Recommended Posts

Woot. Woot!

Battlelog for BF4 is up: http://battlelog.battlefield.com/bf4

 

But you still can't play, even though it's almost noon of the 1st in Europe :(

http://i.imgur.com/G5ruQod.jpg

 

Thanks made some servers favorites already! God dawn look at how many servers there is! It will like a never ending scrolling page!

 

Hope all these servers stay around for at least 6 months.

I saw some people on the servers too already. Must be DICE employees.

 

Is anyone else here upgrading to Windows 8 for BF4 ? Is it worth it ?

Doubt those are employees. Too many of them not working.

http://i.imgur.com/bLckyZZ.jpg

 

Probably youtubers, journalists and others that got early access. And upgraded to Windows 8 long ago, before BF4 even mentioned the better DirectX usage.

I5-3570k (no oc)

16gb 1600 ram

HD 7950 3gb

Windows 8 64bit

 

Played a few rounds with fraps running on these settings: http://i.imgur.com/X5ORV33.jpg

Performance is good enough for me: 2013-10-01 11:26:27 - bf4
Frames: 69642 - Time: 1217562ms - Avg: 57.198 - Min: 33 - Max: 88

 

Now back to the game :D

Does anyone know if Battlefield 4 PC will have proper controller support?  Support in BF3 sucked.

 

 

And please no "why w0uld y0u do th4t, l0ser' k+m PC elitism please. Want to play on my TV/gaming PC from my couch.

What's a "proper controller support" for you? Game already has full xbox 360 gamepad support even in beta.

Or you just need the aimbot ("aim assist") option like in the consoles version?

 

And wish the beta was a bit more stable. Two servers crashed in a row in the past half hour for me with friends and all were kicked with "Game disconnected: your connection to the server timed out."

What's a "proper controller support" for you? Game already has full xbox 360 gamepad support even in beta.

Or you just need the aimbot ("aim assist") option like in the consoles version?

 

And wish the beta was a bit more stable. Two servers crashed in a row in the past half hour for me with friends and all were kicked with "Game disconnected: your connection to the server timed out."

 

Sorry by proper support I mean compared to BF3. With BF3 in Single player for example it would still come up with KBM prompts for the QTEs and even if you hit the corresponding controller button it didn't work, so you NEEDED a keyboard/mouse to play the single player. 

 

So many games for the past 5odd years have proper controller support where you could plug in a controller and it would be mapped and working automatically it was such a shame they borked it with BF3 and didn't even patch it later, so I am quite keen to play BF4 if they have this baked in correctly from the start.

Sorry by proper support I mean compared to BF3. With BF3 in Single player for example it would still come up with KBM prompts for the QTEs and even if you hit the corresponding controller button it didn't work, so you NEEDED a keyboard/mouse to play the single player. 

 

So many games for the past 5odd years have proper controller support where you could plug in a controller and it would be mapped and working automatically it was such a shame they borked it with BF3 and didn't even patch it later, so I am quite keen to play BF4 if they have this baked in correctly from the start.

Oh, then in that case; no. Put into BF3 over 200 hours, but never played the single player and for the multiplayer the gamepad is in no use so never had the chance to see if the game offered the key bindings on screen for the gamepad. Tried now on empty server to use the XBOX360's gamepad to see if the interface changes and nothing. Still displays the keys for the keyboard.

 

Maybe on the final release when the single player going to be available?

I have had nothing but fun.

 

The "last man alive" squad feature is (Y) (Y) (Y)

 

I've experienced great squad play with random squad mates.

 

Hip firing feels waaay better. Overall the firing mechanic feels a lot more like the Killzone franchise than BF3 did, which I find enjoyable.

Just ordered a system with these specs:

 

Core i5-4670K 3.40 GHz

GeForce GTX 770 4GB

8GB DDR3/1866MHz

 

Hopefully I can run the game at high or ultimate settings at 1080p.

 

EDIT: Looks like someone already has run the game with that graphics card :)

I'm thinking about saving up and buying this card, rather than the $259 760

http://www.amazon.com/EVGA-GeForce-Classified-Dual-Link-Graphics/dp/B00DBPU8B2

 

should do a good job i think for a while tocome.

 

again, if you're already using nvidia gtx cards, get the latest beta drivers. they greatly improved my game on the 560 ti, and they also finally allow me to run bf3 on ultra.

 

 

so far the game is really nice, that damn building falls too easily though.

game doesnt feel like bf3 at all really, feels more fluid and nice.

What FPS are you getting on your 560 Ti? I'm on medium settings right now at about 60 FPS on my 560 Ti 448. I'm also looking at the 770 (likely the ASUS though for the noise).

 

I just played for about 2 hours and the game feels great! 

Well it looks like I need either a new computer or have to figure out some way to upgrade my graphics card (It's a laptop). I'm kinda disappointed at the massive performance drop BF4 has over BF3.  From consistent 60fps (on high settings) to ... 15fps with everything on low. Not particularly impressed. :/  

These are my settings

http://www.joshx.com/temp/bf4set.png

 

and i average 40fps. Not the best, but its playable.

Still time to upgrade card.

Just drop everything to low if you get such bad performance. Game still looks amazing on low.

Also reduce the resolution scale to about 80%. Helps too.

Seems ok so far, gfx are a small upgrade from BF3 but it runs really really well on my system (SLI 760's) and looks really pretty.

Shooting feels like COD to me for some reason which I don't really like, and I hate how you can see sniper trails.

Also levolution is ###### if anything it feels like less stuff to blow up than BF3.

Lots of little handy changes though in the UI and classes.

This topic is now closed to further replies.
  • Posts

    • Zed 1.7.2 has landed with updated OpenCode models, bug fixes and other improvements by David Uzondu Zed 1.7.2 recently landed on the stable release channel, bringing a host of AI-related features including automatic context compaction and settings-based skill management, along with other things like better Markdown preview rendering and custom git commands in the graph view. Starting with the AI stuff, the developers introduced "/compact", a command that basically summarizes your conversation history on demand. This tool prevents your active chat window from hitting token limits by compressing older parts of the dialogue into a brief overview. In addition to that, the team relocated skill management to the settings UI, improving how the application communicates errors regarding those skills, and updated the OpenCode model roster to support DeepSeek V4 Flash, MiniMax M3, Qwen 3.7 Plus, and Nemotron 3 Ultra Free. External agent users can also monitor context window cost metrics and delete individual sessions directly from their history. Right-clicking ref labels in the git graph now opens a context menu that runs different actions against selected targets, kind of how VS Code does it. Here are some of the bug fixes this new release brings: The active agent fails to auto-select when creating a new git worktree. A scrollbar unexpectedly appears on wrapped code blocks in the agent chat. Collapse indicators for project headers appear when performing sidebar searches. Bracketed ellipsis title prefixes fail to show the ellipsis icon properly. Project icons render incorrectly in the recent projects picker. Diff hunk controls appear inside non-editable commit view multibuffers. The software update button hangs indefinitely on the downloading stage. Restoring an agent terminal in a remote project triggers a sudden crash. Splitting a pane that contains an active commit view causes a crash. Linux Wayland freezes when trying to read the clipboard from laggy external apps. Zed is a "newish" code editor trying to break the massive stronghold VS Code has on the developer community. Funny enough, the editor was created by former GitHub employees who worked on the Atom text editor (which Microsoft killed in 2022, several years after it bought GitHub). The project officially hit version 1.0 back in April, introducing platform parity for Windows and Linux alongside deep support for DeepSeek-V4-Pro.
    • 26H2 absolutely will support ARM Windows just not on devices that came with 26H1. This is evident by the fact I am running 26H2, which on my MacBook Neo and Surface Pro 12 (inch), within a VM.
    • Mp3tag 3.35 by Razvan Serea Mp3tag is a powerful and yet easy-to-use tool to edit metadata (ID3, Vorbis Comments and APE) of common audio formats. It can rename files based on the tag information, replace characters or words from tags and filenames, import/export tag information, create playlists and more. The program supports online freedb database lookups for selected files, allowing you to automatically gather proper tag information for select files or CDs. Mp3tag supports the following audio formats: Advanced Audio Coding (aac) Free Lossless Audio Codec (flac) Monkeys Audio (ape) Mpeg Layer 3 (mp3) MPEG-4 (mp4 / m4a / m4b / iTunes compatible) Musepack (mpc) Ogg Vorbis (ogg) OptimFROG (ofr) OptimFROG DualStream (ofs) Speex (spx) Toms Audio Kompressor (tak) True Audio (tta) Windows Media Audio (wma) WavPack (wv) Mp3tag 3.35 changelog: This version introduces a new Files options page, enhanced toolbar customization, support for RF64 WAV files, improved Discogs and MusicBrainz tag sources, and many other improvements and fixes. See the Release Notes for more details. Download: Mp3tag 64-bit | 5.7 MB (Freeware) Download: Mp3tag 32-bit | 5.2 MB Link: Mp3tag Homepage | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • The FIFA World Cup is not US centric.
    • It’s amusing how Microsoft is pushing IT admins as if this was a major, game-changing update. In reality, it’s just an enablement package that bumps the build number, which is disappointing compared to the more substantial 22H2 and 24H2 releases. Technically, 25H2, 26H1, and the upcoming 26H2 are essentially the same, differing only in support schedules. They could have included the Windows K2 improvements here, but chose not to. The era of Windows being in the backburner continues, and this 26H2 release feels like an afterthought. Shame, Nadella, shame.
  • Recent Achievements

    • Week One Done
      AMV earned a badge
      Week One Done
    • One Month Later
      AMV earned a badge
      One Month Later
    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      523
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      78
    4. 4
      Steven P.
      72
    5. 5
      Michael Scrip
      71
  • Tell a friend

    Love Neowin? Tell a friend!