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DirtyLarry, I picked it up on the Vita and will likely pick up the full PS3 version down the line when it hits 39.99 as well. To answer a bit of what you ask, I've been mixing up the cars as I play along to make it more interesting for myself but outside of that there really wouldn't be any reason why you would have to if all you want to do is take down everyone on the Most Wanter list. There's also various car classes and so the events will vary somewhat car to car, but there definitely is a fair bit of overlap. When you go Select then under Driver Details you can go to the Single Player Milestones and then view Car Milestones to view the various car types in the game. My understanding is each car type has it's on unique races, but I could be mistaken (this is also where you can see which cars fall under which category). With the way the AI is setup you can win the races with pretty much any car as I just took down the Bugatti with a BMW M3 (with only the nitrous upgrade I believe as well).

I played a bit on the X360 that one of my friends had and that was definitely easier to race on as you got a better view distance and the larger screen definitely helps when you're trying to dodge traffic in races. Now that I've figured out most of the tips/tricks in the game it doesn't seem too difficult so far (ie. finally realizing how much hitting triangle to shut down the engine once you're out of range while in pursuit). Been able to get 1st on most races, generally without having to retry, though I find myself going back to them to try to beat other friends scores through autolog (as I'm a sucker for leaderboards and I tend to be better at racers than most other games).

Alrighty, bought this (couldn't resist since I never got The Run or any past NFS games since Carbon I think) and I like it quite a bit. But the police stuff is retarded like most of you have said, not to mention the rubberband AI from HELL.

That being said, I haven't read most of the thread but from what I can tell most of the past 4 pages or so are you guys on PC right? I could use some friends on Origin for the autolog stuff, since none of my Origin friends are remotely interested in Most Wanted :( My nick on Origin is LordLOC if you guys wanna add me so you can see how ****ty I am at the game and totally own me on autolog stuff! :D

They should've called this game Need For Speed: Acid Trip... :rainbow:

Played (with it) yesterday for half an hour or so. Most of the time I didn't know where the f* I am, constant trash compactor sounds ducked the engine revs and junk music, and I just pressed arrow buttons according to the general direction I imagined I wanted to go, while being elbow-knocked by angry grannies.

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They should've called this game Need For Speed: Acid Trip... :rainbow:

Played (with it) yesterday for half an hour or so. Most of the time I didn't know where the f* I am, constant trash compactor sounds ducked the engine revs and junk music, and I just pressed arrow buttons according to the general direction I imagined I wanted to go.

Arrow keys :laugh:

It's a general recommendation not to operate heavy machinery while under effects of LSD. So I was steering with buttonboard. Lemme just... yes, keys, keyboard, of course! You see - that's acid. I can't even distinguish between keys and buttons! And the sound of tubular bell from the intro sequence of one of 'vette races is still haunting me, too...

In fact, I wouldn't know how an acid trip feels like, but I think I've experienced enough rainbows leaking out of my ears in this game already.

Has anyone had any luck playing this game with a racing wheel? I have a Logitech Driving Force GT wheel and no matter how I tweak the settings using the Logitech Gaming Software, I just can't get the steering to feel accurate. It feels as though it understeers for the first 90 degrees or so of turning the wheel, then radically oversteers beyond that.

For comparison, I never had this problem when playing GRID.

I believe I can flaaay... :)

I seriously thought something was wrong with my GPU drivers when I saw that. 'course after that, there were cops on all four walls, then the cop 'pyramid' and 'tornado'... :rofl: You're right to an extent that at times, it does appear you're on a acid trip while playing this game.

Also, **** the police. That is all. :) Really hate the freakin' concrete bricks (SWAT vehicles) that knock you out on the slightest hit. I do find it funny that it's actually a milestone to get busted six times. I was still on the mindset of the original Most Wanted of three strikes, and it's game over (though said strikes are easily avoidable by ALT+F4'ing out of the game).

The damage system in this game is a bit odd. Your car can get incredibly mangled but it never goes out of commission? In that case, I guess the damage resistance you get from a reinforced chassis is to increase the amount of head-on smashing you can do before the slightest knock results in a crash cutscene.

I seriously thought something was wrong with my GPU drivers when I saw that. 'course after that, there were cops on all four walls, then the cop 'pyramid' and 'tornado'... :rofl: You're right to an extent that at times, it does appear you're on a acid trip while playing this game.

Also, **** the police. That is all. :) Really hate the freakin' concrete bricks (SWAT vehicles) that knock you out on the slightest hit. I do find it funny that it's actually a milestone to get busted six times. I was still on the mindset of the original Most Wanted of three strikes, and it's game over (though said strikes are easily avoidable by ALT+F4'ing out of the game).

The damage system in this game is a bit odd. Your car can get incredibly mangled but it never goes out of commission? In that case, I guess the damage resistance you get from a reinforced chassis is to increase the amount of head-on smashing you can do before the slightest knock results in a crash cutscene.

+1x10000 lol

I also thought uhhh wtf is wrong with this game (the triangle cops and tornado) lol bugging me out, that is either a bug or criteron was really on something when making that lol

And could NOT agree anymore on the stupid cops in this one, the fact that they kind of 'want' you to get busted is discerning.

Bugs/Missing From Chases (more comparing to original MW):

-Not easy to lose 10 suvs behind you as,

-No more 'donut shop signs' that you could crash on those 10 suvs and be off

-The cool down is quite dumb (maybe the fact like someone said its a county of one police dept and not multiple cities or something idk...), even if your farr away from them they just appear, then even if your hiding FAR off from the road, they just somehow 'see' you. Its like if your in the 'radius' of them, they magetically pick up your car, EVEN with a brand new (from smashed) red, to yellow one....okay...

-Cooldown...again, whats the point of it if anything you do in it does nothing. Change your car? Your all set..... HA you think...not! They simply say uh subject (or w.e) is now driving a such and such model...and trust me, they did NOT see me change cars so they are again magicallypsychic.

-And so, if you are at heat 5, its just simply easier to get busted at that point. You lose NOTHING....coooool.........not

-With no money or any points other than SP (stupid points), you have to buy nothing. You also dont lose these points when getting busted.

-Like (O_o) milestones for getting busted (O_o)...like you said, not like the first one where you had the strike markers or you legit lose the car. THAT makes sense to me.

So honestly, I really feel like its just a drive and go for a bit then turn off. The graphics are cool like the cars look abolutely AMAZING I think (high detail), and the damage detail is pretty nice too (each car having many levels of damage amount). Also the magical easyEVERYTHING system is a gymic but cool none-the-less. You can change your tires to off-road while going 100 off-road and its instant. Or change your nos type right there. Cool but very unrealistic (I guess that was the idea in this game). I do like being able to just start some of the races (usually it seems after doing the first and second beginning races for any car), jump to, instead of driving 6 miles and getting into a high speed chase ending with a bust (an hour later)... There IS no storyline, there IS no driving to 'go' anywhere besides races, and very monotonous like many have stated). A very much jump in, race some customize on the fly and shut off. No $$ or custom mods makes wanting to do anything not so much fun. They should have made some hidden custom bonus parts for each car throughout the city too, that I think would have been cool (though the pro upgrades are nice but they do nothing dramatic to any of the 'non-pro' parts as far as upgrade goes.

Anyway sorry for long post. Just giving my 2 cents about it. Worth the price? Definitely not. Knock $20-25 off and maybe. Its just a very simple arcade racer (with fancy eye candy). Does not stand up to the ORIGINAL MW!! ORIGINAL MW FTW! Still...

Thanks those who responded to my questions, clarified a lot. The Vita version just is not very clear about things.

Good news is even though I still do not have power at my house, I am at my in-laws waiting for my power to get restored, and decided to bring my PS3 over tonight. Amazon finally shipped my copy of MW for the PS3 on Friday. Checked it out real quick, and already it is much clearer on what needs to be done, besides obviously looking way better. The very cool thing is all of my driver score I had accumulated on the Vita has carried over to the PS3, one positive about it being tied into Origin, my score on both versions carries to either or.

Finally got a chance to play this latest iteration of my favorite racing game. So far i am somewhat disappointed. It feels very messy. never had i suffered so many car crashes as in this game(i cant be that bad).

I like the cars and city map but something is not right.

Also enjoyed seeing strange replica of Toronto city hall :D

Most Wanted looks gorgeous on iPhone 5, glad they took a cue from Real Racing 2 in terms of steering! :)

Can't stop playing it and looking forward to getting it for PC soon. :laugh:

Glassed Silver:mac

Most Wanted looks gorgeous on iPhone 5, glad they took a cue from Real Racing 2 in terms of steering! :)

Can't stop playing it and looking forward to getting it for PC soon. :laugh:

Glassed Silver:mac

Ha, at least Im not alone. :p

I'm playing this on my Galaxy S3. It's actually an amazing phone game. Looks great, runs perfectly, and is a lot of fun. The steering takes a bit to get used to, but once you get used to not "overturning", it is a blast.

I'm now debating whether or not to get this on the PS3 or just keep playing it on my phone.

I'd ask if anyone on PC wants to do Neowin group races, but I doubt we could find the right time to get together.

I'll just do random multi at some point I suppose.

Don't forget to add LordLOC on Origin! I'd be up to do Neowin races whenever I'm on to be honest. I find the MP stuff WAY better than the SP races so far. If only because of the Nazi Police Dept.

Don't forget to add LordLOC on Origin! I'd be up to do Neowin races whenever I'm on to be honest. I find the MP stuff WAY better than the SP races so far. If only because of the Nazi Police Dept.

I did haha. SavagePaladin remember?

The police are really easy once you have a decent car and/or some upgrades on it. They're too easy for me now.

I did haha. SavagePaladin remember?

The police are really easy once you have a decent car and/or some upgrades on it. They're too easy for me now.

Yeah I kinda figured you were one of the three people who added me on Origin :D I was just putting my name out in the thread again so more people might see it because everyone else hates me I guess :(

And I'm sure races are easier with the police once you get all the upgrades for a car. But you can't get the upgrades because the cops and rubberbanding racers from hell prevent you from doing so! :(

BTW, anyone see any patch notes for the patch earlier today? I'm really hoping they addressed the weird ass glitch out leading to driver crash/blue screen I've been getting. It's been preventing me from really playing alot.

BTW, anyone see any patch notes for the patch earlier today? I'm really hoping they addressed the weird ass glitch out leading to driver crash/blue screen I've been getting. It's been preventing me from really playing alot.

I came here hoping someone would have some info on this patch ....

15mb update with no notes ?? :/

Game felt a bit sluggish right after

Read the whole thread, seems like 90% of people are playing it on PC???

I don't think I can recall anyone mention Xbox. :-p

As for the game, I've sunk about 12 hours into this game, have completed about 80% of it. Races are generally to easy, most of them I won on my first try.

Cops are a little tricky to loose at times, longest cop chase is close to 20 minutes.

I've gotten most of the cars, billboards and speed cameras.

I haven't seen anyone mention online yet, IMO it sucks. I played it for maybe 30 minutes the other day. All is seems to be is 8 people crashing into each other, there doesn't seem to be much of a structure to the online game, feels like it was thrown together at the last minute. I'm going to play it until I get the achievements for online and then not touch it again.

I'm on holiday from work this week and I can see me trading this in at the end of the week since I'll probably have 100%'d it.

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    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
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    • I actually got to use one of those so called "backup codes" once. It was for a customer, I choose the backup code option, and by the grace of god, they actually hade them printed out. Imagine my surprise, when after using the backup code, Google then told use we had to enter a code they just sent to the gmail address we currently did not have access to. I was not amused, Google backup codes should be the end all get out of jail free card, because you had to have access to the account to even get them.
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