Don Mattrick: 'If you're backwards compatible, you're really ..


Recommended Posts

So the move from PowerPC RISC to the x86 AMD APU is the cause for difficulty with backward compatibility? If so, that could be a formidable/costly barrier. Sony was smart to try and at least offer some sort of workaround.

Pretty much everything needs to be emulated. Starting with byte order for both instructions and data.

Sony is in a bit better position here, as far as cloud gaming goes. They bought Gaikai technology, didn't have to build it all from scratch. I suppose Microsoft could have sacrificed several containers of Azure, for starters, for Full Circle* or something, but it would cost them way more. Probably not worth all the good PR.

* - a tacky name I've just invented for Xbox 360 cloud solution

True But the first Xbox was x86. So now Xbox One should be compatible with the first Xbox's games.

Build the whole Xbox into the controller, like some of the late NES clones :D

I'm being serious though. You'd use a usb wireless mouse and keyboard. The Xbox One is basically a gaming computer with a modified APU and custom OS. It has gaming, tv and social things, but it is missing the computing part. It would definitely be the ultimate "one for everything" console. It would be good for college and school kids, because they could quit playing an Xbox game and launch Microsoft office to start working!

Why don't you just hook up your PC to your TV and use that?

This is slightly disappointing but not a deal-breaker. The backwards-compatibility on the 360 was nice, but when I want to play an XBox game, I normally fire up one of my 2 modded original Xboxes. They're modded for XBMC, but they still do games just fine. It seems to me if you've got a collection of 360 games, you've also got the console to play it on. It would be nice to have the One truly be able to replace the 360 so I don't have more clutter in my entertainment center but if it keeps the cost down I can deal.

You know what? I believe that the whole "less than 5% use their consoles to play previous-generation games" is reasonable enough to not implement the whole backwards compatibility thing. But lord knows how they measured this, because we know how well the same argument went for getting rid of the start button on windows.

You know what? I believe that the whole "less than 5% use their consoles to play previous-generation games" is reasonable enough to not implement the whole backwards compatibility thing. But lord knows how they measured this, because we know how well the same argument went for getting rid of the start button on windows.

It's a made up number. You know why they don't do backwards compatibility? Because now they can release the same games for the second (or third) time, and get people to buy them again.

I will admit that it's not the easiest thing to implement, especially when you're switching architectures. Even on the PC there's usually some hacks and emulators required if you go back far enough.

You know what? I believe that the whole "less than 5% use their consoles to play previous-generation games" is reasonable enough to not implement the whole backwards compatibility thing. But lord knows how they measured this, because we know how well the same argument went for getting rid of the start button on windows.

There's simply no way to accurately gauge what percentage of people use their consoles to play previous generation games. When the X360 launched the percentage was probably much higher but obviously as the lifecycle goes on the need for backwards compatibility diminishes. That said, backwards compatibility really isn't much of an issue. Those that already have X360s will be able to continue using them and most TVs have plenty of HDMI connections - it's not worth increasing the price for everyone when only a minority will benefit from it.

I never played an Xbox game on my 360. However, I did play some PSOne and PS2 games on my PS3. Hmmm... :/

Probably because the library selection of the PS1 and PS2 were ridiculous. Hell, I still kick on the PS2 just to play some old school games.

You know why they don't do backwards compatibility? Because now they can release the same games for the second (or third) time, and get people to buy them again.

I will admit that it's not the easiest thing to implement, especially when you're switching architectures. Even on the PC there's usually some hacks and emulators required if you go back far enough.

If you know a better way of emulating a 3 Core PPC architecture on a 8 Core x86_64 processor - you should contact Microsoft. I am not sure why people are singling out Microsoft over this. Even Sony is not doing it. They will be using Gaikai for playing PS3 games - well and that requires an ALWAYS ONLINE internet which apparently many gamers don't have.

If you know a better way of emulating a 3 Core PPC architecture on a 8 Core x86_64 processor - you should contact Microsoft. I am not sure why people are singling out Microsoft over this. Even Sony is not doing it. They will be using Gaikai for playing PS3 games - well and that requires an ALWAYS ONLINE internet which apparently many gamers don't have.

As I said, it's not easy when you're switching architectures, as both MS and Sony are doing. It's possible, however, but when there's very little value in doing it, and some possible income by forcing people to rebuy, it's a pretty obvious choice.

On the other hand... there's an obvious possibility that downloaded games could be ported for free. However, it seems very unlikely that MS will do that.

You know what? I believe that the whole "less than 5% use their consoles to play previous-generation games" is reasonable enough to not implement the whole backwards compatibility thing. But lord knows how they measured this, because we know how well the same argument went for getting rid of the start button on windows.

Lots of people would use it if it was implemented.

On the other hand... there's an obvious possibility that downloaded games could be ported for free. However, it seems very unlikely that MS will do that.

You can't cross-compile for "free" when you are switching to an entirely different architecture. It doesn't matter if the game is downloadable or on a disc.

Microsoft always tries to put a positive spin on why they choose to be lazy. Anyway, of they had stuck with x86 since the original Xbox, none of this would matter. I get the reasoning behind going back to x86, which is to simplify things for developers that cater to multiple platforms, but they should've had the forethought to see this as a problem when they transitioned to PPC in the 360.

One thing that they've not clarified yet is if this lack of BC includes XBL Arcade games. Given what I already know about the One, if XBL games don't carry over, that will be the last straw for me. I'll either skip this generation entirely or get a PS4.

Well, the hammer I have can't screw or unscrew things either... But if it came with that ability to, I'm sure I would use it.

Can't base what people don't do with something as a reason to not do something, just because it didn't have the capability to do it in the first place......

Given what I already know about the One, if XBL games don't carry over, that will be the last straw for me. I'll either skip this generation entirely or get a PS4.

Might want to get your PS4 pre-order in early then.

Well, the hammer I have can't screw or unscrew things either... But if it came with that ability to, I'm sure I would use it.

Can't base what people don't do with something as a reason to not do something, just because it didn't have the capability to do it in the first place......

Agreed, he didn't have to badmouth BC because X1 doesn't have it. There is no reason to say what he said.

You can't cross-compile for "free" when you are switching to an entirely different architecture. It doesn't matter if the game is downloadable or on a disc.

Yes, there is some cost there somewhere, but it would certainly be easier than backwards compatibility for disc based games. The majority of Xbox Arcade games are already running on Windows, it would not be an incredible feat to bring them back to the X1.

The point is that they're not going to, and they don't care, which is something that was an ok answer back in the days when games were always on a cartridge or a disc and intrinsically tied to the hardware, but once you've got a digital distribution system up and running, killing backwards compatibility is a real crap policy compared to what Steam offers, what Sony appears to be offering, and even compared to what the Windows Store seems to offer.

  • 3 weeks later...
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • This is weird. Mythos is more unrestricted compared to Fable. Technically it poses more risk!!
    • This is a great thing, I always have issues with Verizon while inside of certain football stadiums due to the saturation and walls blocking signal so a LOS way to connect would be great. Verizon was supposed to be offering sat data this year but I've not heard a word of it lately. Dude is sending rockets into space in a cheap manner, low waste foot print and has a great product with solar/battery tech. We would be so far behind China right now if not for him and a push to get back into space.
    • illegally? Proof of that? Seems you are posting misinformation or well a pure straight up lie cause there is zero proof of such a thing. But I get it...
    • KillerPDF 1.6.0 by Razvan Serea KillerPDF is a lightweight, portable PDF editor for Windows built for users who want full control without subscriptions, installers, or telemetry. It runs as a single executable, making it ideal for USB use and field work. You can view PDFs with smooth PDFium rendering, navigate quickly with thumbnails, zoom, and shortcuts, and reorganize pages using drag-and-drop. It supports merging multiple PDFs, splitting documents, and extracting selected pages. KillerPDF also allows inline text editing with font matching to preserve the original layout, plus annotations like text boxes, freehand drawing, highlights, and reusable signatures. You can search full text, copy content easily, and print documents with flattened annotations. Designed as a free and open alternative to bloated PDF tools, it works fully offline on Windows 10/11 x64. No runtimes install. Everything needed is inside the EXE (targets .NET Framework 4.8, which ships with every supported Windows release). KillerPDF key features: High-quality PDF rendering via PDFium Edit PDF text inline (double-click to modify text) Page thumbnails and fast navigation with zoom and shortcuts Merge multiple PDFs into one Split PDFs and extract selected pages Drag-and-drop page reordering Font matching to preserve original document appearance Text boxes for notes Freehand drawing tools Highlight overlays with adjustable color, size, opacity Undo actions and clear per-page annotations Create, draw, and save reusable signatures Click-to-place signatures anywhere Full-text search with highlighted results Drag-select or Ctrl+A to copy text Print with annotations flattened Portable single-file app (~15 MB) No installer, no admin rights required No account, no telemetry KillerPDF 1.6.0 changelog: A big release: major new features, a full visual refresh, and an internal rewrite. New Tabbed documents - open several PDFs at once, each restoring its page, zoom, and view OCR built into the exe (Tesseract) - OCR a page or dragged region to the clipboard, make a scan searchable, or extract all text; extra languages download on demand Digital signatures with a cloud certificate (Certum SimplySign), reusable signatures, and click-to-sign form fields Transform tool - rotate, scale, flip, and straighten a crooked scan, with live preview Edit existing text by double-clicking a line (the original is cleanly covered) Line tool, refreshed draw/highlight bars, resizable word-wrapping text boxes, and a full RGB color picker with eyedropper Print options (scale, position, margins, two-sided), page-number stamping, folder/.zip import, Document Info (F12), and recent files with file-type icons Translations: Bengali, Turkish, Simplified Chinese, German, French. Changed New logo, icons, fonts, and colors throughout Six themes with per-theme accent colors; sidebar docks left or right; toolbar style picker Internal rewrite: the ~15,000-line main window split into ~40 focused files (no behavior change) Fixed True 300 DPI printing, encrypted/damaged PDFs open on a background thread with a repair fallback, form fields render in every view mode, and undo is one item per press Download: KillerPDF 1.6.0 | 14.6 MB (Open Source) Link: KillerPDF Home Page | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      498
    2. 2
      +Edouard
      217
    3. 3
      PsYcHoKiLLa
      147
    4. 4
      Steven P.
      75
    5. 5
      FloatingFatMan
      69
  • Tell a friend

    Love Neowin? Tell a friend!