Recommended Posts

IdHT.jpg

Variety reports that Michael Fassbender will star in and co-produce the big screen adaptation of Ubisoft's Assassin's Creed. While he will play the lead character, it is unknown whether they will use Altair (Assassin's Creed - 2007), Ezio (Assassin's Creed II - 2009) or Connor (Assassin's Creed III - 2012). The first option seems most likely, especially as the site describes the plot as revolving, "around a man who learns his ancestors were trained assassins after he is kidnapped by a secret org with ties to the Knights Templar, and sent back in time to retrieve historical artefacts."

"Michael Fassbender was our first choice," said Jean-Julien Baronnet, CEO of Paris-based Ubisoft Motion Pictures. "Michael (Fassbender) is an extremely smart, talented, versatile and committed actor." It is thought that in order to maintain a greater level of control, Ubisoft will develop the film themselves, although Sony Pictures may end up distributing. "We're open to re-discuss with the key studios once the production package is finalized," There is currently no details on when Assassin's Creed will begin production or be released.

http://www.variety.com/article/VR1118056333.html?cmpid=RSS|News|FilmNews

I'm excited and apprehensive at the same time. I'm pretty sure the only good video-game-to-film adaptation was Silent Hill. Everything else has been either mediocre or incredibly poor. At the same time, I quite enjoy Michael Fassbender's roles that he does, so it would be interesting to see how he pulls off Altair (assuming that Altair is going to be the main character, of course).

I wonder how good his parkour skills are...

This is so full of win. David in the Animus? LOL. So glad Ubisoft is going to do this own their own too. You can't really lose in this situation. Ubisoft themselves have already done "Lineage" to show what they can actually do in a live-action Assassin's Creed.

  • 6 months later...
According to The Hollywood Reporter, up-and-coming screenwriter Michael Lesslie (who previously wrote Prince Of Denmark and a number of short films, including Skirt) has signed on to work on the script for New Regency and Ubisoft's Assassin's Creed movie. Prometheus and X-Men: First Class actor Michael Fassbender will star in and produce the film adaptation of Ubisoft's top-selling video game franchise. Ubisoft Motion Pictures is developing Assassin's Creed closely with New Regency, and the two are also partnering on a Splinter Cell adaptation (which has The Dark Knight Rises' Tom Hardy attached to star). Assassin's Creed "centers on a bartender who is captured by a secret corporation and sent back in time to relive the memories of his ancestors -- all of them assassins -- and retrieve ancient artifacts." Despite previous comments suggesting a late 2014 release date, New Regency and Ubisoft hope to have the film in theaters before the end of 2013. A director and cast should be locked down in the near future.

http://www.comicbookmovie.com/fansites/BatFreak/news/?a=72677

Im hoping for the movie they go back to the roots of the Assassins and the Templars, so Altiar time. I would hate for them to make the movie and have people think 'wtf - explain this rivelary'. Can't remember the start of Assassins Creed the game so if they do bring it to the big screen it would be interesting to see how it develops.

I would like to see it as a 3 movie series like the game franchise.

That would be the best but I doubt they have plans for that many movies at this point. If the first one does good enough then sure but only time will tell if it does.

Probably one reason movies aren't that good anymore. They lack the vision to think big.

You say that but if the first film does awful at BO then there's no reason to plan ahead

This topic is now closed to further replies.
  • Posts

    • Dbrand thought they could get away with this Steam Machine case, Valve disagreed by David Uzondu Image via Dbrand Dbrand has cancelled its highly anticipated Companion Cube enclosure for the Valve Steam Machine, which it teased back in November of last year with a concept render and sign-up page, because it did not ask Valve for permission first before manufacturing the case. According to Dbrand, it took the "backwards approach" of building the product first before asking for permission from the copyright holder. Seven months of work went into the project, requiring over a thousand engineering hours from the design team. Workers developed forty-four sets of injection molding tools, making a unique mold for each sub-component of the crate. When the Companion Cube went live on Monday last week, it, according to Dbrand, quickly became the second-fastest-selling product in the company's fifteen-year history, racking up orders for hundreds of thousands of units. Customers eagerly bought the $129.95 deluxe edition or the bare-bones $99.95 version, which the manufacturer cheekily branded as the "Poverty Cube". It was around this time that the legal eagles at Valve descended on the accessory maker with a formal demand. The developer pointed out that the iconic block design remains protected intellectual property from the game Portal, so unlicensed sales had to stop. Dbrand said that all its pleas to salvage the project with the Valve team, including proposals to run a properly licensed release under official terms "with their blessing", fell on deaf ears, so it had no choice but to obey and remove every trace of the product from the internet. If you bought the enclosure, the company said that banks will process your refund by the end of this week, but if it still hasn't arrived in your account by then, you should not hesitate to contact support. The Steam Machine itself is a high-performance console that Valve designed directly to bring PC gaming into the living room. It was announced on 12th November 2025 (the same day Dbrand announced the Cube) and runs on the Linux-based SteamOS, the same OS that powers the Steam Deck. As for the price, due to the shortage of memory and storage chips, the hardware cost landed much higher than people were expecting, starting at $1,049 for the 512 model (without a controller) or $1,128 with the new gamepad. The premium 2 TB model pushes those prices even higher, selling at $1,349 for the standalone console and hitting $1,428 if you want the bundle.
    • It's listed #399.99 on Amazon, per your link. It's not $299.99.
    • Wonder how much of this it related to them using something like Mythos. It seems everybody is releasing large numbers of updates in the last few weeks.
  • Recent Achievements

    • Rookie
      Almohandis went up a rank
      Rookie
    • Apprentice
      jahara21 went up a rank
      Apprentice
    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
    • Week One Done
      NovaEdgeX earned a badge
      Week One Done
    • One Year In
      BA the Curmudgeon earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      534
    2. 2
      +Edouard
      263
    3. 3
      PsYcHoKiLLa
      148
    4. 4
      Steven P.
      97
    5. 5
      macoman
      59
  • Tell a friend

    Love Neowin? Tell a friend!