Xbox One or Playstation 4?  

321 members have voted

  1. 1. Based on what we know, which console are you looking to purchase?



Recommended Posts

PS4 for me. Microsoft really shot themselves in the foot with the DRM / Internet connection thing.

I'm glad that Sony seemed to have listened to what people wanted with the recent DRM campaigns etc.

I'm not pleased about having to pay for online gameplay with the PS4, but I guess the games that plus comes with are a nice bonus.

It's going to be an interesting few months ahead, thats for sure.

Very surprised (good way) at Sony.

The ability to fire up a PS4 and still play games 15-20 years from now means PS4 is on my list of console's to buy.

$100 cheaper, region free games, and no mandatory camera / microphone connection requirement is icing on the cake for me.

When will depend on game availability (or if there BC via internet streaming is more robust then I think it will be), however Final Fantasy XV and Kingdom Hearts 3 are games that could trigger purchase of the system at their release.

Just maintaining the current console business model of used games, no internet requirement (vs Microsoft attempt to shift to pc game model) is enough to counterbalance the PSN Plus requirement for multiplayer with me. The fact that Plus is dual membership for both PS3 / PS4 at the same time make it a bit easier to swallow.

Didn't know buying a console at launch means you have no intention of buying the competitors?

<clippy>

It looks like you are trying to start an argument,

1. would you like to pick a different forum member?

</clippy>

(go back and read my post, I didn't make a general statement. Why are you upset that I called out AB?)

  • Like 3

I'm not pleased about having to pay for online gameplay with the PS4, but I guess the games that plus comes with are a nice bonus.

It was inevitable with the push towards MMO/Online only games we're seeing. Even more so when they want to adopt F2P models. I'm just surprised they didn't do it sooner with the PS3. Knew it was coming the moment they added PS+ all those years ago, but what's more surprising is Microsoft's unwillingness to match it & instead spend the profits from XBL towards timed DLC. It's obviously not as favourable and when the bulk of it seems to be spent on BF/CoD each year, it's a time bomb waiting to go off when the interest is fading in both franchises.

Sucks that they gave no date, Holiday 2013 doesn't say much. Anyone got a link to all the supported PSN+ countries? It seems my country always gets shafted when it comes to these types of things and services.

It's all down to personal choice

The way I see it is this...

Pure games console: PS4

Cheaper

Games console with extra stuff: XBOX One

More expensive, but does come with Kinect

so if you want the TV functionality, and like playing games with your family such as Kinect Sports...and think the extra ?80 is worth it then get the xbox

cant play Kinect Sports on it though as thats for the Xbox 360 and the 360 is not backwards compatible

Neither for the moment.

To me (and this is my personal opinion), neither Sony's or Microsoft's announcements have failed to convince me to purchase one or the other.

May be I am getting past my gaming prime or my expectations were too high but I feel rather disappointed.

cant play Kinect Sports on it though as thats for the Xbox 360 and the 360 is not backwards compatible

Kinect Sports Rivals is coming for Xbox One.

6481_503170356432669_1066142631_n.jpg

hmmm... decisions, decisions.

Based on what is shown, PS4 should be $459.99 :p

I honestly don't know at this moment in time. I've always favoured the Xbox 360 this generation, for the games and Xbox Live.

However after Sony's E3 conference yesterday I really am unsure. It comes down to games and DRM, the Xbox has always had the game franchises and arcade games that have appealed to me, but the DRM and restrictions on the Xbox One are too extreme.

In contrast the PS4 has got it right with no DRM and the price is around what i was expecting to pay but i cant say the exclusive games appeal that much to me.

I've got a few months to think it over anyway... cant help thinking i should just cut my losses and get back in PC gaming.

Coming from a veteran Xbox Live member, this seems to be the case. Sure I love my exclusives, but goddammit, Microsoft.

Same here, I never expected it but I honestly see Sony on top this next generation.

I voted PS4, but I'm going to stay away from both consoles at the release. The only game I'm truly interested in is Destiny, but it's not coming out until "2014" which is a large gap and it leaves room for delays. There is also the possibility it will come out for the PC too, in which case I'll get it for that and upgrade my computer.

But, I will be getting the PS4 sooner or later. It's cheaper, focused on games, doesn't require a Kinect, has an indefinite lifespan thanks to no restricitons, and is in a better position for indie gaming.

Coming from a veteran Xbox Live member, this seems to be the case. Sure I love my exclusives, but goddammit, Microsoft.

I owned a launch day 360 and I have been a huge supporter of Microsoft. But this is me too. Halo has went down hill a lot, so it's no longer a console seller for me. And The xbox1 issues+price look terrible. So far, PS4 is the console to buy. Although with a family, I don't have money to burn and I will have to wait anyway. So I will probably see which one ends up looking best after launch.

I actually preordered the One late yesterday afternoon after watching the EA press conference I DVR'd. Battlefield 4 got me all sorts of excited.

XBox-One-PREORDER.jpg

I also thought to myself I liked a few games, like Forza 5, Dead Rising 3, and below, and although I was hoping they would not do similar things, I really thought there would have to be some sort of similar restrictions Sony was going to implement. So I just figured I would get both consoles and be done with it.

I then preordered the PS4 right after their press conference...

PS4_PreOrder.PNG

I am about to go cancel my XBox One preorder

At this point in time I feel it is a matter of supporting what I personally feel is good for console gaming and what is not good for console gaming. Sony is no doubt taking more of a gaming console can still be a gaming console approach, and I like that. I appreciate they are not trying to force a new way of doing things on people. I recognize it may wind up eventually being the old, "wrong" way of viewing things, but for now they are saying this next generation can still first and foremost be about how to just play good old fashioned controller based games as simply and as easy as possible.

So It is more about principle now than anything else for myself. That and I figure if I do change my mind and want to pick up an XBox One at launch, it will be much easier to do so this time around.

I personally feel like the PS4 is doing what the Xbox 360 originally set out to do, and the Xbox One is doing what the PS3 originally set out to do, so they've sort of switched sides.

I play almost all of my games on the Xbox 360 at the moment but I am definitely going to be getting the PS4 first. I will get them both eventually, that's just how things go. I always like having the option of playing both types of exclusives, but I reckon I'd be using the PS4 as the main console.

I am biased of course as I like the PS3 and I was likely to buy the PS4 anyway.

But here are important things for me:

1. Game re-sell. I have trouble deciding if I like a game or not. I buy one and know if I like it within about half an hour. If I don't, I want to re-sell it. I prefer to buy my games on disc so it's easy to re-sell them. I re-sell about half the games I buy.

2. Doesn't have to check in. I have my PS3 wifi connected always, but I don't want to think it MUST be connected. I don't play much online multiplayer, so it's creepy to HAVE to be connected.

Downside?

1. As I said in 2, I don't care much for online multiplayer games, so the monthly fee for online play on the PS4 doesn't affect me. If I do take to that sort of play, then I guess the cost would be a down side, but you have to pay on Xbox anyway, so it's not actually a loss.

This topic is now closed to further replies.
  • Posts

    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
    • And with SO much better perf than the laggy mess that is Files.
    • BrowserOS 0.46.0 by Razvan Serea BrowserOS is a free, open-source Chromium-based browser that runs AI agents natively, offering a smarter, more productive browsing experience. It supports Chrome extensions and integrates AI agents to automate tasks, fill forms, and streamline workflows. Your data stays on your computer: you can use your own API keys or run local models via Ollama, making it a privacy-first alternative to tools like Perplexity, Comet, or Dia. With built-in productivity tools and app integrations, BrowserOS boosts efficiency while keeping control firmly in your hands. Being Chromium-based, BrowserOS lets you effortlessly import your bookmarks, passwords, and Chrome extensions in just a few clicks. BrowserOS works with OpenAI GPT models, Anthropic Claude, Google Gemini, and local AI models via Ollama or LMStudio. You can use your own API keys and effortlessly switch between providers. BrowserOS Agent Your AI productivity assistant that organizes and manages your browsing effortlessly Quickly list, group, or close tabs Save and resume browsing sessions Search your history and organize bookmarks Switch instantly to the tab you need BrowserOS Navigator – Automate web tasks with ease Navigate websites and search automatically Interact with pages without manual effort Handle repetitive tasks in seconds What makes BrowserOS special Feels like home - same familiar interface as Google Chrome, works with all your extensions AI agents that run on YOUR browser, not in the cloud Privacy first - bring your own keys or use local models with Ollama. Your browsing history stays on your computer Open source and community driven - see exactly what's happening under the hood MCP store to one-click install popular MCPs and use them directly in the browser bar (coming soon) Built-in AI ad blocker that works across more scenarios! BrowserOS 0.46.0 changelog: Run Claude Code & Codex right in your browser — We've extended the agent harness to bring full coding agents into BrowserOS. Claude Code and Codex now come bundled and plug straight into the assistant, so you can drive your browser with the agent — and the subscription — you already use. A brand new experience — A redesigned new tab, a calmer composer, and a rebuilt command center for switching between agents. The whole assistant is cleaner, faster to reach, and easier to live in. New MCP tools — We rebuilt the browser tool surface from the ground up — a tighter, more reliable set of tools for agents to drive the browser. Plus one-click install of BrowserOS as an MCP server into the agents you already run, with automatic URL sync. Chromium 148 — Updated to the latest Chromium base with all recent upstream fixes and security patches. Streamlined — We've pulled back a few features that weren't getting much use — Skills, Soul, and Memory — so we can focus and ship better versions of them soon. Download: BrowserOS 0.46.0 | 181.0 MB (Open Source) Download: BrowserOS for macOS | 485.0 MB Links: BrowserOS Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      594
    2. 2
      +Edouard
      187
    3. 3
      PsYcHoKiLLa
      79
    4. 4
      Michael Scrip
      74
    5. 5
      Steven P.
      67
  • Tell a friend

    Love Neowin? Tell a friend!