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What is WinFX?

WinFX is a managed (CLR-based) API that extends the .NET Framework. However, it is accessible via MC++ to unmanaged applications. It encompasses all of the managed APIs that Microsoft will ship in Longhorn, including Avalon, Indigo, and WinFS, and .NET Frameworks.

It is broken down in to interface/data/communication layers which are Avalon/WinFS/Indigo respectively.

WinFX is the heart of Longhorn from which Avalon/WinFS/Indigo will all follow.

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What is WinFX?

WinFX is a managed (CLR-based) API that extends the .NET Framework. However, it is accessible via MC++ to unmanaged applications. It encompasses all of the managed APIs that Microsoft will ship in Longhorn, including Avalon, Indigo, and WinFS, and .NET Frameworks.

It is broken down in to interface/data/communication layers which are Avalon/WinFS/Indigo respectively.

WinFX is the heart of Longhorn from which Avalon/WinFS/Indigo will all follow.

I think it should say C++ and not MC++ :devil:

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hey,

new here, but why not answer questions at first place? :)

CLR stands for Common Language Runtime, which is a needed environment for .NET enabled (managed) software. That means that softwares written in .NET are not in native win32 code, but rather in MSIL, which stands for MS Intermediate Language.. That code will be compiled during runtime by the CLR (or only at first run, but that's not important) with a tool called JITC, standing for Just-In-Time Compiler.. As these specifications are publicly available, everybody could write a JITC for the intermediate code, one project for that is Mono for Linux..

CLR (and the .NET framework) will be part of Windows codename: Longhorn in 2006, there's no other operating system that has it pre-installed, you can get it for Windows 2000/XP, but believe me, it's quite big, that means longer to download (and quite long to install) that means less people download it, that means less people have it, that means noone will really develop for the .NET platform on the client-side, only if it can be distributed with it (eg. software distributed on CD), but its still a hassle.. That's IMHO, as a developer, altough i would love to already work on current software meant for public with the .NET framework as it rocks :)

Hope that helps some better understanding, but ask more in detail, I might be here again someday :D

rev :D

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Hi,

Me too new here. And since I'm that kind of guy, I thought that I have to add my personal 50 cents. :happy:

rev, your opinion is exactly why there are not more .net applications. I stopped writing native apps some time ago, since IMHO it's not worth the effort to battle MFC bugs and glitches, when you can use the .net framework and WinForms instead. There even is a managed version of DirectX available. We wrote a 3D game engine using MDX, which really works well and is fast and good-looking. Thanks to the C# compiler being exposed to the framework, it's possible to have the game logic dynamically compiled and attached to objects at run-time. Our first game using that technology is currently in development (and we even found a publisher for it). You can have a look at some screenshots on our preliminary web site at http://www.saintbox.net.

The .net framework setup is only about 20MB. Okay, that's a lot for people with narrow-band internet connections, but for apps that are distributed on CD it's no problem at all. We have a setup app that takes care of installing all the neccessary components, so that the user isn't bothered with having to install lots of stuff manually. Think about it, almost every PC game requires DirectX to be installed, and installs a suitable version automatically as well. So why not install the .net framework and MDX, as well?

Apart from that, I absolutely agree with you - the .net framework rocks and puts the fun back into app development. And thanks to the marshalling mechanism, it's no big deal to use unmanaged code from your managed app (such as a third-party physics or sound engine). I'm looking forward to the future of Windows and .net! :D

PerpulaX

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hey,

new here, but why not answer questions at first place? :)

CLR stands for Common Language Runtime, which is a needed environment for .NET enabled (managed) software. That means that softwares written in .NET are not in native win32 code, but rather in MSIL, which stands for MS Intermediate Language.. That code will be compiled during runtime by the CLR (or only at first run, but that's not important) with a tool called JITC, standing for Just-In-Time Compiler.. As these specifications are publicly available, everybody could write a JITC for the intermediate code, one project for that is Mono for Linux..

CLR (and the .NET framework) will be part of Windows codename: Longhorn in 2006, there's no other operating system that has it pre-installed, you can get it for Windows 2000/XP, but believe me, it's quite big, that means longer to download (and quite long to install) that means less people download it, that means less people have it, that means noone will really develop for the .NET platform on the client-side, only if it can be distributed with it (eg. software distributed on CD), but its still a hassle.. That's IMHO, as a developer, altough i would love to already work on current software meant for public with the .NET framework as it rocks :)

Hope that helps some better understanding, but ask more in detail, I might be here again someday :D

rev :D

Thnx for writing up a very nice explanation of the technology - I just want to refine some of the details you mentioned. First, managed software has two parts, the MSIL (as you mentioned) and Metadata which contains information about classes, function calls, variable types, etc... Also, MSIL is not compiled, it is more-or-less translated. The code is already compiled from a programming language into a psuedo machine language. What the CLR does is (and speedily) translate the abstract instructions into instructions that your CPU uses. This is in contrast to compiling the program from source code right before running it, which is a less elegant solution. Additionally, MSIL is for ANY cpu, not just x86 (Intel). So the same program can run on CISC, Itanium, ARM ... whatever.

I also believe that Windows XP SP1 includes the .Net framework during install - if not, SP2 surely will. And the download is not very large for broadband (about 15Mb I think?). A lot of this size is because of the Framework Classes (similar to MFC). What Longhorn does is not just include the framework during install - but the entire operating system is built around the managed code concept, to seemlisly integrate it all. Basically, the OS will be targeted for faster CPUs and promote strong security and unified development model (read more about MSBuild) - I think.

I agree with everyone else so far, it's awesome!

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Well the two new guys sure made this a great post :) Thanks and weclome

well, let me continue then ;) (thanks for all the kind posts about our posts btw :cool: )

I agree with all the stuff you posted here after my post.. Personally, I would LOVE to work on the .net platform as it is really cool. What holds me back, that the projects I work on are mostly based on web downloads.. They are not distributed on CDs, because you can never reach that many people as on the internet.. but here, unfortunately because broadband is still not enough widespread, size does count. There's a theory, a myth or whatever I should call, that every 100k that you add to the download size halves the number of downloads, and that means half of the people will evaluate your software and even less buy it.. This statement is based on experience, still might not be true, but it is the point.. and of course, if your business model relies on web-based downloads and purchase, it is something that you have to count on.

Okay, back to .NET framework.. What I like is that on the server-side, it's already there, may it be ASP.NET or else.. I already saw very very cool web services built on .NET technology and expect a lot more, even on my .NET enabled PDA, mobile phone, you name it.. or if you take a look at the Tablet PCs and Ink API that is part of the Tablet PC SDK.. It is so f*ckin' cool how you have a collection of strokes and you call .ToString() on it to convert it to normal string.. Recognition has never been so easy and if Microsoft cares enough about letting 3rd party developers expand functionality (as we are who have the coolest ideas :rolleyes: ) it will rock. The concept itself is so cool, and I don't care if Java worshippers complain about stealing (which I wouldn't call stealing but using) all the ideas into C# or anybody else complaining about this, then blame theirselves: if Microsoft was the one (because it had the resource, the knowledge, the skill, the better marketing team) to bring it to life as a successful platform, may it be. Right? :D

I'm seeing Billy Gates as 48, still as a child having as much as fun as he did back then and as much fun as we're going to have because all the good stuff is still in the future, waiting for us, anxious developers :)

We'll that's all for now, any technical questions are welcome by me and my fellow newbie friends :)

rev :D

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reactions:

i'm happy to hear that managed DirectX with C# can be a good platform to build DirectX enabled applications, but still think that lower-level (and that means unmanaged c++ with inline assembly stuff ;) languages, environments do a better job at optimizing.. When performance is less important than let's say rapid development, i agree with you and I would choose C# too. Again, games are mostly distributed through CDs and if they are downloads they size 20MB+, where that +20MB doesn't really count. Anyway, gamers have time and the knowledge to download and install stuff (newest Catalyst / Detonator drivers, DirectX9.01b, etc).. It's the everyday users that really spend money and there, it's totally the other side of the coin.. whatever, only important thing is, develop a good business model for it :)

Thanks to the C# compiler being exposed to the framework, it's possible to have the game logic dynamically compiled and attached to objects at run-time.

This thing amazes me and makes me smile even more :)

Keep up the good posts, guys! :)

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I also believe that Windows XP SP1 includes the .Net framework during install - if not, SP2 surely will. And the download is not very large for broadband (about 15Mb I think?).

SP1 does include .NET. I think it runs about 15 MBs for a download and takes up ~100 megs of space, which was sadly an issue on my old laptop with only a 4 gig harddrive.

I can definately see how using it would be a total market killer for a web app though, there was a 2000/XP transparency program written in .NET (can't remember which one it was off hand) and it was about 100k in size, but required the .NET framework, which I didn't have at the time. Needless to say I passed on that program.

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Basically, yeah, it "wants to" but so far the .NET Framework can't do everything so people resort to calling unmanaged Win32 APIs.

Well, thats one of the benefits of WinFX - the whole benefit of it is the fact that it isn't an all or nothing API; its about using managed and unmanaged code where it makes sense - there are times where using one or the other makes sense, but unfortunately in the Java world its so difficult to make native calls, and the fact that its an all Java or nothing, aka, you can't run managed C++ and calling Java classes, what you end up having is very few companies willing to port as they can't make a gradual switch in the areas where managed code would make sense.

Its also about kicking parts of the win32 off the wagon - there is alot of crap there, replacing them with newer ways of approaching problems, using managed extensions where it makes sense, and basically in a nutshell, improving the over all programming experience.

Its like the migration from Classic to Carbon to Cocoa programming, once people made that final move to Cocoa, I know many programmers who look back and ask how they heck they put up with the antiquated crap that is Carbon/Classic.

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SPC for NAS (TOS 7) is basically the same principle as UAC in Windows; it blocks executables from being launched by non-Super Users. After reaching out to my contact about these issues, I received the following response: Anyway, this only became clear when I closed the OpenClaw app screen and clicked on the OpenClaw icon in the taskbar; that is when I saw the message about disabling SPC. I think, due to the fact that this is a requirement, this should be a prompt during the installation process, not when closing the App Market and then trying to launch OpenClaw. There's also no 'Getting started' guide for people like me who have never used OpenClaw. I tried to add an LLM and discovered the tutorial led nowhere. That's when I started looking around the official TerraMaster forums, and I found a guide that helpfully explains that you won't get anywhere with OpenClaw unless you have a paid plan, which is disappointing because I imagined there would be an option to use a local LLM as I do in SubtitleEdit with Whisper-XXL. In addition, with the marketing imagery on the official site, it says that the OpenClaw feature is "all processed 100% locally for absolute privacy." which led me to believe that I could install a local LLM, not one that required paid tokens. In any case, TerraMaster does not provide guidance for this new feature, which was also a selling point of the F4-425 Pro! My contact also provided clarification about the above points I raised with TerraMaster Since it is not in the scope of the review to add paid services, I'll leave that to the people who are more qualified with OpenClaw. F4-425 Pro Surveillance App TOS also comes with a Surveillance app, which is not installed by default; it can be found in the App Market recommended section. In addition, after installing, it doesn't drop a shortcut on the Desktop or top taskbar, but you can "Send to Desktop" from the App Market listing for the app for a quick way to open it. Adding my Reolink POE doorbell camera was painless. TerraMaster doesn't appear to have a repository of preconfigured cameras; instead, the camera must be added using ONVIF or RTSP. No mobile Surveillance app TerraMaster still doesn't have a dedicated Surveillance app, although from searching online, Surveillance can be used and managed through the TNAS mobile app. I tried this with the updated TNAS mobile app beta in combination with TOS 7 and got a message that Surveillance was "Only accessible through web browser," so I reckon this must be limited to the stable versions of TOS 6 and the mobile app. More quirks In addition, whenever I minimized the Live View window in the browser Surveillance app, the feed appeared to switch to the Low-bandwidth stream, and there was no way to get the High-quality stream back. To get the High-quality stream back, I had to close Live View and then reopen it. Benchmarking A pretty cool feature of the TOS 7 is that it allows you to install directly to the NVMe M.2 SSD. In order to do that, you would have to leave out any HDDs during initialization, and even then, the system partitions are always written to two HDDs when they are eventually added. With three NVMe slots, this also gives an interesting scenario where you could build a TRAID storage Pool for installing all your apps and Docker on, and keep the third for SSD cache on the HDD pool. Limitless options! SATA PCIe 3.0 X1 A CrystalDiskMark test on a mapped network drive from within a Windows 11 25H2 PC (image above) connected over a 5 GbE hub was well within acceptable ranges. Although the read result on SATA was a little less than with the F4-425 Plus, for some reason, while writes were generally better. SATA PCIe 3.0 X1 I also ran the NAS Performance tester, which tests the link speed performance. As you can see, it pretty much maxes out the 5GbE connection. Of course, you can also opt to bond the two 5 GbE connections for a bit more umph, but I didn't do that. TOS 7, which, as of testing, is still in Beta, comes with an App Center that has a bunch of handy programs you can install right off the bat, such as Emby, Plex, Docker, as well as in-house Backup and Surveillance solutions. As you can imagine, any media streaming services you would want to host off the F4-425 Pro will work great, thanks to the Intel Core N350 CPU and its 16 GB of DDR5 memory. Accessing from mobile is only possible if Security Isolation Mode is disabled, which can put your NAS at risk from external sources, so there was no way to access it from the TNAS Mobile app. It's also quiet. I had this sat next to my computer on my work desk for the past week, and I did wonder if the noise I was accustomed to with NAS devices would annoy me, but all I could hear was a soft whirring of the rear fan (which was a little annoying) when the disks were not actively copying or reading data. Conclusion So what have I learned? Unfortunately, this release raises a few important questions and concerns that I feel haven't been adequately addressed. What I didn't like Our variant shipped with TOS 7 beta, and it's advised not to use it in a production environment. I feel that's a bit limiting on an $800 device. The mobile app is also still in beta and does not support some of the first-party apps, like Surveillance, and it still has quite a few bugs. I am a bit confused about the OpenClaw marketing along with the F4-425 Pro. I feel like that if it's going to be a main selling point, then offer official guidance on how to get started with it. TerraMaster recommends enabling SPC, but then markets the NAS for use with OpenClaw, which requires disabling SPC to be able to use it, opening up genuine security concerns for the NAS; and that's before you get into the security concerns of OpenClaw itself. Of course, the above issues won't be a problem if you decide to install something else on it, or even go back to the stable TOS 6. I wish TerraMaster had just given TOS 7 as opt-in rather than shipping with it. TOS 7 has been available as a preview since December 2025 (so well before my last TerraMaster review), and according to a thread on Reddit where a user shared a screenshot from the TerraMaster Facebook page, it is scheduled to launch today, June 23, but there's nothing about that in the TerraMaster news blog. My contact confirmed over email that TOS 7 exits beta today. The rubber feet also deserve a mention as they continue to be a problem, with them coming unstuck the moment you shift the F4-425 Pro anywhere on your desk. What I liked What it comes down to, though, aside from what I already mentioned, you are still getting a quality, affordable device here, so recommending it will depend on the individual's use case. If you're just looking for a relatively small NAS device to manage virtual machines on, backup your files, and take care of your home theater streaming, then it is a great device that will certainly futureproof you for some time. It provides good performance, takes up little space, and is, on the whole, very quiet. Four bays afford proper redundancy using TRAID or RAID 5, and you can even expand on storage capacity by adding the 2-bay D5, or 4-bay D8 Hybrid DAS over a USB 3.2 (10Gbps) link. Considering the 2024 releases were more about power, with the likes of an Intel Core i5-1235U high-end laptop CPU under the hood, I asked my contact last time if we could expect more of the same in higher-end models and was told: It makes a lot of sense to use Intel's N350 chip inside a NAS; it is more than capable of doing what the F4-425 Pro is intended for, media streaming and backup. The only downside is still the clear lack of community and even staff support on the official forums. In the past, I have had topics go unanswered for days, or there would be generic-type "we've noted this and passed it onto our developer team" type responses. Along with the other things I mentioned, it all ends up costing it a couple of points. If you are comfortable with the command line, Docker, and setting up TrueNAS or Unraid, you'll be fine. You can do great things with this hardware. In TOS, the apps are a bit lacking, and things don't always work as expected.\ AI NAS?! What has become clear to me this year is that we are going to start seeing all kinds of "AI NAS" come to market, and while that might be good for us consumers, be diligent and research these claims. Although the F4-425 Pro technically comes with AI, it is really using a cloud service that is externally sourced off-device through the third party OpenClaw app. My colleague did review a newcomer to the NAS space earlier this year, and it includes a local AI assistant inside the Zettlab D4 NAS, and they do not even use AI in the product name, check out Chris' review here. Where to buy and a discount coupon However, it does not change the fact that this is truly a great entry-level home media-class NAS that you can buy right now. TerraMaster is having a 20% off launch discount, plus you can also still apply our unique 10% off coupon on checkout, which only works on the official website. So here is a breakdown of the pricing that is only valid on the official TerraMaster website. TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = $575.99 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = $503.99 TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = £525.59 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = £460.79 Use NEOWIN coupon code during checkout for 10% discount Over on Amazon US and UK, the F4-425 Pro also gets a 20% launch discount, but here, the above 10% coupon cannot be applied. TerraMaster F4-425 Pro (N350) for $639.99 at Amazon US (was $799.99) TerraMaster F4-425 Pro (N305) for $559.99 at Amazon US (was $699.99) TerraMaster F4-425 Pro (N350) for £583.99 at Amazon UK (was £729.99) TerraMaster F4-425 Pro (N305) for £511.99 at Amazon UK (was £639.99) As an Amazon Associate, when you purchase through links on our site, we earn from qualifying purchases.
    • well you can add a GPU for around $500, that's still around the price of Steam Machine but overall significantly better in performance.
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