PS4 grabs 95% of Consumer Votes after Amazon shuts poll down early


Recommended Posts

Seeing as they're sold out most places, how is it getting obliterated?

All I can say is I canned my preorder when they canned the new setup just now.  I still don't intend to get a PS4, but I did just get a PS3 for somethin different.

It's mentioned here: http://www.howtogeek.com/117424/how-to-make-steams-offline-mode-work/ and I saw it before on one of the steam pages.

 

They weren't pointless restrictions, either. They were perfectly sensible if you thought of all games as digital downloads, with discs just being the "sneaker net" connectivity option to avoid the multi-GB download. I think Steam games work this exact same way. Heck, apparently they sometimes actually download the game anyway even though you have the disc!

 

Camera and microphone absolutely are mandatory on iPads, iPhones, and countless other devices you haven't complained about. So you still haven't answered the question about how those are different. I am unaware of any of those devices ever having their webcams or microphones hacked in the way you suggest (i.e. the device is asleep and someone remotely hijacks it and turns it on and starts spying on you). Asking for a statement that something is "not possible" is a cop-out. Lots of things are hypothetically "possible" but not practically so.

 

My quick skim of that article reveals nothing more than the blinding obvious, i.e. you have to wait for in-progress updates to finish before engaging offline mode. As I said, if you disable auto-updating that should be a non-issue.

 

They were very much pointless restrictions, the fact they've been nuked compounds this. Microsoft are/were fully capable of pursuing sharing features and etc on the digital side without enforcing restrictions on physical media. Really, I don't get why people have a hard time comprehending this. If you want the status quo, buy a disc - if you want next-gen, buy digitally. Everyone wins, everyone is happy.

 

Not only are the devices you mention portable (Stuff it in a drawer), but none of them make those components mandatory to the function of the device.

My quick skim of that article reveals nothing more than the blinding obvious, i.e. you have to wait for in-progress updates to finish before engaging offline mode. As I said, if you disable auto-updating that should be a non-issue.

 

They were very much pointless restrictions, the fact they've been nuked compounds this. Microsoft are/were fully capable of pursuing sharing features and etc on the digital side without enforcing restrictions on physical media. Really, I don't get why people have a hard time comprehending this. If you want the status quo, buy a disc - if you want next-gen, buy digitally. Everyone wins, everyone is happy.

 

Not only are the devices you mention portable (Stuff it in a drawer), but none of them make those components mandatory to the function of the device.

Is it too hard to understand that sharing would be possible by publishers getting a cut from used games sales? They don't get their cut and we don't get sharing. Simple.

My quick skim of that article reveals nothing more than the blinding obvious, i.e. you have to wait for in-progress updates to finish before engaging offline mode. As I said, if you disable auto-updating that should be a non-issue.

 

They were very much pointless restrictions, the fact they've been nuked compounds this. Microsoft are/were fully capable of pursuing sharing features and etc on the digital side without enforcing restrictions on physical media. Really, I don't get why people have a hard time comprehending this. If you want the status quo, buy a disc - if you want next-gen, buy digitally. Everyone wins, everyone is happy.

 

Not only are the devices you mention portable (Stuff it in a drawer), but none of them make those components mandatory to the function of the device.

 

From the article: "These steps won?t help if games aren?t fully updated or there?s an update for Steam available."

 

Steam's website also says apps need to be up-to-date, though the other page I'd seen made it sound like it was just the Steam client. Could be it's changed a few times and some web pages are outdated.

 

It is obvious from today that they were not pointless restrictions. At the very least they were simplifying assumptions. There's a lot they didn't have to build in the world of discs as little more than download vouchers for a fully digital distribution system. Now they have to go build that, which is why they cut so many previously announced features to make it happen. Then there are the things they just can't do with this model without publishers being on board. For example, you now need the disc in the system to play games. That sucks. That is a huge loss for many of us today. I can't help but wonder if a small but vocal minority (and clickbaiting tech media, and Sony fanboys who won't buy it anyway) just ruined that for the majority of players. My Twitter and Facebook feeds are filled with people who are ###### about today's changes, with that being the most griped about one.

So yeah, thanks for that.

You can put your phone in a drawer but not your Kinect? What the hell kind of argument is that? Never mind that Xbox/Kinect doesn't have a battery, just unplug it if you're tinfoil-hat-paranoid. And a webcam + microphone are absolutely, 100% mandatory components on each of those devices I listed. You cannot remove them. You can disable them to exactly the same extent you can disable Kinect. Well, maybe less so, since you can't unplug it and the batteries on those aren't removable. You have no ground to stand on with this argument, why persist?

 

actually it would be nice to have ability to point kinect to any other direction at ease you know like your smartphone camera?

perhaps somebody could make creative games, based on that "ability".

heck a portable kinect might be nice too, it can act like reporter' camera, good idea don't you think?

Instead of kinect watching me, I prefer if i can order the kinect to watch anything at MY direction.

Just wondering...did xbox one had this feature? or still do?

Koller: "The difference between an eight hour download and a 15-minute drive to retail?retail is winning that every time...Solving that with PlayGo... is a big win for the digital side of the business."


Well said..

"Some gamers will always prefer to get their games on disc. They like to hold a game in their hands. They like to feel as if they possess it and aren't just getting a license to some bits. As long as games are multiple Gigabytes and online connection speeds aren't fast enough to pipe those files through quickly, then discs will stick around. Safe assumption. Well, sorta safe."

 

 

 

This comment is a WIN!

 

As humans, we hate to be told to do something, but eventually we evolve to a point where we'll usually just start doing it anyway. PC makers worked really hard to ditch the 3.5" floppy, but until optical media and USB storage because cheaper and easier to use, it was a losing battle, because the 3.5" floppy stuck around for a long, long time.

Sony won big at E3 because they came out and said, "Hey, you know what, we have these options. We're the pioneers of Day One Digital on consoles for retail games, but we're not going to force that on you. We'll let you decide when it's right for you." while MS came out and said, "Hey, do this, and if you don't want to, buy an XBox 360, we ran the numbers and we'll be fine without you."

So far the majority of people seem to not like being told what to do

Just wondering...did xbox one had this feature? or still do?

Koller: "The difference between an eight hour download and a 15-minute drive to retail?retail is winning that every time...Solving that with PlayGo... is a big win for the digital side of the business."

Well said..

"Some gamers will always prefer to get their games on disc. They like to hold a game in their hands. They like to feel as if they possess it and aren't just getting a license to some bits. As long as games are multiple Gigabytes and online connection speeds aren't fast enough to pipe those files through quickly, then discs will stick around. Safe assumption. Well, sorta safe."

 

 

 

This comment is a WIN!

 

As humans, we hate to be told to do something, but eventually we evolve to a point where we'll usually just start doing it anyway. PC makers worked really hard to ditch the 3.5" floppy, but until optical media and USB storage because cheaper and easier to use, it was a losing battle, because the 3.5" floppy stuck around for a long, long time.

Sony won big at E3 because they came out and said, "Hey, you know what, we have these options. We're the pioneers of Day One Digital on consoles for retail games, but we're not going to force that on you. We'll let you decide when it's right for you." while MS came out and said, "Hey, do this, and if you don't want to, buy an XBox 360, we ran the numbers and we'll be fine without you."

So far the majority of people seem to not like being told what to do

What? That quote is stupid. Microsoft's problem wasn't that they were forcing everyone to download games. That is just...ignorant comment.

What? That quote is stupid. Microsoft's problem wasn't that they were forcing everyone to download games. That is just...ignorant comment.

I already know that but look at this in a different perspective. That's how most people felt even if that wasn't the case.

Is it too hard to understand that sharing would be possible by publishers getting a cut from used games sales? They don't get their cut and we don't get sharing. Simple.

 

Engage brain please. There is nothing stopping sharing from being applied to DD-based releases. If Valve can do it with Steam in a matter of weeks, so can Microsoft.

 

From the article: "These steps won?t help if games aren?t fully updated or there?s an update for Steam available."

 

Steam's website also says apps need to be up-to-date, though the other page I'd seen made it sound like it was just the Steam client. Could be it's changed a few times and some web pages are outdated.

 

It is obvious from today that they were not pointless restrictions. At the very least they were simplifying assumptions. There's a lot they didn't have to build in the world of discs as little more than download vouchers for a fully digital distribution system. Now they have to go build that, which is why they cut so many previously announced features to make it happen. Then there are the things they just can't do with this model without publishers being on board. For example, you now need the disc in the system to play games. That sucks. That is a huge loss for many of us today. I can't help but wonder if a small but vocal minority (and clickbaiting tech media, and Sony fanboys who won't buy it anyway) just ruined that for the majority of players. My Twitter and Facebook feeds are filled with people who are ****ed about today's changes, with that being the most griped about one.

So yeah, thanks for that.

You can put your phone in a drawer but not your Kinect? What the hell kind of argument is that? Never mind that Xbox/Kinect doesn't have a battery, just unplug it if you're tinfoil-hat-paranoid. And a webcam + microphone are absolutely, 100% mandatory components on each of those devices I listed. You cannot remove them. You can disable them to exactly the same extent you can disable Kinect. Well, maybe less so, since you can't unplug it and the batteries on those aren't removable. You have no ground to stand on with this argument, why persist?

 

This is like talking to a brick wall. It's fairly clear if you actually read the articles that what is being referred to is games that are currently in the process of being updated. I.e. games that have already received an update notification and are in the process of downloading the update. As I've said twice now, if you disable auto-updating on the relevant games that check will not be made.

 

The reality of what has happened is really quite simple, physical media retains the status quo and the next-gen stuff moves to the next-gen distribution method. Honestly, you and others keep whining about things not being "next-gen" anymore and yet you seem to have an odd obsession with the decidedly last-gen method of getting games. Buy digitally and stop buying discs.

 

And really now, blaming anyone but Microsoft for taking this move is pathetic. It was entirely their decision to make, and entirely their "fault" for making it.

 

And unplug it? How can you unplug it when the One makes it mandatory? That's the whole point.

Engage brain please. There is nothing stopping sharing from being applied to DD-based releases. If Valve can do it with Steam in a matter of weeks, so can Microsoft.

 

 

This is like talking to a brick wall. It's fairly clear if you actually read the articles that what is being referred to is games that are currently in the process of being updated. I.e. games that have already received an update notification and are in the process of downloading the update. As I've said twice now, if you disable auto-updating on the relevant games that check will not be made.

 

The reality of what has happened is really quite simple, physical media retains the status quo and the next-gen stuff moves to the next-gen distribution method. Honestly, you and others keep whining about things not being "next-gen" anymore and yet you seem to have an odd obsession with the decidedly last-gen method of getting games. Buy digitally and stop buying discs.

 

And really now, blaming anyone but Microsoft for taking this move is pathetic. It was entirely their decision to make, and entirely their "fault" for making it.

 

And unplug it? How can you unplug it when the One makes it mandatory? That's the whole point.

Let's engage our brains. When was the last time you were able to sell a game bought on Steam? It's not a technology problem.

Let's engage our brains. When was the last time you were able to sell a game bought on Steam? It's not a technology problem.

 

No resale and controlled resale are two different approaches that both solve the same "problem", either one works for publishers/developers.

 

Valve are implementing game sharing on Steam, so why can't Microsoft?

If Valve can do it with Steam in a matter of weeks, so can Microsoft.

 

Umm, what? That isn't how anything works in the world, anywhere. Never mind that Steam doesn't have game sharing and has announced no plans to do anything of the sort. Yeah, they can have a rumor in a matter of weeks. That's helpful.

Umm, what? That isn't how anything works in the world, anywhere. Never mind that Steam doesn't have game sharing and has announced no plans to do anything of the sort. Yeah, they can have a rumor in a matter of weeks. That's helpful.

 

They don't have to announce it when it's in their code.

 

http://hexus.net/gaming/news/industry/57013-steam-game-sharing-features-spotted-beta-code/

Umm, what? That isn't how anything works in the world, anywhere. Never mind that Steam doesn't have game sharing and has announced no plans to do anything of the sort. Yeah, they can have a rumor in a matter of weeks. That's helpful.

 

Are you telling me a multi-billion dollar megacorporation with far more developer time cannot crank out such a feature they originally announced in less time than their semi-competitor that got the idea from them in the first place? I understand that Microsoft is fraught with freeloading managers and corporate bureaucracy, but really now. 

 

I'm not sure where you've been reading your news, but the Steam implementation isn't a rumour, there are localisation strings that you yourself can verify in the Steam client beta under Public\steamui_english.txt, search for "SteamUI_JoinDialog_SharedLicense".

Are you telling me a multi-billion dollar megacorporation with far more developer time cannot crank out such a feature they originally announced in less time than their semi-competitor that got the idea from them in the first place? I understand that Microsoft is fraught with freeloading managers and corporate bureaucracy, but really now. 

 

I'm not sure where you've been reading your news, but the Steam implementation isn't a rumour, there are localisation strings that you yourself can verify in the Steam client beta under Public\steamui_english.txt, search for "SteamUI_JoinDialog_SharedLicense".

 

Sigh...

1) A string showing up in code doesn't mean it's ready for primetime or will be any time soon. Or ever will see the light of day.

2) You don't know how long they've been working on that. I find it highly unlikely they jammed it in there between the Xbox announcement and today. These things don't work that way in our industry.

3) The Xbox schedule is apparently super tight already. They don't even have time to have the software ready to be imaged on the machines, so they're requiring a day zero update before you can use the thing. Even then, they likely need to have the final launch day build signed off pretty darn soon, and the whole enable-disc-based-DRM thing is already a way complicated and risky DCR to take at this point in my estimation. It's not just about how long it takes to the write the code. It's also about risk, test resources, and revising the spec to fit into a drastically changed licensing/distribution model.

 

More likely, they punted those features to their next release. If it's anything like the 360, that could mean 6 months later. Or not, because they might change their update cadence. Nobody outside their team knows. Maybe they'll never do it. But it's ridiculous to say "Valve can do it in a few weeks" when they haven't done anything and when/if they do it won't be three weeks and probably won't be the same thing and probably was on Valve's schedule for a while (or at the very least, they didn't already have a fully booked schedule shipping a new console!).

Sigh...

1) A string showing up in code doesn't mean it's ready for primetime or will be any time soon. Or ever will see the light of day.

2) You don't know how long they've been working on that. I find it highly unlikely they jammed it in there between the Xbox announcement and today. These things don't work that way in our industry.

3) The Xbox schedule is apparently super tight already. They don't even have time to have the software ready to be imaged on the machines, so they're requiring a day zero update before you can use the thing. Even then, they likely need to have the final launch day build signed off pretty darn soon, and the whole enable-disc-based-DRM thing is already a way complicated and risky DCR to take at this point in my estimation.

 

More likely, they punted those features to their next release. If it's anything like the 360, that could mean 6 months later. Or not, because they might change their update cadence. Nobody outside their team knows. Maybe they'll never do it. But it's ridiculous to say "Valve can do it in a few weeks" when they haven't done anything and when/if they do it won't be three weeks and probably won't be the same thing and probably was on Valve's schedule for a while (or at the very least, they didn't already have a fully booked schedule shipping a new console!).

 

Did I ever say it was ready? No. The simple fact is it's there, it's being worked on, and it's not a rumour.

 

As for point 2, seeing as the strings only now turned up indicates it's a recent development - in line with how Valve does things. Take a gander at Dota 2 and Cyborgmatt's blog for reference.

 

I fully understand the schedule will inevitably be tight, (and it is for both companies) but this is not a new or additional feature we're talking about here, it's one that was already planned. All that has changed is it won't work with disc-based copies anymore.

Did I ever say it was ready? No. The simple fact is it's there, it's being worked on, and it's not a rumour.

 

As for point 2, seeing as the strings only now turned up indicates it's a recent development - in line with how Valve does things. Take a gander at Dota 2 and Cyborgmatt's blog for reference.

 

I fully understand the schedule will inevitably be tight, (and it is for both companies) but this is not a new or additional feature we're talking about here, it's one that was already planned. All that has changed is it won't work with disc-based copies anymore.

 

But as I've already said, enabling disc-based DRM (which requires disc-based OS updates and other things they didn't need before) is probably an even larger feature. Given a fixed schedule and fixed resources, that means other things had to be cut.

 

And you did say it was ready. You said Valve "did it" (i.e. completed it) in "a few weeks." It is not done, and when it is done it won't have been done in a few weeks.

I don't pay ?60 per game on Steam so it's lack of a game sharing feature doesn't concern me. If console game vendors got more realistic about their pricing perhaps the used games market wouldn't be such a big issue.

But as I've already said, enabling disc-based DRM (which requires disc-based OS updates and other things they didn't need before) is probably an even larger feature. Given a fixed schedule and fixed resources, that means other things had to be cut.

 

And you did say it was ready. You said Valve "did it" (i.e. completed it) in "a few weeks." It is not done, and when it is done it won't have been done in a few weeks.

 

What? I'm not talking about discs. I'm talking about digital copies. The disc related DRM is what enabled the sharing of disc copies on a business level, but none of that is needed on the digital side.

 

Completion and ready are two different things, nor does this line of discussion address the greater point - this feature was already planned and in development. To repeat myself again, all that has fundamentally changed is disc based copies can no longer be included.

My quick skim of that article reveals nothing more than the blinding obvious, i.e. you have to wait for in-progress updates to finish before engaging offline mode. As I said, if you disable auto-updating that should be a non-issue.

 

They were very much pointless restrictions, the fact they've been nuked compounds this. Microsoft are/were fully capable of pursuing sharing features and etc on the digital side without enforcing restrictions on physical media. Really, I don't get why people have a hard time comprehending this. If you want the status quo, buy a disc - if you want next-gen, buy digitally. Everyone wins, everyone is happy.

 

Not only are the devices you mention portable (Stuff it in a drawer), but none of them make those components mandatory to the function of the device.

Even Steam doesn't do that. No digital service does that. If I buy a copy of Mass Effect 3, I pretty much have to register it through Origin, and when I do the disc becomes useless. Same with BF3 and a number of other games on Steam.

I cannot understand why people are so ready to dismiss Steam as a comparison just because it gives sales. They are willing to die for it as a platform just becuase it sold you games at a 75% discount. Cause that makes it ok, right? Oh, and only Steam can ever give you sales, other digital services can't (Origin with it's 50% - 75% off sales that nobody talks about).

Even Steam doesn't do that. No digital service does that. If I buy a copy of Mass Effect 3, I pretty much have to register it through Origin, and when I do the disc becomes useless. Same with BF3 and a number of other games on Steam.

I cannot understand why people are so ready to dismiss Steam as a comparison just because it gives sales. They are willing to die for it as a platform just becuase it sold you games at a 75% discount. Cause that makes it ok, right? Oh, and only Steam can ever give you sales, other digital services can't (Origin with it's 50% - 75% off sales that nobody talks about).

 

Whatever nonsense you're rambling on about isn't relevant to the point I was making.

 

Microsoft are perfectly capable of continuing to pursue their sharing plans on titles acquired digitally, all that has changed is physically acquired titles will maintain the status quo.

 

If Microsoft are smart, they will use the advantages of digital distribution to add value to titles acquired via that method (luring in customers from the latter), and let ye olde physical media slowly sail off into retirement.

There's a difference between being able to do something and do something.

 

If MS adds the family sharing etc. for digitally bought games(which I hope), they can easily get bad PR just like they did with DRM and that's probably why they removed it.

You need to remember that PEOPLE ARE STUPID. If some rules like family sharing were available, they would certainly focus on it in their advertising. No matter how many disclaimer lines etc. you have in an advertisement, Averge Joe would not read it and MS would get complaints and bad PR because people bought a physical game and it didn't work as they'd expected.

 

That's what happend with the drm and family sharing etc. People got confused by all the rules, so MS removed it to keep everything simple. By adding the family sharing etc. back for digital only, things would get complicated again...

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • (I know it's just an image and also not the point at all, but it really bugs me that the two halves of the necklace don't really fit together... 😅)
    • It is the same everywhere. Gitlab's boss recently had a lengthily blog post about the future of AI in the company and in general. The usual drum beating. When I saw it I checked their stock prices - close to 50% down.
    • Cloud Security Fundamentals eBook —was $131.95, now free to download by Steven Parker Claim your complimentary copy (worth $131.95) of "Cloud Security Fundamentals: Building the Foundations for Secure Cloud Platforms" for free, before the offer ends on July 1. Description In Cloud Security Fundamentals: Building the Foundations for Secure Cloud Platforms, cybersecurity leader and educator, Jason Edwards, delivers a comprehensive guide to safeguarding data, applications, and infrastructure in the cloud. The author offers a complete walkthrough of cloud security, moving from foundational concepts to advanced, forward-looking practices. The book is filled with practical examples, hands-on guidance, and lessons drawn from real-world cloud security incidents and breaches. It equips readers with the tools and knowledge they need to defend against threats in cloud environments and how to understand coming developments in cloud technology that will impact organizations in all industries. Inside the book: A thorough introduction to cloud-native and advanced security practices for contemporary firms A chapter on relevant cloud security certifications and professional growth advice Practical discussions of foundational concepts in cloud security, including IAM, Zero Trust, and DevSecOps Complete treatments of advanced cloud security themes, like leadership strategies, operational best practices, and techniques for dealing with common and emerging threats Perfect for cloud security professionals, IT managers, and DevOps professionals, Cloud Security Fundamentals will also benefit system administrators, compliance and risk officers, consultants, auditors, and technology students in a variety of fields who require a foundational understanding of cloud security concepts. How to download for free Please ensure you read the terms and conditions to claim this offer. Complete and verifiable information is required in order to receive this free offer. If you have previously made use of these offers, you will not need to re-register. Was $131.95, but is now FREE | Below link offer expires on July 1. Cloud Security Fundamentals: Building the Foundations for Secure Cloud Platforms The below offers are also available for free in exchange for your (work) email: The Vibe Coding Playbook: Building Your Tech Business with AI ($35 Value) FREE - Expires 6/23 The Persuasion Engine: How Any Business Can Use AI-Powered Neuromarketing to Understand and Win Customers ($28 Value) FREE - Expires 6/24 How to Do More with Less: Future-Proofing Yourself in an AI-driven Economy ($28 Value) FREE - Expires 6/30 Cloud Security Fundamentals: Building the Foundations for Secure Cloud Platforms ($131.95 Value) FREE - Expires 7/1 The Complete Free AI Learning: Master ChatGPT, Claude, Gemini & More ($21 Value) FREE How to Build an AI Design Workflow with Gamma ($21 Value) FREE The Ultimate Linux Newbie Guide – Featured Free content Python Notes for Professionals – Featured Free content Learn Linux in 5 Days – Featured Free content Quick Reference Guide for Cybersecurity – Featured Free content We post these because we earn commission on each lead so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. Other ways to support Neowin The above deal not doing it for you, but still want to help? Check out the links below. Check out our partner software in the Neowin Store Buy a T-shirt at Neowin's Threadsquad Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: An account at Neowin Deals is required to participate in any deals powered by our affiliate, StackCommerce. For a full description of StackCommerce's privacy guidelines, go here. Neowin benefits from shared revenue of each sale made through the branded deals site.
    • TerraMaster F4-425 Pro review: an octa-core Intel NAS that ships with AI (OpenClaw) by Steven Parker It has been a while since I reviewed a TerraMaster NAS, but the company reached out to me asking if I was willing to test the F4-425 Pro, which goes on sale today. It is an upgrade on the F4-425 Plus, which I reviewed back in October 2025 What you need to know is that it basically follows the design principles of the four-bay F4-425 series, with its all-metal exterior. Here are the most important specifications: TerraMaster F4-425 Pro CPU Intel Core N350 (8x E Cores/Threads, Max burst up to 3.9 GHz) Intel Core N305 (4x E Cores/Threads, Max burst up to 3.8 GHz) TDP: 7W / 9W (Base) Graphics Intel UHD Graphics 32 EUs (1.35 GHz) Intel UHD Graphics 24 EUs (1.25 GHz) Memory 1x slot 16 GB DDR5 4800MT/s non ECC SODIMM (Max 32 GB) 1x slot 8 GB DDR5 4800MT/s non ECC SODIMM (Max 32 GB) Disk Capacity 120 TB (30 TB x 4) Supported RAID Types TRAID, TRAID +, RAID0, RAID1, RAID5, RAID 6, RAID 10 Network 2x RJ-45 5 GbE Internal storage 3x M.2 2280 NVMe Slot (PCIe 3.0 x1) Bootloader 2Gbit 256 GB NAND Flash card (MX30LF2G28AD) USB port (internal) USB Ports 1x Type-C 3.2 Gen 2 (10Gbps) 3x Type-A 3.2 Gen 2 (10Gbps) HDMI 1x (HDMI) Hardware Transcoding Engine H.264, H.265, MPEG-4, VC-1 Maximum resolution: 4K (4096 x 2160); Maximum FPS: 60 Size (H/W/D) 219 x 181 x 150 mm Weight 2.9 kg System Fan 150 x181 x 219 mm Power 90W, 100V - 240V AC, 50/60 Hz, Single frequency Power consumption (HDDs) 45W (4x 4TB ST4000VN008 in read/write state) 14W (4x 4TB ST4000VN008 in hibernation) Noise Level: 20.9 dB(A) Using 4 SATA HDDs/SSDs in standby mode; Test environment noise: 17.3dB(A); Test distance: 1m Warranty 2 Years OS TOS 7.0.0706 (Beta) MSRP £639.99, $699.99, €739.99 / £739.99, $799.99, €839.99 As you can see above, there are two variants of the F4-425 Pro releasing today. The lesser variant has the slightly weaker N305 CPU and iGP, and 8 GB less RAM, although it also costs $100 less than the top variant we are testing today. In addition, these new F4-425 Pros are shipped with the as-yet-unreleased TOS 7 beta. So what is TOS 7 exactly? During the device initialization, you are warned not to use it in a production environment, which we'll get into later. My contact told me that TOS 7 exits beta today, June 23 with version 7.0.0746. The clear difference with the F4-425 Plus is that it contains the more powerful N350 Intel CPU released in the first quarter of 2025, with support for DisplayPort 1.4, HDMI 2.1, LPDDR5 (4800), DDR5 and DDR4, and a max TDP of just 7W. It also supports AV1 decoding, as well as H.264, VP8, VP9, H.265 (8 bit), and H.265 (10 bit). The different capabilities in the Alder Lake-N (and Twin Lake) series are listed below. Processor E-cores L3-cache Turbo clock GPU GPU-clock TDP Intel N355 8 6 MB 3.9 GHz 32 EUs 1.35 GHz 9 W Intel Core 3 N350 3.9 GHz 1.35 GHz 7 W Intel Core i3-N305 3.8 GHz 1.25 GHz 9 W Intel Core i3-N300 3.8 GHz 1.25 GHz Intel N250 4 3.8 GHz 1.25 GHz 6 W Intel Processor N200 3.7 GHz 0.75 GHz Intel N150 3.6 GHz 24 EUs 1 GHz Intel N97 1.2 GHz 12 W Intel Processor N100 3.4 GHz 0.75 GHz 6 W The CPU is part of the Alder Lake-N series that sits just below the top N355 offering, albeit with an impressive TDP (less than the N355 and N305) for the features it offers. It is designed for low- powered systems and entry-level laptops. As before, we are seeing another NAS with an acceptable, if not great, amount of RAM. It should be noted that the F4-425 Pro only has one SODIMM slot, so if you are planning to upgrade the already 16GB included in this NAS, it will have to be on one module of Single Rank DDR5. As a reminder, up until a couple of years ago, it was commonplace to only get 2 or 4GB max on a flagship Synology or QNAP home NAS. Ever since the likes of TerraMaster and more have entered the market with ample RAM sizes included in their NAS offerings, it has gone a long way in forcing the hands of the traditional makers to up their game a bit. Before we dive in, you can view the different SKUs released so far since the 2025 series launched for Home and SMB users, with the most important specifications listed along with the MSRP listed below: SKU CPU Cores Memory Link Price F2-425 Intel N5095 4 4 GB DDR4 2.5 GbE x1 $249.99 F4-425 Intel N5095 4 4 GB DDR4 2.5 GbE x1 $369.99 F2-425 Plus Intel Core N150 4 8 GB DDR5 5 GbE x 2 $399.99 F4-425 Plus Intel Core N150 4 16 GB DDR5 5 GbE x 2 $569.99 F4-425 Pro Intel Core N305 8 8 GB DDR5 5 GbE x 2 $699.99 F4-425 Pro Intel Core N350 8 16 GB DDR5 5 GbE x 2 $799.99 The F2 in the product name means two 3.5-inch HDD bays, where F4 is four 2.5-inch bays. First impressions Like with the F8 SSD Plus packaging, the F4-425 Pro is using the upgraded box materials, which certainly look better than a plain cream colored box with TERRAMASTER stamped on the sides. The box gives off a premium feel and certainly adds a positive vibe to first impressions. In the box F4-425 Pro TNAS device Power adapter LAN cable (CAT 6) Quick guide [full online guide] Limited warranty notice Screws (for HDD bays) Stickers 2x rubber feet (spares) Design As has become kind of common with TerraMaster, certainly in the last three years, the 2025 F2- and F4-series have received a makeover that really adds to the premium feel of the NAS. Gone are the plastic shells, now replaced with an aluminum outer shell, with the front and back retaining the textured black plastic we saw on the 2024 models. Some key differences from the 2024 series include placing the power button back on the front, along with the addition of a Type A USB port. It's not much bigger or heavier either; in fact, it weighs 500 grams less than the F4-424 Pro. It's slightly shorter in height and depth (length), but only by a few millimeters. The front and back do retain a similar style to the 2024 series. On the front, you just have your four bays along with LED indicators for the HDDs and power. The welcomed change is having a USB port on the front for quick access, should you need to back up a USB drive, for example. Around the back, from top to bottom, you have a reset pin hole, an HDMI port, two 5 GbE Ethernet ports, two USB 3.2 Gen 2 (10 Gbps) Type A ports with a Type-C port below them, and a connector for the barrel port power source. Again, there's no Kensington Security Slot present, which is a bit of a shame considering it's a data storage device. Left side Right side On the left and right of the F4-425 Plus, it is completely smooth aluminum with a TERRAMASTER logo printed on both sides. On the bottom, there are some holes to assist ventilation. Unlike with the F4-425 Plus, the rubber feet did come unstuck during the teardown, which was also an issue on the 2023 series. It seems like other customers have lodged complaints about them, as TerraMaster now includes two spare rubber feet in the box, in case any of the preinstalled ones are lost; however, this seems more like a papering over the cracks solution rather than actually fixing the issue with better quality rubber stand-offs. There are also four screws that must be removed in order to access the internals. Teardown Upon removing the four screws, you can slide the device out of its shell to reveal the three NVMe M.2 slots (PCIe 3.0 X1) and single SODIMM slot connector, which is populated with a single 16GB DDR5 4800MT/s module. I added a couple of MP44Q M.2 PCIe 4.0 SSDs (2 x 4TB) that can be availed on Amazon for $492.99 that TEAMGROUP supplied us with, along with a 250GB 970 Evo Plus that my colleague Chris White sent me by accident and let me keep a few years ago. As I have said in previous reviews, TerraMaster support staff actually encourage installing whatever you want on their devices, and happily, the USB port for the bootloader is now easily accessible should you want to use it for your own flavor of NAS OS, such as TrueNAS, Unraid, or maybe Xpenology. Yes, because TerraMaster has now switched to a 256 GB NAND Flash card (3rd photo above) for the TOS bootloader. This is also replaceable, but you can also simply add a USB bootloader, access the BIOS, and tell the F4-425 Pro to boot from that instead of the Flash card. Unlike earlier iterations of TerraMaster NAS, you don't have to tear this down any further than the four screws on the outer shell in order to be able to access and manage the memory, NVMe slots, and USB bootloader. However, if you need to access the NAND Flash card or CMOS battery, then eight more screws (four on each side) need to be removed in order to take off the rear panel with the 120mm fan, and then the motherboard can be lifted off and removed from the SATA connector PCB. There's also no risk of threading the screw holes, because the four that hold the shell in place are metal on metal, while the screws that hold the rear panel on do screw into plastic. Either way, like last time when I reviewed the F4-425 plus, I was just happier to see larger screws being used. Overall, it follows some great improvements in build quality from the 2024 series and earlier. Setup BIOS The F4-425 Pro includes an Aptio BIOS from American Megatrends [1, 2], and you can setup pretty much everything here including the boot order, which is locked to the UEFI OS, however above that choice you can enable or disable booting to the USB bootloader so this would still allow you to switch to a USB stick with an alternative bootloader and boot from it, or disable it to instead always start from the first disk with an OS installed on it. Initial Setup Setup is roughly the same as the F4-425 Plus, along with the new TOS 7 setup dialogs, so there will be no surprises here. Upon connecting to the LAN and booting up, the F4-425 Pro can be reached by navigating to http://tnas.local. If that doesn't work, you can use the local address assigned via DHCP, which you can find using the TNAS PC desktop application, which is essentially a TerraMaster NAS finder. The setup process is pretty straightforward, through a wizard, and in full below: TOS 7 Initialization As you can see, TOS 7 received a new coat of paint, and the initialization requires fewer interactions. Happily, TOS no longer decides to throw all disks into the same Storage Pool; 2.5-inch HDDs are allocated into Storage Pool 1. This is because two of the HDDs are allocated to hold system files. Previously (with TOS 5 and 6), if you pre-installed HDDs and SSDs, they were all placed into Storage Pool 1, even if you did not select the SSDs for inclusion during the onboarding. TOS 7 Setup On first boot, there is a tutorial and some steps to take to harden the TNAS (or not), which includes an immediate update from TOS 7.0.0616 to 7.0.0706, of which the changelog screenshot is also included in the above gallery. It must be noted that the Security Advisor still contains (in my opinion) a pretty major bug in that if you enable SPC and then do the required rebooting, the Security Advisor still says that SPC is disabled. TerraMaster provided the following statement about it: It is disappointing that TOS 7 has been in beta since December, and this OOBE issue is still there. Shutdown option has moved Instead of a Taskbar option to manage the NAS, all of these options have been moved to a "Start panel", initially I didn't see it and my contact had to show me how to power off the F4-425 Pro. To logout, reboot or power off you can find those controls at the top right of the Panel. It is also possible to power off through the TNAS mobile app beta. Storage setup Above, you can see the steps I took to create the Storage Pools and Volumes. I made a second Storage Pool using TRAID on two 4TB MP44Q SSDs (which, in this instance, is similar to RAID 5), and finally, I added the 250GB 970 Evo Plus drive as Hyper Cache on Storage Pool 1 in Balanced mode. Registering If you decide not to lock down the F4-425 Pro in Security Isolation Mode (blocking all external connections), then you could set up a TNAS device ID through the Remote Access setting in the Control Panel (which must be unique). This works in combination with an online TerraMaster account. TOS 7 TNAS Online Creating a TerraMaster account and linking the device online activates the warranty when you provide proof of purchase and the serial number, but it also gives you access through the TNAS mobile app, which allows you to complete certain operationsб including powering off and restarting the NAS remotely. A TNAS mobile update is required to gain access through TOS 7, and this is provided on the TerraMaster website, as it is not yet on Google Play. The app is evolving all the time and has made leaps and bounds since I first started reviewing TerraMaster devices almost three years ago. It is not quite there yet if you are comparing the likes of Synology, which, sadly, a lot of users online do all the time. OpenClaw setup One of the main selling points of the new F4-425 Pro is the inclusion of OpenClaw, with TerraMaster claiming that it is "powered by the world's first AI-native TOS 7 OS, supporting local-first smart workflows and independent data control." However, I immediately ran into problems trying to enable OpenClaw. After waiting 20 minutes at the "Enabling" message of the OpenClaw app following installation, I decided to do some searching online and discovered that it couldn't complete the installation process due to SPC being enabled, which is something TOS 7 immediately recommends to be enabled on first boot. SPC for NAS (TOS 7) is basically the same principle as UAC in Windows; it blocks executables from being launched by non-Super Users. After reaching out to my contact about these issues, I received the following response: Anyway, this only became clear when I closed the OpenClaw app screen and clicked on the OpenClaw icon in the taskbar; that is when I saw the message about disabling SPC. I think, due to the fact that this is a requirement, this should be a prompt during the installation process, not when closing the App Market and then trying to launch OpenClaw. There's also no 'Getting started' guide for people like me who have never used OpenClaw. I tried to add an LLM and discovered the tutorial led nowhere. That's when I started looking around the official TerraMaster forums, and I found a guide that helpfully explains that you won't get anywhere with OpenClaw unless you have a paid plan, which is disappointing because I imagined there would be an option to use a local LLM as I do in SubtitleEdit with Whisper-XXL. In addition, with the marketing imagery on the official site, it says that the OpenClaw feature is "all processed 100% locally for absolute privacy." which led me to believe that I could install a local LLM, not one that required paid tokens. In any case, TerraMaster does not provide guidance for this new feature, which was also a selling point of the F4-425 Pro! My contact also provided clarification about the above points I raised with TerraMaster Since it is not in the scope of the review to add paid services, I'll leave that to the people who are more qualified with OpenClaw. F4-425 Pro Surveillance App TOS also comes with a Surveillance app, which is not installed by default; it can be found in the App Market recommended section. In addition, after installing, it doesn't drop a shortcut on the Desktop or top taskbar, but you can "Send to Desktop" from the App Market listing for the app for a quick way to open it. Adding my Reolink POE doorbell camera was painless. TerraMaster doesn't appear to have a repository of preconfigured cameras; instead, the camera must be added using ONVIF or RTSP. No mobile Surveillance app TerraMaster still doesn't have a dedicated Surveillance app, although from searching online, Surveillance can be used and managed through the TNAS mobile app. I tried this with the updated TNAS mobile app beta in combination with TOS 7 and got a message that Surveillance was "Only accessible through web browser," so I reckon this must be limited to the stable versions of TOS 6 and the mobile app. More quirks In addition, whenever I minimized the Live View window in the browser Surveillance app, the feed appeared to switch to the Low-bandwidth stream, and there was no way to get the High-quality stream back. To get the High-quality stream back, I had to close Live View and then reopen it. Benchmarking A pretty cool feature of the TOS 7 is that it allows you to install directly to the NVMe M.2 SSD. In order to do that, you would have to leave out any HDDs during initialization, and even then, the system partitions are always written to two HDDs when they are eventually added. With three NVMe slots, this also gives an interesting scenario where you could build a TRAID storage Pool for installing all your apps and Docker on, and keep the third for SSD cache on the HDD pool. Limitless options! SATA PCIe 3.0 X1 A CrystalDiskMark test on a mapped network drive from within a Windows 11 25H2 PC (image above) connected over a 5 GbE hub was well within acceptable ranges. Although the read result on SATA was a little less than with the F4-425 Plus, for some reason, while writes were generally better. SATA PCIe 3.0 X1 I also ran the NAS Performance tester, which tests the link speed performance. As you can see, it pretty much maxes out the 5GbE connection. Of course, you can also opt to bond the two 5 GbE connections for a bit more umph, but I didn't do that. TOS 7, which, as of testing, is still in Beta, comes with an App Center that has a bunch of handy programs you can install right off the bat, such as Emby, Plex, Docker, as well as in-house Backup and Surveillance solutions. As you can imagine, any media streaming services you would want to host off the F4-425 Pro will work great, thanks to the Intel Core N350 CPU and its 16 GB of DDR5 memory. Accessing from mobile is only possible if Security Isolation Mode is disabled, which can put your NAS at risk from external sources, so there was no way to access it from the TNAS Mobile app. It's also quiet. I had this sat next to my computer on my work desk for the past week, and I did wonder if the noise I was accustomed to with NAS devices would annoy me, but all I could hear was a soft whirring of the rear fan (which was a little annoying) when the disks were not actively copying or reading data. Conclusion So what have I learned? Unfortunately, this release raises a few important questions and concerns that I feel haven't been adequately addressed. What I didn't like Our variant shipped with TOS 7 beta, and it's advised not to use it in a production environment. I feel that's a bit limiting on an $800 device. The mobile app is also still in beta and does not support some of the first-party apps, like Surveillance, and it still has quite a few bugs. I am a bit confused about the OpenClaw marketing along with the F4-425 Pro. I feel like that if it's going to be a main selling point, then offer official guidance on how to get started with it. TerraMaster recommends enabling SPC, but then markets the NAS for use with OpenClaw, which requires disabling SPC to be able to use it, opening up genuine security concerns for the NAS; and that's before you get into the security concerns of OpenClaw itself. Of course, the above issues won't be a problem if you decide to install something else on it, or even go back to the stable TOS 6. I wish TerraMaster had just given TOS 7 as opt-in rather than shipping with it. TOS 7 has been available as a preview since December 2025 (so well before my last TerraMaster review), and according to a thread on Reddit where a user shared a screenshot from the TerraMaster Facebook page, it is scheduled to launch today, June 23, but there's nothing about that in the TerraMaster news blog. My contact confirmed over email that TOS 7 exits beta today. The rubber feet also deserve a mention as they continue to be a problem, with them coming unstuck the moment you shift the F4-425 Pro anywhere on your desk. What I liked What it comes down to, though, aside from what I already mentioned, you are still getting a quality, affordable device here, so recommending it will depend on the individual's use case. If you're just looking for a relatively small NAS device to manage virtual machines on, backup your files, and take care of your home theater streaming, then it is a great device that will certainly futureproof you for some time. It provides good performance, takes up little space, and is, on the whole, very quiet. Four bays afford proper redundancy using TRAID or RAID 5, and you can even expand on storage capacity by adding the 2-bay D5, or 4-bay D8 Hybrid DAS over a USB 3.2 (10Gbps) link. Considering the 2024 releases were more about power, with the likes of an Intel Core i5-1235U high-end laptop CPU under the hood, I asked my contact last time if we could expect more of the same in higher-end models and was told: It makes a lot of sense to use Intel's N350 chip inside a NAS; it is more than capable of doing what the F4-425 Pro is intended for, media streaming and backup. The only downside is still the clear lack of community and even staff support on the official forums. In the past, I have had topics go unanswered for days, or there would be generic-type "we've noted this and passed it onto our developer team" type responses. Along with the other things I mentioned, it all ends up costing it a couple of points. If you are comfortable with the command line, Docker, and setting up TrueNAS or Unraid, you'll be fine. You can do great things with this hardware. In TOS, the apps are a bit lacking, and things don't always work as expected.\ AI NAS?! What has become clear to me this year is that we are going to start seeing all kinds of "AI NAS" come to market, and while that might be good for us consumers, be diligent and research these claims. Although the F4-425 Pro technically comes with AI, it is really using a cloud service that is externally sourced off-device through the third party OpenClaw app. My colleague did review a newcomer to the NAS space earlier this year, and it includes a local AI assistant inside the Zettlab D4 NAS, and they do not even use AI in the product name, check out Chris' review here. Where to buy and a discount coupon However, it does not change the fact that this is truly a great entry-level home media-class NAS that you can buy right now. TerraMaster is having a 20% off launch discount, plus you can also still apply our unique 10% off coupon on checkout, which only works on the official website. So here is a breakdown of the pricing that is only valid on the official TerraMaster website. TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = $575.99 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = $503.99 TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = £525.59 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = £460.79 Use NEOWIN coupon code during checkout for 10% discount Over on Amazon US and UK, the F4-425 Pro also gets a 20% launch discount, but here, the above 10% coupon cannot be applied. TerraMaster F4-425 Pro (N350) for $639.99 at Amazon US (was $799.99) TerraMaster F4-425 Pro (N305) for $559.99 at Amazon US (was $699.99) TerraMaster F4-425 Pro (N350) for £583.99 at Amazon UK (was £729.99) TerraMaster F4-425 Pro (N305) for £511.99 at Amazon UK (was £639.99) As an Amazon Associate, when you purchase through links on our site, we earn from qualifying purchases.
  • Recent Achievements

    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      463
    2. 2
      +Edouard
      161
    3. 3
      PsYcHoKiLLa
      112
    4. 4
      Michael Scrip
      85
    5. 5
      Steven P.
      71
  • Tell a friend

    Love Neowin? Tell a friend!