Don Mattrick: 'If you're backwards compatible, you're really ..


Recommended Posts

The Xbox One won't play Xbox 360 discs or XBLA games, and that doesn't really bother Microsoft Head of Interactive Entertainment Business Don Mattrick.

"If you're backwards compatible, you're really backwards," he told the Wall Street Journal.

Mattrick said only 5 percent of customers play games from previous generations on new consoles, so spending time to make that possible isn't worth it. Sony's PlayStation 4 isn't backward compatible from a hardware standpoint, but with cloud service Gaikai, it should offer a way to play games from the PS3 and older consoles.

It's been eight years since the previous generation transition, meaning players have had longer than ever to build up their libraries. That's a lot to lose ? and even more so with the onset of downloadable games in the middle of this generation.

Source: WSJ, Joystick

Many people just don't want to pay extra for it, and I totally agree with them. If Sony's streaming capability actually works, that would indeed be awesome to see. No telling though.

Found this image rather funny, regarding backwards compatibility. :p

g8MzckZ.jpg

  • Like 1

Many people just don't want to pay extra for it, and I totally agree with them. If Sony's streaming capability actually works, that would indeed be awesome to see. No telling though.

Found this image rather funny, regarding backwards compatibility. :p

g8MzckZ.jpg

Call of Duty?

lol

is Don Mattrick = Neowin's Dot Matrix ?

i'm pretty sure 'they' share same believes, and somewhat similar 'name' too,

That would be funny, there does seem to be a like-minded attitude- this rejection of anything not brand-spanking new with the dismissive overuse of the term "legacy" to describe a tried-and-true platform like Win32.

I suspect that this is not the guy, as Mattrick is 49 years of age. I think our DM is a young guy, afflicted with "anything new is better because it is new" chauvinism.

I'm not much of a gamer, and not a console gamer since the NES, so I'm wondering; What exactly makes backward compatibility of games so difficult in these consoles? Is it specially modified performance drivers used, or something hardcoded in the game's platform targeting?

It just doesn't seem like a smart move to not include backward compatibility, so there must be some sort of formidable and/or costly barrier, but I couldn't imagine what that would be.

I'm not much of a gamer, and not a console gamer since the NES, so I'm wondering; What exactly makes backward compatibility of games so difficult in these consoles? Is it specially modified performance drivers used, or something hardcoded in the game's platform targeting?

It just doesn't seem like a smart move to not include backward compatibility, so there must be some sort of formidable and/or costly barrier, but I couldn't imagine what that would be.

for the PS4 it's because it's a different architecture than the PS3. but MS has no excuse as both the 360 and the One are running on x86 hardware with a stripped version of the windows kernel

for the PS4 it's because it's a different architecture than the PS3. but MS has no excuse as both the 360 and the One are running on x86 hardware with a stripped version of the windows kernel

No. Xbox 360 runs IBM Xenon, a not-so-distant relative to PS3's IBM Cell, both being PowerPC RISC.

No, Xbox 360 doesn't sport NT kernel, either.

No. Xbox 360 runs IBM Xenon, a not-so-distant relative to PS3's IBM Cell, both being PowerPC RISC.

No, Xbox 360 doesn't sport NT kernel, either.

i was just telling what i was told so I guess i was told wrong as well. thanks for the correction

The Xbox One would be a killer console if it had Microsoft Office on it and many things from Windows 8 integrated in it (even the desktop).

The Xbox One would be a killer console if it had Microsoft Office on it and many things from Windows 8 integrated in it (even the desktop).

You're right, it's been my dream for years to do Excel spreadsheets on a game console. Those controllers are awesome for data entry.

O.o

No. Xbox 360 runs IBM Xenon, a not-so-distant relative to PS3's IBM Cell, both being PowerPC RISC.

No, Xbox 360 doesn't sport NT kernel, either.

So the move from PowerPC RISC to the x86 AMD APU is the cause for difficulty with backward compatibility? If so, that could be a formidable/costly barrier. Sony was smart to try and at least offer some sort of workaround.

You're right, it's been my dream for years to do Excel spreadsheets on a game console. Those controllers are awesome for data entry.

O.o

I'm being serious though. You'd use a usb wireless mouse and keyboard. The Xbox One is basically a gaming computer with a modified APU and custom OS. It has gaming, tv and social things, but it is missing the computing part. It would definitely be the ultimate "one for everything" console. It would be good for college and school kids, because they could quit playing an Xbox game and launch Microsoft office to start working!

Well, based on the low specs and no Back compat this thing has to be cheap. At least $299 is what I am expecting. Sony has a lot more added to the PS4, so I am calling $499. The only way Sony will make it cheaper is using some kind of deal where you subsidize the console and I don't think they are quite ready to do that yet.

The Xbox One would be a killer console if it had Microsoft Office on it and many things from Windows 8 integrated in it (even the desktop).

You managed to beat MS on tacking on features that don't play games.

I figured it had to be a super low percentage of people that actually made use of it, granted I always figured it was something in the 2-3% range. If people care that much about backwards compatibility they'll keep their old consoles, which I personally plan on doing.

No. Xbox 360 runs IBM Xenon, a not-so-distant relative to PS3's IBM Cell, both being PowerPC RISC.

No, Xbox 360 doesn't sport NT kernel, either.

True But the first Xbox was x86. So now Xbox One should be compatible with the first Xbox's games.

The Xbox One would be a killer console if it had Microsoft Office on it and many things from Windows 8 integrated in it (even the desktop).

You haven't heard? This console has been released for a long time now. It's called the PC. It even features upgradeable hard drives!

I'm not much of a gamer, and not a console gamer since the NES, so I'm wondering; What exactly makes backward compatibility of games so difficult in these consoles? Is it specially modified performance drivers used, or something hardcoded in the game's platform targeting?

It just doesn't seem like a smart move to not include backward compatibility, so there must be some sort of formidable and/or costly barrier, but I couldn't imagine what that would be.

processors don't all speak the same language.. yes they all speak binary but they speak different "languages" of binary

An intel compatible processor has different commands and structures than say a MIPS(n64 and PS1) or a IBM (gamecube/wii). The PS3's cell processor had a wildly different processor/architecture and is nothing like a more conventional CPU like what AMD is going to make. Interesting fact is that someone might be able to get things to work between ps4 and xbox 1 since they will have the same processors.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • WACUP 1.99.51.24568 Preview by Razvan Serea WACUP (WinAmp Community Update Project) is a modern, enhanced version of the classic Winamp music player, designed for better stability, performance, and compatibility. Built for Windows, WACUP retains the familiar Winamp interface while adding 64-bit support, bug fixes, and new features like improved audio format support, customizable skins, and optimized playlist management. Unlike bloated alternatives, WACUP focuses on lightweight performance and regular updates, making it the best choice for fans of the classic Winamp experience. Basically, if you miss the good old days of Winamp and want a modern upgrade that doesn’t mess things up, WACUP is for you! WACUP key features: Classic Winamp Feel – Keeps the familiar interface and functionality. Bug Fixes & Stability – Fixes old Winamp issues and improves performance. 64-Bit Support – Works better on modern systems. More Formats & Plugins – Supports additional audio formats and third-party plugins. Customizable UI – Skins and tweaks for a personalized look. Better Library Management – Improved playlists, media organization, and search. No Bloat – Focuses on performance without unnecessary extras. Regular Updates – Community-driven development with new features and fixes. WACUP 1.99.51.24568 Preview changelog: Fixed a deadlock seen from the recent crash reports when doing some of the drag + drop actions within the media library window Fixed a loading crash seen related to a problem with some of the artwork cache image files being restored which should now be better handled allowing for the bad image to be removed without it failing Fixed a deadlock seen from the recent crash reports when the internal metadata cache clearing is triggered which could block the main ui thread for too long with this now being moved to a background thread Fixed some performance issues with some of the methods related to determining artwork support which mainly affected the local library import / refresh (this is still slower for some compared to other players because there's more data & artwork aspects being checked for which means doing more processing on a single file despite the best of attempts to reduce duplicate / heavy processing where possible) Fixed a crash with the JTFE based missing files hotkey which no one seems to have used for an age for this to appear (maybe it's time to seriously consider stripping out features that aren't being used) Fixed how some of the file types which use extra information to reference their sub-songs is handled which was preventing some from being correctly resolved back to their base file (noticed fixing above) Fixed an issue with the handling of files with underscores in their filepath which wasn't being correctly handled causing some of the filename to be lost when shown as the title if title reading is delayed Fixed a few things that might be behind NotSoDirect not being stable for some setups though am still not certain that the changes done for this are going to fully resolve the problem from the crash reports Fixed the OS toast handling when there's no prior shortcut in the OS start menu to now create the shortcut (needed to allow the yes/no buttons for the new build / post-release toast) to be done as a hidden one so it's less likely to cause annoyance for those not wanting to see it whilst still allowing this less than ideal OS api implementation requirement to be met to avoid toasts without the needed buttons Fixed a regression when moving from taglib1 to taglib2 which broke some of the handling in place to allow for external programs to still access files when wacup has a held open cached instance of the file Everything else Updated cppwinrt (gen_win10shell.dll) to 3.0.260520.1 (26 May 2026) Updated libcurl (libcurl.dll) to 8.2.1 (24 Jun 2026) Updated Monkey's Audio (in_ape.dll) to 13.15 (28 Jun 2026) Updated mpg123 (mpg123.dll) to 1.33.6 (6 Jun 2026) Updated OpenSSL (libcurl.dll) to 3.5.7 (9 Jun 2026) Updated pugixml to 1.16 (16 Jun 2026) Updated taglib (tag2.dll) to 2.3.0 (11 May 2026) Updated vgmstream (in_vgmstream.dll) to the latest Git commit from 28 Jun 2026 Download: WACUP 64-bit | 9.6 MB (Freeware) Download: WACUP 32-bit View: WACUP Website | Screenshots Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • "over a thousand engineering hours" and started selling it but could not take a couple of minuets to send an AI email to ask permission. What an expensive lesson.
    • just tested it yesterday, a simple page with autoloading ADS takes 60mb....just 1 page for 60 megabytes.   poor people with a limited internet never will visit neolose
    • Tor Browser 15.0.17 by Razvan Serea Protect your privacy. Defend yourself against network surveillance and traffic analysis. Tor is a network of virtual tunnels that allows people and groups to improve their privacy and security on the Internet. The Tor software protects you by bouncing your communications around a distributed network of relays run by volunteers all around the world: it prevents somebody from watching your Internet connection and learning what sites you visit, it prevents the sites you visit from learning your physical location, and it lets you access sites which are blocked. The Tor Browser Bundle lets you use Tor on Windows, Mac OS X, or Linux without needing to install any software. It can run off a USB flash drive, comes with a pre-configured web browser to protect your anonymity, and is self-contained. Tor Browser 15.0.17 changelog: All Platforms Updated Tor to 0.4.9.11 Updated NoScript to 13.6.25.1984 Build System / All Platforms Bug tor-browser-build#41821: Update gpg subkeys for boklm Bug tor-browser-build#41827: Update morgan's keychain with renewed key Download: Tor Browser (64-bit) | Tor Browser (32-bit) | 109.0 MB (Open Source) View: Tor Browser Website | Other Operating Systems Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Reacting Well
      Wakeen1966 earned a badge
      Reacting Well
    • Rookie
      Almohandis went up a rank
      Rookie
    • Apprentice
      jahara21 went up a rank
      Apprentice
    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
    • Week One Done
      NovaEdgeX earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      530
    2. 2
      +Edouard
      266
    3. 3
      PsYcHoKiLLa
      148
    4. 4
      Steven P.
      99
    5. 5
      macoman
      56
  • Tell a friend

    Love Neowin? Tell a friend!