• 0

C++ Visual Studio 2010 Memory Leak Tracking


Question

I am writing a game in C++ using SDL as the main library, and everything seems to be going okay. However I am noticing large memory usage when I load in a texture, and freeing up pointers/objects with delete() doesn't seem to be actually freeing up memory. So on linux I used ValGrind but I find it difficult to understand where my problems are happening.

I copied my code over and have it compiling and running under Windows using Visual Studio 2010 Pro. I notice the memory usage is the same on both windows and linux, and the memory use doesn't rise constantly but it does rise when objects are created (normal), however before creation is should be deleting the one previously taking that memory space (not freeing), and using some couts I can see that it is freeing them.

ie)

MyObject *obj = new MyObject() // results in + 200kb used

delete(obj) // Doesn't reduce memory by 200kb

obj = NULL // Just sets the pointer to null

If I kept running that my memory would constantly grow by 200kb (which I think is far more than that object should be using anyways). So to try and figure out what was going on I tried adding in the leak code as stated by MS on MSDN.

http://msdn.microsoft.com/en-us/library/e5ewb1h3(v=vs.80).aspx

I put that in my main.cpp file and put the "_CrtDumpMemoryLeaks();" in my main function which looks like


int main(int argc,char[] argv)
{
_putenv("SDL_CENTER_WINDOW");
AttikClient::StartGame();
_CrtDumpMemoryLeaks();
return 0;
}
[/CODE]

AttikClient::StartGame() initializes a static function in a static class, that has the main game loop and other logic. However when I close my program there is no leak output in the output window. I have debug on as I can step through the code and can see basic output but no leak information.

I have also tried VLD (Visual Leak Detector) http://www.codeproject.com/Articles/9815/Visual-Leak-Detector-Enhanced-Memory-Leak-Detectio

And got the same results. The build mode is for sure set as debug, and I make sure to do F5 which is Debug Application. Am I missing something?

8 answers to this question

Recommended Posts

  • 0

I'm no programmer, but a quick search on google returned this: http://stackoverflow.com/questions/2153776/how-to-use-crtdumpmemoryleaks

It says you need to tell the software where to display messages. And since you're software already says "return 0;" I'm guessing you won't even get the "1" value for leaks, and "0" for no leaks.

  • 0

I found the problem kindof.

I needed to set the Runtime Environment to be /MDd instead of /MD which will enable _DEBUG. Now I can see some memory leaks, however I copied the code from MS and I still don't see a file name for where the leak occured. I defined everything that it says to.

Also, now when I try the VLD I just get an Application Failed To Start crash.

Okay. This thread can be closed, I found the issue with VLD (was missing 2 files). All seems to be working :D

  • 0

There's your memory leak :laugh:

Was originally going to do it in XNA/C# however I wanted to make it cross platform without having to do major re-writes. At this point the only changes to go from linux to windows is a third part pthread class, and a couple different libs for networking.

  • 0

Was originally going to do it in XNA/C# however I wanted to make it cross platform without having to do major re-writes. At this point the only changes to go from linux to windows is a third part pthread class, and a couple different libs for networking.

Have you considered MonoGame? If anything you should have even less code differences between platforms going .NET/MonoGame than C++/SDL. No need for different libraries for threading and networking, for instance, as that's standard in .NET.
  • 0

Have you considered MonoGame? If anything you should have even less code differences between platforms going .NET/MonoGame than C++/SDL. No need for different libraries for threading and networking, for instance, as that's standard in .NET.

I had considered it. However the C++ also serves the dual purpose of teaching me C++. I am proficient in C#/VB/PHP so I figure I might as well learn C++ syntax as well.

This topic is now closed to further replies.
  • Posts

    • Im in Ohio, and my VPN endpoint is in Boston. If that helps, it does happen both on and off the VPN. and again only in Edge.
    • It is such a shame. I used to really respect Neowin's articles.
    • So.... slower fixes and slower security updates are preferred? I mean, there is no goldilocks zone here until it can literally update without ever needing a restart, and even then I'm sure someone would complain.
    • [New Deal] Save 73% on a lifetime EbookMagic Starter Plan by Steven Parker Today's highlighted Neowin Deal comes via our Apps + Software section, where you can get a lifetime subscription and save 73% on a lifetime EbookMagic Starter Plan. EbookMagic helps turn your ideas into complete, professionally formatted ebooks without spending weeks writing, editing or designing. Simply enter your title, genre and key details, and EbookMagic creates structured content, polished layouts and a custom cover in just minutes. Instead of juggling separate writing tools, formatting software and cover generators, EbookMagic handles the entire ebook creation process in one place. Generate content, customize your book and export ready-to-use files designed for publishing, sharing or personal projects. EbookMagic Lifetime gives aspiring authors, creators and entrepreneurs the flexibility to build, publish and scale projects over time without ongoing subscription fees. Whether you're building lead magnets, creating educational resources or starting your self-publishing journey, EbookMagic simplifies the process and helps bring ideas to life faster. AI-Powered Ebook Creation AI Writing Assistant: Transform prompts & ideas into complete ebook content. 12 Professional Writing Styles: Write using multiple styles and tones. Author Style Mimicking: Adapt content to preferred writing styles. Personalized Cover Generator: Produce custom ebook covers automatically. AI Audiobook Creator: Convert your books into professional-sounding audiobooks using a variety of realistic AI voices (1 audio book included). Built to Help You Create Faster Lightning Fast Creation: Build complete ebooks in minutes. Target Audience Optimization: Tailor content to specific demographics and reader preferences. Intelligent Chapter Structure: Automatically organize chapters and generate a table of contents. 15+ Genres Supported: Create fiction, non-fiction, business, romance, self-help and more. Quality Assurance: Improve readability and engagement with built-in content optimization. Convert to Interactive Books: Transform standard content into interactive experiences. 57 Major Languages Support: Produce ebooks across supported languages. Ready for Download & Publishing Ready for Sale: Create professional books that can be published and sold on Amazon KDP and other major publishing platforms Kindle & Print-Ready Formats: Export files prepared for publishing. No Watermarks: Create cleaner deliverables for publishing. Commercial Usage Rights: Sell or publish your ebooks. Built-In Editing Tools: Make edits before export. What You'll Get 5 Ebooks per month Each generated ebook can support up to 500,000 words per book. Up to 50 cover generations 12 professional writing styles Author style mimicking Personalized Cover Generator Convert to Interactive Books Multiple languages support Kindle & Print-ready formats Commercial usage rights No watermarks Good to know Length of access: Lifetime Redemption deadline: Redeem your code within 30 days of purchase Access options: Desktop and mobile Max number of devices: Up to 3 devices can be used per license. Available for both new and existing users that are not on lifetime plan. Updates included A lifetime subscription to EbookMagic Starter Plan normally costs $149, but this deal can be yours for just $39.99, that's a saving of $109. For full terms, specifications, and license info please click the link below. Get this EbookMagic Starter Plan lifetime deal for just $39.99 (was $149) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. Why we post these deals We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. So for those that keep moaning and complaining, be thankful we're still online for you to even do that. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
  • Recent Achievements

    • One Month Later
      Clizby earned a badge
      One Month Later
    • One Month Later
      Timaximus earned a badge
      One Month Later
    • Week One Done
      Timaximus earned a badge
      Week One Done
    • Rookie
      FBSPL went up a rank
      Rookie
    • First Post
      davidbazooked earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      492
    2. 2
      PsYcHoKiLLa
      169
    3. 3
      +Edouard
      164
    4. 4
      Steven P.
      85
    5. 5
      ATLien_0
      76
  • Tell a friend

    Love Neowin? Tell a friend!