15 Free File Copy Tools Tested, poor Windows 8 performance


Recommended Posts

15 Free File Copy Tools Tested for the Fastest Transfer Speeds

Most of us know that it is possible to copy or move files and folders in Windows by either using your mouse to copy and paste, drag and drop or by using the keyboard. Obviously the single biggest factor affecting the speed of any transfer is what you?re copying from or to such as hard drives, SSD?s, USB sticks, network etc. Another factor is how Windows itself deals with these operations, and all versions of Windows have never been quite as efficient at it as they could be.

With this in mind, it is entirely possible to shorten the duration of any copying or moving of files if you use a piece of third party software to take over operations instead of relying on the Windows built-in function. Not only can this help the speed of transfers, but you can also get other benefits like better information, queuing copies, pausing, skipping, and dealing with problem files far better than what Windows does.

We were curious to find out just how fast some of these programs actually are when copying and moving files around in Windows, so have gathered together 15 freeware tools to have a closer look. A few simple tests were carried out to try and determine which file copying tools are the fastest at performing file transfers in a few different real world scenarios. To try and cover some common file copy operations, 3 tests were conducted;

Test 1: Copies a number of small to medium files from one HDD to another.

4GB totaling 24,185 files / 6193 folders with sizes of a few bytes to 320MB.

Test 2: Copy 2 large files using the same source and destination as test 1.

2x Windows 8 ISO?s (x86 and x64) totaling 5.8GB.

Test 3: Copy over a 10/100 LAN network to the same destination as tests 1 and 2.

450MB totaling 5665 files / 723 folders with sizes of a few bytes to 320MB.

The source drive was a 10,000 RPM WD Raptor and the destination was a standard 7200 RPM SATA drive, both defragged. All the 3rd party software was run using their default transfer settings on Windows 7 64-bit. Each test was run twice and an average of the times was taken.

Full test:

http://www.raymond.cc/blog/12-file-copy-software-tested-for-fastest-transfer-speed/

Interesting and useful article, with one surprising result concerning Windows 8.

Look Windows 8 has it's issues, but performance and stability is not one of them. It works fine for most people and it will be more hardware dependant than anything. A few seconds different isn't going to make much difference.

Look Windows 8 has it's issues, but performance and stability is not one of them. It works fine for most people and it will be more hardware dependant than anything. A few seconds different isn't going to make much difference.

That doesn't mean their isn't value in looking into alternatives. Explorer has never been the fastest method of copying files.

windows 8 beats windows 7 hands down in transfeers, its much much faster

And the ability to pause different transfers, something I loved about Ubuntu, is pretty neat.

  • Like 2

Wouldn't use a third party app to transfer files in amillion years. Seems rather redundant, to me. Even if one was much faster than another, a few seconds out of my life isn't going to kill me. I would see a third party program as just another reason to cause an issue, more than anything else.

I'm quite happy with Windows 7 transfer speed. I move stuff around constantly, usually fairly big downloads, on a regular basis..

Mere seconds to throw half a dozen CDs or more from one drive to another, which I do many times a day,

or half a minute or so for around 25 gigs of vids, so I can't complain.

Wouldn't use a third party app to transfer files in amillion years. Seems rather redundant, to me. Even if one was much faster than another, a few seconds out of my life isn't going to kill me. I would see a third party program as just another reason to cause an issue, more than anything else.

Oh good grief....

Wouldn't use a third party app to transfer files in amillion years. Seems rather redundant, to me. Even if one was much faster than another, a few seconds out of my life isn't going to kill me. I would see a third party program as just another reason to cause an issue, more than anything else.

For me it's for resuming and pausing transfers. What happens when you run out of space with Windows? It just fails, and you have no idea where it left off.

For me it's for resuming and pausing transfers. What happens when you run out of space with Windows? It just fails, and you have no idea where it left off.

That's why I check before starting any file transfers.

Oh goodness. I would never use a third party file copy utility for any claimed improvement on speed. I might use one for features (I use TeraCopy when copying large files to my external, since I can make it do checksum verification).

File copying is a simple operation bottlenecked by hardware. I don't know how you could make it any simpler or faster without compromising some integrity check.

Before this turns into a debate on why anyone would need a third party app fo copying i prefer terracopy have been using it for a few years now always seems to copy faster imo and has more options than the default windows copy which for me is a win win situation.

Look Windows 8 has it's issues, but performance and stability is not one of them. It works fine for most people and it will be more hardware dependant than anything. A few seconds different isn't going to make much difference.

Not the case. Initially Vista's poor performance in movement of data, both on local disk drives and across a network was one of it's most heavily publicised failings, and despite the fact that it was largely fixed in service packs, the image of Vista never truly recovered from that. Performance does matter to people and if 8 is slower for no good reason people will pick up on it. Personally, having had to go back to 7 because of blue screens on 8 I didn't get enough time to truly test it but the general image that I got was that 8 just feels like it has some polish missing.

The only reason I would use a 3rd party app is if I needed a log of successful/unsuccessful transfers, which explorer don't do. I find FTP to be very efficient in this regard, and also great at resuming.

As for the article, I would like to know what hardware it was carried out on, besides a terrible WD 10k RPM drive which when I owned one had same spec as my seagate 7200RPM drive (aside from a touch better random seek).

I have a feeling that an XP-designed machine had better written drivers for the hardware than Windows 8 install did.

My real life example should you care: I upgraded from Windows 7 to windows 8, and both were installed on my SSD, it was a literal upgrade from 7, keeping everything in-tact (yay it worked seamlessly!).

In windows 7 I could transfer files from my network around 30MB/s and write around 30-35MB/s from the SSD. With windows 8 I am hitting well over 60MB/s read and 45-50MB/s write to the exact same drive on the exact same system using all the same cabling from the exact same network source... This wasn't a one-time trial, this is average out over a few years of 7 use and months of 8 use.

I've found teracopy to do a much better job than the win7 copy more often than not it spends an age guessing how long it'll take to copy a file before it even starts copying teracopy on the other hand has no such failings I did try extremecopy pro but found when copying large files over the network it would fail halfway through

I might think windows 8 is a steaming pile but it's pretty clear that the testing is heavily flawed when they said this regarding the slower results for windows 8 "This is explained to a large degree by the Security Essentials antivirus part of Windows Defender scanning every file and slowing everything down"

If you are measuring the performance of multiple operating systems to do the same operation you would naturally want them to be operating as similar to one another as possible, if there's no anti-virus running on 7 and XP then defender should have been disabled for 8.

Windows 8 is faster when copying and pasting files for me than Windows 7 or teracopy ever was.

It's especially faster when copying multiple large files. And you can pause in Windows 8 now too. No need for third party software and certainly no need to read some half-assed test that is fundamentally flawed.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
    • Thanks
    • I actually got to use one of those so called "backup codes" once. It was for a customer, I choose the backup code option, and by the grace of god, they actually hade them printed out. Imagine my surprise, when after using the backup code, Google then told use we had to enter a code they just sent to the gmail address we currently did not have access to. I was not amused, Google backup codes should be the end all get out of jail free card, because you had to have access to the account to even get them.
  • Recent Achievements

    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
    • One Month Later
      Genuinetonerink- Dubai earned a badge
      One Month Later
    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
    • One Year In
      hhgygy earned a badge
      One Year In
    • Week One Done
      AMV earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      513
    2. 2
      +Edouard
      164
    3. 3
      PsYcHoKiLLa
      88
    4. 4
      Steven P.
      74
    5. 5
      Michael Scrip
      73
  • Tell a friend

    Love Neowin? Tell a friend!