Cloud based rendering, is it possible?


Recommended Posts

UPDATED: Melfster is my new hero, he provided this link as some help...

http://arstechnica.com/gaming/2013/05/how-the-xbox-one-draws-more-processing-power-from-cloud-computing/

Before the Xbox One or XBone is as it is being called I was thinking about this and trying to figure out if it was possible to do. I never posted this because I thought it would be extremely hard and probably impossible because of latency issues. We are talking cloud based rendering in real-time.

However, the reason Microsoft is redoing the controller is to get as low latency as possible and that is also yet another reason (besides the switching of the video games on the fly) that they would want you to install the game to the hard drive.

So I was thinking about something like this, part of the game would be rendered from the cloud and the other part locally on the console, the console would know what level you are in the game and buffer part of the screen or objects on that layer on the screen and render that part via the cloud. For example, the cloud could render a GTA city, and the farther objects are rendered from your console locally, while the objects closer are rendered from the cloud and have their own A.I. that is also from the cloud.

I know that latency is the killer, so you would have to have some form of sync and buffer system going to the hard drive for example. Microsoft has expanded their servers and all gaming is now server based and not peer-to-peer anymore. So, they would have to have extremely low latency so that means a server close to every large population. So, this might be only U.S. only at first (my speculation).

If you don't have access to the cloud servers, the console would take over the complete rendering of the game. So, no cloud service and the game looks average, a cloud based game would enhance the graphics and A.I.

The way that cloud services work now such as Onlive is that they stream the entire game screen down as a video and then you use your low latency game-pad and then they send the signals back to the server. So, this takes up more bandwidth in theory because the entire game is rendered as a movie and being streamed down, vs just one part of a screen which relieves you of the bandwidth issue, but can still deliver the goods of enhanced Artificial Intelligence and also higher in graphics.

Does anyone think this is possible or am I just talking from my behind? It was something I was thinking about how could it possibly work and this is what I suspect Microsoft might be talking about for E3, we shall see.

This topic is now closed to further replies.
  • Posts

    • Chrome is Google's commercial web browser product; it consists of their proprietary features (Googlified everything including profile sync) plus their chromium project barebones web browser. Google developers control the chromium project. The chromium project is the "core" for the web browser product from other vendors including Microsoft Edge (their own proprietary features), Opera (their own features), Brave (their own features), etc... The "downstream" teams at Microsoft, Opera, Brave, etc., can either integrate their original MV2-supporting code into future builds, or they can integrate chromium wholesale and simply add-on their own features/functionalities -- their 'current' build pipeline, so to speak. THIS is why changes at the chromium project affect so many products besides only Google's commercial Chrome browser. -- Edit to add: The chromium project is open-source, and is the piece that's Google's code contribution to the W3C and world wide web at large; there are no licensing fees for others to use the code in their own products... which is what they do. Other browser engines do exist (Firefox's for example) but it's nearly impossible to have both engines bundled into the same 1 browser product.
    • You're comparing settler colonies to colonized war torn nations. It's easy to become the richest by coming in and stealing other people's land, culture and resources.
    • ABP has become "old news" when MV3 started rolling out. They've gone downhill and is now simply irrelevant..... in my experience.
    • About two years ago, I switched to Brave and haven't looked back.
    • FWIW StatCounter has been trash for over 25+ years! Back in the day (circa 2000 and GeoCities pre-Blogger era), it was useful to paste a number on your webpage indicating how many visitors you had. In the ensuing 25+ years, they've grown in reputation and changed their ways... but their overall consumer value has remained abysmal. Serious marketing agencies only cite StatCounter when there's literally no other sources available to support any marketing claims! They are the absolute lowest threshold serious companies use to push any sort of narrative about this-or-that happening. Besides their credibility being what it is, they are forever subject to quality issues. They're so bad that my DNS-level ad-filter prevents me from even viewing their main website! HA!
  • Recent Achievements

    • Week One Done
      rubentuben8 earned a badge
      Week One Done
    • Week One Done
      ARaclen earned a badge
      Week One Done
    • One Year In
      jojodbn earned a badge
      One Year In
    • One Month Later
      jojodbn earned a badge
      One Month Later
    • Week One Done
      jojodbn earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      531
    2. 2
      PsYcHoKiLLa
      231
    3. 3
      +Edouard
      131
    4. 4
      ATLien_0
      88
    5. 5
      Steven P.
      81
  • Tell a friend

    Love Neowin? Tell a friend!