Recommended Posts

91

Dead Space 3 includes micro-transactions as part of its weapon crafting system, Eurogamer can reveal.

We spotted mention of "downloadable content" during a recent hands-on play session with the game. The message pops up when you don't have enough resources to piece together the beefy new weapon you're after.

It states: "Cannot craft. Additional resources required."

These resources (materials, scrap parts and the like) can be picked up by the player, picked up by scavenger bots you send out, or alternatively bought through a quick purchase from the in-game store.

"You can buy resources with real money, but scavenger bots can also give you the currency that you can use on the marketplace," Dead Space 3 associate producer Yara Khoury explained to Eurogamer. "So you don't have to spend [real world] dollars."

Khoury was unable to say how much the micro-transactions would cost, but she referred to several different packs of in-game currency being available, priced varying amounts.

But even with a bank balance full of money, developer Visceral Games has made sure you can't boost your way to the best weapons at the very beginning of the game.

"No you can't!" Khoury replied at the suggestion I'd be able to splurge my money as soon as possible in exchange for the game's biggest gun. "There are a lot of weapon parts that are only available to buy later in the game. Unless you're playing through it again [on New Game Plus]."

Dead Space 3 is the first game in the series to include micro-transactions. The payment system popped up last year in fellow EA-published title Mass Effect 3, too, allowing you to quickly buy reinforcement packs for the game's multiplayer portion. Ubisoft-published Assassin's Creed 3 included a similar system for that game's multiplayer.

Forthcoming horror sequel Dead Space 3 has been the focus of various controversies in recent months: from concerns over changes that appear to make it more of a standard third-person shooter, to last week?s revelations that the game uses micro-transactions as part of its weapon crafting system.

Dead-Space-3-pic.jpg

And this weekend, in an interview with CVG, producer John Calhoun appears to have only added fuel to the fire by suggesting that the use of micro-transactions is actually part of a strategy to attract the ?smartphone generation? to the game.

?We need to make sure we?re expanding our audience,? he said. ?There are action game fans, and survival horror game fans, who are 19 and 20, and they?ve only played games on their smartphones, and micro-transactions are to them a standard part of gaming. It?s a different generation. So if we?re going to bring those people into our world, let?s speak their language, but let?s not alienate our fans at the same time.?

Of course, some are suggesting that alienating their fans is exactly what EA are doing through tactics such as these ? with even Dead Space 3?s box art coming under attack this week for being ?generic? and ?mass market?.

Nonetheless, the game is predicted to be a monster hit when it hits stores in two weeks? time.

http://www.fmvmagazine.com/?p=14916

Then make the game $30 ya ****heads.

Well, you can collect what you need in the game without spending extra real world money. That makes it not so bad really. You just need more time now I bet, those who don't have any patients will spend their money to get the parts quick.

Well, you can collect what you need in the game without spending extra real world money. That makes it not so bad really. You just need more time now I bet, those who don't have any patients will spend their money to get the parts quick.

And now in order to upgrade the scavenger bots you use to collect what you need in the game -- you buy via DLC.

http://www.eurogamer.net/articles/2013-02-01-dead-space-3-launches-with-11-dlc-packs-speeding-loot-collection-kitting-character

I think my decision not to buy DS3 has just been sealed. I can somewhat understand charging for DLC as it takes additional time to develop, but microtransactions are just another way of squeezing gamers. They're only acceptable in F2P games in my opinion.

  • Like 2

Wow, I'm really concerned about this. $10 for the online pass? I hope thats only for the used copies. Otherwise your game is now $70 if you wanna play online.

Also these types of in game purchases makes me feel like im being punished. The robot that collects your stuff is slower, cant hold as much. For $5, it should triple or quadruple its speed and capacity.

OR just not have that crap in the game.

This topic is now closed to further replies.
  • Posts

    • +1 on XVI. I still use it. 
    • Age 16, old enough to get a full-time job, your own bank account, a passport, get married, even join the military and go to war. But talking to your friends on the internet? Oh hell no!
    • I remember when all games had demos; it was a normal thing, not a limited time promotion.
    • Forza Horizon 6 gets big bug-fixing and balancing update by Taras Buria Today, Playground Games released a big Forza Horizon 6 update with a long list of fixes, patches, and balancing tweaks that the studio promised earlier. Version 375.327 is now available on Steam, Microsoft Store, and Xbox, offering users improvements for AI, audio, design, performance, road discovery, upgrades, visuals, online play, and more. Some of the most notable changes in the Series 2 update include rebalanced drivatars, particularly their difficulty and race start behavior. As such, the game should be more balanced on higher difficulty levels, and AI cars should not shoot out when the race starts as if they have rocket boosters. Speaking of difficulty, developers nerfed Drag Tires physics for a more expected and realistic behavior. They are no longer the go-to option for record-breaking times in road racing, and all leaderboard entries with drag tires will be removed. Completionists will also be glad to get a new feature that lets you see road discovery percentage in each region, which should make discovering all roads easier while keeping it quite challenging and interesting (I spent quite a long time finding the last road). Festival Playlist is also getting some much-needed fixes, including patches for bugs that allowed completing Seasonal Jobs ahead of time or where weekly challenges would not unlock for some players. Developers will retroactively give reward points to all who could not complete all challenges due to these bugs. Other changes include changes to Horizon Play progression so that it is easier to reach Level 100, audio improvements on lower-spec devices, fixes for visual glitches, including pixelated smoke, and more. Developers also addressed the currently non-working Eliminator, an online mode gamers used to farm credits with a Hummer EV exploit. Playground Games plans to re-enable it soon. As a gesture of goodwill, players will get a free McLaren Sabre. Those who used the exploit will not be banned, but developers plan to roll back credits to a maximum of 10M for all who farmed credits using the exploit. You can find the complete changelog for the latest Forza Horizon 6 update here.
  • Recent Achievements

    • First Post
      Cosminus earned a badge
      First Post
    • One Year In
      ThatGuyOnline earned a badge
      One Year In
    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
    • Week One Done
      rolfus earned a badge
      Week One Done
    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      483
    2. 2
      +Edouard
      185
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Steven P.
      83
    5. 5
      neufuse
      73
  • Tell a friend

    Love Neowin? Tell a friend!