currently investigating this issue and will provide a fix once it is available. Affected users may revert to AMD Software: Adrenalin Edition 26.6.1 as a temporary workaround." As such you should revert back to the previous 26.6.1 driver which was released earlier this month. In case you were looking to play Assassin's Creed Black Flag Resynced and DOOM: The Dark Ages | Revelations you will probably have to wait a while if you want the driver to support those games officially. You can find the support article here on Microsoft's website.
    • https://uupdump.net/selectlang...7829-4524-978d-7b5fe79263e3
    • A McDonald's restaurant uses about 1.5 to 2 million gallons of water per year for operations like food preparation, cleaning, and restrooms. That is a lot less than the 2,083 gallons of water per megawatt hour mentioned above.
    • Turbo Pascal Original authorAnders Hejlsberg (at Borland) DeveloperBorland Release20 November 1983; 42 years ago[1][2] Operating systemCP/M, CP/M-86, MS-DOS, Windows 3.x, Classic Mac OS PlatformZ80, x86, 68000, PC-98 https://en.wikipedia.org/wiki/Turbo_Pascal It was the one language I actually learned to program in.   I wasn't very good at it and never used it at work.    If anyone has any personal Turbo Pascal stories or personal accomplishments using it, please take a moment to share.   Thanks. Peace
  • Recent Achievements

    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
    • First Post
      mike_rumble earned a badge
      First Post
    • Dedicated
      tuben earned a badge
      Dedicated
    • Week One Done
      mnsgroup earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      +Edouard
      208
    3. 3
      PsYcHoKiLLa
      100
    4. 4
      Michael Scrip
      88
    5. 5
      neufuse
      71
  • Tell a friend

    Love Neowin? Tell a friend!