Recommended Posts

Sorry if this doesn't belong here.

http://www.macrumors...able-on-itunes/

https://itunes.apple...ion/id579356406

After all these years, the Australian rock band AC/DC is now on iTunes. Their "Complete Collection" is $149.99 and their "Studio Collection" for $99.00. Individual Albums and songs are also avalible for $1.29 a song.

Link to comment
https://www.neowin.net/forum/topic/1120616-acdc-now-on-itunes/
Share on other sites

The digital music world is a bit louder this morning. AC/DC, the Australian hard rock band whose heavy metal thunder has never been available for legal download, has stepped into the 21st century and released its music through iTunes, the band announced Monday morning.

After years of stubbornly arguing that iTunes was, in the words of singer Brian Johnson, ?going to kill music if they?re not careful,? the band reached a deal with the company to sell its entire catalog -- 16 studio albums, four live albums and three compilations -- through the service. It?s too early to predict whether this move marks the death knell for melody, rhythm and/or song.

But ?Hells Bells? sure sounds great. Like the rest of the Australian band?s big-riffed music, the classic 1980 song about Satan, death and ?black sensations? has been remastered, and the opening church bells have never rang clearer (that is, unless you?ve grabbed a copy of ?Back in Black? on vinyl for a dollar at a garage sale, but that?s a whole other conversation).

Until Monday, AC/DC was one of the last high-profile holdouts from the digital music marketplace. It had outlasted the Beatles, Led Zeppelin and Pink Floyd, all of which jumped into the realm long after much of the population had accepted the downloading future. Only two artists remain steadfast: Garth Brooks and Kid Rock, neither of whom offer downloadable versions their backcatalog, but Rock recently broke ranks and is selling his new album "Rebel Soul" via iTunes.

Angus Young, AC/DC?s lead guitarist (known for wearing a schoolboy?s uniform when performing), had long argued against hawking the band?s music via iTunes or any other digital service. He didn?t like the idea of allowing for individual song downloads -- submitting that the group?s albums were designed to be listened to from beginning to end.

?It?s like an artist who does a painting,? he said in 2008. ?If he thinks it?s a great piece of work, he protects it. It?s the same thing: This is our work.?

He?s since changed his mind. Each of the group?s songs -- ?You Shook Me All Night Long,? ?Highway to Hell,? ?Dirty Deeds Done Dirt Cheap,? ?Thunderstruck? and ?Whole Lotta Rosie? among them -- is available individually for $1.29. Albums are priced at $9.99.

In keeping with Young's point, iTunes also offers a package deal that buys mega-fans the entire lot -- live albums, compilations and all -- for $149.99. And for those who haven?t had the time or sense to manually insert CD versions of the band?s studio albums into their computer and import them into iTunes, a mere $99 provides digital copies of all those in one fell swoop.

The untethered option is a good thing, however, because while AC/DC?s peaks have been spectacular over its nearly 40-year career, it?s also put forth a lot of compost. For example, suffering through ?Big Balls? just to get to ?Ride On" when buying ?Dirty Deeds Done Dirt Cheap? isn?t too good a deal, especially when a used CD is also dirt cheap.

Still, AC/DC's brand of proto-metal remains timeless, and its ability to resist the technology until now proves how devilishly immortal the band's sound remains in any format. Even if its work were only available carved into stone tablets, fans would still find a way to listen.

http://www.latimes.c...0,7333616.story

  • 3 weeks later...
This topic is now closed to further replies.
  • Posts

    • I don’t get why if I bought the game on the last get I needed to pay $40 to upgrade to the new version in the first place and people who love the game and play a lot would have upgraded already so this is just PR and a chance to grab new players who forgot the game long time ago I think
    • The term "use" is doing a lot of heavy lifting in that headline. "Use" can mean opening ChatGPT occasionally to ask for the definition of a word or information about a specific topic. If you frame the question around how many people use it as a daily driver in their work or personal lives, that number is a lot smaller. Those are the people who pay for AI. Nearly everyone else is happy to use it for free, but doesn't see enough value in it to pay for it.
    • No support for Windows Hello!
    • I think you meant the "ntfs3" driver, but yes there have been a lot of fixes for it in this release and previous releases, not 100% sure if the issue you mentioned is fixed though. In any case, the new "ntfs" driver in 7.1 doesn't have that issue (at least, no reports of such have come thru), but your kernel needs to explicitly enable support for the new driver first (like how CachyOS kernel has it), and you need to edit your mount points in /etc/fstab to use "ntfs" instead of the other drivers.
    • Epic Games says Unreal Engine 6 will help developers "build content faster" using AI models by Pulasthi Ariyasinghe Epic Games is rolling out the latest major update to Unreal Engine 5 today, and at the same time, the company also dropped some information on the next-generation version of the product, Unreal Engine 6. This was already revealed a few weeks ago alongside the new Rocket League upgrade reveal. The company says it is combining the features of Unreal Engine and Unreal Editor for Fortnite to create this new version of its popular media creation tool. On top of creating entire games, the new engine will also focus on letting developers operate large-scale live service titles more easily, whether by shipping content into their own ecosystems or into Fortnite. The use of large language models is also mentioned here, with Epic saying it will be a core part of the engine. "We see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need," adds the company. Here is the rundown of what's new about version 6 of Unreal Engine: With all these changes to the programming model, portability upgrades, and generative AI integration, Epic says the new version of the engine will "change a lot about how games are made." The company aims to ship Unreal Engine 6 into early access in late 2027, with a full release planned for 12-18 months later. Epic Games also dropped a lengthy blog post about the new Unreal Engine 5.8 update for game developers over here. The release is focused on delivering better performance, customization, and streamlined workflows for development teams. This will be the final major update for this version of the engine before Epic switches to focus fully on Unreal Engine 6's early access launch.
  • Recent Achievements

    • One Month Later
      Vincian earned a badge
      One Month Later
    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      502
    2. 2
      +Edouard
      162
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Steven P.
      67
    5. 5
      neufuse
      65
  • Tell a friend

    Love Neowin? Tell a friend!