Forza Horizon - PGR lives!


Recommended Posts

OK, once more, i can't find anything here about this...

http://www.amazon.com/Forza-Horizon-Xbox-360/dp/B0050SYDEQ/ref=sr_1_2?s=videogames&ie=UTF8&qid=1350217083&sr=1-2&keywords=forza+horizon

51rfdArdAML._AA300_.jpg

The demo was fantastic, this looks like it's going to be one of my fave games of the year. i thought it would be a silly linear story-thing like The Run, but even though there does seem to be a story (which is not needed i think), it's more like Hot Pursuit in that you get an entire region to freely drive around, choose events etc. PLUS it's got the Forza sheen (better graphics than F3 by far), PLUS the car collection, PLLLLLLLUUUUUSSS the fun and madness of PGR!!! Yes, Project Gotham has been revided! balloons and confetti when you finish a race? check. Points for pretty much anything you do? Check. ok, so they're not Kudos, but they're still points!

This looks amazing! This gaming season has from lame to awesome in like a month, it makes last year look pale in comparison.

Link to comment
https://www.neowin.net/forum/topic/1112133-forza-horizon-pgr-lives/
Share on other sites

Open World Forza sounds good to me.

Giant Bomb has a good Quick Look showing what you can except to be doing in it:

http://www.giantbomb.com/quick-look-forza-horizon/17-6675/

Yes, Project Gotham has been revided! balloons and confetti when you finish a race? check. Points for pretty much anything you do? Check. ok, so they're not Kudos, but they're still points!

I wouldn't personally go as far as saying this is the revival of PGR, as in the demo, I didn't think it played like PGR. To me, it felt more like the gameplay of Test Drive Unlimited mixed with the theatrics of DiRT 2 (or Need for Speed ProStreet).

Definitely looking forward to this game, got my MS Wireless Racing Wheel waiting in my basement for it in fact. I prefer a tad more arcadey racer myself, do not like the super realistic ones all that much, so think I will dig this even more than previously.

I guess I'm the only one who found the demo boring. Car handling was awful, engine sounds were dull, music/voiceovers are terrible, and they don't even use controller vibration over dirt terrain. Overall it was a pretty lifeless experience, I wasn't drawn in at all.

I would give it some plus points for the graphics, but when everything is brown, it's difficult to justify.

  • Like 2

I actually love the IQ on this game, whatever AA / smoothing their usng is ridiculously good - it's got to be the smoothest and cleanest console game I've ever come across. Easily better than Forza 4 as well. Makes me wonder what kinda of ridiculousness the Polygon reviewer was talking about when he derided Horizon's graphics.

On the topic of car handling, I didn't find it any more different than Forza, with most of the assists turned off. And the brown... well, the demo only shows a brown area of the map. It does include cities and forests and other more colourful areas in the actual game :p

I guess I'm the only one who found the demo boring. Car handling was awful, engine sounds were dull, music/voiceovers are terrible, and they don't even use controller vibration over dirt terrain. Overall it was a pretty lifeless experience, I wasn't drawn in at all.

I would give it some plus points for the graphics, but when everything is brown, it's difficult to justify.

Yeah, I wasn't too into it either. I only played it for about 15 minutes, so can't really give a detailed opinion until I try it again (maybe tonight), but what peeved me the most is that it's another step backwards in the series in terms of framerate. I can't remember what the framerate in the original Forza was, but I know that Forza 2 was 60FPS with 30FPS replays, Forza 3 was the same as Forza 2, Forza 4 was the same again, but for some bizarre reason, when playing in the cockpit view, the rear-view mirror is 30FPS, and now Forza Horizon is completely 30FPS. That really takes a lot away from the experience for me. There's no real sense of speed like in the previous games (and the Gran Turismo games, and pretty much any PC sim around); they've tried to compensate by going down the EA route with the Need for Speed/SHIFT games of recent years: motion blur and shaky cameras, but that just doesn't work.

Yeah, I wasn't too into it either. I only played it for about 15 minutes, so can't really give a detailed opinion until I try it again (maybe tonight), but what peeved me the most is that it's another step backwards in the series in terms of framerate. I can't remember what the framerate in the original Forza was, but I know that Forza 2 was 60FPS with 30FPS replays, Forza 3 was the same as Forza 2, Forza 4 was the same again, but for some bizarre reason, when playing in the cockpit view, the rear-view mirror is 30FPS, and now Forza Horizon is completely 30FPS. That really takes a lot away from the experience for me. There's no real sense of speed like in the previous games (and the Gran Turismo games, and pretty much any PC sim around); they've tried to compensate by going down the EA route with the Need for Speed/SHIFT games of recent years: motion blur and shaky cameras, but that just doesn't work.

30 or 60 doesn't affect the feel of speed. in any case the reason for dropping it to 30 is simple. it's not a sim, it's an while not fully arcade, it's more arcadey and as the title suggest, more of a PGR game focused on graphics and fun.

This game is a conglomerate of sorts to all the previous top-selling racing games with their specific 'awesome' factors rolled into one, including micro-transactions. Its enough sim to be hard and enough arcade to be fun. Its a nice upgrade to the forza series which holds its clean sim but enough extras to be fun without ruining it or going overboard.

People. this is not Forza 5, it is not a sim like Forza so don't expect it to be, this is the fun more arcadey version of Forza, using the same engine, but made for those that don't think driving the same tracks over and over and over for lap times is all that fun.

Well unlike TDU2 whch was based on a real life location (thus also less work to make) I'm guessing that there's been far more thought into the track design and such here. That's been my main gripe with NFS since they started with Open world with the horrible underground series. Open word is nice and all. but the tracks don't have the feel and love of the properly designed tracks of the old NFS games, driving through the fall leaves on tracks that re actually made to be fun to drive on.

Top Gear challenges aren't in the game. All the races are on the open world of the Horizon festival.

I mean me and 2 mates are going to pretty much set our own challenges and emulate the TopGear ones where they all say pick the best RWD and drive from one side of the state to the other, or see whos fastest thru certain speed traps etc.

I know theres a free-play mode online so Im going to set a lobby up and were going to just go from there :)

Forza 4`s still the serious, laps and tuning game. This is "play ground". Which with Forza physics etc is bloody awesome.

I think i am going to have to try the demo!

Soon as you mentioned PGR, i wanted to try it. PGR4 next to the Assassins Creed series is probably my favourite game i have for the 360.

It isn't surprising the game is good considering it was developed by ex Bizarre and Codemasters developers.

Lingwo, PGR4 stands as may face car game.of all time! Glad most.people.liked the demo, not sure about what's complaint re.the music, this game appears to have tons of radio stations and songs, just like PGR. Love that Hawk agrees with me for once heh heh!

Mighty, never played much of the modern Test Drives or Dirt games, so can't be sure, you may be right. I just know this felt a lot like PGR to me, and we know some of the team was involved.

And I knew Larry would break out the racing wheel for this one, was expecting it!

Forgive the horrible typing...friggin Win Phone!

Tried the demo and.... pre-ordered it. I really liked it. The tracks the demo offer didn't really give me the PGR feeling, they were long and corners were easy but the wheel to wheel driving gave me the PGR feeling. Hopefully the full game will have some more closed circuits. You could also definately tell it was using the Forza physics.

Also how does the game look so good and still keep the framerate. This is the benefit of developing for a single platform.

I guess I'm the only one who found the demo boring. Car handling was awful, engine sounds were dull, music/voiceovers are terrible, and they don't even use controller vibration over dirt terrain. Overall it was a pretty lifeless experience, I wasn't drawn in at all.

I would give it some plus points for the graphics, but when everything is brown, it's difficult to justify.

You're not the only one. I love the Forza games and have played many, many hours in all the Forza's to date. downloaded the demo for this one and was seriously un-impressed. Cars didn't seem to handle like they do on Forza 4. The actual races are pretty short. It's not really an open racing area. Yes you can drive around the map to your hearts content but the actual races are pre-determined.

I'll give the demo another shot to see if it rubs off on me a bit more but for now, I'm sure glad I did play the demo as was going to buy this and now I probably won't.

This topic is now closed to further replies.
  • Posts

    • Exactly, this is just the beginning. I hope that by that time, our inept politicians devise something like a Universal Basic Income, because unemployment and poverty rates will skyrocket otherwise. And believe me, robots that perform physical work aren't a matter of IF, but WHEN. No career is truly safe from AI/robots, it's just a matter of time.
    • Subtitle Edit 5.0.0 by Razvan Serea Subtitle Edit is a powerful, free, and user-friendly subtitle editing tool designed for creating, editing, and converting subtitles for videos. It supports a wide range of subtitle formats, including SRT, ****, and SUB, allowing users to easily modify and adjust subtitles for accurate timing and formatting. With its intuitive interface, Subtitle Edit provides a variety of features such as waveform audio display, spell-check, subtitle synchronization, and real-time video preview, making it an ideal choice for both beginners and professionals. The software also includes powerful tools for batch processing, translating subtitles, and converting between different subtitle formats. Subtitle Edit features: Create/adjust/sync/translate subtitle lines Convert between SubRib, MicroDVD, Advanced Sub Station Alpha, Sub Station Alpha, D-Cinema, SAMI, youtube sbv, and many more (300+ different formats!) Cool audio visualizer control - can display wave form and/or spectrogram Video player uses mpv, DirectShow, or VLC media player Visually sync/adjust a subtitle (start/end position and speed) Audio to text (speech recognition) via Whisper or Vosk/Kaldi Auto Translation via Google translate Rip subtitles from a (decrypted) dvd Import and OCR VobSub sub/idx binary subtitles Import and OCR Blu-ray .sup files - bd sup reading is based on Java code from BDSup2Sub Can open subtitles embedded inside Matroska files Can open subtitles (text, closed captions, VobSub) embedded inside mp4/mv4 files Can open/OCR XSub subtitles embedded inside divx/avi files Can open/OCR DVB and teletext subtitles embedded inside .ts/.m2ts (Transport Stream) files Can open/OCR Blu-ray subtitles embedded inside .m2ts (Transport Stream) files Merge/split subtitles Adjust display time Fix common errors wizard....and more. Subtitle Edit 5.0.0 changelog: Subtitle Edit 5 is a major new release and a big step for the project. For the first time, Subtitle Edit runs natively on Windows, macOS, and Linux from a single, modern, cross-platform codebase. The builds are self-contained, so no separate .NET installation is required, and on macOS and Linux the needed media components (mpv/ffmpeg) are bundled in. Please read before upgrading: Subtitle Edit 5 is a new application, not just an update of Subtitle Edit 4. It has been rebuilt from the ground up to be cross-platform, so: It is not 100% the same app. The look, layout, and some workflows have changed. Some things are in different places, and a few behave differently than in SE4. Not every SE4 feature exists in SE5 yet. SE5 covers all the core editing, conversion, sync, video playback, OCR, and online services, but some of the more specialized SE4 tools are not available yet. Features will continue to be added. If you rely on a specific SE4 feature that is missing, please keep SE4 installed alongside SE5. The easiest way to run both side by side is to use the Portable versions of SE4 and SE5, which keep their settings separate and do not interfere with each other. Which version should I use? Subtitle Edit 5: recommended for most users on Windows 10 (22H2) or newer, macOS 12+, and Linux. Subtitle Edit 4: please continue to use SE4 if you are on an older Windows version (Windows 7/8), or on older / slower computers where SE5 may not run well. SE4 remains available and is the right choice in those cases. To run SE4 and SE5 at the same time, use the Portable versions - you can try SE5 while keeping SE4 as a fallback. Download: Subtitle Edit 5.0.0 | ARM64 | ~60.0 MB (Open Source) Download: Subtitle Edit Portable | 103.0 MB View: Subtitle Edit Homepage | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Google Pixel 11 series: Here's what to expect by Hamid Ganji Google Pixel 10 series In recent years, Google has successfully turned its Pixel devices into worthy contenders in the smartphone market. The search giant is now preparing to launch the Pixel 11 series in just a few months, and many Pixel fans are likely wondering what Google has in store for them this year. The next lineup of Google smartphones includes four devices: the Pixel 11, Pixel 11 Pro, Pixel 11 Pro XL, and Pixel 11 Pro Fold. This year, we don’t expect Google to bring revolutionary upgrades to its handsets, and the Pixel 11 series is likely to receive modest hardware improvements alongside a slew of AI-powered features. Here are the rumored specifications of the Google Pixel 11 series ahead of its official debut: When will the new Pixel phones be unveiled? The last two generations of Google Pixel phones (Pixel 9 series and Pixel 10 series) were launched in August, unlike the previous three generations that debuted in October. With that in mind, we expect Google to unveil the Pixel 11 series sometime in August 2026. The exact launch date has yet to be confirmed. Google Pixel 11 CAD renders - Image via AndroidHeadlines How much will the Pixel 11 series cost? Predicting the final price of upcoming smartphones has become increasingly difficult. As you may know, RAM and memory prices are rising sharply, leading to significant increases in the cost of consumer electronics. Recently, Apple CEO Tim Cook said that price increases for some future Apple products are unavoidable, suggesting that the iPhone 18 series could become more expensive. Google has remained tight-lipped about any potential price increases for the Pixel 11 series. If the company manages to maintain last year’s pricing structure, here’s what the lineup could cost: Pixel 11: $799 Pixel 11 Pro: $999 Pixel 11 Pro XL: $1,199 Pixel 11 Pro Fold: $1,799 Given current market conditions, it may be difficult for Google to avoid raising prices unless it adopts cost-saving measures, such as equipping the base model with 8GB of RAM. Google Pixel 11 series anticipated specs: We expect the Google Pixel 11 series to debut with a new Tensor G6 processor as well as an upgraded camera system. The overall design, however, is expected to remain largely unchanged across the lineup. Specifications Pixel 11 Pixel 11 Pro Pixel 11 Pro XL Pixel 11 Pro Fold Display 6.3-inch LTPO AMOLED / 120Hz refresh rate / up to 3100 nits of brightness 6.3-inch Super Actua LTPO OLED, 120Hz refresh rate, up to 3600 nits of brightness 6.8-inch Super Actua LTPO OLED, 120Hz refresh rate, up to 3600 nits of brightness 8-inch inner screen and 6.4-inch outer display, 120Hz refresh rate, up to 3600 nits of brightness RAM & Processor Tensor G6 / 8-12GB of RAM Tensor G6 / 12-16GB of RAM Tensor G6 / 12-16GB of RAM Tensor G6 / 16GB of RAM Storage options 128GB or 256GB 256GB, 512GB, 1TB 256GB, 512GB, 1TB 256GB, 512GB, 1TB Camera 50MP main sensor, 13MP ultra-wide, 10.8MP 5x telephoto, 10.5MP front camera 50MP main camera, 48MP ultra-wide, 48MP telephoto with 5x optical zoom, 42MP selfie camera 50MP main camera, 48MP ultra-wide, 48MP telephoto with 5x optical zoom, 42MP selfie camera 50MP main camera, 10.5MP ultra-wide camera, 10.8MP telephoto camera, 10MP front camera, 10MP inner camera Battery 4,840 mAh 4,707 mAh 5,000 mAh 4,658 mAh Software Android 17 Android 17 Android 17 Android 17 The Pixel 11 series won’t be a major departure from its predecessor, with Google instead focusing on subtle improvements and AI additions such as Gemini Intelligence. However, a patent filed by Google suggests the company is working on a removable battery for its smartphones, and we could see this feature make its way to the Pixel 11 Pro Fold. Given that nearly all smartphones today lack removable batteries, such a feature would be a welcome addition to future Pixel devices. That said, it may not arrive with this year’s lineup after all, and the final decision is yet to be made by Google. The Pixel 11 series could also face an uphill battle in the market. In the Android segment, Samsung is performing well with the Galaxy S26 series, while the Galaxy Z Fold 8 lineup is also expected to launch next month. On the other hand, Apple is preparing to unveil the iPhone 18 Pro and iPhone 18 Pro Max in September alongside its first foldable iPhone.
    • At least AMD is still taking Windows 10 seriously (after the oops) before it consumer extended support ends. @WaltC - Memories, 2x Voodoo in SLI with a Riva TNT with an Aureal A3D soundcard.
  • Recent Achievements

    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
    • First Post
      mike_rumble earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      475
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      105
    4. 4
      Michael Scrip
      88
    5. 5
      Steven P.
      70
  • Tell a friend

    Love Neowin? Tell a friend!