Recommended Posts

I could provide pages upon pages of games horribly broken on PC at launch or long after launch and though I'm sure you're joking, I really wish you guys would just shut the ###### up.

 

To be fair that actually has nothing to do with those of us who play on pc and everything to do with the game devs.

 

It's not like we want low quality bug ridden ports. I'm looking at you Batman: Arkham Knight.

Has anyone heard of a release date for the new patch?

 

The only thing I've heard is they're possibly waiting for console parity which is waiting for certification. And since it's a huge patch it will likely be some time next week. 

 

Despite the fact that on Tuesday I think it was, that they said it would be "soon". I guess they're using blizzards definition for that particular word.

Full patch notes have been released. It's a long list so I'll put it in spoilers:

    • Introduces an alternative movement style for Geralt. To enable, go to the Gameplay\Movement Response submenu.
    • Fixes a rare issue where the player's horse would not fall to the ground properly.
    • Fixes a rare issue where the player could be locked into the aiming animation if hit while throwing a bomb on horseback.
    • Fixes a rare issue with an infinite loading screen in the Ladies of the Wood quest.
    • Includes a variety of collision fixes.
    • Fixes an issue where Wild Hunt warriors would remain present even after the player completed the main storyline.
    • Fixes an issue where players could repeatedly buy foreign currency from a loan shark and sell it at the Vivaldi Bank.
    • Fixes an exploit whereby players could loot gold from a single chest more than once.
    • Fixes an issue whereby some skills were not properly removed after the player used the Potion of Clearance.
    • Fixes an issue with target locking, which should now be more responsive.
    • Introduces a number of changes in selected game-world areas to prevent players from unexpectedly progressing quests or leaving the playable area by climbing certain elements of the landscape.
    • Fixes an issue where sometimes players could not use Signs after reaching Skellige for the first time.
    • Fixes an issue where damage from certain sources was incorrectly calculated.
    • Fixes an issue where the durability of alternative weapons did not drop as intended.
    • Fixes an issue where the game would remain in slow motion if the player had used manual targeting.
    • Fixes an issue whereby meditation could be blocked by certain quests.
    • Fixes an issue where Stamina did not always regenerate properly.
    • Fixes an issue where Geralt's statistics could be multiplied if the player stood in a Dimeritium bomb cloud while the Cluster skill was activated.
    • Introduces a number of fixes, improvements and clarifications in the map-pins and objectives for multiple quests.
    • Fixes an issue where in certain circumstances gravity ceased to apply to the player's horse.
    • Adds a stash for player convenience. Players can now store loot in their stash, access to which is available in different parts of the world. Stash locations are marked on the map.
    • Fixes an issue whereby the player's horse would often stop abruptly before bridges or other narrow passages.
    • Fixes an issue whereby encumbrance was not updating correctly, resulting in players being overburdened where in fact they were not.
    • Fixes a rare issue where players were unable to choose different Signs.
    • Fixes an issue where the player was sometimes unable to craft glyphs.
    • Fixes an issue where not all merchants would accept junk loot.
    • All crafting components and alchemy ingredients now weigh nothing.
    • Fixes an issue where certain armor/hairstyle combinations interacted incorrectly.
    • Fixes an issue where instances of the Quen Sign would occasionally burst during dialogue scenes.
    • Fixes a rare issue where the player could not play gwent with Madame Serenity at the Passiflora.
    • The Zoltan gwent card should now always be present beneath the Hanged Man's Tree if the player does not win it earlier in White Orchard.
    • Fixes a rare issue where players could not talk to, or play gwent with, the innkeeper at the Inn at the Crossroads.
    • Includes a number of wording and spelling fixes in multiple localized versions.
    • Introduces a number of improvements in the game streaming system. Players should experience fewer blurred textures, NPC spawn times should be markedly reduced, and there should be an overall improvement in the speed with which game assets are loaded. Streaming system improvements should be most noticeable on consoles and systems with non-SSD drives.
    • Improves performance in the swamps of the No Man's Land region.
    • Fixes an issue whereby the presence of fog could adversely affect game performance.
    • Optimizes various FX which should result in improved performance during the Battle of Kaer Morhen quest.
    • Introduces a number of optimizations that improve overall performance throughout the game.
    • Improves overall game performance
    • Fixes an issue where Keira's magic bubble could adversely affect performance.
    • Fixes an issue whereby the mouse cursor would remain visible during in-game video playback.
    • Adds a warning if the user runs out of disk space and wants to crate a new game save.
    • Fixes an issue whereby Colorblind mode was not properly saved.
    • Fixes an issue whereby Zoltan would sometimes appear in the incorrect location after the Novigrad, Closed City quest.
    • Fixes an issue during the Last Wish quest whereby Geralt would continue his conversation with Yennefer after they parted.
    • Fixes an issue where two simultaneous instances of some characters would appear in a scene in the Broken Flowers quest.
    • Fixes an issue whereby some objectives were not available to the player and would be automatically failed during the Battle of Kaer Morhen quest..
    • Fixes an issue where in certain circumstances Lambert did not board the boat during the Final Trial quest.
    • Fixes an issue where in certain circumstances Madame Serenity was improperly placed during the Deadly Plot quest.
    • Fixes an issue where the Fake Papers quest would be failed if the player did not mention that one of the brothers was dead.
    • Fixes an issue whereby players would sometimes be unable to start the final horse race, The Heroes' Pursuits: For the Goddess' Glory! in Skellige.
    • Fixes an issue where unintended objects were present in Novigrad after the Battle of Kaer Morhen quest.
    • Fixes an issue where a progression break could occur if Geralt was knocked out by guards while following the Bloody Baron during the Family Matters quest.
    • Fixes an issue where players were sometimes unable to interact with a torch in the Get Junior quest.
    • Fixes an issue where players could sometimes experience an infinite loading screen during the Iron Maiden quest.
    • Fixes an issue where in certain circumstances players could encounter a blocker during the Contract: The Apiarian Phantom quest. Players who have encountered this bug need to backtrack to the frozen hive and examine the footprints around it again.
    • Fixes an issue whereby the player could get locked inside a room during the Through Time and Space quest.
    • Fixes an issue where on rare occasions players were unable to progress the game after the Get Junior quest, specifically upon reaching Vernon Roche's camp.
    • Fixes an issue whereby purchasing wine during the It Takes Three to Tango quest would not always progress the quest properly.
    • Fixes an issue where the In Wolf's Clothing quest did not progress properly after the player read Morkvarg's journal.
    • Fixes an issue where on some rare occasions players were unable to interact with the Wild Hunt soldier's body during the Echoes of the Past quest.
    • Fixes an issue whereby Keira would not always properly use the portal during the For the Advancement of Learning quest if asked to go to Kaer Morhen.
    • Fixes an issue where the Scoia'tael from Novigrad was not always available to play in the Gwent quest.
    • Fixes an issue where the player could get blocked inside a cellar during the King's Gambit quest.
    • Fixes an issue where in certain situations the player was unable to find Triss during the Final Preparations quest.
    • Fixes an issue where occasionally the Kingfisher tavern was left without an innkeeper after the Now or Never quest.
    • Fixes an issue where Yennefer was not spawned in Oxenfurt during the Great Escape quest.
    • Fixes a rare issue where Captain Wolverstone was not at the Golden Sturgeon when intended.
    • Fixes a rare issue where the bodyguards in the Reason of State quest were not hostile.
    • Fixes a rare issue where the griffin would not always appear in the Contract: The Creature from the Oxenfurt Forest quest.
    • Fixes an issue where the wyvern would not appear in the Contract: Phantom of the Trade Route quest.
    • Fixes an issue with enlisting Sukrus from Skellige to be Hattori's bodyguard in the Of Swords and Dumplings quest.
    • Fixes a rare issue whereby the visions in the Echoes of the Past quest were not displayed.
    • The Contract: Devil by the Well quest no longer counts towards the Geralt: The Professional achievement.
    • Fixes a rare issue when the player could not speak with Lambert at Kaer Morhen during the Final Trial quest.
    • Fixes a rare issue where players could not always complete the Hey, You Wanna Look at my Stuff? quest.
    • Fixes an issue where players were sometimes unable to summon a horse after the Fencing Lessons quest.
    • Fixes an issue where in the Scavenger Hunt: Viper School Gear quest the gate to the mausoleum was locked.
    • Fixes an issue where players could not use Signs or swords after the fistfight at the Rosemary and Thyme during the Broken Flowers quest.
    • Fixes a rare issue whereby players could not examine the source of interference during the Disturbance quest.
    • Fixes an issue with the Dirty Funds quest.
    • Fixes a rare issue with a loading screen in the Contract: The Phantom of Eldberg quest.
    • Fixes a issue with a loading screen at Aeramas' residence during the Of Dairy and Darkness quest.
    • Fixes an issue where quest givers for the Deadly Delights and Jenny o' the Woods contracts would disappear.
    • Introduces a number of improvements to overall game stability.
    • Fixes an issue where the Potion of Clearance would pop into the quick slot if the player ran out of food.
    • Adds a Books tab to the Inventory panel.
    • Introduces a number of additional loading screen hints.
    • Introduces a pinning feature for formulae and diagrams. Ingredients and components for pinned formulae/diagrams are highlighted in the shop view. This should greatly facilitate the purchase of currently needed elements.
    • Introduces a feature whereby currently equipped items are highlighted in the Repair panel, facilitating prioritization of items needing repair.
    • Adds a feature whereby read and unread books are marked differently in the Inventory panel.
    • The list of all available DLC packages is now displayed in the Main Menu/Options/Downloadable Content submenu for better clarity.

    ?http://forums.cdprojektred.com/threads/52492-Patch-1-07-Changelog?p=1831540

     

 

Bolded some of the notes that I like.

 

Also because the patch is coming with localization changes it will be quite large. I've heard anywhere from 1.5 to 2gb in size. Although they did say the localization changes are optional so I'm not sure how that's going to work exactly.

 

And last but not least there is still no ETA although it's likely to be early this next week.

  • Like 1

Great game! Finished playing and all the DLCs...waiting for more!

 

did you play on console or pc?    if pc, gog or steam?     i also want to see the play time, since my gog reported time vs ingame reported time vs what i really played (i think)  felt very different.

I played the PC version on GOG. I spent over 200 hours on it getting all the the armor and exploring everything and completing the monster contracts. Next to Skyrim, it is one of the few games where I actually explored every nook and cranny of the map without getting bored!

I played the PC version on GOG. I spent over 200 hours on it getting all the the armor and exploring everything and completing the monster contracts. Next to Skyrim, it is one of the few games where I actually explored every nook and cranny of the map without getting bored!

So. Did you see the difference in the game time reported by gog client and inside the game itself?

Patch is out for consoles apparently. Some are showing downloads in the range from 5.5 to 7.5gb.

 

Still not out for pc.

 

hmm, didn't all earlier patches came at the same time, or earlier on PC.

 

anyway,  i am almost tempted to give it another playthrough after the patch...  but i better wait, i don't want to waste so much time...  well, i do, but it will not be wise at all.

 

i will replay closer to the expansion pack release date....

 

 

 

meanwhile, i am tempted to play witcher 1.... since i never played it, just looked at parts of youtube playthough... trying to get at least the important story cinematic.

is the witcher 1 EE really that bad?    do you think i will enjoy it after witcher 3?

 

 

actually, does not matter, i might give it a go, it is not like i am taking much risk, if i don't like it :laugh:

 

EDIT:  9.99 on GOG???  you kidding me?   it was like 1.99 when witcher 3 came out (or close to it, maybe 2.99)

######ers.

hmm, didn't all earlier patches came at the same time, or earlier on PC.

 

anyway,  i am almost tempted to give it another playthrough after the patch...  but i better wait, i don't want to waste so much time...  well, i do, but it will not be wise at all.

 

i will replay closer to the expansion pack release date....

 

 

 

meanwhile, i am tempted to play witcher 1.... since i never played it, just looked at parts of youtube playthough... trying to get at least the important story cinematic.

is the witcher 1 EE really that bad?    do you think i will enjoy it after witcher 3?

 

 

actually, does not matter, i might give it a go, it is not like i am taking much risk, if i don't like it :laugh:

 

EDIT:  9.99 on GOG???  you kidding me?   it was like 1.99 when witcher 3 came out (or close to it, maybe 2.99)

######ers.

 

Yeah. Usually they release the patch for pc first. But for some reason this time it was held back for console parity and now they're getting it first..  :wacko:

 

I won't have time to play today (or this weekend even) so it doesn't affect me but they could have released the patch a week and a half ago for pc. That's kind of annoying, though.

  • Like 1

It's 2.1GB on GoG.

 

Updating in Galaxy doesn't seem to work right now, it briefly shows a 7.5GB download which fails.

 

why such difference between steam and gog????    seems fishy.

 

downloading gog now.

ok, gog patch asks for 7GB to install.

 

 

guess it is all down to compression they use!

what? gog galaxy showed nothing.   

i got the patches from gog website.  installed.  

go back to the gog website, download links removed.  shows "coming soon" now!

 

if i run witcher 3 it shows, i lost all my user settings, but the version is 1.07

 

 

 

why the hell they removed it? think it is a bad version, or they are just waiting for a set time/date, even though it is clearly ready, and probably have being for a while.

what? gog galaxy showed nothing.   

i got the patches from gog website.  installed.  

go back to the gog website, download links removed.  shows "coming soon" now!

 

if i run witcher 3 it shows, i lost all my user settings, but the version is 1.07

 

 

 

why the hell they removed it? think it is a bad version, or they are just waiting for a set time/date, even though it is clearly ready, and probably have being for a while.

 

Console players are reporting a lot of issues with the patch. Which is probably why it's been pulled. Go figure.

 

As for the size. It contains a lot of localization changes in sound files.

This topic is now closed to further replies.
  • Posts

    • Nvidia 610.62 driver lands with big bug fixes and Empulse support by Pulasthi Ariyasinghe There is a new driver available for Nvidia GeForce hardware owners, and it's carrying a whole lot of bug fixes. The WHQL-certified 610.62 Game Ready driver is also adding support for Empulse. Empulse lands from 1047 Games. That may be familiar to first-person shooter fans, as this is the studio that has been behind Splitgate and the Splitgate: Arena Reloaded sequel. This latest FPS entry will land into early access on June 24, and it will have support for DLSS 4.5 with dynamic multi-frame generation and Nvidia Reflex on day one. FIXED World of Warcraft: Gaming stability improvements [5563205] FIXED Apex Legends: Occasional visual corruption after extended gameplay [6239327] FIXED Users may observe DLSS settings being grayed out in certain games after updating to display driver 610.47 [6262805] FIXED Improved gaming stability in multi-monitor configurations when using V-SYNC with DLSS Frame Generation [6158481] FIXED Resolved an issue that could cause jittering or ghosting in some DirectX 11 games when Smooth Motion is enabled [5937897] FIXED Resolved an issue that could cause some games to crash when launched with Smooth Motion enabled [5466398] FIXED [Ada] Resolves a frame pacing issue on certain monitors when G-SYNC is enabled [6226972] FIXED Resolved an issue that prevented the EDID from being read on certain monitors causing them to be identified as "NVIDIA NV-Failsafe” [6005508] FIXED Resolved an issue where certain monitors would not wake from sleep mode [5806798/5635230] FIXED General stability improvements when the system fails to create a new allocation [5449920] Nvidia has only listed a single open issue for this release: “Prefer Maximum Performance” Power Management Mode may not be applied correctly [6007998] The NVIDIA 610.62 driver is now available for download from the NVIDIA app. For those who want to download it directly, standalone links are here. Here are the official release notes (PDF).
    • You could do that in the last 2 updates as well.
    • Bose Ultra Open Earbuds are once again selling at their lowest price by Fiza Ali Amazon is once again offering the Bose Ultra Open Earbuds at their lowest price ever with a limited-time 33 percent discount on their original MSRP, ahead of Father's Day. So, you may want to check it out if you are looking for a gift or if you have been wanting to upgrade your device. The earbuds feature an open-ear design and Bose's OpenAudio technology that should deliver high-quality sound while helping keep audio private. The earbuds also support Bose Immersive Audio, which creates a spatialised listening experience designed to place sound around the listener for a more engaging experience. In terms of wireless connectivity, the earbuds features Bluetooth, Bluetooth Low Energy (BLE), A2DP audio streaming, HFP, AAC, and SBC support. Furthermore, they are compatible with Bose SimpleSync technology, allowing pairing with compatible Bose smart soundbars and speakers. They are also compatible with the Bose App for setup, customisation, and software updates. Moreover, they offer an IPX4 water-resistance rating that should provide protection against sweat and light splashes. When it comes to the battery performance, the Bose Ultra Open Earbuds should provide up to seven hours of battery life on a single charge while a full recharge should take approximately one hour. Specifications Detail Fit type Open-ear Noise cancelling No Microphone Built-in Wireless Bluetooth (A2DP, HFP, AAC, SBC, BLE) Multipoint Yes; 2 devices simultaneously Charging interface USB-C Earbud size 0.73"x0.67" x 1.07" (0.014lb) Case size 1.65"x2.56" x 1.04" (0.097 lb) Materials PC-ABS plastic, metal, silicone, gold plating App support Bose app; adjustable EQ, SimpleSync Audio tech OpenAudio, immersive/spatialized sound Bose Ultra Open Earbuds: $199 (Amazon US) - 33% off Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • After enabling it in about:config, customize, density, compact; the toolbar/address bar gets smaller vertically. I enabled Nova, I notice the tab bar/title bar is a bit larger vertically now? Everything always becomes a waste of space.
    • Microsoft's Copilot Cowork now generally available with usage-based billing by Pradeep Viswanathan Back in March, Microsoft first revealed Copilot Cowork, a new agentic AI experience in Microsoft 365 Copilot through which users can assign tasks to AI to complete in the background. After testing the service with a limited set of customers in Research Preview for a few weeks, Microsoft announced the general availability of Copilot Cowork to customers in the Frontier program on March 30. Today, Microsoft announced the general availability of Copilot Cowork worldwide for Microsoft 365 Copilot customers. The company also highlighted that Cowork became the fastest-growing feature in the history of its Frontier program. Unlike regular Copilot Chat, Copilot Cowork can run complex, long-running, multi-tool tasks from start to finish in the cloud by using organizational context through Work IQ. When compared to Claude Cowork, Microsoft claims that Copilot Cowork will be 30% to 40% cheaper on average with its Microsoft 365 connector. For now, Copilot Cowork runs on Anthropic models, including Opus 4.8 and Sonnet 4.6. However, Frontier customers can now use GPT-5.5. Microsoft also announced Cowork 1, a secure fine-tuned model coming in the next few weeks, which is designed to handle everyday Copilot tasks at a lower cost. To access Copilot Cowork, a Microsoft 365 Copilot user subscription is required. Usage is billed separately through Copilot Credits, based on model use, context retrieval, tool calls, and runtime. Pay-as-you-go pricing is set at $0.01 per Copilot Credit. To offer IT teams full control over usage costs, Microsoft provides spending limits, usage alerts, user-level controls, reporting, and prepaid usage plans for organizations. Usage-based billing begins today. However, Frontier customers who used Cowork between March 30 and June 16 will not be billed until July 1, 2026. The Microsoft 365 Copilot app now includes a toggle to enter the full Cowork experience. Microsoft is also adding partner plugins, with Enosix, Harvey, LSEG, Miro, monday.com, Moody’s, Morningstar, S&P Global Energy, and TeamsMaestro available now. Adobe, Atlassian, Box, Canva, Databricks, and others are coming soon.
  • Recent Achievements

    • One Year In
      Console General earned a badge
      One Year In
    • One Year In
      Twozo Technologies earned a badge
      One Year In
    • One Month Later
      Twozo Technologies earned a badge
      One Month Later
    • Week One Done
      Twozo Technologies earned a badge
      Week One Done
    • Veteran
      branfont went up a rank
      Veteran
  • Popular Contributors

    1. 1
      +primortal
      514
    2. 2
      +Edouard
      194
    3. 3
      PsYcHoKiLLa
      109
    4. 4
      Steven P.
      89
    5. 5
      Nick H.
      71
  • Tell a friend

    Love Neowin? Tell a friend!