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[VB.NET] In class we made a simple tictactoe program but how do you use tcp


Question

In class we made a simple tictactoe game in vb.net but I wanna try to go the extra mile and make it playable over the network.... I know alot about tcp/ip like I would need to pick one of the computers to host it with a port a number then one of the programs need to be the client and connect to that server.... I remember teaching myself on how to make a simple chat program in vb6 using the winsock ocx but how would I do it in vb.net?

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http://msdn.microsoft.com/en-us/library/system.net.sockets.tcplistener.aspx#Y0 so how do I use this code? Where do I put it all? I obviously dont put it all in a command button....
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No, you could start your TcpListener on the OnLoad() method of the main form. That said, if you're just starting out programming, adding TCP/IP multiplayer to your Tic-Tac-Toe is probably beyond your abilities at the moment. You'll need to define a message format, serialize/deserialize your messages through the connection, ensure synchronisation of all clients, handle disconnects and re-connects gracefully etc. It's not trivial.

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  On 26/10/2012 at 23:04, Dr_Asik said:

No, you could start your TcpListener on the OnLoad() method of the main form. That said, if you're just starting out programming, adding TCP/IP multiplayer to your Tic-Tac-Toe is probably beyond your abilities at the moment. You'll need to define a message format, serialize/deserialize your messages through the connection, ensure synchronisation of all clients, handle disconnects and re-connects gracefully etc. It's not trivial.

copy and paste it onload and it dont work and the message part is easy just alot of ifs "if client sends "X:1"" Put an x mark on button 1 so on.....

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  On 27/10/2012 at 10:37, togermano said:

copy and paste it onload and it dont work and the message part is easy just alot of ifs "if client sends "X:1"" Put an x mark on button 1 so on.....

How does it not work? What do you expect it to do? Do you have a client as well? A listener is just that, a listener, it listens to incoming connections. You need one instance of your app that acts as the server and one (or multiple others) that act as the client. There's a link to an example TcpClient in that same tutorial page for TcpListener. Read up on tcp connections, how to establish a connection, how to pass messages around, how to close the connection.

"A lot of ifs" is a terrible way of going about this btw. What would you do for a 10x10 tic-tac-toe? Code 100 if-elses? What if you wanted to support multiple different sizes? If you don't know about lists and loops I don't think there's any way you're going to add multiplayer functionality. Start one step at a time.

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  On 28/10/2012 at 01:28, Dr_Asik said:

How does it not work? What do you expect it to do? Do you have a client as well? A listener is just that, a listener, it listens to incoming connections. You need one instance of your app that acts as the server and one (or multiple others) that act as the client. There's a link to an example TcpClient in that same tutorial page for TcpListener. Read up on tcp connections, how to establish a connection, how to pass messages around, how to close the connection.

"A lot of ifs" is a terrible way of going about this btw. What would you do for a 10x10 tic-tac-toe? Code 100 if-elses? What if you wanted to support multiple different sizes? If you don't know about lists and loops I don't think there's any way you're going to add multiplayer functionality. Start one step at a time.

The code errors when I try to run it..... I am not stupid when it comes to this stuff i have used winsock before i Know i need a client and a server I took a ccna class all about tcp/ip

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  On 29/10/2012 at 11:29, togermano said:

What isnt an error?

First off, move your "imports" lines above the Public Class Form1 - they need to stay first in the code document.

Then remove the class MyTcpListener, and the public shared main sub - they do not belong inside another Sub/Function/Method.

Next you will figure out that this code has an endless loop that will basicly lock up your program as soon as it starts (it will never stop "loading"). You need to either put this code in a separate thread or use the TcpListener asynchronously (spelling?)

Have a look at http://msdn.microsoft.com/en-us/library/vstudio/system.net.sockets.tcplistener.beginacceptsocket(v=vs.90).aspx#Y0 for examples

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Your code doesn't compile. It's not valid Visual Basic and Visual Studio should show you some error messages in its output and error windows when you attempt to start the program. These error messages can often tell you what the problems are and how to fix them.

- The Imports directives should go at the top of the file, not inside a class declaration

- Your MyTcpListener class is declared inside the Form1 class, which is illegal - move it after the "End Class" of Form1 or, better, to its own file

- You're declaring a Main() function inside MyTcpListener, but your project is probably a Windows Forms Application, which already has its own Main() function - a .NET program must have only one Main() function.

- The code that goes inside that Main() method should go in the OnLoad() method of the Form1 class, as I explained to you before

Do you even know what is a class, a module, a namespace, what do access modifiers do, how to override a virtual method, what are events, how to register/unregister to them, what's a Shared method vs non-Shared, what is the purpose of the Main() method, etc? Implementing multiplayer will require putting together several pieces which you seem to ignore the very nature of. It's not like you're going to copy-paste the correct code here and there and it's all magically going to work; even if it did, that wouldn't be very useful to you, would it? Start by properly learning Visual Basic and the .NET Base Class Library and then you'll be able to implement advanced functionality like this and understand what you're doing. Learn to walk before you run...

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  On 08/11/2012 at 22:13, togermano said:

thanks everyone and yes it is in an endless loop how do I put it in its own thread?

Put that code in its own method and pass the method as a delegate to a BackgroundWorker. There are many more options for threading in .NET but that's probably the simplest one here.
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  On 28/10/2012 at 01:28, Dr_Asik said:

How does it not work? What do you expect it to do? Do you have a client as well? A listener is just that, a listener, it listens to incoming connections. You need one instance of your app that acts as the server and one (or multiple others) that act as the client. There's a link to an example TcpClient in that same tutorial page for TcpListener. Read up on tcp connections, how to establish a connection, how to pass messages around, how to close the connection.

"A lot of ifs" is a terrible way of going about this btw. What would you do for a 10x10 tic-tac-toe? Code 100 if-elses? What if you wanted to support multiple different sizes? If you don't know about lists and loops I don't think there's any way you're going to add multiplayer functionality. Start one step at a time.

Currently I got it working that when I write something in a telnet client and using IFs it will trigger a msgbox depending on what I wrote into the telnet client. You say ifs a terrible way to do it then what is a good way to do it?

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For instance, if your messages are text messages of the form "1,2" where 1 and 2 are the line and column to play at, you could put all your textboxes in a two-dimensional array, parse the message as two integers, and use these as indexes into the array to obtain the corresponding textbox. No need for any ifs, works with any board size.

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Thanks! I may try to do it the if way and then try it with your way after

I ran into another problem I can't access any of form1s command buttons from the tcp/ip thread I have tried using form1.label1.text = "connected!!" it doesnt error but it doesnt work either. I googled the problem but none of it was any help

http://stackoverflow.com/questions/5683724/problem-accessing-a-textbox-control-from-another-class-thread-in-vb-net

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You're not allowed to update the UI from any other thread than the UI thread. Use the Invoke (synchronous) or BeginInvoke (asynchronous) method of the main form to pass UI updates (as delegates) from a background thread.

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  On 10/11/2012 at 17:30, Dr_Asik said:

You're not allowed to update the UI from any other thread than the UI thread. Use the Invoke (synchronous) or BeginInvoke (asynchronous) method of the main form to pass UI updates (as delegates) from a background thread.

Is there a sample of that somewhere?

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Public Shared Sub ticserver()

server = Nothing

Try

CheckForIllegalCrossThreadCalls = False

' Set the TcpListener on port 13000.

Dim port As Int32 = 13000

Dim localAddr As IPAddress = IPAddress.Parse("127.0.0.1

server = New TcpListener(localAddr, port)

' Start listening for client requests.

server.Start()

' Buffer for reading data

Dim bytes(1024) As Byte

Dim data As String = Nothing

' Enter the listening loop. While True

Console.Write("Waitinga connection... ")

' Perform a blocking call to accept requests. ' You could also user server.AcceptSocket() here.

client = server.AcceptTcpClient()

Console.WriteLine("Connected!")

Form1.PictureBox1.Show()

Form1.Label1.Text = "A client has connected to you"

Form1.Label1.Show()

data = Nothing

' Get a stream object for reading and writing

stream = client.GetStream()

Dim i As Int32

' Loop to receive all the data sent by the client.

i = stream.Read(bytes, 0, bytes.Length)

While (i <> 0)

' Translate data bytes to a ASCII string.

data = System.Text.Encoding.ASCII.GetString(bytes, 0, i)

Console.WriteLine("Received: {0}", data)

' Process the data sent by the client.

data = data.ToUpper()

Dim msg As Byte() = System.Text.Encoding.ASCII.GetBytes(data)

' Send back a response.

stream.Write(msg, 0, msg.Length)

Console.WriteLine("Sent: {0}", data)

i = stream.Read(bytes, 0, bytes.Length)

End While

' Shutdown and end connection

' client.Close()

' Console.WriteLine("SocketException: {0}", e)

Finally

server.Stop()

End Try

Console.WriteLine(ControlChars.Cr + "Hit enter to continue....")

Console.Read()

End Sub 'MainEnd Class'MyTcpListener

according to this http://tech.xster.ne...eads-on-vb-net/ adding the code

Me.CheckForIllegalCrossThreadCalls = False

should make it work but it doesnt..... why does me. always error I remove it and the error is gone but still this code does nothing

"

Form1.PictureBox1.Show()

Form1.Label1.Text = "A client has connected to you"

Form1.Label1.Show()

data = Nothing"

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  On 10/11/2012 at 19:01, togermano said:

Is there a sample of that somewhere?

Of course, googling any of the terms I mentionned will return you hundreds of useful results.

Don't disable checking for illegal cross-thread calls. You're making an illegal cross-thread call, disabling checking won't make it any less illegal.

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  On 10/11/2012 at 20:05, togermano said:

I dont get any of the codes they all use me.whatever and that always causes an error

"Me" is a reference to the current object, for instance if your code is inside your main Form class (like most tutorials assume), then "Me" is a reference to the Form object, which has an Invoke and a BeginInvoke method. Since I suppose you segregated your background thread code to another class, you'll have to pass it a reference to the Form object in order to invoke any methods of the Form from it. Alternatively, you could simply bring that code back to the main Form class and you'd be able to use "Me" to reference to Form then.
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