Nintendo's Fils-Aime: Microsoft, Sony need to react to us


Recommended Posts

I'm no Nintendo fanboy at all, but have you looked at this gen's sales?

Im not talking about sales, im referring to the general tech in the machines. They already feel dated.

Nintendo do have a point, the Wii lagged behind the PS3/X360 pretty badly yet it managed to not only keep up with them but surpassed them. Kinect/PS Move are direct reactions to the Wii's innovative motion control system. So yes, consumers don't just care about who has the prettier graphics and they [Nintendo] do set the trend (MS are already trying to replicate the WiiU tablet controller with the X360 and the rumoured Xbox 7" Surface tablet suggest MS plans to take this integration one step further).

However, Nintendo shouldn't be getting too cocky. MS/Sony aren't going to let them just walk over them again and I expect both parties to offer much more complete offerings this time (since the Kinect/PS Move were knee jerk reactions over the immense popularity of the Wii motion controller, which both MS/Sony said would fall flat on it's face - they won't make that mistake again!). Nintendo's dominance this time is not assured and getting cocking this early will only end with them getting mud on their faces (look what happened to Sony with the PS3, they were so sure it would dominate like the PS2...). That is my 2 cents, take with a grain of salt.

Black ops comparisons basically say the games either look identical or slightly worse on the wii, BUT the wii suffers from frame drops and lower frame rate during the whole game than the tether older consoles.

From what I've read the only frame drops happen if you play Co-op mode with one person on the TV and one person on the gamepad at same time.

What frustrates me the most isn't Nintendo releasing underpowered hardware, or a controller which I have no real use for (just like my motion controls), it's their innability to conform to standards and support proprietary codecs/media that hardly costs anything (Blu Ray/Dolby Digital).

The standards part is mostly a dig at their online network, especially as of late the console accounts activation mess. You would of thought Nintendo as a fellow Japanese company would've studied how Sony had to conform to a better online infastructure.

They get constantly excused or apology slavered because it's the Nintendo way, or the Wii U is treated as a unique beast compared to Sony/MS offerings - IMO though there are simply certain categories that you're up to scratch with competition or aren't, not much room for apologies, especially not after seeing how Sony had to learn from bad decisions and mistakes surrounding PSN.

So Reggie, I don't take much from your words and will predict it will be some of Nintendo's prehistoric mindsets being questioned when the PS4/Next Xbox launch. That is of course unless Sony/MS do something really really craptastic.

From what I've read the only frame drops happen if you play Co-op mode with one person on the TV and one person on the gamepad at same time.

The reviews I've seen, which is the tech comparison done by the guys who do these things regularly. Single player is the worst, Multi player doesn't suffer very bad from framedrops. and CoOp does.

which does point to what is the problem, the under powered CPU isn't capable of handling the AI. but oh well you don't need a half decent CPU if you have a half decent GPU I guess :p

Nope, it's the Ouya they're going to have to react to.

Tablet and smartphone gaming has been a major disruptor in what people are willing to spend (and economies of scale mean that devs can sell games for a lot less and still make money), and free to play gaming on the PC has changed things too. The Ouya is going to bring in both.

There's the odd high budget game that you'd want to get on a console (Forza 4 for instance), but a lot of other ones could easily be done with a smaller budget and scaled down graphics (Catherine or Persona 5).

The Wii U is doing a lot of stuff wrong - their marketing is terrible as nobody knows what it actually is. You've got people thinking it's an add on for the Wii like THQ's uDraw. They also still don't understand how to deliver a good online experience, and while using 2 screens seemed like a good idea based on the DS, you have to look up and down between the two screens with the Wii U rather than at both of them on the DS.

There's the odd game that'll take advantage of the Wii U - Okami HD could be a good hit, as could another Fatal Frame, but that's about it.

Then you have to think about what Sony has. Vita + PS3 gives you a much better experience than the Wii U, given you can actually take it with you, and then use it for the odd game that really benefits from the additional feature.

Microsoft can also expand on Smartglass and offer a tablet + Xbox experience for the odd game that would really benefit as well.

Nintendo had a decent idea that they're running with, but Microsoft and Sony can safely ignore them while wondering WTF they're going to do if Apple decides to get into console gaming, and keeping an eye on the effect the Ouya has.

Now what he fails to mention is naturally MS has Kinect, which I think it is a pretty safe bet to say is going to be deeply integrated into the next XBox experience, so MS they have it.

I highly doubt Sony is going to consider Move to be their additional experience, but I also think that perhaps they may not come up with anything else along these lines, and just keep it more traditional. Wether this winds up hurting them or not remains to be seen, but I do think there are those people who will still want just the pure untampered gaming experience of just a controller. At least for the foreseeable future. I really think a whole lot depends on if MS makes Kinect something next level or not.

Sony might combine the Dualshock and Move in one. I would like to call it the "DualShmove". Sony has patented such a hybrid controller and its recently been approved. But who knows if they're actually gonna use that.

http://www.ign.com/a...ntroller-in-one

Nope, it's the Ouya they're going to have to react to.

HAHAHAHA!!

Ouya doesn't have an effect. it's a neat little project, but it's nothing. while the numbers for the Kickstarter sales seem impressive, in kickstarter scale. it amounts to less sales than the Xbox 360 has in ONE month.

it's a fun little emulator toy, but it's no new console replacement or competitor to the big three.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Doesn’t surprise me at all. God is light & He gave us life so it sounds almost logical that we would therefore emit a certain amount of light.
    • This is what I want. Hey Gemini, how do I remove you from all my google products permanently?
    • I would never install install this build before rtm process. only 3 months to go. never install on your daily devices. just wait 3 months.
    • Motrix Next 3.9.6 by Razvan Serea Motrix Next is a modern, open-source cross-platform download manager built as the official next-generation successor to the original Motrix project. It has been completely rewritten using Tauri 2, Vue 3, TypeScript, and Rust, while still relying on the powerful Aria2 download engine for high-speed multi-protocol transfers. The app supports HTTP, HTTPS, FTP, BitTorrent, ED2K and magnet links, offering advanced features like multi-connection acceleration, task scheduling, bandwidth control, and batch download management. With a significantly reduced install size (around 20MB), it focuses on being lightweight, fast, and resource-efficient compared to traditional Electron-based download tools. Designed for Windows, macOS, and Linux, Motrix Next delivers a clean, modern UI inspired by Material Design 3 principles, with smooth animations and a minimal workflow. It improves usability through better download organization, system tray integration, and enhanced torrent handling including selective file downloads and tracker management. Motrix Next features: Multi-protocol downloads — HTTP, FTP, BitTorrent, Magnet, .torrent, ED2K, and Metalink tasks BitTorrent — Selective file download, DHT, peer exchange, encryption controls, metadata caching, GeoIP peer flags, and tracker probing Browser extension integration — Embedded Extension API with independent authentication, download confirmation, smart auto-submit, filename hints, referer/cookie forwarding, and real-time controls (Chrome Web Store · Edge Add-ons) Safe filename handling — Content-Disposition, RFC 2047, non-UTF-8, percent-encoded, and extensionless URL resolution with path traversal sanitization Download organization — Favorite and recent folders, optional file-type categorization, stale-record cleanup, and completed history backed by SQLite Concurrent downloads — Independent controls for active tasks, HTTP connections per server, segments per file, and BT peer limits Speed control — Global and per-task upload/download limits with day-of-week and time-of-day scheduling System integration — Tray operation, optional tray speed display, macOS Dock badge/progress, protocol handlers for magnet://, thunder://, and motrixnext:// Lightweight mode — Destroys the WebView on minimize-to-tray while Rust keeps the engine, task monitor, notifications, history, and extension routing alive Notifications and power options — Native task start/complete/failure notifications, keep-awake during downloads, and optional shutdown after completion Network controls — Scoped proxy support for downloads, app updates, and tracker updates, plus system proxy detection Auto-update channels — Stable, Beta, and Latest Across Channels policies with separate download and install phases Diagnostics — Structured logs, exportable diagnostic ZIPs, database integrity checks, automatic DB rebuild, and Linux GPU rendering fallback Personalization — Light/dark/system theme, 10 color schemes, 26 languages, and first-launch system language detection Motrix Next 3.9.6 changelog: New Features Clipboard management — App-owned copy actions no longer trigger the Add Task auto-detect popup. aria2 input compatibility — Multi-line aria2-style task input is supported for URLs with per-task options such as out=. BitTorrent IPv6 DHT — Added IPv6 DHT support and related configuration. File category URL patterns — File category rules can match URL patterns with validation and localized hints. Task status tags — Added clearer waiting and sharing states for task cards. Download event bridge — Added an aria2 WebSocket event bridge for faster download notifications. Improvements Improved task list transitions and preserved task state during tab switches. Kept RPC origin access enabled for local integrations. Restored AppImage stripping in release builds after beta validation. Added localized preference guidance across supported languages. Download: Motrix Next 64-bit | ARM64 | macOS ~20.0 MB (Open Source) Links: Website | macOS / Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Segra 1.6.2 by Razvan Serea Segra is a free, open-source OBS-powered game recorder offering fast gameplay capture, instant clips, AI highlights, deep game integration, and seamless uploads—perfect for gamers, streamers, and content creators. Lightweight, fast, zero bloat. Segra key features: Automatic Game Recording: Begin capturing gameplay the moment your game launches, with zero manual setup. Instant Clipping: Save important moments instantly using a customizable hotkey—perfect for highlights, montages, or quick shares. Segra AI Highlights: Let Segra automatically detect kills, assists, deaths, and key events to generate polished highlight reels without manual editing. Gameplay Uploads: Upload recordings and clips directly to Segra.tv for fast sharing and cloud access. Deep Game Integration: Enjoy advanced game-data tracking across hundreds of supported titles, enabling smart highlight generation and stat-informed clipping. High-Performance Capture: Record up to 4K at 144 FPS using OBS-powered technology with minimal performance impact, supporting NVENC, AMD VCE, and custom quality controls. Segra Editor: Edit recordings easily with timeline controls, segment management, and event-based navigation to build the perfect clip. Customization Options: Adjust hotkeys, output formats, storage paths, codecs, capture quality, and performance settings for a tailored recording experience. Segra 1.6.2 changelog: UI: Improved the transition from the loading skeleton to the real content card. Security: Added Segra.dll code signing and automatic VirusTotal upload. Settings: Fixed the settings header to highlight Account when scrolled to the top. Recording: Updated OBSKit.NET to 1.4.1. Download: Segra 1.6.2 | 74.5 MB (Open Source) View: Segra Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Conversation Starter
      sumytbe earned a badge
      Conversation Starter
    • One Year In
      B4dM1k3 earned a badge
      One Year In
    • One Year In
      DarkWun earned a badge
      One Year In
    • Dedicated
      Almohandis earned a badge
      Dedicated
    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      508
    2. 2
      +Edouard
      181
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Michael Scrip
      78
    5. 5
      Steven P.
      75
  • Tell a friend

    Love Neowin? Tell a friend!