PS4 grabs 95% of Consumer Votes after Amazon shuts poll down early


Recommended Posts

Yes, but in the past when 4chan have trolled online polls they don't only voted once, they create hundreds of accounts and vote hundreds of times.

 

There needs to be a citation for that, Microsoft has been using reddit to mass downvote comments for negative reactions toward Xbox One, so if you're going to defend them explain why it's acceptable when a corporation can do it .

So Steam is a DRM ad service?

 

Not that we're talking about Steam.

 

I don't use Steam but if they do have any restrictions on the way the licenses are used, I would place it in the same category.

There needs to be a citation for that

Go on 4chan when they're organizing a poll to troll and you'll see plenty of comments from people listing that they've voted hundreds of times. However, I didn't even claim this poll was trolled by them, I only said take online polls with a pinch of salt. I assume you think these are perfectly legitimate votes? http://www.escapistmagazine.com/news/view/121097-4chan-Powers-Kim-Jong-Un-in-Times-Person-of-the-Year-Poll

A few days prior to his victory, the group used a script to cast votes so that the first letter of each candidate's name spelled out "KJUGASCHAMBERS." The user who created the script told The Daily Dot that the phrase was chosen because it's clever, referenced Hitler and "wasn't as childish as our second choice of KFCBUTTSEX."

Microsoft has been using reddit to mass downvote comments for negative reactions toward Xbox One, so if you're going to defend them explain why it's acceptable when a corporation can do it .

It's absolutely not acceptable for a corporation to do it... but do you have any proof Microsoft have done that? No, only a comment from one "anonymous reddit user".

I'm not defending anyone, I don't care about any company enough to defend/attack one, simply offering a different viewpoint.

Why is that nonsense actually ? Because you don't agree ?

 

No, because there's a lot of noise and little signal around the whole situation right now. There's very little hard evidence that this move will actually drastically impact sales. Random internet polls only ask one question and it doens't come close to telling the whole story about people's reactions or habits or what they're really thinking. History is almost the only thing you can rely on right now, and Sony had a PR mess and turned out fine with PS3. Valve had a mess when Steam first came out and they're doing fine. Nothing Microsoft is doing drastically affects most people (and they have hard data to prove that, I assure you), so if you actually get past blind hate, you get to a point where you realize not much is going to change.

 

Short answer: It's nonsense because it's a lot of noise that doesn't really give any real information.

There needs to be a citation for that, Microsoft has been using reddit to mass downvote comments for negative reactions toward Xbox One, so if you're going to defend them explain why it's acceptable when a corporation can do it .

 

So reddit debunking that stupid fake rumor isn't enough for people to stop spreading that FUD. 

Short answer: It's nonsense because it's a lot of noise that doesn't really give any real information.

 

Oh, I agree. It still seems a huge PR stumble for Microsoft but no one will really know how bad it is until the console is released and the numbers are counted. I suspect it's going to hurt some, though. I know several people who have an Xbox 360 who have heard the news and pre-ordered a PS4 instead. 

So reddit debunking that stupid fake rumor isn't enough for people to stop spreading that FUD. 

http://www.reddit.com/r/gaming/comments/1fyjgr/regarding_xbox_one_and_allegations_of_voterigging/

 

People parroting that BS really isn't surprising.  Seems to be the norm now.

But the Xbox One is built for the future.... PS4 is built for now.

 

I watched this, http://www.youtube.com/watch?feature=player_embedded&v=2lMhjM9BK7M and when Larry answered, or actually avoided literally the FIRST question, he made my choice for me.

Oh, I agree. It still seems a huge PR stumble for Microsoft but no one will really know how bad it is until the console is released and the numbers are counted. I suspect it's going to hurt some, though. I know several people who have an Xbox 360 who have heard the news and pre-ordered a PS4 instead. 

We will find out eventually. But this all is still negatively affecting the XBO, keep in mind most people think much simpler on this issue. They hear the forced DRM 24hour check in or it will become a useless brick. Which is quite true as well for a lot of gamers. This will hurt sales for sure. The PS3/360 generation, you could see at the end of PS2/Xbox generation that the next generation would've been close, unknown which would win altho most thought Sony would. And turned out, Microsoft and Sony pretty much tied globally.

I am unaware of people in the US and I kinda assume many will stay brand loyal, mainly since an american product (this can even be subconsiously with many people). But here in NL/EU, neither console has any home-advantage. And with PS4 getting upto 750million potential customers at launch day, XBO will have only ~150million potential customers. With the sh*t you hear and see everywhere, where 'the internet' is clearly favoring Sony for the next generation.....

Unless Microsoft changes, they will lose the EU market, lose any traction they had on asian market. And even in the US it might not become the dominating console.

Its quite safe to assume at this point, even without consoles beeing launched yet. That it greatly favors Sony. It has done damage to Microsoft, they can try to safe some of it by changing their policies or something... but Microsoft often crawls back AFTER launching their products and are stubborn, as their history has shown.

Sony had to step up their game from their PS3. That thing SUCKED until 2009. Honestly. I don't think anyone who played/owned both would say the PS3 was better than the 360 in terms of snappiness.

 

PS3 is still not a fast system, but a hell of a lot faster. At launch there was no in-game XMB and just wow. poorly thought out. Glitchy low-framerate games, 6-8gb installations taking 30 minutes and 3 min load times were normal just so the thing was smooth.. Developers were complaining Cell was horrible to develop on, constant huge update downloads from slow servers showing little to no actual system improvement, and can't beat the $700 price point. 

 

Sony seems to have got their head back in the game with their Vita experiment (DRM & Digital on a tiny system never took off) and hopefully they will bring the PS4 back to what the PS2 was in its day. Leaving consumer choice. All the systems are developing on the X86/64 arch too, meaning all games should run on any platform easily. Only the hardware like kinect/eye/accessories being different.

So Steam is a DRM ad service?

Steam also has great sales, a offline mode and last time i looked, there were no product ads apart from games on there service. Please would people stop comparing steam and xboxOne.

Steam has great sales due to competition on the platform - Origin/Green Man Gaming & all the other digital selling sites/Humble Indie Bundle/Plain old DRM free downloads/etc.

 

Consoles have no competition at all within their closed environment and hardware.

Amazon sales say it all even if you guys think the poll was not right.

even if we cant count actual number from amazon the sales is showing positive towards PS4

 

http://www.amazon.com/best-sellers-video-games/zgbs/videogames

 

Top 1: PS4 standard edition

Top 2: Xbox One

Top 3: PS3 Game

Top 4: PS4 with game bundle

Top 5: PS4 with game bundle

Top 6: PS4 with game bundle

Top 8: PS4 with game bundle

Top 9: PS4 Controller

Steam has great sales due to competition on the platform - Origin/Green Man Gaming & all the other digital selling sites/Humble Indie Bundle/Plain old DRM free downloads/etc.

 

Consoles have no competition at all within their closed environment and hardware.

There were plenty of sales on Xbox 360 digital games when I had one.  IIRC some you had to be a Gold member for, some you didn't.  Not sure, been a while.

Steam also has great sales, a offline mode and last time i looked, there were no product ads apart from games on there service. Please would people stop comparing steam and xboxOne.

 

"Great sales" as in special offers? How do you know Xbox One won't offer more of those?

 

Xbox One works offline too. Just like Steam, it needs to phone home periodically to see if required updates are available. We don't know yet what the ad experience will be like on Xbox One, but most Xbox dashboard ads are for games today.

 

They're similar internet-based digital distribution platforms for games. Of course people are going to compare them.

"Great sales" as in special offers? How do you know Xbox One won't offer more of those?

 

Xbox One works offline too. Just like Steam, it needs to phone home periodically to see if required updates are available. We don't know yet what the ad experience will be like on Xbox One, but most Xbox dashboard ads are for games today.

 

They're similar internet-based digital distribution platforms for games. Of course people are going to compare them.

Last time look at steam big sale, it was like 75% of most titles. Thats never going to happen with XboxLive. And xboxOne "offline" isnt really "offline" if you need to connect to the interent once a day. With steam when you go offline it can be for good! none of this once a day thing.

"Great sales" as in special offers? How do you know Xbox One won't offer more of those?

 

Xbox One works offline too. Just like Steam, it needs to phone home periodically to see if required updates are available. We don't know yet what the ad experience will be like on Xbox One, but most Xbox dashboard ads are for games today.

 

They're similar internet-based digital distribution platforms for games. Of course people are going to compare them.

 

Yes, that's the reason it needs to phone home....  :rolleyes:

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • No, size is not the only selling point. I did not even remotely say that. Your claim was that "building your own will be faster and cheaper". This is false. You cannot build something close to that form factor with off-the-shelf parts. You can build a Mini-ITX PC and pay more, or something larger and pay less. But these are different market segments. It's apples and oranges.
    • There is a default resolution setting in Settings > Display that can be changed with a click. You can also change the settings on a per-game basis. No CLI needed. Also, Steam has countless games that are not "[perpetual] alpha/beta games", so no need for the straw man. Plus you can use other stores as well. And console games (e.g. PS5) cost a fortune, which itself more than negates the price subsidy on the system, unless you plan on exclusively playing 1 or 2 games. It's true that you shouldn't buy a system that doesn't support the game(s) you want to play, but I think that's kinda obvious, and applies to every console as well as PC. I don't game in the living room and have no need of a Steam Machine, but there is a clear market segment that would find it useful.
    • RSS Guard 5.2.0 by Razvan Serea RSS Guard is a simple (yet powerful) feed reader. It is able to fetch the most known feed formats, including RSS/RDF and ATOM. It's free, it's open-source. RSS Guard currently supports Czech, Dutch, English, French, German, Italian. RSS Guard will never depend on other services - this includes online news aggregators like Feedly, The Old Reader and others. RSS Guard is developed on top of the Qt library and it supports these operating systems: Windows GNU/Linux OS/2 (eComStation) Mac OS X xBSD (possibly) Android (possibly) other platforms supported by Qt The core features of RSS Guard are: support for online feed synchronization via plugins, Tiny Tiny RSS (from RSS Guard 3.0.0). multiplatform, support for all feed formats, simplicity, import/export of feeds to/from OPML 2.0, downloader with own tab and support for up to 6 parallel downloads, message filter with regular expressions, feed metadata fetching including icons, simple Adblock functionality, customized popup notifications, Google-based auto-completion for internal web browser location bar, ability to cleanup internal message database with various options, enhanced feed auto-updating with separate time intervals, multiple data backend support, SQLite (in-memory DBs too), MySQL. is able to specify target database by its name (MySQL backend), “portable” mode support with clever auto-detection, feed categorization, drap-n-drop for feed list, automatic checking for updates, ability to discover existing feeds on websites, full support of podcasts (both RSS & ATOM), ability to backup/restore database or settings, fully-featured recycle bin, printing of messages and any web pages, can be fully controlled via keyboard, feed authentication (Digest-MD5, BASIC, NTLM-2), handles tons of messages & feeds, sweet look & feel, fully adjustable toolbars (changeable buttons and style), ability to check for updates on all platforms + self-updating on Windows, hideable main menu, toolbars and list headers, KFeanza-based default icon theme + ability to create your own icon themes, fully skinnable user interface + ability to create your own skins, “newspaper” view, plenty of skins, support for "feed://" URI scheme, ability to hide list of feeds/categories, open-source development model based on GNU GPL license, version 3, tabbed interface, integrated web browser with adjustable behavior + external browser support, internal web browser mouse gestures support, desktop integration via tray icon, localizations to some languages, Qt library is the only dependency, open-source development model and friendly author waiting for your feedback, no ads, no hidden costs. RSS Guard 5.2.0 changelog: Added: Feed auto-fetch can now also be delayed while Feral GameMode is active on Linux and startup auto-fetch is skipped when GameMode is already active. (#2265) WebEngine builds can now use RSS Guard generated proxy auto-config (PAC) rules so article/web browsing follows per-account and per-feed proxy settings more closely. (#2273) Generated PAC rules now also cover related subdomains and use Public Suffix List data, so feeds such as feeds.bbc.co.uk can also proxy resources from images.bbc.co.uk. (#2273) Standard feeds can now define extra proxy domains, useful when article images, stylesheets or other page resources are loaded from a CDN or another domain that should use the same feed proxy. (#2273) RSS Guard now asks for proxy credentials when a WebEngine page needs proxy authentication and can fill credentials from the current feed proxy when available. (#2273) Network settings again include an option to ignore all cookies, which clears stored cookies and prevents new cookies from being accepted. Standard RSS/ATOM feeds can now individually ignore cookies while downloading feed data. Stored cookies can now be deleted from the Tools menu. Custom skin colors can now override the feed list article count color separately from feed titles, including a separate highlighted color. (#2275) Settings dialog can now search across available settings and highlight matching controls. (#1754) Standard RSS/ATOM feeds can now optionally be reported as broken when they are valid but contain no articles. (#2039) Standard RSS/ATOM feeds can now override the application-wide feed connection timeout per feed. (#1023) Tray icon can now use a custom background color and unread-count text color, with an option to reuse the generated icon as the application icon. (#1973) Support for more benevolent parsing of Gemlog entries (#2295). Article list can now show when an article was received by RSS Guard. (#947) Feed deep discovery now actually scrapes all links found in the website and checks if they are feeds or not. This greatly enhances usability of the deep discovery mode and discovers many more feeds than before. (#2306) Search boxes now show a small dot when the feed or article list is hiding some items because of active filtering. (#873) Articles now have a shortcut-assignable action to open the homepage of the feed they belong to. (#2060) Fixed: Parallel feed updates no longer crash when multiple update results are processed at the same time. (64cf521) Links in WebEngine articles opened from feeds such as Kill the Newsletter now open correctly instead of being swallowed by the embedded page. (#2272) Relative article URLs resolution was kinda broken. (#2282) Clicking article URL did not work when the URL had "fragment" set. (#2293) The default proxy setting now uses Qt/system default proxy behavior instead of forcing no proxy. (e0263ad) WebEngine article loading now keeps the current feed context, so feed-specific proxy credentials remain available while the article page loads. (fdd0f00) Download: RSS Guard 5.2.0 (64-bit) | Portable | ~ 130.0 MB (Open Source) Link: RSS Guard Home Page | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • This is gonna separate the creeps from the rest of the crowd.
  • Recent Achievements

    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      461
    2. 2
      +Edouard
      161
    3. 3
      PsYcHoKiLLa
      110
    4. 4
      Michael Scrip
      83
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!