Recommended Posts

I think my 1920x1080 is too much for the gtx 560, I wish I could find a good lower resolution monitor in the 22 or 23" range, but my 23" was very cheap.

Looks like similar specs to my 6870. I'd suspect you 560 peeps just need some newer drivers than have been released so far.

Plays on my GTX 260 fine :)

Yet everyone here with much faster hardware are having performance issues (not even reaching a stable 50+ FPS).

I doubt the GTX 260 plays the game well at anything above minimum detail, which I don't consider "fine" personally.

So... have any console players tried this game? Seems like this thread was steamrolled by us PC folk :p

About VSync, perhaps try forcing on adaptive VSync for Geforce users and see if that helps things.

So... have any console players tried this game? Seems like this thread was steamrolled by us PC folk :p

About VSync, perhaps try forcing on adaptive VSync for Geforce users and see if that helps things.

It's not quite what Adaptive VSync is designed for.

It won't smooth out the frame rate in the way that this game has issues.

It's the engine that is causing stuttering due to either 1) a poorly optimized code set or 2) incapable hardware (this isn't too likely however, as I believe the engine is simply just poorly optimized).

EDIT: After reading about the power benefits of Adaptive VSync, I have enabled it system-wide. If I get game issues, I'll turn it off, but if I see no issues, power consumption goes down (good for the electricity bills!) and maybe the GPU fan won't make such a racket all the time as it's not over-rendering (the OcUK GTX 560 I have is stupidly loud when a game is stressing the card).

Yet everyone here with much faster hardware are having performance issues (not even reaching a stable 50+ FPS).

I doubt the GTX 260 plays the game well at anything above minimum detail, which I don't consider "fine" personally.

To be fair I haven't changed anything except the resolution, and it looks quite pretty. Will wait for a patch then try push the settings :p

Looks like similar specs to my 6870. I'd suspect you 560 peeps just need some newer drivers than have been released so far.

I just updated my drivers and lost a few frames, but it's ok. I think the game looks pretty good with everything on medium + high res textures and I hold steady at 60fps (according to fraps) UNTIL I crash and the slo-mo scenes drop me about 4 or 5 frames, no biggie and every once in a while when the screen flashes red (cops) or blue (cool down) I drop a frame or two, as well.

My GTX 670 struggles when there is intense action on screen on maz details at 1080p.

Disabling VSync would have helped to smooth out the experience at the cost of a little screen tearing.

At fellow Nvidia users, 310 beta driver causes degradation in performance. Use latest WHQL driver only for the time being.

Can somebody tell me if this is the same company that screwed up the remake of need for speed hot pursuit?? I was pumped up to play that game, and then I only played it for a day before I got sick of it... What a waste of money....

I don't know why people spend launch price on NFS games. They usually tank after a couple of months (well most games). I got NFS Run a few weeks ago for $7 on Newegg. Sure, you might get "launch pack cars" but meh. Take it from someone who's bought some NFS games at launch only to be disappointed. They need to continue the Shift series!

My GTX 670 struggles when there is intense action on screen on maz details at 1080p.

Disabling VSync would have helped to smooth out the experience at the cost of a little screen tearing.

At fellow Nvidia users, 310 beta driver causes degradation in performance. Use latest WHQL driver only for the time being.

Ah damn. Guess I should revert the drivers.

Can somebody tell me if this is the same company that screwed up the remake of need for speed hot pursuit?? I was pumped up to play that game, and then I only played it for a day before I got sick of it... What a waste of money....

It is. I really liked the Hot Pursuit reboot. This game though, as I said above, is much less NFS and more Burnout.

How does it compare with the original Most Wanted released a few years ago? I ****ing loved that game!

I want to know this too (from someone who owns this game)- but from the sounds of it, it's not the same experience. :(

I want to know this too (from someone who owns this game)- but from the sounds of it, it's not the same experience. :(

I'll say that the thrill of running around highways and cop behaviour is like the original Most Wanted.

Though one thing that I'm happy to see go away are the super cheesy acting and gimmicks such as built-in text messaging. This game makes it clear that it's a racer first and foremost. Also different - I believe you do not have to beat Blacklist members in order to continue with the game. The only reason why you'd want to is to steal their car, if you really wanted it.

The upside is that you no longer have the standard progression of racing crap cars and super easy AI from the beginning, and face a sudden AI ramp in the middle. Downside? It's tougher overall. :p

It's not quite what Adaptive VSync is designed for.

It won't smooth out the frame rate in the way that this game has issues.

It's the engine that is causing stuttering due to either 1) a poorly optimized code set or 2) incapable hardware (this isn't too likely however, as I believe the engine is simply just poorly optimized).

EDIT: After reading about the power benefits of Adaptive VSync, I have enabled it system-wide. If I get game issues, I'll turn it off, but if I see no issues, power consumption goes down (good for the electricity bills!) and maybe the GPU fan won't make such a racket all the time as it's not over-rendering (the OcUK GTX 560 I have is stupidly loud when a game is stressing the card).

Help the noob. I've got 2x560 (non-TI) in SLI setup.

1. Will enabling Adaptive VSync do any good for me?

2. If yes, how do I enable it?

Thanks a bunch.

If this is anything like the original Most Wanted, then it will be awesome. I can't wait to get a copy (of course when it's cheap).

It's not, its not a bad game, but's certianly an embrassment to the original and doesn't live up to it at all.

This 'game' is garbage.

Each car has only the same 4 races which give you upgrades for the car you complete the races with, you cant move upgrades from one car to the next you have to do the same races over and over and over and over again for each car you find, then as you get higher points you can race against the "most wanted".

The games industry wonders why people pirate games, look at this pile of crap, 4 races....... 10 chases, all for $60?????

  • Like 3
This topic is now closed to further replies.
  • Posts

    • Lilly Livered American Media Are Scared
    • Really? Despite the memory price rises, nothing can kill it? I thought something would.
    • I think there will be a 27H1 for actual users of 26H1 The 25h2 supports ARM too : Snapdragon X, Snapdragon X Plus and Snapdragon X Elite
    • Poll: Grand Theft Auto VI price predictions, cast your vote by Pulasthi Ariyasinghe After years of waiting, Rockstar will be solidifying the launch date of Grand Theft Auto VI with the launch of pre-orders next week. While the studio has confirmed a date for this occasion, it is yet to attach a price to the highly anticipated game. So let's see what our readers think it will cost at launch. The Grand Theft Auto VI pre-orders will kick off on June 25 for digital and physical editions. Unless some last-minute changes happen, the release date will be November 19, 2026, across Xbox Series X|S and PlayStation 5. Unfortunately, there's still no information about a PC version from the developer or the publisher Take-Two. Now the question becomes, how much will Grand Theft Auto VI cost at launch? The game is predicted by some analysts to be the biggest launch of an entertainment product ever. With the amount of hype that has been built behind it and with ballooning development costs, Take-Two may price this Grand Theft Auto entry differently from other AAA titles. The current price of a AAA game is $69.99. That norm almost rose to $79.99 before calming down. But with such a massive release, Grand Theft Auto VI may be the game that pushes the boundary again. It's also possible that Take-Two keeps the price relatively low to increase the number of players that jump in early and keep them hooked on Grand Theft Auto Online to spend on microtransactions for years to come. Keep in mind that the below poll is asking for a prediction of the standard edition price, not a deluxe or any other special edition that Take-Two will introduce for additional benefits. Also, there is the chance of the company splitting up the campaign and online portions. If you think that will happen, put your vote on what you think will be the total cost of the two. Poll Poll: How much will Grand Theft Auto VI cost? $59.99 $69.99 $79.99 $89.99 $100 or more Submit Vote If you have a very specific prediction in mind, sound off in the comments below.
  • Recent Achievements

    • One Year In
      hhgygy earned a badge
      One Year In
    • One Month Later
      AMV earned a badge
      One Month Later
    • Week One Done
      AMV earned a badge
      Week One Done
    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      513
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      82
    4. 4
      Steven P.
      74
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!