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mainly robocopy xp, and clean spooler (cleansp) out of the windows 2003 RESKIT

they're very handy, haven't had a real chance to use anything else but the msi for the reskit is relatively small so i don't think it would be a biggie for the whole kit to be included.

I have used used autopatcher and it works great on both of my systems, some additions I would wish to see are-

1) In the menu where the user picks updates to install every update or tweak should have an enable/disable option instead of the box with the check mark, this would make removing unwated twearks or patches much easier.

2) It could be great if there would be more registry tweaks concerning the system for faster loading or what not, similar to what programs such as customizexp do, I doubt these speed tweaks work though.

3)Maybe include a drivers section for the latest drivers for popular video or sound cards.

4)I was thinking also if its a possibility to take some of the free components from win2k3 systems which are higher versions then in windows XP such as IIS6.0.

5)I know you will be including an auto registry scan function similar to windows update but wanted to see if any of the anti-worm updates from the update CD or the special security lockdown features will be included as well.

As for the freewares they were pretty much covered, keep up the good work.

I have used used autopatcher and it works great on both of my systems, some additions I would wish to see are-

1) In the menu where the user picks updates to install every update or tweak should have an enable/disable option instead of the box with the check mark, this would make removing unwated twearks or patches much easier.

2) It could be great if there would be more registry tweaks concerning the system for faster loading or what not, similar to what programs such as customizexp do, I doubt these speed tweaks work though.

3)Maybe include a drivers section for the latest drivers for popular video or sound cards.

4)I was thinking also if its a possibility to take some of the free components from win2k3 systems which are higher versions then in windows XP such as IIS6.0.

5)I know you will be including an auto registry scan function similar to windows update but wanted to see if any of the anti-worm updates from the update CD or the special security lockdown features will be included as well.

As for the freewares they were pretty much covered, keep up the good work.

3) already decided as No :ninja:

4) what if XP crashes!!11111313 OMFG WTF LOL! :o

Actually I have read this on the Mircorsoft website some time ago that features on win2k3 that are supoposedly free for distribution are fully compatible on windows XP, if you install IIS6.0 on top of 5.1 or whatever, I do not think Xp will crash, but that is just an opinion.

P.S. yea thats too bad about the drivers, but oh well...

P.S. yea thats too bad about the drivers, but oh well...
i think you guys should include support for like the top 10 things like nvidia, via sound..stuff like that..but not include the actual files in there....know what i mean? like make a readme with instructions how to do this, drivers would be a total plus to have....think about it..you have this to install all the applications and updates, why not add driver support so when a user formats and installs windows with this, EVERYTHING is done and ready to go
i think you guys should include support for like the top 10 things like nvidia, via sound..stuff like that..but not include the actual files in there....know what i mean? like make a readme with instructions how to do this, drivers would be a total plus to have....think about it..you have this to install all the applications and updates, why not add driver support so when a user formats and installs windows with this, EVERYTHING is done and ready to go
it is supported...

right here: https://www.neowin.net/forum/index.php?showtopic=117059

I have used used autopatcher and it works great on both of my systems, some additions I would wish to see are-

1) In the menu where the user picks updates to install every update or tweak should have an enable/disable option instead of the box with the check mark, this would make removing unwated twearks or patches much easier.

2) It could be great if there would be more registry tweaks concerning the system for faster loading or what not, similar to what programs such as customizexp do, I doubt these speed tweaks work though.

3)Maybe include a drivers section for the latest drivers for popular video or sound cards.

4)I was thinking also if its a possibility to take some of the free components from win2k3 systems which are higher versions then in windows XP such as IIS6.0.

5)I know you will be including an auto registry scan function similar to windows update but wanted to see if any of the anti-worm updates from the update CD or the special security lockdown features will be included as well.

As for the freewares they were pretty much covered, keep up the good work.

First off, welcome! :D Second, let's go through your suggestions:

1) I guess I don't understand what you're saying, you can choose to install or not and install whatever updates you want. Maybe I need to get a little more explanation on this one.

2) I'm not going to install specific Memory and other speed tweaks like that, because every system is different and if set wrong, it can potentially mess up the install.

3) If there weren't so many companies out there, I probably would. But I can think of 4 different Video Drivers alone I'd need (nVidia, ATI, Intel, and VIA). That's just video drivers. If I put in all the drivers the patcher would be close to 300 MBs I'm sure. haha But we will have instructions on how to add your own drivers to the package, so it's not all bad. :)

4) Hmmm... I'd have to know 100% that there would be no problems, and that's a lot to ask. I don't think I'd do that, but it's a good thought.

5) If I can figure out how to enable them, then they'll be in there. :)

Well that's all of them. Be sure to keep givin' suggestions, the more the better!!

@OptiPlex - OMG!!1 LOLZ!!!1! :laugh:

@aitf311 - I will include the specific instructions on how to install the drivers (I now have a Documentation Section in the Dec Update, it will be full of stuff like that! (Y)

what are you talking about? that has about nothing to do with my post...im talking about documented support on the switches and everything shipped with a readme on how to do it and what files to use....not an unofficial batch file thread...

FlishFun: will your new document on the drivers have links and switches needed? i really think if you could get this going it would bring autopatcher to a new level....did you ever check out how 'barts pe loader' handles addons like this??

FlishFun: will your new document on the drivers have links and switches needed? i really think if you could get this going it would bring autopatcher to a new level....did you ever check out how 'barts pe loader' handles addons like this??

Yes, it will include links, switches, and full instructions for most common drivers (nVidia, VIA, ATI, Creative, etc) so that you may include them. As I said, in the AutoPatcher folder there will now be a "Documentation" folder that will contain that and more. :) As far as Bart's PE Loader, no, I haven't checked that out yet (been kinda busy... lol).

To clarify my wish number 1 about choosing the updates. Right now when the menu pops up with the updates and tweaks there are checkboxes next to every tweak so you can pick what you would want to install. However there is no real esay way to remove them. What i suggest is eliminate the chekboxes. Instead next to every tweak or patch put a little scroll down menu with the oprtions enabled/disabled That way every time somebody wants to update their autopatcher installation they can go to this menu choose what to enable/disable and the program correspondingly adds or removes any of the tweaks/patches.

Oh yea this is similar to what office installation ahve when you press update. Also this will eliminate the need for the dialog window whether the autopatcher should uncheck already installed items.

there are two ways to add the drivers I guess. If it requires an install you could do it though here but if you goto

http://www.<< spam >>/unattended/xp/index.htm

they tell you how to do it too.

edit:

well the place is considered spam here so I guess I cant post the link....

Download the adaware setup....and put it in Adaware folder in CustomProgFiles (make sure its named aaw6.exe)

Here is the dat code:

[Entry]
Name=Adaware
Default=True
AutoExpand=True
Description=Installs IT!
UniqueID=Adaware
Parent=Custom
Target=Adaware.bat
TargetNoBackup=Adaware.bat
WebLink=

Here is the bat file

AdAware.bat

Download the adaware setup....and put it in Adaware folder in CustomProgFiles (make sure its named aaw6.exe)

Here is the dat code:

[Entry]
Name=Adaware
Default=True
AutoExpand=True
Description=Installs IT!
UniqueID=Adaware
Parent=Custom
Target=Adaware.bat
TargetNoBackup=Adaware.bat
WebLink=

Here is the bat file

Hey man, thanks for the hookup on the bat file! (Y) Keep up the good work! :D

oh and a sidenote to EVERYONE: UniqueID is not just for the database file the entry is in... AutoPatcher 'merges' all entries in the following order:

Main Database

Bonus Database

Custom Database

So you cant use the ID "SOMETHING" in two different database files... its kinda like a global uniqueID...

/Raptor

Well I hope I clarified my idea of the menu for FlishFun in my last post.

It would also be nice to have like the options to remove additional windows components different ones from the add/remove programs in windows such as frontpage98, that xerox crap or communication junk such as hyper terminal.

Deleted double post - nw|raptor

Edited by nw|raptor
Well I hope I clarified my idea of the menu for FlishFun in my last post.

It would also be nice to have like the options to remove additional windows components different ones from the add/remove programs in windows such as frontpage98, that xerox crap or communication junk such as hyper terminal.

You did, but I don't believe we can do it. The way it's coded, it's just a treeview menu. You can't enable/disable the programs from it any more that checking or unchecking the boxes.

As far as removing other components, I may add some extra "uninstall" things to the AP (like I did with deleteing the built in screensavers and such)... we'll see. That's a good idea. :)

"communication junk such as hyper terminal", well hyperterminal is not junk for everyone... in my case, its quite handy tool, since thats the best way to configure my ISDN device...

Now, about the whole idea, i dunno if jason will be able to think of something... i think he will (lol, he always does!) but i cant be sure...

/Raptor

"communication junk such as hyper terminal", well hyperterminal is not junk for everyone... in my case, its quite handy tool, since thats the best way to configure my ISDN device...

Now, about the whole idea, i dunno if jason will be able to think of something... i think he will (lol, he always does!) but i cant be sure...

/Raptor

Yeah, I have an idea or two about it. I'll see what I can do. I know for some who don't use it, it's just taking up space. So it's a good idea in that sense. :D

Sorry for calling it junk, well at least to me the option of removing it would be usefull.

@FlishFun the reason i suggested the enable/dsiable thing is because in the current version of autopatcher I am unable to remove any of the tweaks by just unchecking them, maybe I am doing something wrong.

Sorry for calling it junk, well at least to me the option of removing it would be usefull.

@FlishFun the reason i suggested the enable/dsiable thing is because in the current version of autopatcher I am unable to remove any of the tweaks by just unchecking them, maybe I am doing something wrong.

No, in the current version I didn't include a way to do that, but there will be an "Uninstall Tweaks" section, where you can manually get rid of whichever tweaks you want. :)

Oh awesome, alright I guess I haven't read upon some of these new features you will include, thanks for the info. Since some1 recommended putting adaware I wonder if you could put onne of those free antivirus programs so you can scan something directly from autopatcher.

Oh awesome, alright I guess I haven't read upon some of these new features you will include, thanks for the info. Since some1 recommended putting adaware I wonder if you could put onne of those free antivirus programs so you can scan something directly from autopatcher.

No, AutoPatcher won't contain Free AntiVirus, but I'm seriously considering it for the Bonus Pack. ;)

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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