Nintendo Download: Wii U Virtual Console edition


Recommended Posts

The Wii U update is finally here, and with it, the Virtual Console has launched today in North America. While the choices are far from impressive, mostly consisting of promotional $0.30 gamesthat were already offered, I'm just glad the Virtual Console is finally here, and hopefully Nintendo won't stagger releases as much as they have in the past.

Today, you can pick up Super Mario World ($7.99 - yeesh), Ice Climber ($4.99), Kirby's Adventure($0.30 temporarily, $4.99 regularly), Donkey Kong Jr. ($4.99), Balloon Fight ($4.99), Excitebike($4.99), Punch Out!! ($4.99), and F-Zero ($7.99). If you already own an NES game, you can pay $1 to upgrade to the Wii U version, or pay $1.50 for SNES games. You'll net customizable controls, remote play, restore points (save states), and Miiverse support for your upgrade.

As a recap, that's only the NES and SNES available right now. I've already had my fill with the anniversary games, so I don't think I'll quadruple dip on Super Mario World just yet.

http://www.destructoid.com/nintendo-download-wii-u-virtual-console-edition-252538.phtml

Yeah. Those prices seem reasonable . . .

SK[' timestamp=1367008816' post='595659976]

Wait, so purchases from the Wii Virtual Console are not brought across onto the Wii U Virtual Console?

how else could they milk you for more money? you can play the Wii VC games on the Wii U Emulator but that's it

old controller based games just don't work on touch.

Why do you need touch controls for something like Super Mario World? The Wii U gamepad has all of the necessary controls. $7.99 - That pricing is absurd.

  • Like 1

I was referring to the iOS thing.

and why is the price absurd. it's what people are willing to pay for it, and there's hours and hours of entertainment in it. even if you only play it 4-8 hours that's 1-2 dollars per hour. Better than most entertainment.

8 dollars for a 20+ year old game. Sounds reasonable. I love the apologist mentality some folk have for Ninty.

You have to also think of the manhours that people put into making the emulator for this. Not a lot of people realize the amount of effort it takes to code an emulator.

Doubtful. Nintendo already have all of the resources/code etc. to do this. It's confusing as why it took them this long. Nintendo making a stable emulator for the Wii U isn't like hobbyist coders who made Znes or Snes9x.

8 dollars for a 20+ year old game. Sounds reasonable. I love the apologist mentality some folk have for Ninty.

Doubtful. Nintendo already have all of the resources/code etc. to do this. It's confusing as why it took them this long. Nintendo making a stable emulator for the Wii U isn't like hobbyist coders who made Znes or Snes9x.

contrary to popular belief, companies like ninendo don't just have developers hanging around doing nothing that they can throw random project to give away for free.

There are several reasons for the price.

- developer cost of the emulator

- Developer costs of customizing the roms to work with the new emulator and support the new WiiU features

- QnA teams costs to check the games actually work without errors and bugs in the new emulator. with the new features.

- market research, what price is the market willing to pay for games they cannot LEGALLY play otherwise without buying expensive old consoles and expensive rare out of production cartridges.

contrary to popular belief, companies like ninendo don't just have developers hanging around doing nothing that they can throw random project to give away for free.

There are several reasons for the price.

- developer cost of the emulator

- Developer costs of customizing the roms to work with the new emulator and support the new WiiU features

- QnA teams costs to check the games actually work without errors and bugs in the new emulator. with the new features.

- market research, what price is the market willing to pay for games they cannot LEGALLY play otherwise without buying expensive old consoles and expensive rare out of production cartridges.

Who said anything about free? I never said free. I might believe what you were saying if Nintendo weren't notorious for having over priced games.

and why is the price absurd. it's what people are willing to pay for it, and there's hours and hours of entertainment in it. even if you only play it 4-8 hours that's 1-2 dollars per hour. Better than most entertainment.

It's absurd because the company has already made money on the game the first time around and the games are dated. You can usually pick up contemporary titles for that price within a year of release and they tend to offer a better experience as they're designed to modern standards. And let's be honest, most Nintendo games are pretty much remakes of these earlier games so people have already bought them multiple times over.

Charging ?4 / $6.20 is the most I think reasonable and really ?2.99 seems the appropriate price. These releases should be more about giving something back to fans than trying to fleece their loyal customers. Capitalism dictates Nintendo can charge what it wants but I personally think the price is excessive.

I dunno about any modern games giving you better gameplay experience than Mario World.

and again. they're charging what people are willing to pay, would I like them to be cheaper yeah sure, do I think they're expensive, sure. are they worth it, yes, in general they are. at least for the titles I'm interested in.

they have valuable assets and they can charge for them. Lets see if the third parties lay on the same price or not.

as for emulators and downloaded roms, sure, but they're not really legal, this is legally owning the games in playable form again.these are also individually properly tested to be stable and play correctly.

I dunno about any modern games giving you better gameplay experience than Mario World.

and again. they're charging what people are willing to pay, would I like them to be cheaper yeah sure, do I think they're expensive, sure. are they worth it, yes, in general they are. at least for the titles I'm interested in.

they have valuable assets and they can charge for them. Lets see if the third parties lay on the same price or not.

as for emulators and downloaded roms, sure, but they're not really legal, this is legally owning the games in playable form again.these are also individually properly tested to be stable and play correctly.

No they're not. An example would be F-Zero X on the VC. Games suffers from artifacting on the track and I think some slow downs that weren't in the original N64 version.

I also take issue with your claims that they put a lot of hours into creating emulators as there are open-source emus like MAME, Nestopia, BSNES, etc. that are nearly pixel perfect. Do you really think Nintendo and other companies don't examine those resources and "borrow" from them?? I've read some posts by members of MAME Dev that they don't really mind if its the original content creator using their emulation. Some of these talented guys are even on board with commerical emulation.

I personally don't have a problem with the costs of the VC software. Yes, it's not cheap, but quite frankly I can't stand how top games sell for $0.99 on the "App Store" and/or are filled with IAP/microtransactions to get the "full" experience. People don't realize that free/cheap apps on Android, etc are actually much more expensive when you factor in such "features."

Doubtful. Nintendo already have all of the resources/code etc. to do this. It's confusing as why it took them this long. Nintendo making a stable emulator for the Wii U isn't like hobbyist coders who made Znes or Snes9x.

It still takes time and effort to code everything to work right. Monster Hunter 3 Ultimate just recently added on the feature of screen switching. Building infrastructure for Miiverse. A lot of work goes into making each of their VC titles, at least for the WiiU ports which have more features than the Wii version.
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • MPC-BE 1.9.0 by Razvan Serea Media Player Classic - BE is a free and open source audio and video player for Windows. Media Player Classic - BE is based on the original "Media Player Classic" project (Gabest) and "Media Player Classic Home Cinema" project (Casimir666), contains additional features and bug fixes. The BE mod (Black Edition Mod) is a skinned version of Media Player Classic Home Cinema, much better looking than the plain old MPC. MPC-BE 1.9.0 changelog: Splitters Fixed crashes in some situations. AudioSplitter Added support for the RF64 format. Fixed reading of channel layout for some WavPack files. Added support for ID3 tags for Wave64 files. Unknown Wave64 chunks are now ignored. AviSplitter Added support for 'y408' video. Improved support for 'HEVC' video. FLVSplitter Added support for VVC video. MP4Splitter Improved handling of corrupted files. MatroskaSplitter Expanded support for V_UNCOMPRESSED video codecs. Fixed support for frame rotation (ProjectionPoseRoll). Improved support for "V_MS/VFW/FOURCC / HEVC". MpcDvdVideoDecoder Fixed conversion to YUY2. Fixed display of menus for some DVD-Videos. RoQVideoDecoder Output in NV12 and YV12 formats is allowed. Full range is used. MPC Video Decoder RGB32 format will be output as a top-down bitmap by default. Added support for the "IID_MediaSideDataDOVIMetadataV2" interface. Removed support for the deprecated "IID_MediaSideDataDOVIMetadata" interface. Fixed retrieving the name of the video adapter when using NVDEC. Fixed crashes in some situations. MPC Video Converter Added support for AYUV video format. MpcAudioRenderer Improved input format validation. Optimized retrieval of supported formats for exclusive mode. Added the "Keep audio device active when paused" setting. Fixed crashes and freezes in various situations. Subtitles Added the ability to open the properties of an external subtitle renderer in the "Subtitles" settings panel. Fixed external subtitle connections for VSFilter. Fixed a crash when rendering PGS/SUP subtitles when using AVX2. YouTube Improved support for yt-dlp. The built-in YouTube parser is no longer used. Player The HTTP read strategy has been changed. If the playlist contains one entry, more key combinations can be used to control the player (jump through chapters, adjust volume). Improved support for reading ASX playlists. The translation of the MediaInfo report for Chinese, Korean and Japanese has been removed. Added blocking of 32-bit filter "PICVideo Lossless JPEG Decompressor" (pvljpg20.dll), because it crashes. Added blocking of the system filter "AVI Decompressor", which will eliminate the crash of VFW codecs. Fixed a rare crash when using the "/slave" key. Fixed a crash when getting a list of fonts for OSD. Added the ability to load an external audio file using hotkeys. Fixed opening a network path starting with \?\UNC. The "Determine duration when adding" playlist setting now works for YouTube video URLs. The "Online media services" settings panel has been redesigned. Added a "Merge files using FFmpeg" option to the file saving dialog. This option is activated when playing multiple streams obtained using yt-dlp. Added loading of local .dpl playlists ("DAUMPLAYLIST"). Fixed a hang when the user closes the player during the URL opening process. Various interface fixes. Installer Updated MPC Video Renderer 0.10.5. Updated MPC Script Source 0.2.17. Added MPC Image Source 0.3.6. Translations Updated Japanese translation (by tsubasanouta). Updated Chinese (Traditional) and Dutch translation (by beter). Updated Romanian translation (by Andrei Miloiu). Updated Hungarian translation (by mickey). Updated Turkish translation (by cmhrky). Updated German translation (by Klaus1189). Updated Chinese (Simplified) translation (by wushantao). Updated Italian translation (by mapi68). Updated Korean translation (by Hackjjang). Updated Chinese (Traditional) (by udfbe). Updated libraries dav1d 1.5.3-6-g04b69f9; ffmpeg n8.2-dev-1857-g4653e68aab; libpng git-v1.6.55-9-g7d52a8087; Little-CMS git-lcms2.18-26-gf739cda; MediaInfo git-v26.05-38-g702c9b7fd; ZenLib git-v0.4.41-91-g073f297; zlib 1.3.2. Download: MPC-BE 64-bit | Portable MPC-BE 64-bit | ~20.0 MB (Open Source) Download: MPC-BE 32-bit | Portable MPC-BE 32-bit Link: Media Player Classic - BE Home Page Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Apple reportedly looks to blacklisted Chinese memory chips as RAM prices climb by Karthik Mudaliar Image via Apple Apple is reportedly trying to get a clearance from the Trump administration to buy memory from ChangXin Memory Technologies (CXMT) to get some relief from soaring DRAM prices. As per a report by the Financial Times, Apple approached the Commerce Department more than a month ago and also spoke to other officials and allies in Washington. For starters, CXMT is a company that's already been placed on the Pentagon's list of Chinese military companies. The Chinese company is the country's top DRAM maker. For Apple, the timing is certainly awkward but not surprising. Tim Cook had recently warned that Apple would have to raise prices because AI companies are buying up large amounts of memory for data centers, and just like that, Apple raised MacBook and iPad prices. Micron also recently revealed that customers have committed billions of dollars to secure memory supply years in advance, which shows us how aggressive securing infrastructure has become. This gives suppliers such as Samsung, SK Hynix, and Micron more leverage, while pushing hardware makers to look for alternatives. CXMT is one of those alternatives, but not the simplest one. Apple has spent many years trying to diversify parts of its supply chain away from China, especially for final assembly, while still depending heavily on Chinese manufacturing and suppliers. Even domestic brands from China are moving towards CXMT and YMTC instead of relying on Samsung, Micron, and SK Hynix. For Apple, though, it would invite more scrutiny than local Chinese companies. For now, this is more like a lobbying effort rather than a confirmed supply deal. There's no official statement from either of the parties. What is clearer, though, is the pressure behind such a request. AI demand has certainly made hardware a bottleneck, and companies are trying everything they can to bring things back to normal, even if that means making politically sensitive choices. Source: Financial Times
    • I did test it a month or so back, but ... the results I expect to be on the first page are not there.
    • Neowin is saying these are good prices? Thats crazy. As others have said they are just ######. Time for big tech to bring down the prices for real not this fake crap.
    • The iFlyTek AINote 2 is among the thinnest E-Ink tablets. It has an EMR stylus, a built-in fingerprint reader, and plenty of built-in AI features. You had me until "and plenty of built-in AI features." That and any company that still does the iProduct naming trope is an immediate pass. It suggests the company isn't very imaginative or creative and is trying to piggyback off another company's success. Extremely lame. Also kind of expensive. Better choices at lower prices out there.
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      486
    2. 2
      +Edouard
      220
    3. 3
      PsYcHoKiLLa
      147
    4. 4
      Steven P.
      74
    5. 5
      FloatingFatMan
      70
  • Tell a friend

    Love Neowin? Tell a friend!