Recommended Posts

Is anyone looking forward to Tony Hawks HD? It?s actually the first game in the Tony Hawks series I?ve been looking forward to for years. No half-baked story, no weird skate board you have to stand on like with Tony Hawks ride, just pure gameplay.

Might just be me, however I hate games that try and add a story just for the sake of making the game a bit longer, its been done with Tony Hawks for years, same with Sonic.. I love how Sonic went back to its roots with Generations, now Tony Hawks is with this new arcade game.

It would appear split screen play has been dropped in favor of XBLA support, I would have loved both, then again i'm greedy like that.

Read: Tony Hawks HD Review

  • Like 2
Link to comment
https://www.neowin.net/forum/topic/1091423-tony-hawks-pro-skater-hd/
Share on other sites

Absolutely. (Y)

In fact I just picked up a 1600 point MS card from Best Buy earlier today and redeemed my code on XBox.com in anticipation of Tuesday.

The original games are easily up there with some of my fondest gaming memories ever, so an HD remake? Absolutely looking forward to it.

And my wife just happens to be going away for the weekend this upcoming weekend, so the plan is plenty of playing it next weekend.

I'll definitely be getting it. I loved the old school THPS games back on the ps1. And this should be basically that, made up to date. Only problem is that i wont have much time to play it this week before the gw2 beta weekend eats all my gaming time this weekend. oh well.

Cant remember which Tony Hawk I started playing, but pretty much loved playing them on my original xbox. I'll def pick this up if its reasonable... do we know if its 1600 points?

I beleive it should be $15, whatever the hell that is in MS's annoying points system(i can never be bothered to remember the conversion).

I'll definitely be getting it. I loved the old school THPS games back on the ps1. And this should be basically that, made up to date. Only problem is that i wont have much time to play it this week before the gw2 beta weekend eats all my gaming time this weekend. oh well.

I beleive it should be $15, whatever the hell that is in MS's annoying points system(i can never be bothered to remember the conversion).

I know its 80 points = 1, so $15x80 = 1200 points.. i think I can do $15.. hopefully the DLC isnt crazy priced (haha..)

This is a PRIME example of why I wish the D pad on the 360 controller was better then it actually is, as this game must be played with it. It is playable, but not ideal by any means. Probably going to wind up picking it up for the PS3 since the D Pad on the Dualshock is much more responsive. Slowly getting used to it on the 360 controller, but it really is not ideal. I just honestly totally forgot that this game basically needs the D Pad, and is not very precise at all with the analog stick.

This is a PRIME example of why I wish the D pad on the 360 controller was better then it actually is, as this game must be played with it. It is playable, but not ideal by any means. Probably going to wind up picking it up for the PS3 since the D Pad on the Dualshock is much more responsive. Slowly getting used to it on the 360 controller, but it really is not ideal. I just honestly totally forgot that this game basically needs the D Pad, and is not very precise at all with the analog stick.

I can't remember any worse D pad than the regular 360 controller one.

Seriously, what was MS smoking when designing that POS around such an otherwise PERFECT controller?

Makes me a little sad really, tons of lost potential for a controller that even with that flaw is so "lovable".

@topic:

Excellent, I adored Tony Hawks back when it was all arcade.

I know it was the first Mac game I ever played and I was astounded by how well it performed on a machine that by pure numbers wouldn't have done the same job in Windows.

I was very pleased and play Tony Hawks on N-Gage, iPhone, Xbox 360, PC, PS1 and I bet some other system.

Good times... Speaking of arcade and some earlier mention of Sega (Sonic), any admirers of Crazy Taxi here?

That game is the sh**.

Anyone know how to beef up the Steam version? It's de-branded and misses all the good licensed songs!

(de-branded = Pizza Hut is now "Pizza In" or some crap like that... >_>)

Glassed Silver:mac

Good times... Speaking of arcade and some earlier mention of Sega (Sonic), any admirers of Crazy Taxi here?

That game is the sh**.

Anyone know how to beef up the Steam version? It's de-branded and misses all the good licensed songs!

(de-branded = Pizza Hut is now "Pizza In" or some crap like that... >_>)

Glassed Silver:mac

I still have my Dreamcast hooked up for Crazy Taxi (and Virtua Tennis), the remakes have been crap. How am I supposed to drive fast with out Bad Religion?

  • Like 2

And this is how bad video gaming has become, people prefer old games to new haha.

Something is wrong here, or maybe they should start making proper games again.

Even though it's true, a bit of nostalgia factor is present in the fact that people are all "I can play X, but using brand new tech, this is amazing!"

  • Like 1

@ Glassed. Yep, Crazy Taxi is also a classic. Loved that game as well.

But yeah, really wish the D Pad was better. No point beating a dead horse, but it is taking away from the overall enjoyment slightly, but I am getting used to it actually. Just so damn stiff, and need fluidness for a game like this.

And this is how bad video gaming has become, people prefer old games to new haha.

Something is wrong here, or maybe they should start making proper games again.

I do not look at it that way at all really, meaning I do not prefer playing it, I just see it is revisiting a game I used to actually love and playing it again with better graphics. I will get back to playing recent games much sooner then later honestly. But for right now, I am enjoying the trip down memory lane, and it is actually somewhat amusing seeing how the game is these days.

Picked this up earlier today as I've been highly anticipating it.

I love the redesigned old levels, and I'm having a blast. Got Warehouse and School II 100% complete so far.

I have only two complaints. They really should've used the original soundtracks from both games. The new songs are meh, but loving the old songs from the originals. And, c'mon, no Dead Kennedy's 'Police Truck', or Primus' 'Jerry was a racecar driver'? Mannnn..

My other complaint is the controls. It can get frustrating with the Xbox D-pad and/or analog stick. Also, not sure if anyone else has noticed this, but the games responsiveness seems very off, there is some milliseconds of lag between when I hit ollie, or try to kickflip, etc. It has taken some getting used to, and is a pain. And wallrides could have definitely used more work. Trying to get those bells in School II was a PITA!

Overall though, it is a fun bit of nostalgia, and a good $15 spent in my book. Looking at some of the achievements, and one being

Manual Master 20 gp-g.png

Performed 15 manuals in one combo in School II with Rodney Mullen

Should be fun!

Even though it's true, a bit of nostalgia factor is present in the fact that people are all "I can play X, but using brand new tech, this is amazing!"

I do not look at it that way at all really, meaning I do not prefer playing it, I just see it is revisiting a game I used to actually love and playing it again with better graphics. I will get back to playing recent games much sooner then later honestly. But for right now, I am enjoying the trip down memory lane, and it is actually somewhat amusing seeing how the game is these days.

Sorry it was just something that made me laugh because Doom 3 is coming out again and I'm totally looking forward to it despite playing it and completing it years ago.

I'm not sure if it's myself only, but due to the track record of games playability these days I find myself looking forward to older titles being re-released.

I'm tempted to pick TH up as everyone else, it was a good game back then with great music and good courses / parks. Funny thing is I'm not a huge skateboarding person, but the game was good!

  • Like 1

Picked this up earlier today as I've been highly anticipating it.

I love the redesigned old levels, and I'm having a blast. Got Warehouse and School II 100% complete so far.

I have only two complaints. They really should've used the original soundtracks from both games. The new songs are meh, but loving the old songs from the originals. And, c'mon, no Dead Kennedy's 'Police Truck', or Primus' 'Jerry was a racecar driver'? Mannnn..

My other complaint is the controls. It can get frustrating with the Xbox D-pad and/or analog stick. Also, not sure if anyone else has noticed this, but the games responsiveness seems very off, there is some milliseconds of lag between when I hit ollie, or try to kickflip, etc. It has taken some getting used to, and is a pain. And wallrides could have definitely used more work. Trying to get those bells in School II was a PITA!

Overall though, it is a fun bit of nostalgia, and a good $15 spent in my book. Looking at some of the achievements, and one being

Manual Master 20 gp-g.png

Performed 15 manuals in one combo in School II with Rodney Mullen

Should be fun!

I thought the lag was just the D Pad sucking, but yeah, it is there for sure. It is only slight as you said, but it is there.

And yeah, those damn wall rides on the school level were indeed a huge pain in the ass. Finally did them though. I just need to secret DVD and I will have 100% the school level as well. Well also the sick score, but I will get that no problem. I do all the goals first, then the score, as that is the easy part out of each level so far.

Also it would have been really great if they could have kept the old soundtrack, definitely.

Sorry it was just something that made me laugh because Doom 3 is coming out again and I'm totally looking forward to it despite playing it and completing it years ago.

I'm not sure if it's myself only, but due to the track record of games playability these days I find myself looking forward to older titles being re-released.

I'm tempted to pick TH up as everyone else, it was a good game back then with great music and good courses / parks. Funny thing is I'm not a huge skateboarding person, but the game was good!

No need at all to say sorry, was just chiming in on why I do not mind it. I will be picking up Doom 3 as well, so maybe I am a sucker for these old games after-all. :laugh:

Is it wrong that i want to pick this game up solely for Goldfinger - Superman?

When i used to play the original, when that song started i knew i was going to blitz the stage.

It is weird how many people talk about the soundtrack. When it is just licenced material. I'm not complaining because i'm one of those people.

  • Like 2

Is it wrong that i want to pick this game up solely for Goldfinger - Superman?

When i used to play the original, when that song started i knew i was going to blitz the stage.

It is weird how many people talk about the soundtrack. When it is just licenced material. I'm not complaining because i'm one of those people.

Haha, I'm feeling you.

I guess Crazy Taxi gamers feel this symptom the most / most common.

The Steam version just does not cut it AT ALL whatsoever.

It's like an entirely different game and surely my performance lowers the less happy I am about the soundtrack, which is weird, but true.

I think if you striped GTA2 from its so darn funny radio stations and inserted random music only, lacking the witty hosts, then I'm sure that would be apparent there, too.

It's crazy but true, soundtracks are DAMN important.

Right, Tetris? ;) :laugh:

Glassed Silver:mac

  • Like 1

It's crazy but true, soundtracks are DAMN important.

Right, Tetris? ;) :laugh:

Great, now I have the Tetris song stuck in my head. :wacko:

I do think the "play whatever music you want from your hard drive" mentality killed good soundtracks in games.

  • Like 1

So, I couldn't help myself and stayed up until around 1:30AM last night playing.

I completed the entire career 100% with Andrew Reynolds. After awhile, you get used to the lag in the controls and all. One thing I never got used to was the sheer speed when you have all your stats maxed. You get going ridiculously fast, and it's hard to stop or get a goal done. Downhill Jam was the biggest pain for me all around (and one level I definitely never missed.) I tried a bit of Hawkman and Big Head Survival. They are OK, but I wasn't really a big fan. I may try and go for a few achievements tonight. I miss the miniature skate videos you used to get when you beat the game. After I beat it, I was like... "Where's my skate video?!" :p

I was letdown they didn't have the Philadelphia level from THPS2. =/

But I love that they are adding the Airport from THPS3. That was my favorite level in THPS3!

I thought the lag was just the D Pad sucking, but yeah, it is there for sure. It is only slight as you said, but it is there.

And yeah, those damn wall rides on the school level were indeed a huge pain in the ass. Finally did them though. I just need to secret DVD and I will have 100% the school level as well. Well also the sick score, but I will get that no problem. I do all the goals first, then the score, as that is the easy part out of each level so far.

Also it would have been really great if they could have kept the old soundtrack, definitely.

I do it opposite. I always knock out the score first. It's the one thing I know I can do pretty quickly and easily (except on Downhill Jam). :p

One thing I didn't find out until Marseille (the last level) is that if you hit Start/Pause, then hit RB, it brings up the map and has the location of all the goals/objects/items right there. I remembered where most of them were all these years, but some I needed a heads up on, especially Marseille considering that used to be a competition level back in THPS2.

Is it wrong that i want to pick this game up solely for Goldfinger - Superman?

When i used to play the original, when that song started i knew i was going to blitz the stage.

It is weird how many people talk about the soundtrack. When it is just licenced material. I'm not complaining because i'm one of those people.

That is one song I could do without, lol. I never understood why so many people liked it. Just not my type of music, I guess.

I think I may rebuild the original playlist tonight to play to.

Currently on Venice Beach, almost done with all of the major goals. I have however been able to get all of the cash on any of the levels thus far, as I really only tried to get the cash that was obvious on all the maps. I will go back to recollect the cash on those levels with the help of the in game map.

I also wish you can undo stat decisions, but it appears that you cannot. I upgraded some of the stats of my character, and wish I could take them back. ****** moves way to quick now for my liking. Buy overall I am truly enjoying the hell out of the game itself. Has been a truly nostalgic and very memorable trip down memory lane. In fact, going to go play a little right now. Fun ass game overall.

I can't seem to figure this one out, how do you get to the secret DVD on School II?

Yeah, this was actually the hardest one so far for myself as well.

That courtyard to the far right at the start of the level has a half pipe in the center of the yard right? Exact opposite side of that is a small little ramp that with enough speed will launch you up to the roof.

What I did was at the start of the level, turn around and go left and get a lot of speed in what is basically that little half pipe, go 2 or 3 times in it, speed down the one sidewalk with a grind, basically go up to the platform make a u turn towards the half pipe do a big air then go towards the little ramp with a ton of speed, and you basically have to do a boneless as well.

Yeah, this was actually the hardest one so far for myself as well.

That courtyard to the far right at the start of the level has a half pipe in the center of the yard right? Exact opposite side of that is a small little ramp that with enough speed will launch you up to the roof.

What I did was at the start of the level, turn around and go left and get a lot of speed in what is basically that little half pipe, go 2 or 3 times in it, speed down the one sidewalk with a grind, basically go up to the platform make a u turn towards the half pipe do a big air then go towards the little ramp with a ton of speed, and you basically have to do a boneless as well.

For the uneducated (me) what's a boneless :p thanks!

Press up twice then ollie. (Y)

Also I believe pressing up once and doing an ollie will do a no comply.

Also, not sure if you encountered any of the levels yet where you get a Big Drop message, but when you do, you have to hold down A to land, or else you always crash. That drove me absolutely nuts for a long time.

Finally let me share this guys videos on YouTube.

Breaks down every goal for every level on this new remastered HD version. Has helped me do the harder goals on the later levels.

I just linked to Downhill Jam, but you can find every level in his history. I have only had to use the videos twice now, both for Secret DVDs on the later levels. Even with him showing exactly how to get the one in Downhill Jam, have yet to get it, as it is a damn hard path getting to it.

This topic is now closed to further replies.
  • Posts

    • Motrix Next 3.9.6 by Razvan Serea Motrix Next is a modern, open-source cross-platform download manager built as the official next-generation successor to the original Motrix project. It has been completely rewritten using Tauri 2, Vue 3, TypeScript, and Rust, while still relying on the powerful Aria2 download engine for high-speed multi-protocol transfers. The app supports HTTP, HTTPS, FTP, BitTorrent, ED2K and magnet links, offering advanced features like multi-connection acceleration, task scheduling, bandwidth control, and batch download management. With a significantly reduced install size (around 20MB), it focuses on being lightweight, fast, and resource-efficient compared to traditional Electron-based download tools. Designed for Windows, macOS, and Linux, Motrix Next delivers a clean, modern UI inspired by Material Design 3 principles, with smooth animations and a minimal workflow. It improves usability through better download organization, system tray integration, and enhanced torrent handling including selective file downloads and tracker management. Motrix Next features: Multi-protocol downloads — HTTP, FTP, BitTorrent, Magnet, .torrent, ED2K, and Metalink tasks BitTorrent — Selective file download, DHT, peer exchange, encryption controls, metadata caching, GeoIP peer flags, and tracker probing Browser extension integration — Embedded Extension API with independent authentication, download confirmation, smart auto-submit, filename hints, referer/cookie forwarding, and real-time controls (Chrome Web Store · Edge Add-ons) Safe filename handling — Content-Disposition, RFC 2047, non-UTF-8, percent-encoded, and extensionless URL resolution with path traversal sanitization Download organization — Favorite and recent folders, optional file-type categorization, stale-record cleanup, and completed history backed by SQLite Concurrent downloads — Independent controls for active tasks, HTTP connections per server, segments per file, and BT peer limits Speed control — Global and per-task upload/download limits with day-of-week and time-of-day scheduling System integration — Tray operation, optional tray speed display, macOS Dock badge/progress, protocol handlers for magnet://, thunder://, and motrixnext:// Lightweight mode — Destroys the WebView on minimize-to-tray while Rust keeps the engine, task monitor, notifications, history, and extension routing alive Notifications and power options — Native task start/complete/failure notifications, keep-awake during downloads, and optional shutdown after completion Network controls — Scoped proxy support for downloads, app updates, and tracker updates, plus system proxy detection Auto-update channels — Stable, Beta, and Latest Across Channels policies with separate download and install phases Diagnostics — Structured logs, exportable diagnostic ZIPs, database integrity checks, automatic DB rebuild, and Linux GPU rendering fallback Personalization — Light/dark/system theme, 10 color schemes, 26 languages, and first-launch system language detection Motrix Next 3.9.6 changelog: New Features Clipboard management — App-owned copy actions no longer trigger the Add Task auto-detect popup. aria2 input compatibility — Multi-line aria2-style task input is supported for URLs with per-task options such as out=. BitTorrent IPv6 DHT — Added IPv6 DHT support and related configuration. File category URL patterns — File category rules can match URL patterns with validation and localized hints. Task status tags — Added clearer waiting and sharing states for task cards. Download event bridge — Added an aria2 WebSocket event bridge for faster download notifications. Improvements Improved task list transitions and preserved task state during tab switches. Kept RPC origin access enabled for local integrations. Restored AppImage stripping in release builds after beta validation. Added localized preference guidance across supported languages. Download: Motrix Next 64-bit | ARM64 | macOS ~20.0 MB (Open Source) Links: Website | macOS / Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Segra 1.6.2 by Razvan Serea Segra is a free, open-source OBS-powered game recorder offering fast gameplay capture, instant clips, AI highlights, deep game integration, and seamless uploads—perfect for gamers, streamers, and content creators. Lightweight, fast, zero bloat. Segra key features: Automatic Game Recording: Begin capturing gameplay the moment your game launches, with zero manual setup. Instant Clipping: Save important moments instantly using a customizable hotkey—perfect for highlights, montages, or quick shares. Segra AI Highlights: Let Segra automatically detect kills, assists, deaths, and key events to generate polished highlight reels without manual editing. Gameplay Uploads: Upload recordings and clips directly to Segra.tv for fast sharing and cloud access. Deep Game Integration: Enjoy advanced game-data tracking across hundreds of supported titles, enabling smart highlight generation and stat-informed clipping. High-Performance Capture: Record up to 4K at 144 FPS using OBS-powered technology with minimal performance impact, supporting NVENC, AMD VCE, and custom quality controls. Segra Editor: Edit recordings easily with timeline controls, segment management, and event-based navigation to build the perfect clip. Customization Options: Adjust hotkeys, output formats, storage paths, codecs, capture quality, and performance settings for a tailored recording experience. Segra 1.6.2 changelog: UI: Improved the transition from the loading skeleton to the real content card. Security: Added Segra.dll code signing and automatic VirusTotal upload. Settings: Fixed the settings header to highlight Account when scrolled to the top. Recording: Updated OBSKit.NET to 1.4.1. Download: Segra 1.6.2 | 74.5 MB (Open Source) View: Segra Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Hey Google, these are the Gemini features I want in 2026 by Aditya Tiwari Google Gemini has been around for over three years. The AI chatbot started its journey back in 2023 (as Bard) when ChatGPT was already a talk of the town. However, it quickly attracted criticism after misrepresenting facts about the James Webb Space Telescope. The search giant spent a year fine-tuning Bard before rebranding the chatbot and its underlying generative AI model to Gemini, drawing inspiration from NASA's first human spaceflight program. Note that Bard was initially powered by LaMDA and PaLM 2; Google has since added several new features and integrations to Gemini. That said, there is scope for improvement and a gap for new features. I have been using Gemini for a while now and have realized that the chatbot lacks several features, making it harder for me to research across topics. These are mostly function-over-form updates that can improve the overall experience. Delete individual messages from a conversation Image via DepositPhotos.com One good thing about Gemini is that it can maintain context throughout the conversation. But things might get chaotic when you want to ask a related question, but don't want it to be part of your conversation in the long run. You can't ask that related question in a fresh chat because Gemini will lose the active conversation context of what you're trying to research. If Google allowed you to delete individual question/answer pairs, you could simply ask about a sub-topic and remove it from the conversation to create a smooth flow of important stuff. Offline mode Image via DepositPhotos.com A big pain of using Gemini daily is that everything loads from the cloud. It takes time for your chats to appear, and you can't view your conversation history while offline. To get a better idea, you can open the Gemini app and see how it looks without an internet connection. While Gemini models run in the cloud, it wouldn't hurt if Google could store chats (at least the text part) on the device so we can refer to them when offline. Google can also offer a lightweight version of its AI model to help with basic drafting, summarization, and other tasks. It has the Gemini Nano model, which can perform on-device processing on Google Pixel, Samsung, and some other Android brands, but it's a system feature and not related to the cloud-based Gemini app. Make temporary chats permanent I can't thank Google enough for taking the time and effort to add incognito mode or temporary chat mode to the Gemini app. It lets you have conversations without worrying that the topics will end up in your chat history or used for model training (at least on paper). Google claims that it doesn't use your temporary chats to "personalize your Gemini experience or train Google’s AI models." However, the data is stored "up to 72 hours to respond to you and to process any feedback you choose to provide." That said, I often start researching something in a temporary chat, only to realize the chatbot's answer is good enough to refer to later. Sadly, Gemini doesn't have an option to make such temporary chats permanent. In other words, I won't be able to follow up on it if I close the temporary chat. I'm left with alternatives like copying the answers into notes or another app. My digital life will get a lot better if Gemini gets a button to make temporary chats permanent. Collapse answers for a cleaner view You're heavily invested in your research game and suddenly feel the need to go up in the chat to recall something. This is when the conversation thread starts to feel like an overwhelming, unending wall of questions and answers. What if Google added a way to collapse Q&A pairs in the Gemini chat thread? It would look quite clean and easy to navigate. You'll quickly get an overview of everything you have discussed with the chatbot. Add buttons to jump between messages Suggested mockup of the feature. This reminds me of a small but useful Gemini feature that Google could add to its chatbot: the ability to hop between prompts in a conversation. Just add simple up- and down-arrow buttons, similar to YouTube Shorts, so people can quickly scroll through the messages. A table of contents or Chat Overview It's hard to get a bird's-eye view of everything you have discussed with the chatbot during a lengthy conversation. This is where a table of contents, or Chat Overview, displayed at the top of the screen, possibly in a drop-down button, might come in handy. You'll be able to get an overview of the chat and jump between messages, serving as an alternative to the up/down arrow buttons. Temporary mode for Gemini Live Image: Google You can use Gemini Live to have real-time conversations with the chatbot, which feels like you're talking to someone in the same room. However, a downside is that Gemini Live doesn't work in Temporary Chat mode, so all your conversations end up in the chat history. Google should consider expanding the temporary chat mode to include Gemini Live. Default to a specific chat One thing that feels somewhat annoying to me is that Gemini always opens in a new chat, whether on web or mobile. Sometimes, you want to return to your last chat. Google can take cues from web browsers, which let you choose whether you want to go to a new tab or a specific web page(s). Gemini can also have options to default to a specific chat when reopened. That said, generative AI chatbots have endless possibilities given the vagueness of their work. You can mold them the way you want by attaching different connectors, adding custom instructions, and including source files. It remains to be seen what Google has in store for future updates and whether anything from this wishlist gets the green light. The search giant released a stream of new Gemini updates in recent months, including Gemini 3.5 Flash and Gemini Omni Spark, adding that it now has 13 products with more than a billion users each. What do you want to see in the Gemini app? Tell us in the comments.
    • Thank you for the post. Just a FYI that links to an outside site or promoting specific software is considered spamming here. Asking general questions is fine.
  • Recent Achievements

    • Conversation Starter
      sumytbe earned a badge
      Conversation Starter
    • One Year In
      B4dM1k3 earned a badge
      One Year In
    • One Year In
      DarkWun earned a badge
      One Year In
    • Dedicated
      Almohandis earned a badge
      Dedicated
    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      507
    2. 2
      +Edouard
      181
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Michael Scrip
      78
    5. 5
      Steven P.
      76
  • Tell a friend

    Love Neowin? Tell a friend!