Recommended Posts

I have 2 kind of big balance issues with some guns that I hope are fixed.

 

First the range on the shotgun seems to be rather extreme for how much damage it can do, it can kill at decent range faster than the assault rifle or smg.

 

Second the smart pistol takes literally 0 skill to use. You don't have to be anything close to accurate or tactical with it. It takes the term spray and pray to a whole new level. Either it needs to take more shots to kill or have it's range reduced by quite a bit.

 

Compared to those two the assault rifle and smg seem under powered.

  • Like 3

I have 2 kind of big balance issues with some guns that I hope are fixed.

 

First the range on the shotgun seems to be rather extreme for how much damage it can do, it can kill at decent range faster than the assault rifle or smg.

 

Second the smart pistol takes literally 0 skill to use. You don't have to be anything close to accurate or tactical with it. It takes the term spray and pray to a whole new level. Either it needs to take more shots to kill or have it's range reduced by quite a bit.

 

Compared to those two the assault rifle and smg seem under powered.

 

Not that I'm dismissing it in Titanfall but shotguns are notoriously broken in just about every MP IMO. They still drive me nuts in BF even though the same complaints are made after every entry in the series.

 

Completely agree on the smart pistol though, I couldn't believe that was in the game.

  • Like 2

They just need to make the shotguns have more spread at range. I've never held to the idea that shotguns should stop being effective after 10 feet because that's not how real ones work. But something needs to be done about them.

 

And then the smart pistol...that's going to be the ultimate noob cannon from now on. Who needs noob tubes when you can be aiming in a complete different direction and still get kills.

Not that I'm dismissing it in Titanfall but shotguns are notoriously broken in just about every MP IMO. They still drive me nuts in BF even though the same complaints are made after every entry in the series.

 

Completely agree on the smart pistol though, I couldn't believe that was in the game.

 

As soon as I used the smart pistol in the tutorial I thought, "Yeah, people are going to want this nerfed."

I continued playing today, actualy played the Capture The Flag Mode (forgot what its called) and that was the most fun I had so far.

 

Still only a MP game though. And I actually kick some major butt with the Shotgun :)

I have 2 kind of big balance issues with some guns that I hope are fixed.

 

First the range on the shotgun seems to be rather extreme for how much damage it can do, it can kill at decent range faster than the assault rifle or smg.

 

Second the smart pistol takes literally 0 skill to use. You don't have to be anything close to accurate or tactical with it. It takes the term spray and pray to a whole new level. Either it needs to take more shots to kill or have it's range reduced by quite a bit.

 

Compared to those two the assault rifle and smg seem under powered.

The other balance issue is the ridiculous isntakill kick melee. I'm fine with the instakill from behind, but being able to run around spamming kick and getting 1 hit kills is pretty stupid.

The other balance issue is the ridiculous isntakill kick melee. I'm fine with the instakill from behind, but being able to run around spamming kick and getting 1 hit kills is pretty stupid.

Ugh, that had to be the stupidest thing that happened to me. Full health, kicked straight on, death.

The other balance issue is the ridiculous isntakill kick melee. I'm fine with the instakill from behind, but being able to run around spamming kick and getting 1 hit kills is pretty stupid.

 

That was another one that I forgot to mention. That sort of thing belongs in CoD and not very many people like it there either.

The game is fun but my jaw dropped when I got punched in the face by a titan. Was not expecting that. With those talking about the smart pistol you have to wait for it to acquire a lock. It needs to acquire 3 locks for a human player and it has to be at close range. It could use a little tweaking.

  • Like 1

Something else that could use a little tweaking is trying to jump in and out of windows. I die more often trying to get through a window than in any other way. It seems like the size of the window is smaller than it should be or something and I usually end up gliding along the wall.

 

Besides those things the game is extremely fun. Which is good.

 

The game is fun but my jaw dropped when I got punched in the face by a titan. Was not expecting that. With those talking about the smart pistol you have to wait for it to acquire a lock. It needs to acquire 3 locks for a human player and it has to be at close range. It could use a little tweaking.

 
It locks on to fast or it can lock on from to far away. Choose one of those two things but it's going to be nerfed that's just about guaranteed. It offers very little if any chance for counter play in close quarters because the person using it doesn't have to be accurate. Even with the shot gun you have to at least aim your shots.

 

They've since added more info to that. I hope there is more than 2 weapons of each type like they've found there. That doesn't seem like that big of a variety.

 

Though there is 3 side arms listed so who knows.

It locks on too fast or it can lock on from to far away. Choose one of those two things but it's going to be nerfed that's just about guaranteed. It offers very little if any chance for counter play in close quarters because the person using it doesn't have to be accurate. Even with the shot gun you have to at least aim your shots.

 

 

I think it locks pretty slow when you are locking pilots. Unless you are following on a pilot for some seconds from behind, it's faster to kill with another weapon. So I think it's perfectly balanced

  • Like 1

I don't think it locks on too fast, In the time it takes you to triple lock on a player they could easily riddle you full of bullets from an assault rifle. Don't forget that if you fire before the 3rd lock and miss you loose the lock completely and have to hope they miss before you can re-lock.

 

There's been countless times where I've been close quarters with someone and we are rapid firing because neither of use wants to take the chance of waiting for that lock.

 

I will add it is crazy OP against grunts though :p

They just need to make the shotguns have more spread at range. I've never held to the idea that shotguns should stop being effective after 10 feet because that's not how real ones work. But something needs to be done about them.

 

And then the smart pistol...that's going to be the ultimate noob cannon from now on. Who needs noob tubes when you can be aiming in a complete different direction and still get kills.

Of course it will - what part of SMART are you not getting?

 

A "smart weapon", by both definition and design, has targeting-assistance measures designed into it - even if nothing more than a guidance package or all-condition laser sights (both of which the smart pistol has).  Further, the smart pistol, despite all that, has the shortest range of any personal-defense weapon in the game - the frigging SHOTGUN has longer range, let alone any rifle.

 

For pilot/personal defense, it's the smart pistol up close, shotguns at longer ranges, and the rifle at the longest range - other than the fact that the smart pistol is just that, in what way is it any different from BF or CoD?

Of course it will - what part of SMART are you not getting?

 

A "smart weapon", by both definition and design, has targeting-assistance measures designed into it - even if nothing more than a guidance package or all-condition laser sights (both of which the smart pistol has).  Further, the smart pistol, despite all that, has the shortest range of any personal-defense weapon in the game - the frigging SHOTGUN has longer range, let alone any rifle.

 

For pilot/personal defense, it's the smart pistol up close, shotguns at longer ranges, and the rifle at the longest range - other than the fact that the smart pistol is just that, in what way is it any different from BF or CoD?

 

The part where you don't have to play smart to use it.

The part where you don't have to play smart to use it.

However, all the while someone is working to get into smartpistol range, they are vulnerable to longer-ranged weapons (rifles, shotguns, Titan ordnance).  Even if  you're in a Titan, ignoring the crunchies can get you blowed up.

Finally managed to get some playtime last night. Played half a dozen team deathmatch games and absolutely loved it. Despite playing with people that were higher levels then myself I never felt at a disadvantage. Hopefully I'll have a chance to get some more playtime in over the next few days, but at this moment I'm still pre-ordering and can't wait for the release day. 

 

For those saying the smart pistol is overpowered, I disagree. As many people have said for human players it does take three locks for a kill which can take some time. When playing with the smart pistol it was always 50/50 against a human player. 

 

Can't wait for the full release.

However, all the while someone is working to get into smartpistol range, they are vulnerable to longer-ranged weapons (rifles, shotguns, Titan ordnance).  Even if  you're in a Titan, ignoring the crunchies can get you blowed up.

 

You act like that's not extremely easy to do.

I played til level 10 in the first 2 days. I haven't felt a drive to start it back up since then.

Props for native controller support and the ability to skip the tutorial all together.

It's probably too arcadey for me. The default assault rifle fires like a paintball gun.

I'm feeling a lot better about the amount of content and variety that will be in the final game after hearing about all the modes and maps, but has anyone read info about the monsters that are detailed in a Titanfall art book that was released early?  They go into great detail covering a range of creatures that are in the game. 

 

It sounds like this could be a big deal, adding more variety to the game, maybe as something that is only in the campaign multiplayer.

The game is fun but my jaw dropped when I got punched in the face by a titan. Was not expecting that. With those talking about the smart pistol you have to wait for it to acquire a lock. It needs to acquire 3 locks for a human player and it has to be at close range. It could use a little tweaking.

Like I said, you basically just wear it - like a suit of clothes, or a uniform.  That means you can mix it up melee-style in a Titan - however, unless you're out of ammo, I can't see why you WOULD.  (You can do it in other "mech" games, too - Hawken, Blacklight, even the original Mewchwarrior - however, whenever I did it, I was out of ammo.)

You act like that's not extremely easy to do.

I'm saying that, due to the rather hectic nature of the battlefield, it's not that WORTH it to do - even dismounted and on the ground, I've died more often being merely stepped on than being shot by a smartpistol.  (However, that could be because I'm more likely to get rock-throwing-close to enemy Titans so I can whack them with anti-Titan weapons - the closeness does tend to screw with smartweapon locks; the minus is, of course, that I am extremely vulnerable to squishing.)

This topic is now closed to further replies.
  • Posts

    • Internet Download Manager (IDM) 6.43 Build 1 by Razvan Serea Internet Download Manager (IDM) is a tool to increase download speeds by up to 8 times due to its smart dynamic file segmentation technology. Unlike other download managers and accelerators, Internet Download Manager segments downloaded files dynamically during download process, and it reuses available connections without additional connect and login stages to achieve the best possible acceleration performance. Comprehensive error recovery and resume capability will restart broken or interrupted downloads due to lost connections, network problems, computer shutdowns, or unexpected power outages. All popular browsers are supported IDM integrates seamlessly into Google Chrome, FireFox, Microsoft Edge, Opera, Safari, Internet Explorer, Maxthon and all other popular browsers to automatically handle your downloads. You can also drag and drop files, or use Internet Download Manager from command line. The program supports proxy servers, ftp and http protocols, firewalls, redirects, cookies, authorization, MP3 audio and video content processing. IDM includes web site spider and grabber IDM downloads all required files that are specified with filters from web sites, for example all pictures from a web site, or subsets of web sites, or complete web sites for offline browsing. It's possible to schedule multiple grabber projects to run them once at a specified time, stop them at a specified time, or run periodically to synchronize changes. Easy downloading with one click When you click on a download link in a browser, IDM will take over the download and accelerate it. You don't need to do anything special, just browse the Internet as you usually do. IDM will catch your downloads and accelerate them. IDM supports HTTP, FTP, HTTPS and MMS protocols. Changes in Internet Download Manager 6.43 Build 1: Added the ability to download MP4 files from web sites where previously only TS videos were available. IDM displays both TS and MP4 file formats in its video download button. If you only need MP4 files, disable TS in IDM Options -> General tab -> Customize IDM Download panels in browsers -> Edit button. Remove TS extension on "Customize IDM Download panel in browsres" dialog Fixed video downloading problems on several popular web sites Fixed bugs Download: Internet Download Manager 6.43 Build 1 | 11.9 MB (Shareware) Links: Internet Download Manager Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • This is of course "clickbait" WTF? It is literally your example but tech based. A "clickbait" title is a sensationalized headline designed to manipulate readers into clicking a link using things like "fear" rather than delivering objective facts. A "clickbait" headline also usually provides little value compared to the hype generated. How does this headline not qualify? It's a generic often reused headline that is overly sensationalized. Oh no! "millions" can't use this app anymore. It has no basic facts like what f*cking app. You read the article and it's the Samsung VPN which no one cares about and there is a million free VPNs. How are you defending this ######? Headlines like this (and among other things) make me read Neowin much less than I used to in the past. It's trash...
    • UniGetUI 2026.2.1 by Razvan Serea UniGetUI is an application whose main goal is to create an intuitive GUI for the most common CLI package managers for Windows 10 and Windows 11, such as Winget, Scoop and Chocolatey. With UniGetUI, you'll be able to download, install, update and uninstall any software that's published on the supported package managers — and so much more. UniGetUI features Install, update and remove software from your system easily at one click: UniGetUI combines the packages from the most used package managers for windows: WinGet, Chocolatey, Scoop, Pip, Npm and .NET Tool. Discover new packages and filter them to easily find the package you want. View detailed metadata about any package before installing it. Get the direct download URL or the name of the publisher, as well as the size of the download. Easily bulk-install, update or uninstall multiple packages at once selecting multiple packages before performing an operation Automatically update packages, or be notified when updates become available. Skip versions or completely ignore updates in a per-package basis. Manage your available updates at the touch of a button from the Widgets pane or from Dev Home pane with UniGetUI Widgets. The system tray icon will also show the available updates and installed package, to efficiently update a program or remove a package from your system. Easily customize how and where packages are installed. Select different installation options and switches for each package. Install an older version or force to install a 32bit architecture. [But don't worry, those options will be saved for future updates for this package] Share packages with your friends to show them off that program you found. Here is an example: Hey @friend, Check out this program! Export custom lists of packages to then import them to another machine and install those packages with previously-specified, custom installation parameters. Setting up machines or configuring a specific software setup has never been easier. Backup your packages to a local file to easily recover your setup in a matter of seconds when migrating to a new machine Devolutions UniGetUI 2026.2.1 changelog: This release brings several quality-of-life improvements, new troubleshooting features, privacy enhancements, and a collection of fixes and stability improvements across UniGetUI. New Features Added an operation counter to provide better visibility into ongoing package operations. Added a setting to automatically redact usernames from exported logs, making it easier to share diagnostic information while protecting personal data. UniGetUI now opens the release notes page after updating by default, helping users discover new features, improvements, and fixes. This behavior can be disabled from Settings. Expanded diagnostics and troubleshooting capabilities to simplify issue reporting and support. Improvements Improved update reliability and handling of update-related edge cases. Enhanced installer behavior when updating running UniGetUI instances. Improved package manager integrations and package metadata processing. Refined various user interface elements for a more consistent experience. Updated package screenshots, icons, and bundled resources. Improved logging and error reporting throughout the application. Bug Fixes Fixed multiple issues affecting application updates and self-update workflows. Resolved several package installation and upgrade edge cases. Fixed UI inconsistencies and unexpected behaviors across different pages. Improved handling of package manager responses and failure scenarios. Addressed issues affecting package discovery and metadata retrieval. Fixed a number of stability issues reported by the community. Performance & Stability Improved overall application stability during package operations. Reduced the likelihood of update interruptions and inconsistent update states. Various reliability and performance optimizations across the codebase. Download: UniGetUI 64-bit | Portable | ~200.0 MB (Open Source) Download: UniGetUI ARM64 | Portable Links: UniGetUI Home Page | GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • PDF4QT 1.6.0.0 by Razvan Serea PDF4QT is a free and open-source application created to provide a complete solution for working with PDF documents in a simple, flexible, and effective way. It offers all the essential tools you need to handle your files: you can view PDFs with smooth navigation, edit content, annotate pages, and highlight key sections for better collaboration. It also allows you to compare two versions of a document, making it easy to spot changes. Built-in security features give you control over protecting sensitive information and managing access. Applications PDF4QT Viewer Profi: Advanced PDF browsing with encryption, digital signature verification, annotation editing, regex text search, page-to-image conversion, and plugin support. PDF4QT Viewer Lite: Lightweight viewer with essential, user-friendly PDF viewing functions. PDF4QT DocPage Organizer: Merge, split, move, clone, or add pages easily with an intuitive interface. PDF4QT DocDiff: Compare two PDFs, highlight differences page-to-page, and export results to XML. Key Features Multithreading Support for faster PDF processing Hardware Accelerated Rendering for smooth, high-quality display Encryption to secure documents Color Management to preserve accurate color profiles Optional Content Handling to control visibility of content Text Layout Analysis for better text extraction and editing Signature Validation for verifying digital signatures Annotations and Form Filling for interactivity Text-to-Speech Conversion to listen to PDFs Advanced Annotation Tools (images, text, etc.) File Attachments Management to view and save attachments Optimization to reduce file size without losing quality Command Line Tool for automation Audio Book Conversion from PDFs Internal Structure Inspector to explore PDF structure Compare Documents to detect differences Redaction to remove sensitive information Document Signing for digital authentication PDF4QT 1.6.0.0 release notes: PDF4QT 1.6.0.0 brings a major image compression and optimization update, especially for PageMaster and assembled output documents. Image compression is now integrated into the assembly/export workflow, backed by new optimizer infrastructure, UI controls, feedback fixes, and tests. This should make PageMaster much more useful for producing smaller output PDFs directly from assembled or reorganized documents. The release also contains a large PageMaster refresh with improved drag and drop, recent files, crop pages, save/restore functionality, rotation and size indicators, a reworked icon set, and faster output preview rendering. Viewer and Editor workflows were improved with wildcard Advanced Find, Enter-to-search behavior, better outline keyboard selection, startup settings, fullscreen support, side-to-side scrolling, smoother scrolling, text selection, snapping, and expanded annotation controls. Compatibility and platform behavior were improved as well, including fixes for embedded files, fonts, checkboxes, invisible text, menu colors, highlights, XMP metadata, Windows color management, AppImage packaging, MSIX generation, installer behavior, translations, and newer compiler/Qt warnings. The commit history also includes a new scan-and-edit plugin foundation and color management performance work. Changelog: Highlights Image compression for PageMaster / DocPage Organizer and assembled output documents (#92) Major PageMaster UX refresh, including drag and drop, recent files, crop pages, save/restore, icons, and output preview performance (#383, #18) Improved image optimization feedback, including final resolution and DPI updates (#384) Better Viewer and Editor navigation: fullscreen, side-to-side scrolling, smoother scrolling, text selection, snapping, and outline keyboard selection (#242, #368, #136, #321, #250, #373) Advanced Find wildcard mode and Enter-to-search behavior (#379, #378) PDF compatibility fixes for embedded files, fonts, checkboxes, invisible text, form content suppression, and Windows color management (#225, #356, #256, #230, #326, #224, #385, #388) Startup settings, custom settings directory support, Linux double-click viewer separation, and packaging/build fixes (#382, #380, #381) Scan-and-edit plugin foundation and broader translation updates from the 1.6.0.0 development cycle Resolved Issues Issue #389: Adding hyperlink to internal object in PDF Issue #388: Update Windows color management system Issue #385: PDFTextLayoutGenerator::isContentKindSuppressed(ContentKind kind) is missing ContentKind::Form Issue #384: In the "Optimize Images" dialog, the info on the final image resolution and final DPI does not update Issue #383: UX improvements for PDF4QT PageMaster tool (v1.5.3.1) (ex. DocPage Organizer) Issue #382: Startup Settings Issue #381: Separated apps for double-click viewer in Linux Issue #380: Ability to run app with custom settings directory - executable parameter with path Issue #379: Advanced Find - Wildcard Mode Issue #378: Advanced Find - Should start searching if Enter key is pressed Issue #376: Deleting a note jumps to Outline Issue #375: Not enough maximum compiled page cache Issue #373: Ctrl/Shift keyboard selection for Outline Issue #372: Option to not color images Issue #370: Extracting pages within a range Issue #369: Keeping redact box on Issue #368: Side-to-side scrolling Issue #357: Bulk delete/add/edit of page labels Issue #356: Compatibility issues - font problems Issue #354: Color blend mode for highlights Issue #352: Icon size of the sidebar Issue #349: Add inherit zoom to bookmark zoom options Issue #338: Editor toolbox higher than editor window Issue #334: Impossible to set French language Issue #326: Checkboxes don't render in PDF4QT Issue #324: Menu text not rendered with correct color Issue #321: Select text in Viewer Issue #291: Support for editing XMP metadata or exporting to PDF/UA format Issue #282: Editor outline view: always zooms to around 50% Issue #256: PDF4QT cannot show some specific fonts correctly Issue #253: Undo/redo doesn't work in "edit page content" mode Issue #250: Snapping Issue #242: Full screen Issue #234: Setting font, font size and area of text annotations Issue #230: Garbled characters when opening PDF files with PDF4QT Issue #225: PDF4QT cannot open PDF files with embedded files Issue #224: Option to remove invisible text Issue #194: Change page size Issue #160: Color | Custom (green/black) does not work Issue #136: Smooth scrolling of document with mouse middle wheel - flywheel Issue #92: Add image compression to PDF DocPage Organizer Issue #18: Performance optimization - OutputPreview Renderer Download: PDF4QT 1.6.0.0 | Portable | ~30.0 MB (Open Source) Download: PDF4QT MSIX | 29.4 MB Links: PDF4QT Home Page | PDF4QT @GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Veteran
      branfont went up a rank
      Veteran
    • Reacting Well
      Almohandis earned a badge
      Reacting Well
    • First Post
      Cosminus earned a badge
      First Post
    • One Year In
      ThatGuyOnline earned a badge
      One Year In
    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      472
    2. 2
      +Edouard
      181
    3. 3
      PsYcHoKiLLa
      120
    4. 4
      Steven P.
      85
    5. 5
      neufuse
      73
  • Tell a friend

    Love Neowin? Tell a friend!