• 0

how do i write this in pseudocode?


Question

i understand this is not vb or c++ or anything, i used a program called python and its pretty simple to understand if someone could help me write it in pseudocode that would be awesome thankyou.

#version 0.0.5

class Game:

# Initialises variables

def __init__(self):

self._exit = False

# Array of known commands

self._commands = {

'go': self._go,

'quit': self._quit,

"look" : self._look}

# Array of go sub commands, used by _go

self._commands_go = {"north": self._go_north,

"south" : self._go_south,

"east" : self._go_east,

"west" : self._go_west,

"up" : self._go_up,

"down" : self._go_down}

# Method for parsing command, if it gets "comamnd" returns ("command",None)

@staticmethod

def parse_command(string):

index = string.find(' ')

if index < 0:

return (string, None)

return (string[:index], string[index+1:])

# This is main method; the only one which should be called from outside

# It will just read data from input in never ending loop and parse commands

def run(self):

while not self._exit:

src = input('> ')

(command,args) = Game.parse_command( src)

# Do we have this command, execute it

if command in self._commands:

self._commands[command](args)

else:

print("huh?")

#######################################################

############## All game commands go here ##############

#######################################################

def _quit(self,args):

self._exit = True

print("OK ... but a small part of you may never leave until you have personally saved Muirfieland from the clutches of evil .. Bwahahahahahah (sinister laugh)")

def _look(self,args):

print("You see nothing but endless void stretching off in all directions")

# movement handling, will get executed when user types 'go ...' and '...' will be in arg

def _go(self,args):

if args is None:

print("please tell me more",)

return False

# splits sub command and arguments

(command,args) = Game.parse_command(args)

if command not in self._commands_go:

print( "Sorry, I'm afraid I can't do that !")

return False

self._commands_go[command](args)

return True

# directions

def _go_north(self, args):

print("You wander of in the direction of north")

def _go_south(self, args):

print("You wander of in the direction of south")

def _go_east(self, args):

print("You wander of in the direction of east")

def _go_west(self, args):

print("You wander of in the direction of west")

def _go_up(self, args):

print("You wander of in the direction of up")

def _go_down(self, args):

print("You wander of in the direction of down")

#runs the game

game = Game()

game.run()

Link to comment
https://www.neowin.net/forum/topic/1149082-how-do-i-write-this-in-pseudocode/
Share on other sites

15 answers to this question

Recommended Posts

  • 0

If you understand the code that you have pasted then there should be no need for us to write the pseudocode for you. As a general rule in development, the pseudocode comes before the real code in an attempt to keep you focused. If you understand the code above then you can just break down what it does in to simple English.

  • Like 2
  • 0

strange question, I agree with Intrinsica. To write it in pseudocode you just have to describe what it does in normal english without elaborating too much. It's not like there is an accepted standard for pseudocode, because that would make it code ;)

  • 0
  On 26/04/2013 at 07:26, Intrinsica said:

If you understand the code that you have pasted then there should be no need for us to write the pseudocode for you. As a general rule in development, the pseudocode comes before the real code in an attempt to keep you focused. If you understand the code above then you can just break down what it does in to simple English.

no its not my homework...

i agree with what your saying but ive already written out the code..

just a few questions, do define something in pseudocode do you "dim" it in pseudocode?

heres what ive got so far.


class game
dim _init_(self):
self._exit = false
self._command = { "go" : self._go, "quit" : self._quit, "look" : self._look}
self._commands_go = {"north" : self._go_north, "south" : self._go_south, "east" : self._go_east, "west" : self._go_west, "up" : self._go_up, "down" : self._go_down}
@staticmethod
dim parser(string):
index = string. find (" ")
if index < 0 then
return (string, none)
end if
return (string(:index), string(index+1:))
dim run(self):
while not self._exit:
src = input("> "
(command,args) = game.parse_command(src)

if command in self._commands then
self._commands[command](args)
else:
print("huh?")
end if
dim_quit(self,args):
self._exit = true
print("OK ... but a small part of you may never leave until you have personally saved Muirfieland from the clutches of evil .. Bwahahahahahah (sinister laugh)")
dim _look(self,args):
print("You see nothing but endless void stretching off in all directions")
dim_go(self,args):
if args is none then
print("please tell me more")
return false
end if
(command,args) = game.parse_command(args)
if command not in self._commands_go then
print("Sorry, I'm afraid I can't do that !")
return false
end if
self._commands_go[command](args)
return true
dim _go_north(self, args):
print("You wander of in the direction of north")
dim _go_south(self, args):
print("You wander of in the direction of south")
dim_go_east(self, args):
print("You wander of in the direction of east")
dim_go_west(self, args):
print("You wander of in the direction of west")
dim_go_up(self, args):
print("You wander of in the direction of up")
dim_go_down(self, args):
print("You wander of in the direction of down")
game = game()
game.run()

[/CODE]

  • 0

Ok, a fair start. But here's the thing: I try to think of pseudocode like when I'm trying to explain to an end user what I'm doing and they don't understand computers. It's sort of in between actual code and pure English.

For example:

Request value for int from user
if int &gt; 5
goto [step 2]
else
goto [step 3]

[step 2] = say "Hello"

[step 3] = say "Leave me alone"

From that you can understand what is happening in the code without having to be a programmer. Note that the above example isn't the best in the world, but hopefully it helps to get the idea across.

  • 0
  On 26/04/2013 at 09:16, Intrinsica said:

Ok, a fair start. But here's the thing: I try to think of pseudocode like when I'm trying to explain to an end user what I'm doing and they don't understand computers. It's sort of in between actual code and pure English.

For example:

Request value for int from user
if int &gt; 5
goto [step 2]
else
goto [step 3]

[step 2] = say "Hello"

[step 3] = say "Leave me alone"

From that you can understand what is happening in the code without having to be a programmer. Note that the above example isn't the best in the world, but hopefully it helps to get the idea across.

i understand what you're saying, but I'm defining and using classes, not if statements

  • 0
  On 26/04/2013 at 10:22, jacobace said:
i understand what you're saying, but I'm defining and using classes, not if statements

You're right, but I'm also not going to write out your pseudocode for you. ;)

At the top of your code you set your commands and sub-commands.

Next it looks like you're waiting for the user to input a command.

Once the input has been given, the program jumps to the necessary location to execute the result.

The above is more English than it is pseudocode, and you would also want to provide more detail about each of the commands on the last section.

There's no need to think in classes and arrays for pseudocode (at least, in my mind). The whole point of pseudocode is that it is a way for anyone to understand what the program is doing at each step, almost like the commenting that you already added in the code itself.

  • 0

Pseudocode is usually used so non-programmers can understand what a piece of code does, or to express to a programmer what his/her code should do, without actually knowing any programming language.

Your 'pseudocode' looks like you just replaced 'def' with 'dim', and 'if... :' with 'if...then'.

Ask yourself this; would a non-programmer even know what 'dim' is?

You say your code is a class and some functions. I say it could very easily be expressed in a series of if statements.


Get user input
If input 1st word = "go" then
If input 2nd word = "north" then
print "wandering north"
else if input 2nd word = "south" then
print "wandering south"
...
end 2nd word check
else if input 1st word = "look"
print "you see nothing"
...
end 1st word check
[/CODE]

I'm sure if you give that to your mom, she'd probably grasp what the code is trying to do.

  • 0
  On 26/04/2013 at 11:50, GreenMartian said:

Pseudocode is usually used so non-programmers can understand what a piece of code does, or to express to a programmer what his/her code should do, without actually knowing any programming language.

Your 'pseudocode' looks like you just replaced 'def' with 'dim', and 'if... :' with 'if...then'.

Ask yourself this; would a non-programmer even know what 'dim' is?

You say your code is a class and some functions. I say it could very easily be expressed in a series of if statements.


Get user input
If input 1st word = "go" then
If input 2nd word = "north" then
print "wandering north"
else if input 2nd word = "south" then
print "wandering south"
...
end 2nd word check
else if input 1st word = "look"
print "you see nothing"
...
end 1st word check
[/CODE]

I'm sure if you give that to your mom, she'd probably grasp what the code is trying to do.

oh ok, i always through pseudocode was mean for "non programmers" to understand YOUR code, not how it works

  On 26/04/2013 at 11:08, saltysaltybk said:

This is homework- my school sniffer is in full force.

im just doing purely a out of my own curiosity, yes im in year 12 software design and development, and i need to know pseudocode but my skills arent exactly very good, so i got an existing program which was a project and im using that as an example.

  • 0
  On 26/04/2013 at 12:09, jacobace said:

oh ok, i always through pseudocode was mean for "non programmers" to understand YOUR code, not how it works

Well, pseudocode doesn't really have a rigid definition. You can do whatever you like, depending on the target audience.

If you're trying to explain a program you just wrote to your mom, then you probably want to express it in REALLY simple terms as I did above.

If you're trying to explain the code to a fellow programmer unfamiliar to Python, you could probably use some jargons from a language that he understands, and simplify the code (e.g. don't even bother including the 'self' argument. It doesn't contribute to what the code does).

It's a bit like public speaking; know your audience, and how much to 'dumb it down' so they understand what you're talking about.

  • 0
  On 26/04/2013 at 12:22, GreenMartian said:
Well, pseudocode doesn't really have a rigid definition. You can do whatever you like, depending on the target audience.
I wish they had told us that in university back when they started asking for programs in "pseudocode"... Everyone was so confused as to what to write exactly!
  • 0
  On 26/04/2013 at 13:21, Asik said:

I wish they had told us that in university back when they started asking for programs in "pseudocode"... Everyone was so confused as to what to write exactly!

thats exactly how i feel!!,like we went over pseudocode in class, but everyone has there weaknesses and unfortunatly pseudocode is mine, and i suppose the "form" of pseudocode we learned was different because i cant find that 'form' on the internet or anything. which is why im asking people for help.

  On 26/04/2013 at 13:21, Asik said:

I wish they had told us that in university back when they started asking for programs in "pseudocode"... Everyone was so confused as to what to write exactly!

i mostly dont learn software from websites and help, i learn from examples and i see how they do it and pick up techniques/theory from that

  • 0

It's just whatever you want it to be really. I feel most comfortable coding in Java, so my psuedocode basically looks like Java but leaves out a lot of the more complicated stuff (less strict with type safety, leaving out ; in places, ...).

Psuedocode should just be readable, and you should be able to create real code from psuedocode so it shouldn't be too concise. Just enough to make people understand what it does no matter what language they code in.

This topic is now closed to further replies.
  • Posts

    • Lmao. Cries about not playing those games not installed and yet don't ever want to touch them.
    • If I want to merge folder trees that have a similar structure, Beyond Compare is always my first choice. It's not free but it's awesome. If I want to just scan a whole drive/folder and find duplicates that are taking up space, I like Czkawka.
    • Claude Code gets throttled as Anthropic rolls out fresh usage caps by David Uzondu Claude Code, the AI-in-terminal utility developed by Anthropic and launched back in February, is getting updated usage limits following weeks of user complaints about being abruptly cut off. Many developers on the "$200/month Max plan" found their access blocked after just a few requests, with no explanation from the company. In a recent thread posted to X, the AI lab explained that it has seen "unprecedented demand since launch," pointing to some of its heaviest users who were running the tool continuously in the background 24/7, with one person reportedly consuming tens of thousands of dollars in model usage on a single $200 subscription. Anthropic also claimed that some users were violating its usage policy by sharing and reselling accounts, which impacts system capacity for everyone. These factors all led the company to announce new weekly limits that will be added on top of the existing five-hour caps, effective August 28. Max plan subscribers will have the option to buy additional usage at standard API rates if they hit their cap. Here's what the new weekly limits look like: Pro Plan ($20/month): An estimated 40 to 80 hours of usage with the Sonnet 4 model. Max Plan ($100/month): An estimated 140 to 280 hours with Sonnet 4 and 15 to 35 hours with the top-tier Opus 4 model. Max Plan ($200/month): An estimated 240 to 480 hours with Sonnet 4 and 24 to 40 hours with Opus 4. Per TechCrunch, the company provided these hour-based estimates, noting that the actual numbers may vary based on the size of a project's codebase. What's interesting is how this new structure compares to the old marketing. Anthropic previously advertised its $200 Max plan as offering 20 times more usage than the Pro plan. Based on these new hourly estimates, that multiple is now closer to six. It is possible the 20x figure still applies when measured in tokens or raw compute, but, according to TechCrunch, the company has not clarified that point.
    • I don't give a rat's f### what Trumpette, the Putin puppet likes!
  • Recent Achievements

    • First Post
      Gladiattore earned a badge
      First Post
    • Reacting Well
      Gladiattore earned a badge
      Reacting Well
    • Week One Done
      NeoWeen earned a badge
      Week One Done
    • One Month Later
      BA the Curmudgeon earned a badge
      One Month Later
    • First Post
      Doreen768 earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      637
    2. 2
      ATLien_0
      260
    3. 3
      Xenon
      164
    4. 4
      neufuse
      142
    5. 5
      +FloatingFatMan
      107
  • Tell a friend

    Love Neowin? Tell a friend!