Nintendo Download: Wii U Virtual Console edition


Recommended Posts

The Wii U update is finally here, and with it, the Virtual Console has launched today in North America. While the choices are far from impressive, mostly consisting of promotional $0.30 gamesthat were already offered, I'm just glad the Virtual Console is finally here, and hopefully Nintendo won't stagger releases as much as they have in the past.

Today, you can pick up Super Mario World ($7.99 - yeesh), Ice Climber ($4.99), Kirby's Adventure($0.30 temporarily, $4.99 regularly), Donkey Kong Jr. ($4.99), Balloon Fight ($4.99), Excitebike($4.99), Punch Out!! ($4.99), and F-Zero ($7.99). If you already own an NES game, you can pay $1 to upgrade to the Wii U version, or pay $1.50 for SNES games. You'll net customizable controls, remote play, restore points (save states), and Miiverse support for your upgrade.

As a recap, that's only the NES and SNES available right now. I've already had my fill with the anniversary games, so I don't think I'll quadruple dip on Super Mario World just yet.

http://www.destructoid.com/nintendo-download-wii-u-virtual-console-edition-252538.phtml

Yeah. Those prices seem reasonable . . .

SK[' timestamp=1367008816' post='595659976]

Wait, so purchases from the Wii Virtual Console are not brought across onto the Wii U Virtual Console?

how else could they milk you for more money? you can play the Wii VC games on the Wii U Emulator but that's it

old controller based games just don't work on touch.

Why do you need touch controls for something like Super Mario World? The Wii U gamepad has all of the necessary controls. $7.99 - That pricing is absurd.

  • Like 1

I was referring to the iOS thing.

and why is the price absurd. it's what people are willing to pay for it, and there's hours and hours of entertainment in it. even if you only play it 4-8 hours that's 1-2 dollars per hour. Better than most entertainment.

8 dollars for a 20+ year old game. Sounds reasonable. I love the apologist mentality some folk have for Ninty.

You have to also think of the manhours that people put into making the emulator for this. Not a lot of people realize the amount of effort it takes to code an emulator.

Doubtful. Nintendo already have all of the resources/code etc. to do this. It's confusing as why it took them this long. Nintendo making a stable emulator for the Wii U isn't like hobbyist coders who made Znes or Snes9x.

8 dollars for a 20+ year old game. Sounds reasonable. I love the apologist mentality some folk have for Ninty.

Doubtful. Nintendo already have all of the resources/code etc. to do this. It's confusing as why it took them this long. Nintendo making a stable emulator for the Wii U isn't like hobbyist coders who made Znes or Snes9x.

contrary to popular belief, companies like ninendo don't just have developers hanging around doing nothing that they can throw random project to give away for free.

There are several reasons for the price.

- developer cost of the emulator

- Developer costs of customizing the roms to work with the new emulator and support the new WiiU features

- QnA teams costs to check the games actually work without errors and bugs in the new emulator. with the new features.

- market research, what price is the market willing to pay for games they cannot LEGALLY play otherwise without buying expensive old consoles and expensive rare out of production cartridges.

contrary to popular belief, companies like ninendo don't just have developers hanging around doing nothing that they can throw random project to give away for free.

There are several reasons for the price.

- developer cost of the emulator

- Developer costs of customizing the roms to work with the new emulator and support the new WiiU features

- QnA teams costs to check the games actually work without errors and bugs in the new emulator. with the new features.

- market research, what price is the market willing to pay for games they cannot LEGALLY play otherwise without buying expensive old consoles and expensive rare out of production cartridges.

Who said anything about free? I never said free. I might believe what you were saying if Nintendo weren't notorious for having over priced games.

and why is the price absurd. it's what people are willing to pay for it, and there's hours and hours of entertainment in it. even if you only play it 4-8 hours that's 1-2 dollars per hour. Better than most entertainment.

It's absurd because the company has already made money on the game the first time around and the games are dated. You can usually pick up contemporary titles for that price within a year of release and they tend to offer a better experience as they're designed to modern standards. And let's be honest, most Nintendo games are pretty much remakes of these earlier games so people have already bought them multiple times over.

Charging ?4 / $6.20 is the most I think reasonable and really ?2.99 seems the appropriate price. These releases should be more about giving something back to fans than trying to fleece their loyal customers. Capitalism dictates Nintendo can charge what it wants but I personally think the price is excessive.

I dunno about any modern games giving you better gameplay experience than Mario World.

and again. they're charging what people are willing to pay, would I like them to be cheaper yeah sure, do I think they're expensive, sure. are they worth it, yes, in general they are. at least for the titles I'm interested in.

they have valuable assets and they can charge for them. Lets see if the third parties lay on the same price or not.

as for emulators and downloaded roms, sure, but they're not really legal, this is legally owning the games in playable form again.these are also individually properly tested to be stable and play correctly.

I dunno about any modern games giving you better gameplay experience than Mario World.

and again. they're charging what people are willing to pay, would I like them to be cheaper yeah sure, do I think they're expensive, sure. are they worth it, yes, in general they are. at least for the titles I'm interested in.

they have valuable assets and they can charge for them. Lets see if the third parties lay on the same price or not.

as for emulators and downloaded roms, sure, but they're not really legal, this is legally owning the games in playable form again.these are also individually properly tested to be stable and play correctly.

No they're not. An example would be F-Zero X on the VC. Games suffers from artifacting on the track and I think some slow downs that weren't in the original N64 version.

I also take issue with your claims that they put a lot of hours into creating emulators as there are open-source emus like MAME, Nestopia, BSNES, etc. that are nearly pixel perfect. Do you really think Nintendo and other companies don't examine those resources and "borrow" from them?? I've read some posts by members of MAME Dev that they don't really mind if its the original content creator using their emulation. Some of these talented guys are even on board with commerical emulation.

I personally don't have a problem with the costs of the VC software. Yes, it's not cheap, but quite frankly I can't stand how top games sell for $0.99 on the "App Store" and/or are filled with IAP/microtransactions to get the "full" experience. People don't realize that free/cheap apps on Android, etc are actually much more expensive when you factor in such "features."

Doubtful. Nintendo already have all of the resources/code etc. to do this. It's confusing as why it took them this long. Nintendo making a stable emulator for the Wii U isn't like hobbyist coders who made Znes or Snes9x.

It still takes time and effort to code everything to work right. Monster Hunter 3 Ultimate just recently added on the feature of screen switching. Building infrastructure for Miiverse. A lot of work goes into making each of their VC titles, at least for the WiiU ports which have more features than the Wii version.
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • draw.io Desktop 30.2.6 by Razvan Serea draw.io desktop is a downloadable security-first diagramming application that runs on Windows, MacOS and Linux. Creating diagrams in the desktop app doesn’t need an internet connection. This is useful when you are disconnected or when you must create diagrams in a highly secure environment, where data protection is of the utmost importance. When you use the draw.io desktop app, your diagrams will be stored on your local device. Because this is a stand-alone application, also designed to run offline, there are no interfaces to cloud storage platforms available. Of course, you can still store your diagrams in folders that are synchronised to your cloud storage if you wish. Easy-to-use diagram editor The draw.io apps work just like the office and drawing tools you are used to using. Drag and drop shapes from the shape libraries and drag to draw connectors between them. Drag connectors to add waypoints and set a precise shape and position, or let them reroute automatically. Double click and start typing to add a label to anything. Create tables and swimlane flows with a familiar tool. Style shapes and connectors with customisable palettes, sketch options, fonts and text formatting tools. Search for shapes, including in open-source icon libraries. Use our vast libraries of shapes and templates, organised into logical categories, to create a range of diagrams and infographics. Generate diagrams from text descriptions using our smart templates. Diagram faster with keyboard shortcuts. draw.io Desktop 30.2.6 changelog: Uses electron 42.5.0 #2452 Updates to draw.io core 30.2.6. Download: draw.io 64-bit | Standalone (Open Source) Download: draw.io 32-bit | ARM64 | ARM64 Standalone Links: draw.io Home Page | Project page @GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • One Month Later
      Excellence2025 earned a badge
      One Month Later
    • Week One Done
      Excellence2025 earned a badge
      Week One Done
    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      497
    2. 2
      +Edouard
      207
    3. 3
      PsYcHoKiLLa
      146
    4. 4
      Steven P.
      74
    5. 5
      FloatingFatMan
      69
  • Tell a friend

    Love Neowin? Tell a friend!