Rayman Legends Will Be a Wii U Exclusive


Recommended Posts

Wonder how much Nintendo is paying these companies for exclusives. Must be an assload to betray the consoles and fans that made these franchises a success.

I'd assume they didn't pay anything for Rayman Legends, that was just Ubisoft's choice for a game they could get out rather quickly and tailored towards the Wii U (I do remember a fuss about the engine that Rayman runs on allowing the developers to create levels and assets extremely quickly). Ubisoft always support console launches, moreso than any other company, even if only a couple of games they launch are worth it and the rest is just there for a quick money grab.

For Bayonetta, Sega had dropped it anyway, so they didn't have to pay much for exclusivity. They brought the game back from the dead and became it's publisher, exclusivity was kind of a given :p

Must be an assload to betray the consoles and fans that made these franchises a success.

and which console is being betrayed here? I am not all that familiar with Rayman but I mainly have seen the game on Nintendo. I know since then xbox and ps have had multiple releases of rayman games. Dont get me wrong, I hate exclusives just as much as the next guy but I understand it from a business perspective.

and which console is being betrayed here? I am not all that familiar with Rayman but I mainly have seen the game on Nintendo. I know since then xbox and ps have had multiple releases of rayman games. Dont get me wrong, I hate exclusives just as much as the next guy but I understand it from a business perspective.

The original Rayman game was released on Atari Jaguar. So no betrayal here. It was then ported to Playstation, Saturn and NIntendo consoles (Gameboy and maybe N64 not sure about N64 tough).

The Saturn can't be considered a betrayal ;)

Rayman has been a success on Playstation consoles and Gameboy mostly. It has appeared on XBox consoles but mostly a flop i think. Anyway can't be said the XBox made Rayman success.

SO basically they "betray" the Playstation only. So console should be singular in his message.

and which console is being betrayed here? I am not all that familiar with Rayman but I mainly have seen the game on Nintendo. I know since then xbox and ps have had multiple releases of rayman games. Dont get me wrong, I hate exclusives just as much as the next guy but I understand it from a business perspective.

I don't think real exclusivity actually makes sense from a business perspective unless you get money from the manufacturer.

But in this case a time exclusivity could be used as a marketing stunt. Sorta like Splinter Cell xbox time exclusivity.

Let's be honest Rayman is not as popular as it used to be. Releasing it as a lauch exclusite title will make people talk about it then you can still release it for the PS3 and XBox 360 couple of months or weeks later.

It looks like a good game. But nothing that could not be done on a tablet probably. But since the Wii U cost about the same as a tablet might not be a problem.

Still not enough to make me want to purchase a Wii U yet. I might think about it later on if they are going to release a Metroid game for it. However, the Wii only had one metroid game :(

Still not enough to make me want to purchase a Wii U yet. I might think about it later on if they are going to release a Metroid game for it. However, the Wii only had one metroid game :(

Well, two. But I think it's fair to say most of us do like to imagine Metroid: Other M never actually existed :p (The Prime Trilogy box was nice though).

I don't think real exclusivity actually makes sense from a business perspective unless you get money from the manufacturer.

thats what I meant, the console company paying for the exclusive - games push the console so companies need to do something to reel people in. I know the only reason I bought a PS2 back in the day was to play GTA, Im sure others did the same for Halo, Gears of War, God of War, etc. Obviously the people who own all 3 consoles dont worry about things like this (unless its exclusive DLC - which that is all BS to me).

Wonder how much Nintendo is paying these companies for exclusives. Must be an assload to betray the consoles and fans that made these franchises a success.

These days a lot of gamers have 2 consoles of any generation, if not more. I used to have a PS2, Xbox and GameCube. Still have the PS2, sold the GameCube because I now have a Wii. Stopped playing any games on the Xbox a long time ago, and have some backwards compatibility on the 360. I don't have a PS3 this generation, but that's fine. For mobile gaming I've got my Windows Phone, a BlackBerry PlayBook and an iPod touch. Missing out on an Android device (gf has a Nexus 7 though), a 3DS and a Vita, but that's still half the available platforms. When next gen comes around, I'm sure I'll have at least 2 of the consoles (eventually).

thats what I meant, the console company paying for the exclusive - games push the console so companies need to do something to reel people in. I know the only reason I bought a PS2 back in the day was to play GTA, Im sure others did the same for Halo, Gears of War, God of War, etc. Obviously the people who own all 3 consoles dont worry about things like this (unless its exclusive DLC - which that is all BS to me).

It could be development effort. Given that the Wii U is an incremental upgrade from the 360, it makes sense if you made a game with the 360 as the lead platform to make its sequel on the Wii U. I doubt Nintendo had to twist Platinum's arm too much to make Bayonetta 2 a Wii U exclusive. They might decide to swing back and put Bayonetta 3 on the next gen Xbox, as that would be the next logical hardware upgrade from the Wii U.

  • 1 month later...

Damn, just got an email from Amazon since I had this preordered that it has been delayed until March 2013, Googled it and sure enough there it was on a few game sites a few weeks back. What is crazy is this still falls into Nintendo's Launch Window. :s

Oh well, as much as I am looking forward to the game, that is fine with me, March is when things usually slow down to a crawl to play (not so much next year though), so a new Rayman game to play then sounds good.

Damn, just got an email from Amazon since I had this preordered that it has been delayed until March 2013, Googled it and sure enough there it was on a few game sites a few weeks back. What is crazy is this still falls into Nintendo's Launch Window. :s

Oh well, as much as I am looking forward to the game, that is fine with me, March is when things usually slow down to a crawl to play (not so much next year though), so a new Rayman game to play then sounds good.

I still think it is a bit of a blow for Ninty not to have RL available immediately after launch. I think a lot of people were looking forward to that title.

Although, it does work out better for people like me who will probably wait until mid next year to pick up a Wii U. ?\_(?)_/?

I still think it is a bit of a blow for Ninty not to have RL available immediately after launch. I think a lot of people were looking forward to that title.

It was easily one of the top launch titles, so a delay is pretty disappointing.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • How many other companies will follow Ford's lead? Or, have they already gotten lazy and become enslaved to AI--and now can't figure out how to get out of that mess.
    • Why would any self-respecting intelligent person follow any recommendation by Donald's GOP administration? With almost two years of fabrications, deceit, and blatantly illegal behavior, why believe them now? They had best be gone after the November 2026 election, so we'll wait and see.
    • AltSendme 0.4.1 by Razvan Serea AltSendme is a minimal, cross-platform application designed for fast, secure, and private peer-to-peer file transfers. It allows users to send files or entire directories directly between devices without relying on cloud servers, accounts, or any personal information. Everything is encrypted end-to-end using modern protocols like QUIC and TLS 1.3, ensuring both strong security and low-latency performance. Transfers are verified with BLAKE3 for data integrity, and interrupted downloads automatically resume, making the experience reliable even on unstable connections. You can transfer anything—images, videos, documents, and more. Integrity checks are performed on both ends, so your files are automatically verified for correctness during both sending and receiving. AltSendme works seamlessly across local networks or long-distance links, capable of saturating multi-gigabit connections for extremely fast delivery. With built-in NAT traversal and encrypted relay fallback, it connects devices almost anywhere. The app integrates with the Sendme CLI and will soon support mobile and web platforms. Fully free and open-source, AltSendme offers a lightweight, privacy-first alternative to traditional cloud-based services, removing size limits, upload costs, and unnecessary data exposure. AltSendme 0.4.1 changelog: Release Highlights Self-hosted relays: Run your own iroh relay so transfers don't rely on public infrastructure. Includes a full deployment template in deploy/relay/ with Docker Compose for a VPS and configuration examples for production use. Fly.io support: One-click deploy template for Fly.io, including a quick-start config (fly.dev.toml) for testing without a custom domain, plus production setup with Let's Encrypt and your own hostname. Relay settings UI: New Settings → Network panel to choose how AltSendme connects: automatic public relays, custom self-hosted URLs (with optional auth token), or disabled. Test connections, verify latency, and see live relay status in the footer. Disable relays: Turn off relay servers entirely when you only need same-network transfers (e.g. LAN). Direct connections only. No relay hop required when devices can reach each other. Android graduates from beta: Android is now part of the regular release cycle alongside desktop. APKs ship with each version (universal, arm64, and armv7). Other improvements Private relay access control via shared auth token Relay fallback notifications when a custom relay is unreachable Broadcast mode toggle in sharing settings Android release build fixes (split-per-ABI APKs, universal APK preservation) UI polish: mobile safe-area insets, dropzone layout, transfer progress animation Bug fixes for minification-related serialization issues and system tray icon loading What's Changed feat(relay): add relay status functionality and settings UI (a120cdf) feat(relay): implement custom relay server configuration and verification (51276c7) feat(relay): add configuration for private relay access and enhance observability features (48fbabf) feat(relay): enhance relay URL validation, display connection status (d4fffa0) feat(relay): add RelayChangeGuard component and enhance relay-related translations (16ba514) feat(broadcast): add toggle setting for broadcast mode in sharing UI (ca6d977) fix(relay): correct QUIC discovery port, pin image, templatize fly.dev (52a2ba5) fix: More broken serialization due to minification (67491a9) fix(android): preserve true universal APK across per-ABI builds (e9f256f) fix(ui): conditional safe-area insets padding on mobile (1182f0e) refactor(transfer): CircularRing component animation fix (944572b) chore(android): drop x86 and x86_64 release APKs, keep universal+arm64+armv7 (34ada0b) Download: AltSendme 0.4.1 | ARM64 | ~9.0 MB (Open Source) Download: AltSendme for MacOS | Android Links: AltSendme Home Page | GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • You are mostly right about the ephemeral nature of it. As I mention in the article, if you dont add a second device or take a backup of your account before uninstalling it, then yes you will lose access to your account. That said, in terms of actual user experience when you sync multiple devices your message history carries across and there's also a Saved Messages chat like there is on Telegram to send messages and attachments between your installs. But yh, what you point out are correct and its not trying to emulate Messenger or Telegram.
    • OK so SearXNG is a meta search engine that you can install locally or use via a public instance. It scrapes other search engines which you choose and then sorts the results. Not as complicated as multiple relays
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      495
    2. 2
      +Edouard
      225
    3. 3
      PsYcHoKiLLa
      150
    4. 4
      Steven P.
      75
    5. 5
      FloatingFatMan
      71
  • Tell a friend

    Love Neowin? Tell a friend!