Recommended Posts

On Aug 31, 2012 SpaceX conducted a full wet dress rehearsal (WDR) for its scheduled Oct 8 2012 08:12 PM EST launch of SPX-1, its first fully operational cargo Dragon resupply mission to the ISS.

In a WDR the Falcon 9 is rolled out, fueled and the countdown run down to the very moment before engine ignition. Then the tanks are drained, the F9 is rolled back to the hangar and everything is checked out. Later another rehearsal will include a "hot-fire" - a 3-4 second engine burn to check them out too. This usually tales place a few days before launch. During the recent WDR the Dragon and its cargo trunk were not attached, but they likely will be for the hot-fire.

Non-ISS cargo for this flight will include a prototype ORBCOMM OG2 communications satellite built by Sierra Nevada Corp. (also builders of the Dream Chaser spaceplane.) If all goes well 17 more ORBCOMM's will be lofted on later F9 flights.

This will be the next to last flight for the Falcon 9 v1.0 before the much larger and powerful Falcon 9 v1.1 comes into service. The F9 v1.1 will also be the core stage of the monster Falcon Heavy.

Gallery -

01.jpg

04.jpg

11.jpg

14.jpg

  • 3 weeks later...

http://www.nasa.gov/multimedia/nasatv/MM_NTV_Breaking.html

NASA TV Schedule

>

October 7, Sunday

7 p.m. - Launch Coverage for the SpaceX/Dragon CRS-1 Mission to the International Space Station (Launch scheduled at 8:34 p.m. ET) - KSC (All Channels)

>

OCTOBER 7 ANNOUNCED AS TARGET LAUNCH DATE FOR SPACE STATION MISSION

NASA and SpaceX have announced October 7, 2012 as the target launch date for SpaceX?s first resupply mission to the International Space Station (ISS). The launch of the Falcon 9 rocket and Dragon spacecraft is scheduled for 8:34 p.m. EDT from Cape Canaveral, Florida. October 8 is the backup date.

The launch represents the first of 12 SpaceX flights to the ISS under NASA?s Commercial Resupply Services (CRS) contract, and follows a successful demonstration mission in May when SpaceX became the first private company ever to attach to the ISS and return safely to Earth.

The SpaceX CRS-1 mission also represents restoration of American capability to deliver and return cargo to the ISS?a feat not achievable since the retirement of the space shuttle. SpaceX is also contracted to develop Dragon to send crew to the space station. SpaceX?s first manned flight is expected to take place in 2015.

On this mission, Dragon will be filled with supplies, which include materials to support 166 experiments in plant cell biology, human biotechnology, and materials technology. One experiment will examine the effects of microgravity on the opportunistic yeast Candida albicans, which is present on all humans. Another will evaluate how microgravity affects the growth of cell walls in a plant called Arabidopsis.

Expedition 33 Commander Sunita Williams of NASA and Aki Hoshide of the Japan Aerospace Exploration Agency will use a robotic arm to grapple Dragon following its rendezvous with the station, expected on October 10. They will attach Dragon to the Earth-facing port of the station?s Harmony module for a few weeks while crew members unload cargo and load experiment samples for return to Earth.

Dragon is scheduled to return in late October for a parachute-assisted splashdown in the Pacific Ocean off the coast of southern California. Dragon will fly back carrying scientific materials and space station hardware.

The story that goes with the video -

http://cosmiclog.nbcnews.com/_news/2012/09/29/14153189-spacex-tests-rocket-engines-on-pad?lite

SpaceX tests rocket engines on pad

SpaceX says it successfully test-fired the engines on its Falcon 9 rocket today in preparation for Oct. 7's scheduled liftoff of the California-based company's first official cargo delivery to the International Space Station.

The static-fire test at Cape Canaveral Air Force Station in Florida was considered the "last major test" in advance of the launch, SpaceX said in a Twitter update. The rocket was held down while its nine Merlin engines blazed for a couple of seconds on the pad, at the end of a computer-controlled fueling sequence. Data from the test will be analyzed in advance of the scheduled launch at 8:34 p.m. ET on Oct. 7.

nice patch and a historical moment, now it's no more practice...it's the actual thing! we are at the threshold of a new phase in space exploration and settlement. next stop Pandora, i mean Mars!

good luck to the mission and thank you to all the talented people that make us proud to be human.

Remember that this is the next to last flightfor Falcon 9 v1.0.

After the next flight (CRS-2 / SPX-2) the next launch will be from Vandenberg AFB using the upgraded Falcon 9 v1.1 - a much larger (229' v 157') and more powerful beast. The engine mounting is also changed from a 3x3 grid to an octagon with a center engine.

SpaceX Facebook -

Early in the morning, the Falcon 9 rocket and Dragon spacecraft rolled out to the launch pad. Engineers now complete final preparations for launch, targeted for 8:35PM ET tonight.

Launch: perfect

Flight to orbit: perfect

Dragon is in orbit, her solar wings are deployed and arrival at ISS is scheduled for Wednesday morning.

Unfinished business: 2nd stage is to re-fire to put an Orbcomm communications satellite into its geosynchronous transfer orbit.

Update:

With most all rockets if an engine fails the range safety officer blows it up as there isn't enough power remaining to continue the launch. End of mission, everything is lost.

An engine-out capability prevents this.

NASA had engine-out capability with the 5 engine Saturn V moon rocket, but not since. SpaceX has picked up that ball and is running with it because F9's engine-out capability has been proven during this launch.

At about 01:20 into the flight there was an anomaly on engine #1 as F9 entered a cloud bank. Speculation is that engine 1's turbopump, which delivers the fuel & oxidizer, blew out spewing debris.

F9 is designed with armor plate and ballistic blankets (Kevlar) around each engine to catch the debris from such an events, so the F9's computer just shut down that engines fuel and oxidizer valves then burned the others a bit longer. Problem solved.

Result: the Dragon and Orbcomm satellite are now in their proper orbits in spite of an engine failure.

This engine-out capability makes Falcon 9 a very safe rocket.

SpaceFlightNow -

"Falcon 9 detected an anomaly on one of the nine engines and shut it down," Musk wrote in an email... "As designed, the flight computer then recomputed a new ascent profile in realtime to reach the target orbit, which is why the burn times were a bit longer."

Slow motion video of the event. Watch the top-right engine and you'll see the flameout and possible RUD ("rapid unscheduled disassembly" - an Elon Musk-ism.)

Remember: with any other US (and AFAIK foreign) launcher since Saturn V this would cause the flight termination (abort) system to destroy the rocket. Not so with Falcon 9.

Full Elon Musk statement -

Falcon 9 detected an anomaly on one of the nine engines and shut it down. As designed, the flight computer then recomputed a new ascent profile in realtime to reach the target orbit, which is why the burn times were a bit longer. Like Saturn V, which experienced engine loss on two flights, the Falcon 9 is designed to handle an engine flameout and still complete its mission. I believe F9 is the only rocket flying today that, like a modern airliner, is capable of completing a flight successfully even after losing an engine. There was no effect on Dragon or the Space Station resupply mission.
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Nope. That lack of surround sound capability (analog) won't fly with me. Sure, I use headphones most of the time, but still.
    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
    • Thanks
  • Recent Achievements

    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
    • One Month Later
      Genuinetonerink- Dubai earned a badge
      One Month Later
    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
    • One Year In
      hhgygy earned a badge
      One Year In
    • Week One Done
      AMV earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      513
    2. 2
      +Edouard
      164
    3. 3
      PsYcHoKiLLa
      88
    4. 4
      Steven P.
      74
    5. 5
      Michael Scrip
      73
  • Tell a friend

    Love Neowin? Tell a friend!