Recommended Posts

In 1996, Clancy co-founded the video game developer Red Storm Entertainment and ever since he has had his name on several of Red Storm's most successful games. Red Storm was later bought by publisher Ubisoft Entertainment, which continues to use the Clancy name, though the extent of Clancy's actual involvement with creation of the games and development of intellectual properties, if any, is unclear.

I don't think Clancy has much to do with the games.  I could be wrong.

As I was watching the video, I was like WOW, that's some of the best voice acting i've ever heard. But then I was like ... Oh wait "Those people talking on their mics"

 

This is why you should play this with a group of friends. everyone can roleplay. lol. 

On the flip side look how easy it is to have great voice acting in a game.

 

For sure, I thought it was voice acting first as well, I was like.. OMG NEXT GEN VOICE ACTING... this is incredible. But then I found out that it wasn't, I was a bit disappointed. 

For sure, I thought it was voice acting first as well, I was like.. OMG NEXT GEN VOICE ACTING... this is incredible. But then I found out that it wasn't, I was a bit disappointed. 

It still might be cool if the game puts a radio-like filter on your party communications in game though.

looks good, but so do many games that use the Tom Clancy brand, but always end up being rubbish games.

 

Hope this one does well, and comes to PC. Looks very cool.

The developer, Ubisoft Massive (formerly known as Massive Entertainment), made World in Conflict and World in Conflict: Soviet Assault (in 2007 and 2009, respectively). If they make a PC version, then it will be good.

I just watched a video on IGN (I know, I know) and the developers talked about how the game comes with a companion tablet app (possibly smart phone too) that lets you play anywhere. But, when you play through the mobile app you actually control an aerial drone, and it has its own progression trees and skills. It can shoot, debuff enemies, heal teammates, etc. And it's all real-time. That's actually pretty cool.

 

FYI, you can see such a drone in the video posted a few pages back. It's the one that highlights the rooftop enemy for the players on the ground. That was actually another dev playing as the drone from a tablet.

 

I know I said it's off my radar because of the always-online aspect, but I may just have to give it a chance.

I just watched a video on IGN (I know, I know) and the developers talked about how the game comes with a companion tablet app (possibly smart phone too) that lets you play anywhere. But, when you play through the mobile app you actually control an aerial drone, and it has its own progression trees and skills. It can shoot, debuff enemies, heal teammates, etc. And it's all real-time. That's actually pretty cool.

 

FYI, you can see such a drone in the video posted a few pages back. It's the one that highlights the rooftop enemy for the players on the ground. That was actually another dev playing as the drone from a tablet.

 

I know I said it's off my radar because of the always-online aspect, but I may just have to give it a chance.

 

Yeah the Companion feature was already introduced during the demo. I just hope it isn't a requirement for the game. I hope it is like an optional feature, which is still very cool. 

How would it be a requirement ? 

 

Say for an example, you want to scout ahead for enemies using maybe vents or something. It's an optional thing, or maybe you have to activate some switch where you character can't get into.. and you need something that small to go in.. I dunno. Just I guess. 

I hope they put it on PC at launch alongwith consoles.

 

I'll be a sad panda if they didn't

Perhaps, they'll pull an Assassin's Creed 1 and release it for consoles first and then release the PC one 6 months later as a Director's Cut or something.

  • 1 month later...

I can't wait to find out what the Xbox One exclusives are, and whether or not they will be timed. I'll take anything really, though I doubt very highly I'll be purchasing COD on next gen, I can appreciate that the XB1 version will have dedicated servers as one of its "exclusive features".

  • 4 months later...
The Division May be Delayed to 2015

An anonymous source has claimed work on the game world has barely begun.

 
by Luke Karmali

January 7, 2014

 

The Division may be delayed until 2015 according to an anonymous source from Ubisoft Massive.

 

Speaking to GameReactor, the source claimed that while the recently-demonstrated Snowdrop Engine that powers the game is close to completion, only a sliver of the actual world has been built.

 

"The game engine works well, it's not done, but works well. The actual game development has barely started, however," said the anonymous insider.

 

"The fact that Ubisoft has gone public with a 2014 release date feels laughable to be perfectly honest, we will never be able to release The Division this year. It's a large project, and we have very far to go."

 

While unconfirmed, it's certainly possible that the title may have slipped to 2015 considering the fate that's befallen other Ubisoft titles. Last year, the publisher said that upcoming racer The Crew would release in the first quarter of 2014, with The Division following towards the end of the year. Since then though, a number of setbacks have occured.

 

Firstly, Watch Dogs was delayed to the first part of 2014, then The Crew was pushed back to the second quarter of the year. While we still don't have a solid release date for The Crew, it would make sense for Ubisoft to want to leave a bit of a gap between launching its titles. This means that the earliest we could see The Division would be the tail end of the year or, as the source suggests, maybe not before 2015, especially as the PC version is planned to be far more than a simple port.

 

We reached out to Ubisoft for comment but were told the publisher doesn't comment on rumour and speculation. For the time being the rumour is unsubstantiated, but it's definitely not outside the realms of possibility.

 

http://uk.ign.com/articles/2014/01/07/the-division-may-be-delayed-to-2015

 

Very disappointing if true. This is my most anticipated game along with Watch_Dogs :(

This topic is now closed to further replies.
  • Posts

    • Maybe it's just my old-school soul talking, but I’ve always felt that games aren't 'real' games until they hit the PC. Leaving the PC community out at launch just doesn't sit right with me. That being said, I'm probably going to buy the PS5 just for the fun of trying it out.
    • The Vibe Coding Playbook: Building Your Tech Business with AI —was $35, now FREE by Steven Parker Claim your complimentary copy (worth $35) of "The Vibe Coding Playbook: Building Your Tech Business with AI" for free, before the offer ends on June 23. Description A detailed and up-to-date walkthrough for entrepreneurs with limited (or non-existent) coding skills who want to build profitable software companies using new gen-AI tools. In The Vibe Coding Playbook: Building Your Tech Business With AI, renowned AI and data science educator Siraj Raval walks you through exactly what you need to do to build a technology business with generative AI-powered code assistants. Raval offers step-by-step guidance for non-technical professionals and entrepreneurs interested in creating scalable, profitable enterprises without spending years learning how to code. This book conceives of new artificial intelligence tools, like Cursor, as “co-founders,” lighting your way to constructing valuable software products and services. You’ll learn to build minimally viable products (MVPs), iterate on your software products as you develop and after launch, and grow your company while maintaining a lean, efficient, solopreneur-focused structure. Inside the book: Detailed guidance for entrepreneurs interested in creating powerful tech solutions for niche problems and markets without hiring expensive software developers Strategies for using generative AI tools to substitute for traditional technical co-founders Illustrative case studies from real-world founders who built successful technology businesses without learning to code Useful tools for non-technical entrepreneurs, including prompt libraries, decision trees, QR codes linking to video tutorials demonstrating key techniques, and access to an exclusive online community of like-minded founders Perfect for ambitious professionals and entrepreneurs who want to build a successful technology company now – using commercially available AI tools – The Vibe Coding Playbook is your personal roadmap to creating useful and profitable software for customers without learning how to code. How to download for free Please ensure you read the terms and conditions to claim this offer. Complete and verifiable information is required in order to receive this free offer. If you have previously made use of these offers, you will not need to re-register. Was $35, but is now FREE | Below free offer link expires on June 23. The Vibe Coding Playbook: Building Your Tech Business with AI The below offers are also available for free in exchange for your (work) email: The Vibe Coding Playbook: Building Your Tech Business with AI ($35 Value) FREE - Expires 6/23 The Persuasion Engine: How Any Business Can Use AI-Powered Neuromarketing to Understand and Win Customers ($28 Value) FREE - Expires 6/24 How to Do More with Less: Future-Proofing Yourself in an AI-driven Economy ($28 Value) FREE - Expires 6/30 Cloud Security Fundamentals: Building the Foundations for Secure Cloud Platforms ($131.95 Value) FREE - Expires 7/1 The Complete Free AI Learning: Master ChatGPT, Claude, Gemini & More ($21 Value) FREE How to Build an AI Design Workflow with Gamma ($21 Value) FREE The Ultimate Linux Newbie Guide – Featured Free content Python Notes for Professionals – Featured Free content Learn Linux in 5 Days – Featured Free content Quick Reference Guide for Cybersecurity – Featured Free content We post these because we earn commission on each lead so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. Other ways to support Neowin The above deal not doing it for you, but still want to help? Check out the links below. Check out our partner software in the Neowin Store Buy a T-shirt at Neowin's Threadsquad Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: An account at Neowin Deals is required to participate in any deals powered by our affiliate, StackCommerce. For a full description of StackCommerce's privacy guidelines, go here. Neowin benefits from shared revenue of each sale made through the branded deals site.
    • Rockstar confirms Grand Theft Auto VI pre-orders begin next week, unveils cover art by Pulasthi Ariyasinghe The release date of Grand Theft Auto VI has moved quite a lot since its original announcement in 2023, but it finally looks like the game has found its final launch slot. Rockstar today had a new video upload on its YouTube channel, and while it wasn't a new trailer for the game, the company revealed two things. This was the pre-order kickoff date for Grand Theft Auto VI as well as the game's official cover art. The company revealed that June 25 is when fans of the series will be able to pre-order their copy of Grand Theft Auto VI. Pre-orders will be available both digitally and in retail stores. The newly unveiled cover art shows off the two new protagonists, as well as a few more characters that are probably vital to the campaign storyline. Shots of vehicles players can use like a light helicopter, motorcycle, sports car, and speed boat are also seen here, alongside a shot of a crocodile. "Jason and Lucia have always known the deck is stacked against them," says Rockstar describing the campaign's protagonist duo. "But when an easy score goes wrong, they find themselves on the darkest side of the sunniest place in America, in the middle of a conspiracy stretching across the state of Leonida — forced to rely on each other more than ever if they want to make it out alive." Grand Theft Auto VI is coming to Xbox Series X|S and PlayStation 5 on November 19, 2026. A PC version has not been confirmed yet, though it's expected by many to land after the console release. When asked about this, the Take-Two CEO says it considers the core audience for the Grand Theft Auto franchise to be on consoles.
  • Recent Achievements

    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
    • One Month Later
      eurospharma62 earned a badge
      One Month Later
    • Week One Done
      With What earned a badge
      Week One Done
    • Week One Done
      Harris Gilbert earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      553
    2. 2
      +Edouard
      168
    3. 3
      PsYcHoKiLLa
      72
    4. 4
      Michael Scrip
      64
    5. 5
      ATLien_0
      64
  • Tell a friend

    Love Neowin? Tell a friend!