SWTOR or Star Trek Online --- Willing to venture into one of the two


Recommended Posts

Played both when they came out. Maxed out my character level in both in about 2 months, haven't touched either game since. Let me subscriptions run out. I see both are free to play now. Not sure if I log back into either, my characters will still be there or not. If you had to pick on, based on how much it has improved since launch, which would you start playing?

Thanks

Can't speak for either game as I have not played them (or have any interest to), but as a Neverwinter player I can tell you the STO developer is terrible. Neverwinter just got hit with a Auction House exploit that was already fixed a year ago in STO.

Can't speak for either game as I have not played them (or have any interest to), but as a Neverwinter player I can tell you the STO developer is terrible. Neverwinter just got hit with a Auction House exploit that was already fixed a year ago in STO.

the Auction House exploit was there since the closed beta, it was just now that someone made it more public.

I have no experience with STO.

However, I've been a SWTOR sub since launch. I think the game is in a fairly good place. Populations on all the servers are high, flashpoint and PvP queues pop frequently.

Since launch, the game has gained a lot of QoL features like group finder, legacy perks, customizable UI, scalable debuffs, and more. The game just recently also added a "barber shop" to that list, but it's all microtransactions.

There is still a good amount of "end-game" content - the game has 3 operations at level 50, and 2 at level 55, along with an instanced "world" boss at level 55, along with all the other world bosses that were pre-existing. They recycled 4 of the leveling flashpoints and re-tuned them for level 55, so it's sorta new doing your daily hard mode.

I've never thought the cartel market has been a bad influence on the game since it launched. The only real "problem" I had with it was that most of the cooler looking armors (in my opinion) came from the market rather than in-game. However, that being said, just about everything that is purchased on the cartel market is not bound permanently (items bind for 36 hours before they "unbind" and can be traded/sold) so you'll often be able to find those things on the in-game auction house or trade chat for sale for in-game credits (including things like unlocks and weekly passes, not just items). I have fun with the "gamble" bag packs that they sell, giving you a random chance at rare items and armor sets.

The new dye system they just implemented is where they finally overstepped, in my opinion. The implementation, while not great, is functional. Gear that can be dyed only has one dye slot. Dye modules are available only in certain combinations, and cannot be combined. You can find primary color only, secondary color only, and primary and secondary color modules. Of course, the "cool" colors (like white/white, white/black, and black/black) are only available from the cartel market. I don't think anyone thought that wouldn't happen, so it's no surprise.

The problem is that the way they sell the dyes on the market is via more gamble bags. So not only are you spending real money on a dye, you're doing it to gamble that you'll get lucky and get the color you want.

Oh, and did I mention that the dyes are consumables? That's right! Once you slot it in a piece of armor, you can never remove it or it will be destroyed.

That's the point I think they overstepped. I'd have no problem with gamble bags if the dyes were removable so they could be slotted in other armor sets. I'd have no problem with dyes being consumable if I could buy the color combination I wanted directly from the market. But both together? No thanks.

Overall though, I still like the game and still have fun playing it. For the most part, you can safely ignore the cartel market. There's nothing on there that's truly necessary to experience the leveling game or story (unless you want to experience end-game content).

SWTOR over STO definitely. STO is all about collecting the ships, the ground combat is uninteresting the "exploration" isn't.. once you get bored of cruising the ship you wanted, it's over. heck I played in the start and played untill I finally got my awesome Norway class which is my favorite design(not because of the class name either :p) but once I got it I barely took it out of the dock before I logged off for a year or two, when I logged back in it was free to play, and I still only played a couple of hours if that...

I play a fair bit of STO and if you want a good space combat game its great, ground combat is lacking smoothness and quality,

from what I hear SWTOR is the opposite, so I suppose it depends on your likes...personally there are enough ground combat games in this world, space ship flying ones less so...

so I play STO, plus there's been a lot of new content and story lines released but the Romulans recently.

If you like story and like to choose what you become*, you will like SWTOR. That game is more story based than most others.

* = It does not have a real big impact. Apparently, in Alpha it had a much larger impact (you could even kill off your companions from what I heard). Many people complained so they took that out.

STO has really nice space combat. However, I find it gets boring after a while.

I haven't played STO in a while, but after watching the movie I might start it up again just to see how it's progressed.

Thats actually what I just did. lol

Actually I kept it installed ever since I pre-ordered it lol played it every few weeks..

Guess we don't have users on this board that play either game....

Since both are F2P, why choose?

Seriously - why choose between two F2P titles?

That is the best thing about F2P - you can match the game to your mood. (Basically, you aren't grinding it out, which ALL MMOs devolve into.)

I play both games - however, I also play several other F2P titles, and have since added RIFT to the mix. Between F2P and traditional games, I barely have enough hours in the MONTH as it is.

Since both are F2P, why choose?

Seriously - why choose between two F2P titles?

That is the best thing about F2P - you can match the game to your mood. (Basically, you aren't grinding it out, which ALL MMOs devolve into.)

I play both games - however, I also play several other F2P titles, and have since added RIFT to the mix. Between F2P and traditional games, I barely have enough hours in the MONTH as it is.

Asking for opinions usually points to either a lack of time or middling interest. I've asked a few people if STO was really that good and still hadn't tried it for another three months.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I imagine that was a review or something? My reviews mostly contain a lot of images and galleries, but these are all webp too, but yeah it all adds up on the page load. Would help if you were more helpful with your critique instead of bitching and moaning like a Karen 😂 Because then we might be able to fix it for you.
    • If Valve refused to let them make the case, I wonder if they've already partnered with someone else to do it? The fact that they didn't seek permission/licence before diving straight in is incredible though
    • OpenClaw now has native mobile apps on iOS and Android by Karthik Mudaliar OpenClaw, the viral open-source personal AI agent, now has its own mobile app, available on both Android and iOS. Users can pair the app with an existing OpenClaw gateway and can start using new mobile-native features that are now available on the app. The app supports all the existing features you'd already have seen on OpenClaw's TUI, as well as some more, such as real-time and background Talk mode, action approvals, sharing from iOS, and optional access to device capabilities such as camera, screen, location, photos, contacts, calendar, and reminders. These features are available on both the Android and iOS versions of the app. What's important with these apps is that they don't run OpenClaw on your phone, but are actually just companion apps that require a running OpenClaw Gateway on an existing device, on macOS, Linux, or Windows via WSL2. To pair the app with your existing OpenClaw gateway, users need to run the command "/pair qr" on the TUI or existing chat interface, which brings up a QR code. Users can then scan this QR code to pair it up with the mobile app. There's also an option to manually pair the app by entering the host and a port. Previously, OpenClaw had been available on phones via WhatsApp, Telegram, Slack, Discord, Microsoft Teams, Matrix, and others. Now, with a native mobile app, the interface is much cleaner and more focused on just the OpenClaw, of course, with the added support for camera, screen, location, and more. It's important to note that OpenClaw comes with its own security warnings. There's always a chance of prompt injection with these tools, so users are recommended to double-check authentication, tool policy, sandboxing, and execution approvals rather than prompts alone. For users well-versed with the AI harness, a native mobile app makes it easier to approve an automation, share a link, use voice, or let an agent react to phone-side context.
    • Google pitches Spanner as one database for all AI agents with these new featues by Karthik Mudaliar Google Cloud is introducing new features within Spanner, its distributed database, as a place where enterprises should keep their data, using which AI agents could make smarter and better decisions. In a detailed blog post, Google highlighted quite a few features coming to Spanner, including relational data, graph relationships, vector search, key-value access, full-text search, and operational analytics together in one database architecture. Google says that today's systems aren't well-made for AI agents. There could be data that is present in one system, search indexes in another, embeddings in a vector database, and relationship data in a graph database. This fragmentation isn't great for AI agents to do their jobs because they don't have access to all of this data in one place. This is where Google is positioning Spanner as a solution. Spanner is already a globally distributed relational database with strong consistency, and Google wants its customers to see it as a broader data layer for AI applications. The company introduced something called Spanner Graph, along with integrated vector search, full-text search, a Cassandra-compatible key-value endpoint, and a columnar engine for analytical queries on operational data. Google also added that its ScaNN-powered vector search can support indexes with more than 10 billion vectors, while the columnar engine can make some analytical scans up to 200 times faster. All of this isn't just exclusive to the Google Cloud Platform, and there's support for multi-cloud as well. This comes via Spanner Omni, which Google says is a downloadable, containerized version of Spanner that can run on Kubernetes and in environments outside Google Cloud, including Microsoft Azure and AWS, and even on-premises infrastructure as well as edge deployments. Google says that customers who are interested in the full-featured edition should contact the company, and there's no word on commercial availability or separate pricing. Those interested can read the full blog by Google Cloud, which details these features individually.
  • Recent Achievements

    • First Post
      rosiecharles earned a badge
      First Post
    • Reacting Well
      Juan Dela earned a badge
      Reacting Well
    • Week One Done
      Collagen Project earned a badge
      Week One Done
    • Reacting Well
      Wakeen1966 earned a badge
      Reacting Well
    • Rookie
      Almohandis went up a rank
      Rookie
  • Popular Contributors

    1. 1
      +primortal
      515
    2. 2
      +Edouard
      273
    3. 3
      PsYcHoKiLLa
      143
    4. 4
      Steven P.
      99
    5. 5
      macoman
      54
  • Tell a friend

    Love Neowin? Tell a friend!