GTA V is coming September 17, 2013


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It's a terrible looking engine, have you tried the mod for BF3 which removes all the filters?

Once you've seen past the motion blur, tints, camera glare and all the other pointless overlays it looks ugly as hell.

There's absolutely nothing wrong with the engine used by Rockstar (RAGE), RDR was visually stunning.

I'm shocked you think that. We're all allowed our opinions, but I don't think this, this, or this can be considered "visually stunning". I've played Battlefield 3 minus the filters and it blows that away. Better models, textures, lighting, shadows, you name it. All of that in addition to the fact that Frostbite 3 is what powers Battlefield 4, and that looks even better.

You say that as if the RAGE used by the GTA-series is actually better. :|

All the media put out for GTAV so far looks really poor - low resolution textures, low polygon counts, poor quality lighting, outdated facial animations, etc. That's without knowing anything about performance, which was hugely lacking in GTAIV. Yet again we'll be looking at it running 30fps on consoles?with or without framerate drops?and there's no indication that the PC version (if indeed there is going to be one) will be substantially better.

When you see the incredible work being done with games like Far Cry 3, Tomb Raider and the upcoming Watch_Dogs it's hard to be anything but thoroughly disappointed with what Rockstar is doing with GTAV. And if you're a PC gamer it's hard to feel anything but contempt for Rockstar and its treatment of the PC as a platform. It should have been designed around PC / next-gen consoles and scaled back for the X360/PS3, which clearly isn't what they're doing. It seems a strange move to release a game that looks bad for the current generation around the time of the next-generation.

Was about to write out something incredibly similar. The screenshots we've been shown so far may have passed a few years ago, but certainly not on the brink of a new generation. Hell, the latest current generation titles put this game to shame. I know the "gameplay first" brigade will attempt to tear me a new one for being a graphics ######, but it's really not about that when it comes down to it. I don't mind if a game isn't the best looking on the market, but some standards should be set. I won't doubt it'll lack in gameplay either, considering how lackluster GTA IV was.

Disclaimer:

I've been a GTA fan since the top-down days so this post was somewhat saddening to write. I'm just incredibly disappointed in Rockstar's latest endeavors.

  • Like 2

RAGE engine is technically impressive, its just gimped by 6 year old hardware. I imagine they have some form of RAGE already running on next-gen hardware, I'd be interested to see what the graphics would look like on next-gen system.

But that's the thing, it's not technically impressive. Games like Far Cry 3, Crysis 3 and The Witcher 2 were able to take advantage of current-gen consoles while offering great graphics and even better PC versions, yet you seem to be suggesting that Rockstar is somehow more limited by current-gen consoles. While Max Payne 3 demonstrated that the engine has improved it was plagued by constant loading screens, which were particularly evident on the PC when the game kept jumping to horrifically low resolution pre-rendered cutscenes. Meanwhile Far Cry 3 was able to offer massive levels with very minimal loading screens and superb graphics.

Perhaps I'd be more tolerant if there was evidence that the gameplay had improved substantially but so far we haven't seen that, nor do we have evidence to suggest a huge leap forward in that department. Usually by this stage in development we'd have seen some in-game playthroughs. It's possible the game will turn out great?in which case you'd have to worry about the incompetence of Rockstar's PR department?but all the media and evidence so far points to the contrary.

I'm shocked you think that. We're all allowed our opinions, but I don't think this, this, or this can be considered "visually stunning".

Exactly. I don't get what all the fuss is about, as it doesn't look anything special from what I've seen - in fact I'd say it looks rather poor but then I'm not a console gamer.

Disclaimer:

I've been a GTA fan since the top-down days so this post was somewhat saddening to write. I'm just incredibly disappointed in Rockstar's latest endeavors.

Same. I've been playing GTA games since the original version and have to say that GTAV looks to be the worst in the series.

  • Like 2

But that's the thing, it's not technically impressive. Games like Far Cry 3, Crysis 3 and The Witcher 2 were able to take advantage of current-gen consoles while offering great graphics and even better PC versions, yet you seem to be suggesting that Rockstar is somehow more limited by current-gen consoles.

GTA5 has been in development for 5 years, you can't just keep updating the graphics engine during development or the game would never be finished, at some point you have to stop developing graphics and start building the world. I'm not making excuses, those games you listed are far newer technology wise than the RAGE engine was 5 years ago.

None of the open world games you mentioned pack as much detail into the world as GTA does, Crysis 3 does look impressive but it has self contained levels, not a full open world. Far Cry 3 looks deserted compared to GTA.

Personally I think its amazing what they can accomplish with 512MB total RAM/VRAM minus the memory reserved for the OS. As for PC, all the games you listed had PC as lead platform and backported to consoles, GTA has consoles as lead and ported to PCs which is why you don't get the kind of fidelity asset/model wise.

None of the open world games you mentioned pack as much detail into the world as GTA does, Crysis 3 does look impressive but it has self contained levels, not a full open world. Far Cry 3 looks deserted compared to GTA.

Far Cry 3 pushed PCs to their limits with DX11 features and highly detailed environments - while the environments are obviously different, to suggest that GTA has higher detail is laughable. I mean, look at this:

rsggtavscreenshot030.jpg

It looks terrible. Then compare that to Far Cry 3:

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GTA5 has been in development for 5 years, you can't just keep updating the graphics engine during development or the game would never be finished, at some point you have to stop developing graphics and start building the world.

And every other game has to deal with the same issue. You're just making excuses.

Personally I think its amazing what they can accomplish with 512MB total RAM/VRAM minus the memory reserved for the OS. As for PC, all the games you listed had PC as lead platform and backported to consoles, GTA has consoles as lead and ported to PCs which is why you don't get the kind of fidelity asset/model wise.

And that's entirely the fault of the developer. Max Payne 3 was designed around PC and had decent graphics, yet everything put out for GTAV looks terrible. If developing for the X360/PS3 is limiting the game then they shouldn't be developing for it, like a lot of other developers have realised. id Software's RAGE is the perfect example of targeting consoles, as they abandoned their PC heritage and designed everything around consoles running at 720p and the game was a technical disaster as a result. Watch_Dogs is being designed for next-gen consoles, PC and current-gen consoles and is due for release not long after GTAV but it looks dramatically better. Rockstar is too busy accepting truckloads of money from Microsoft and Sony to worry about artistic integrity or PC gamers.

Even if GTAV does make it to PC it will be very dated on release and it's entirely possible it will be a poorly optimised mess, like GTAIV was.

GTA5 has been in development for 5 years, you can't just keep updating the graphics engine during development or the game would never be finished, at some point you have to stop developing graphics and start building the world. I'm not making excuses, those games you listed are far newer technology wise than the RAGE engine was 5 years ago.

None of the open world games you mentioned pack as much detail into the world as GTA does, Crysis 3 does look impressive but it has self contained levels, not a full open world. Far Cry 3 looks deserted compared to GTA.

Personally I think its amazing what they can accomplish with 512MB total RAM/VRAM minus the memory reserved for the OS. As for PC, all the games you listed had PC as lead platform and backported to consoles, GTA has consoles as lead and ported to PCs which is why you don't get the kind of fidelity asset/model wise.

Exactly this. If Rockstar were to continually update models and assets for the game (ala Duke Nukem Forever) it will never get done.

Usually what happens in a game development cycle is character models are made to photo-real quality then scaled back to match the hardware. This is evident in Tomb Raider - compare the PC version to the console versions - it simply blows them away.

What people are forgetting is that Rockstar are building GTA5 to that of current gen hardware (for consoles). Packing in so much data for a CITY full of textures, 100+ characters, 50+ cars, lighting information, AI, voice, radio stations, tv channels...

All this data has to fit on a dvd that cant be more than 8GB.

Of course games like battlefield 3 are going to look better, you might see only 30% of a city the same scale of LA in GTA5. That means higher quality texture maps, more realistic facial animations (we wont see LA Noire style facial animation anytime soon) - why? because the map for battlefield is maybe 1/100th in size to that of the GTA map. Trust me - as a game developer all this stuff matters.

IF (and its highly likely) that GTA5 comes out on next gen - then you can expect it to be as good as current gen PC games. IF it does come out for next gen, expect only a short delay (of say 6 months or so) so they can add specific next gen features, like social integration and stuff. I would even say without that social intergration GTA5 would be ready in some degree for them.

Far Cry 3 pushed PCs to their limits with DX11 features and highly detailed environments - while the environments are obviously different, to suggest that GTA has higher detail is laughable. I mean, look at this:

I like how you cherry picked the worst looking, earliest in development GTA5 image just to make a point.

1280.jpg

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Compared to:

1257995-far-cry-3-25.jpg

Far-Cry-3-hangglider.jpg

GTA5 hardly a bad looking game considering the amount of detail packed into every image, Far Cry 3 has mountains and trees, wow so much detail, DX11!!!!!!!!!!!!!!!!!!!!!!!!!

And every other game has to deal with the same issue. You're just making excuses.

All the games you quoted are NEWER technology wise than GTA5 which probably started development as soon as GTA4 was released in 2008.

And that's entirely the fault of the developer. Max Payne 3 was designed around PC and had decent graphics, yet everything put out for GTAV looks terrible. If developing for the X360/PS3 is limiting the game then they shouldn't be developing for it, like a lot of other developers have realised. id Software's RAGE is the perfect example of targeting consoles, as they abandoned their PC heritage and designed everything around consoles running at 720p and the game was a technical disaster as a result. Watch_Dogs is being designed for next-gen consoles, PC and current-gen consoles and is due for release not long after GTAV but it looks dramatically better. Rockstar is too busy accepting truckloads of money from Microsoft and Sony to worry about artistic integrity or PC gamers.

Even if GTAV does make it to PC it will be very dated on release and it's entirely possible it will be a poorly optimised mess, like GTAIV was.

So its the developers fault that they only have 512MB of RAM to work with?

Max Payne 3 looks better because its not open world, they are self contained levels, its idiotic to even try and compare them. Watch_Dogs is targeted at next generation, GTA5 is targeted at current generation and has probably been in development for twice if not three times as long as Watch_Dogs hence the older tech and we haven't even seen Watch_Dogs running on PS360 yet so you can't say it looks better than GTA5.

I don't blame them for abandoning PCs, Consoles have a far larger target audience and far less piracy. PC games sell a fraction of the millions upon millions that console games sell.

I am a PC gamer but I am also not an entitled whiner about how developers are abandoning PC and we just get crappy console ports. Deal with it.

  • Like 2
Exactly this. If Rockstar were to continually update models and assets for the game (ala Duke Nukem Forever) it will never get done.

Usually what happens in a game development cycle is character models are made to photo-real quality then scaled back to match the hardware. This is evident in Tomb Raider - compare the PC version to the console versions - it simply blows them away.

What people are forgetting is that Rockstar are building GTA5 to that of current gen hardware (for consoles). Packing in so much data for a CITY full of textures, 100+ characters, 50+ cars, lighting information, AI, voice, radio stations, tv channels...

All this data has to fit on a dvd that cant be more than 8GB.

And the same was true for Mafia II and it had much better graphics and a considerably better optimised engine. The reality is the RAGE engine used for GTAIV was a technical mess - there were major framerate drops on the console versions and they had to run sub-720p; even on the PC with multi-GPU setups and overclocked quad-core processors the game struggles to maintain 60fps on hardware released years later, which is shocking really. Even considering the scale of the environment the RAGE-engine does a bad job. Take Far Cry 3, for instance - it was release 4yrs after Far Cry 2, which is similar to the development period for GTA4. Yet Ubisoft Montreal was able to considerably improve the graphics and develop for the PC simultaneously.

Why should I care that Rockstar planned things poorly from a technical perspective? All I care about is the final product. The reality is that?based on the media put out so far?the game looks really dated.

I don't play Rockstar games because of the graphics. GTAI V looked impressive at the time, but almost everything else they've done has never looked fantastic. However, the worlds they create, story telling, and characters are always good, that's why people buy them, and I haven't seen anything to indicate GTA V won't be just as good.

Far Cry 3 looks fine on the Xbox 360/PS3 just as long as you're looking at a screenshot and not it in motion, because the framerate is garbage. It's a PC game ported to consoles. GTAV is a console game, that's where Rockstar's focus has been since the PS2 and GTA III.

Developers are abandoning PC because of how easy it is to pirate AAA games. Plain and simple. Dont pirate games, developers will make them again.

Nonsense. Developers are putting more effort into the PC - just look at the PC releases for Deus Ex: Human Revolution, Far Cry 3, Tomb Raider, Borderlands 2, Assassin's Creed 3, Batman: Arkham City, Skyrim, Dishonored, DiRT series, Battlefield 3, XCOM: Enemy Unknown, Max Payne 3, etc.

Why should I care that Rockstar planned things poorly from a technical perspective? All I care about is the final product. The reality is that?based on the media put out so far?the game looks really dated.

Good lord, because it IS DATED, it is FIVE YEARS OLD.

Good lord, because it IS DATED, it is FIVE YEARS OLD.

A) It was dated and poorly optimised for the time.

B) The media put out for GTAV doesn't look any better, whereas the preview footage for Max Payne 3 did look better.

The fact that you're claiming the RAGE-engine is good means we're clearly not going to agree.

Where did I said it was good, I said it was technically impressive for the 6 year old hardware, take away the memory reserved for the OS and you're left with around 200MB of RAM and 256MB of VRAM. You're just being dismissive because a ?150 console doesn't look as good as modern ?750+ PC hardware can handle.

I also like how you conveniently ignored the comparison pics I posted at the top of this page. Far Cry 3 doesn't look all that great considering its mostly hilly empty space with a smattering of trees. All the other games you mentioned are either self contained levels where they can afford to crank up the image quality or are nowhere near the scale of the world of GTA that doesn't have any load times.

I also like how you conveniently ignored the comparison pics I posted at the top of this page. Far Cry 3 doesn't look all that great considering its mostly hilly empty space with a smattering of trees. All the other games you mentioned are either self contained levels where they can afford to crank up the image quality or are nowhere near the scale of the world of GTA that doesn't have any load times.

The screenshot I posted was simply one of the first I found. As for the examples you posted - I hadn't seen them, so there's nothing "convenient" about it. However, they're all shots from a distance - as soon as you get up close things look a mess in GTAV, whereas in Far Cry 3 they look better. When you compare the videos the difference is a lot more evident.

Where did I said it was good, I said it was technically impressive for the 6 year old hardware, take away the memory reserved for the OS and you're left with around 200MB of RAM and 256MB of VRAM. You're just being dismissive because a ?150 console doesn't look as good as modern ?750+ PC hardware can handle.

Of course, because console games look terrible. We're talking about sub-720p resolutions, 30fps, low resolution textures, low polygon counts, long loading times, limited physics, etc. The very people defending the current gen consoles now are going to be the ones buying the X720 and PS4 and boasting about how much better they are, so it seems ridiculous to discount the graphical fidelity available on PC right now. What GTAV is doing is not technically impressive at all - the visuals on consoles peaked years ago and have just been treading water. People wouldn't defend DVDs over Blu-ray, so why do they act differently when it comes to consoles?

I'll be supporting the developers that actually care about progress rather than those simply accepting truckloads of money from Microsoft and Sony.

You can't just discount things like that, to get the kind of graphical fidelity you are talking about a graphics card alone costs the same as a whole current gen console. Just because you have a ?1000 PC doesn't mean you can act all dismissive and elitist, people like you are the reason the PC gets poor console ports.

If you like the way GTAV looks, cool. I do too. But don't give me this nonsense that the Frostbite engine looks bad by comparison. That's probably the dumbest thing I've read all day long... I'm not sure why we're even having this "competition" either when it's a rather moot point anyway. It all comes down to the developers: you can have a great engine, but unless you have decent artists, your game will still look like crap. :ermm:

You can't just discount things like that, to get the kind of graphical fidelity you are talking about a graphics card alone costs the same as a whole current gen console. Just because you have a ?1000 PC doesn't mean you can act all dismissive and elitist, people like you are the reason the PC gets poor console ports.

But if you buy a lot of games on console it will end up more expensive due to the Microsoft/Sony tax. Just looking at Tomb Raider on Amazon there is a 35% mark-up for the console versions over the PC. If you spend ?300 a year on games then you're looking at an extra ?105 per year / ?735 per year and some games have an even higher mark-up. At the end of the day if all you can afford is a console then you can't expect better but I have spent money on a decent PC and do expect better.

The thing is, nobody would defend movie studios releasing Blu-ray movies at DVD quality to save on the costs of converting it to HD so why should porting games to PC be any different?

The current-gen consoles were fine at the beginning of their lifecycle but now they're chronically dated. As for PC gamers being elitist, it's by being demanding that we end up with better quality ports and poor quality ports (like GTA4) are shunned by the gaming community. And as mentioned earlier the quality of ports and releases is improving.

Has nothing to do with "all you can afford", Until Uncharted, Gran Turismo, etc.. come to the PC I will always have some form of Playstation.

You don't get to demand anything, that is just being entitled. You get what you're given and be thankful you've got it. Having a ?600, ?700, ?1000 PC doesn't give you the right to act like a spoilt brat and it certainly doesn't mean you are better than everyone else.

Developers don't target PC as lead platform because of rampant piracy and weak sales, PC games rarely sell more than 6 figures for a good game whereas the same game on consoles sell millions per platform.

You say that as if the RAGE engine used by the GTA-series is actually better. :|

All the media put out for GTAV so far looks really poor - low resolution textures, low polygon counts, poor quality lighting, outdated facial animations, etc. That's without knowing anything about performance, which was hugely lacking in GTAIV. Yet again we'll be looking at it running 30fps on consoles?with or without framerate drops?and there's no indication that the PC version (if indeed there is going to be one) will be substantially better.

When you see the incredible work being done with games like Far Cry 3, Tomb Raider and the upcoming Watch_Dogs it's hard to be anything but thoroughly disappointed with what Rockstar is doing with GTAV.

Oh come on, did you really expect GTAV to look better than it does? Are you so obsessed with technical fidielty that you are blind to everything else?

What about A.I., physics, animation, sound & art design. IMO Rockstar has made some of the most impressive games this gen; Red Dead Redemption is a masterclass in art direction. Far Cry 3 would look technically superior, but it doesn't hold a candle to in it terms of art direction. It's not even close IMO.

And if you're a PC gamer it's hard to feel anything but contempt for Rockstar and its treatment of the PC as a platform. It should have been designed around PC / next-gen consoles and scaled back for the X360/PS3, which clearly isn't what they're doing. It seems a strange move to release a game that looks bad for the current generation around the time of the next-generation.

Stop being so dramatic & acting like you know better. You don't. It only looks bad to you because you're hyper sensitive to low end graphics(& perhaps bitter that it's not announced for PC?). I am hesitating to call these screenshots low end... because I think it looks phenomenal & that's taking into consideration it probably won't be as sharp on console. I am still far more excited for GTAV than I am for any next-gen title.

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This week in AI news Image: Microsoft Catch up on the latest artificial intelligence news updates that arrived throughout the week: Water-saving data center: Microsoft is building a gas-powered AI data center with a capacity of 2 gigawatts. The company will deploy a closed-loop cooling system, saying that its total lifecycle water use will be "only a fraction of that consumed annually by a typical fast-food restaurant.” OpenAI beats Claude Mythos: GPT-5.5-Cyber got a limited release for verified defenders. It scored 85.6% on CyberGym, compared with 81.8% for GPT-5.5 and 83.8% for Claude Mythos 5. The AI giant also announced a limited preview of its new GPT-5.6 model series, whose flagship model, GPT-5.6 Sol, is targeted at demanding reasoning and agentic workloads. Proceed with caution: The Trump administration instructed OpenAI to limit the distribution of GPT-5.6 to a small group of government-approved partners rather than the general public, as has happened in the past. Claude Tag: Anthropic launched its new AI teammate for Slack, enabling teams to delegate tasks to Claude directly within Slack channels. What makes it different is that it's designed to operate as a shared assistant for an entire team rather than a single user. Challenging US dominance: The UK government has funded £60 million ($70 million) to Oxford and UCL to keep the country in the AI race by building open-source, low-hardware alternatives. The two organizations will share the money over six years. Paying for AI development: One cost is the loss of human jobs. Oracle laid off about 21,000 employees (13% of its workforce) amid increasing AI adoption. The software giant said that AI advancement and adoption "may continue to result in reductions to our workforce." GitHub strips features: It removed the ability to manually detect an AI model from its Copilot Free and Student plans. In other words, its automatic routing system is the only way to choose a model. Are you a copycat? Anthropic accused Alibaba of creating about 25,000 fraudulent accounts to copy Claude's capabilities at scale. It told US lawmakers that operators linked to Alibaba generated 28.8 million exchanges with Claude between April 22 and June 5, 2026. Reserve my memory: The semiconductor company Micron revealed that AI companies are spending billions to lock up its memory years in advance. Its customers have locked in $22 billion worth of memory supply commitments. Another AI battle: A publisher group that collectively owns 400 newspapers sued OpenAI and Microsoft for scraping their content to build AI chatbots such as ChatGPT and Copilot without compensation. Anthropic AI ban: The US government partially reversed the Anthropic AI ban, allowing it to restore Claude Mythos 5. However, it can only be deployed for a limited set of US organizations that operate and defend critical infrastructure. This week in Microsoft News In some of the hottest stories of the week: Windows 10 quietly gained a year of support and updates, Windows 11 KB5095093 released with a long list of features, and Windows 11 26H2 is finally getting the ability to disable web search results in Windows 11 Search. You can check out Taras's freshly baked Microsoft Weekly roundup to catch up on all the interesting stories this week. This week in science news Image by Pascal Küffer via Pexels Catch up on some of the latest science and out-of-this-world updates that arrived throughout the week: 13 billion-year-old secret: Scientists found that the universe's first molecule (helium hyride) reacted with hydrogen much faster in cold temperatures than previously believed. It's a new breakthrough that changes our understanding of early star formation. Cosmic Living Fossil: Astronomers found CR3, a surprisingly pristine 11.5-billion-year-old galaxy dubbed a "living fossil." It suggests the universe's first generation of stars formed much later than previously assumed. Einstein's 100-year-old theory: Thanks to relativity, researchers calculated that clocks on Mars tick 477 microseconds faster per day than on Earth. This minute gravitational difference is crucial for synchronizing future interplanetary space missions. Don't panic: NASA's James Webb Telescope finally eliminated the threat of asteroid 2024 YR4 striking the moon in 2032. The rocky giant will give us a safe fly-by without causing any harm. This week in gaming? The latest issue of Pulasthi's Weekend PC Game Deals curates several exciting games on sale this week. RollerCoaster Tycoon 3 Complete Edition and Voidwrought have replaced the old titles in this week's Epic Games Store giveaway. For Xbox Free Play Days, the new titles include House Flipper 2, Blades of Fire, and Assetto Corsa Competizione. Steam Summer Sale 2026 kicked off with discounts for everything from the newest games and retro gems to all sorts of DLC packs, until July 9. Meanwhile, NVIDIA GeForce NOW added support for several new titles, including Dark Scrolls, SAND: Raiders of Sophie, and EMPULSE. That said, here are some more stories from the gaming world: Age of Empires Mobile comes to PC, here's how to carry over progress from your phone Xbox Insiders get Xbox 360 achievements and Gamertag character upgrades Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details Sony announces Bungie layoffs that will affect "significant number of employees" From the review corner This week, Steven published a review of the TerraMaster F4-425 Pro AI-powered NAS, featuring an all-metal exterior on the lines of the four-bay F4-425 series. Powered by the octa-core Intel Core N350, the TerraMaster F4-425 Pro is highly energy-efficient, operates quietly, and offers three M.2 slots. On the flip side, OpenClaw support requires removing security hardening (SPC), AI requires a paid subscription, the software feels like a beta, and the rubber feet constantly come unstuck. ZimaBoard 2 1664 Starter Kit Another NAS setup reviewed this week is the ZimaBoard 2 by IceWhale Technology. It comes in a small footprint with great modern hardware through a combo of Intel N150 and DDR5 memory support. On the downside, the memory is not upgradeable, ZimaOS is a bit barebones, factory reset requires USB flashing, and there is no automatic backup via the mobile app. Synology's BeeCamera software Christopher wrote his review of the software that powers BeeCamera Plus and said "the BeeCamera app is a great way to add private home monitoring to your network but there are some limitations." It's free with an easy setup process, fast response time, and good AI and detection features. However, there is no desktop version; it only works with Synology cameras, some configurations are difficult to set up on a phone, and it lacks the features of the surveillance station. More price drops! We got you covered with some hot tech deals all week. For some reason, if you missed out on a great discount, here is a summary of some recent deals that are still alive: Onkyo Dolby Atmos AV receivers are really solid deals 4TB TEAMGROUP MP44Q, 2TB T-Force G50, and 2TB WD My Passport SSDs drop to great prices Edifier S3000MKII hi-fi audiophile grade bookshelf speaker is at its lowest price now The best controller for XBOX and PC is down to the lowest price Limited time Prime Day deal cuts price of this Hisense 65" 4K smart TV in half To view all of our recent deals, click here. So, these were some of the biggest tech news and other updates from this week. There will be more issues of our 7 Days series in the coming weeks and months, so stay tuned. You can also support Neowin by registering for a free member account or subscribing to extra member benefits, along with an ad-free tier option. Have a great weekend!
    • Zen Browser 1.21.4b by Razvan Serea Zen Browser is a privacy-focused, open-source web browser built on Mozilla Firefox, offering users a secure and customizable browsing experience. It emphasizes privacy by blocking trackers, ads, and ensuring your data isn't collected. With Zen Mods, users can enhance their browser experience with various customization options, including features like split views and vertical tabs. The browser is designed for efficiency, providing fast browsing speeds and a lightweight interface. Zen Browser prioritizes user control over the browsing experience, offering a minimal yet powerful alternative to traditional web browsers while keeping your online activity private. Zen Browser’s DRM limitation Zen Browser currently lacks support for DRM-protected content, meaning streaming services like Netflix and HBO Max are inaccessible. This is due to the absence of a Widevine license, which requires significant costs and is financially unfeasible for the developer. Additionally, applying for this license would require Zen to be part of a larger company, similar to Mozilla or Brave. Therefore, DRM-protected media won't be supported in Zen Browser for the foreseeable future. Zen Browser offers features that improve user experience, privacy, and customization: Privacy-Focused: Blocks trackers and minimizes data collection. Automatic Updates: Keeps the browser updated with security patches. Zen Mods: Customizable themes and layouts. Workspaces: Organize tabs into different workspaces. Compact Mode: Maximizes screen space by minimizing UI elements. Zen Glance: Quick website previews. Split Views: View multiple tabs in the same window. Sidebar: Access bookmarks and tools quickly. Vertical Tabs: Manage tabs vertically. Container Tabs: Separate browsing sessions. Fast Profile Switcher: Switch between profiles easily. Tab Folders: Organize tabs into folders. Customizable UI: Personalize browser interface. Security Features: Inherits Firefox’s robust security. Fast Performance: Lightweight and optimized for speed. Zen Mods Customization: Deep customization with mods. Quick Access: Easy access to favorite websites. Open Source: Built on Mozilla Firefox with community collaboration. Community-Driven: Active development and feedback from users. GitHub Repository: Contribute and review the source code. Zen Browser 1.21.4b changelog: New Features Updated to Firefox 152.0.2 and 152.0.3 Added 'Edit pinned tab' context menu item to manually set a pinned tab's URL Added 'Add Route for Domain' context menu item to quickly add a tab's domain to the Space Routing settings Fixes Prevent sidebar from flickering when moving a tab (#14131) Full-screening while on a glance tab will now expand the glance tab to a normal tab (#11766) Fixed space routing tabs opening in background when it should be in foreground (#14183) Other minor bug fixes and improvements. Download: Zen Browser | 90.2 MB (Open Source) Download: Zen Browser ARM64 | Other Operating Systems View: Zen Browser Home Page | Screenshots 1 | 2 | Reddit Get alerted to all of our Software updates on Twitter at @NeowinSoftware
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