PS4 grabs 95% of Consumer Votes after Amazon shuts poll down early


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Seeing as they're sold out most places, how is it getting obliterated?

All I can say is I canned my preorder when they canned the new setup just now.  I still don't intend to get a PS4, but I did just get a PS3 for somethin different.

It's mentioned here: http://www.howtogeek.com/117424/how-to-make-steams-offline-mode-work/ and I saw it before on one of the steam pages.

 

They weren't pointless restrictions, either. They were perfectly sensible if you thought of all games as digital downloads, with discs just being the "sneaker net" connectivity option to avoid the multi-GB download. I think Steam games work this exact same way. Heck, apparently they sometimes actually download the game anyway even though you have the disc!

 

Camera and microphone absolutely are mandatory on iPads, iPhones, and countless other devices you haven't complained about. So you still haven't answered the question about how those are different. I am unaware of any of those devices ever having their webcams or microphones hacked in the way you suggest (i.e. the device is asleep and someone remotely hijacks it and turns it on and starts spying on you). Asking for a statement that something is "not possible" is a cop-out. Lots of things are hypothetically "possible" but not practically so.

 

My quick skim of that article reveals nothing more than the blinding obvious, i.e. you have to wait for in-progress updates to finish before engaging offline mode. As I said, if you disable auto-updating that should be a non-issue.

 

They were very much pointless restrictions, the fact they've been nuked compounds this. Microsoft are/were fully capable of pursuing sharing features and etc on the digital side without enforcing restrictions on physical media. Really, I don't get why people have a hard time comprehending this. If you want the status quo, buy a disc - if you want next-gen, buy digitally. Everyone wins, everyone is happy.

 

Not only are the devices you mention portable (Stuff it in a drawer), but none of them make those components mandatory to the function of the device.

My quick skim of that article reveals nothing more than the blinding obvious, i.e. you have to wait for in-progress updates to finish before engaging offline mode. As I said, if you disable auto-updating that should be a non-issue.

 

They were very much pointless restrictions, the fact they've been nuked compounds this. Microsoft are/were fully capable of pursuing sharing features and etc on the digital side without enforcing restrictions on physical media. Really, I don't get why people have a hard time comprehending this. If you want the status quo, buy a disc - if you want next-gen, buy digitally. Everyone wins, everyone is happy.

 

Not only are the devices you mention portable (Stuff it in a drawer), but none of them make those components mandatory to the function of the device.

Is it too hard to understand that sharing would be possible by publishers getting a cut from used games sales? They don't get their cut and we don't get sharing. Simple.

My quick skim of that article reveals nothing more than the blinding obvious, i.e. you have to wait for in-progress updates to finish before engaging offline mode. As I said, if you disable auto-updating that should be a non-issue.

 

They were very much pointless restrictions, the fact they've been nuked compounds this. Microsoft are/were fully capable of pursuing sharing features and etc on the digital side without enforcing restrictions on physical media. Really, I don't get why people have a hard time comprehending this. If you want the status quo, buy a disc - if you want next-gen, buy digitally. Everyone wins, everyone is happy.

 

Not only are the devices you mention portable (Stuff it in a drawer), but none of them make those components mandatory to the function of the device.

 

From the article: "These steps won?t help if games aren?t fully updated or there?s an update for Steam available."

 

Steam's website also says apps need to be up-to-date, though the other page I'd seen made it sound like it was just the Steam client. Could be it's changed a few times and some web pages are outdated.

 

It is obvious from today that they were not pointless restrictions. At the very least they were simplifying assumptions. There's a lot they didn't have to build in the world of discs as little more than download vouchers for a fully digital distribution system. Now they have to go build that, which is why they cut so many previously announced features to make it happen. Then there are the things they just can't do with this model without publishers being on board. For example, you now need the disc in the system to play games. That sucks. That is a huge loss for many of us today. I can't help but wonder if a small but vocal minority (and clickbaiting tech media, and Sony fanboys who won't buy it anyway) just ruined that for the majority of players. My Twitter and Facebook feeds are filled with people who are ###### about today's changes, with that being the most griped about one.

So yeah, thanks for that.

You can put your phone in a drawer but not your Kinect? What the hell kind of argument is that? Never mind that Xbox/Kinect doesn't have a battery, just unplug it if you're tinfoil-hat-paranoid. And a webcam + microphone are absolutely, 100% mandatory components on each of those devices I listed. You cannot remove them. You can disable them to exactly the same extent you can disable Kinect. Well, maybe less so, since you can't unplug it and the batteries on those aren't removable. You have no ground to stand on with this argument, why persist?

 

actually it would be nice to have ability to point kinect to any other direction at ease you know like your smartphone camera?

perhaps somebody could make creative games, based on that "ability".

heck a portable kinect might be nice too, it can act like reporter' camera, good idea don't you think?

Instead of kinect watching me, I prefer if i can order the kinect to watch anything at MY direction.

Just wondering...did xbox one had this feature? or still do?

Koller: "The difference between an eight hour download and a 15-minute drive to retail?retail is winning that every time...Solving that with PlayGo... is a big win for the digital side of the business."


Well said..

"Some gamers will always prefer to get their games on disc. They like to hold a game in their hands. They like to feel as if they possess it and aren't just getting a license to some bits. As long as games are multiple Gigabytes and online connection speeds aren't fast enough to pipe those files through quickly, then discs will stick around. Safe assumption. Well, sorta safe."

 

 

 

This comment is a WIN!

 

As humans, we hate to be told to do something, but eventually we evolve to a point where we'll usually just start doing it anyway. PC makers worked really hard to ditch the 3.5" floppy, but until optical media and USB storage because cheaper and easier to use, it was a losing battle, because the 3.5" floppy stuck around for a long, long time.

Sony won big at E3 because they came out and said, "Hey, you know what, we have these options. We're the pioneers of Day One Digital on consoles for retail games, but we're not going to force that on you. We'll let you decide when it's right for you." while MS came out and said, "Hey, do this, and if you don't want to, buy an XBox 360, we ran the numbers and we'll be fine without you."

So far the majority of people seem to not like being told what to do

Just wondering...did xbox one had this feature? or still do?

Koller: "The difference between an eight hour download and a 15-minute drive to retail?retail is winning that every time...Solving that with PlayGo... is a big win for the digital side of the business."

Well said..

"Some gamers will always prefer to get their games on disc. They like to hold a game in their hands. They like to feel as if they possess it and aren't just getting a license to some bits. As long as games are multiple Gigabytes and online connection speeds aren't fast enough to pipe those files through quickly, then discs will stick around. Safe assumption. Well, sorta safe."

 

 

 

This comment is a WIN!

 

As humans, we hate to be told to do something, but eventually we evolve to a point where we'll usually just start doing it anyway. PC makers worked really hard to ditch the 3.5" floppy, but until optical media and USB storage because cheaper and easier to use, it was a losing battle, because the 3.5" floppy stuck around for a long, long time.

Sony won big at E3 because they came out and said, "Hey, you know what, we have these options. We're the pioneers of Day One Digital on consoles for retail games, but we're not going to force that on you. We'll let you decide when it's right for you." while MS came out and said, "Hey, do this, and if you don't want to, buy an XBox 360, we ran the numbers and we'll be fine without you."

So far the majority of people seem to not like being told what to do

What? That quote is stupid. Microsoft's problem wasn't that they were forcing everyone to download games. That is just...ignorant comment.

What? That quote is stupid. Microsoft's problem wasn't that they were forcing everyone to download games. That is just...ignorant comment.

I already know that but look at this in a different perspective. That's how most people felt even if that wasn't the case.

Is it too hard to understand that sharing would be possible by publishers getting a cut from used games sales? They don't get their cut and we don't get sharing. Simple.

 

Engage brain please. There is nothing stopping sharing from being applied to DD-based releases. If Valve can do it with Steam in a matter of weeks, so can Microsoft.

 

From the article: "These steps won?t help if games aren?t fully updated or there?s an update for Steam available."

 

Steam's website also says apps need to be up-to-date, though the other page I'd seen made it sound like it was just the Steam client. Could be it's changed a few times and some web pages are outdated.

 

It is obvious from today that they were not pointless restrictions. At the very least they were simplifying assumptions. There's a lot they didn't have to build in the world of discs as little more than download vouchers for a fully digital distribution system. Now they have to go build that, which is why they cut so many previously announced features to make it happen. Then there are the things they just can't do with this model without publishers being on board. For example, you now need the disc in the system to play games. That sucks. That is a huge loss for many of us today. I can't help but wonder if a small but vocal minority (and clickbaiting tech media, and Sony fanboys who won't buy it anyway) just ruined that for the majority of players. My Twitter and Facebook feeds are filled with people who are ****ed about today's changes, with that being the most griped about one.

So yeah, thanks for that.

You can put your phone in a drawer but not your Kinect? What the hell kind of argument is that? Never mind that Xbox/Kinect doesn't have a battery, just unplug it if you're tinfoil-hat-paranoid. And a webcam + microphone are absolutely, 100% mandatory components on each of those devices I listed. You cannot remove them. You can disable them to exactly the same extent you can disable Kinect. Well, maybe less so, since you can't unplug it and the batteries on those aren't removable. You have no ground to stand on with this argument, why persist?

 

This is like talking to a brick wall. It's fairly clear if you actually read the articles that what is being referred to is games that are currently in the process of being updated. I.e. games that have already received an update notification and are in the process of downloading the update. As I've said twice now, if you disable auto-updating on the relevant games that check will not be made.

 

The reality of what has happened is really quite simple, physical media retains the status quo and the next-gen stuff moves to the next-gen distribution method. Honestly, you and others keep whining about things not being "next-gen" anymore and yet you seem to have an odd obsession with the decidedly last-gen method of getting games. Buy digitally and stop buying discs.

 

And really now, blaming anyone but Microsoft for taking this move is pathetic. It was entirely their decision to make, and entirely their "fault" for making it.

 

And unplug it? How can you unplug it when the One makes it mandatory? That's the whole point.

Engage brain please. There is nothing stopping sharing from being applied to DD-based releases. If Valve can do it with Steam in a matter of weeks, so can Microsoft.

 

 

This is like talking to a brick wall. It's fairly clear if you actually read the articles that what is being referred to is games that are currently in the process of being updated. I.e. games that have already received an update notification and are in the process of downloading the update. As I've said twice now, if you disable auto-updating on the relevant games that check will not be made.

 

The reality of what has happened is really quite simple, physical media retains the status quo and the next-gen stuff moves to the next-gen distribution method. Honestly, you and others keep whining about things not being "next-gen" anymore and yet you seem to have an odd obsession with the decidedly last-gen method of getting games. Buy digitally and stop buying discs.

 

And really now, blaming anyone but Microsoft for taking this move is pathetic. It was entirely their decision to make, and entirely their "fault" for making it.

 

And unplug it? How can you unplug it when the One makes it mandatory? That's the whole point.

Let's engage our brains. When was the last time you were able to sell a game bought on Steam? It's not a technology problem.

Let's engage our brains. When was the last time you were able to sell a game bought on Steam? It's not a technology problem.

 

No resale and controlled resale are two different approaches that both solve the same "problem", either one works for publishers/developers.

 

Valve are implementing game sharing on Steam, so why can't Microsoft?

If Valve can do it with Steam in a matter of weeks, so can Microsoft.

 

Umm, what? That isn't how anything works in the world, anywhere. Never mind that Steam doesn't have game sharing and has announced no plans to do anything of the sort. Yeah, they can have a rumor in a matter of weeks. That's helpful.

Umm, what? That isn't how anything works in the world, anywhere. Never mind that Steam doesn't have game sharing and has announced no plans to do anything of the sort. Yeah, they can have a rumor in a matter of weeks. That's helpful.

 

They don't have to announce it when it's in their code.

 

http://hexus.net/gaming/news/industry/57013-steam-game-sharing-features-spotted-beta-code/

Umm, what? That isn't how anything works in the world, anywhere. Never mind that Steam doesn't have game sharing and has announced no plans to do anything of the sort. Yeah, they can have a rumor in a matter of weeks. That's helpful.

 

Are you telling me a multi-billion dollar megacorporation with far more developer time cannot crank out such a feature they originally announced in less time than their semi-competitor that got the idea from them in the first place? I understand that Microsoft is fraught with freeloading managers and corporate bureaucracy, but really now. 

 

I'm not sure where you've been reading your news, but the Steam implementation isn't a rumour, there are localisation strings that you yourself can verify in the Steam client beta under Public\steamui_english.txt, search for "SteamUI_JoinDialog_SharedLicense".

Are you telling me a multi-billion dollar megacorporation with far more developer time cannot crank out such a feature they originally announced in less time than their semi-competitor that got the idea from them in the first place? I understand that Microsoft is fraught with freeloading managers and corporate bureaucracy, but really now. 

 

I'm not sure where you've been reading your news, but the Steam implementation isn't a rumour, there are localisation strings that you yourself can verify in the Steam client beta under Public\steamui_english.txt, search for "SteamUI_JoinDialog_SharedLicense".

 

Sigh...

1) A string showing up in code doesn't mean it's ready for primetime or will be any time soon. Or ever will see the light of day.

2) You don't know how long they've been working on that. I find it highly unlikely they jammed it in there between the Xbox announcement and today. These things don't work that way in our industry.

3) The Xbox schedule is apparently super tight already. They don't even have time to have the software ready to be imaged on the machines, so they're requiring a day zero update before you can use the thing. Even then, they likely need to have the final launch day build signed off pretty darn soon, and the whole enable-disc-based-DRM thing is already a way complicated and risky DCR to take at this point in my estimation. It's not just about how long it takes to the write the code. It's also about risk, test resources, and revising the spec to fit into a drastically changed licensing/distribution model.

 

More likely, they punted those features to their next release. If it's anything like the 360, that could mean 6 months later. Or not, because they might change their update cadence. Nobody outside their team knows. Maybe they'll never do it. But it's ridiculous to say "Valve can do it in a few weeks" when they haven't done anything and when/if they do it won't be three weeks and probably won't be the same thing and probably was on Valve's schedule for a while (or at the very least, they didn't already have a fully booked schedule shipping a new console!).

Sigh...

1) A string showing up in code doesn't mean it's ready for primetime or will be any time soon. Or ever will see the light of day.

2) You don't know how long they've been working on that. I find it highly unlikely they jammed it in there between the Xbox announcement and today. These things don't work that way in our industry.

3) The Xbox schedule is apparently super tight already. They don't even have time to have the software ready to be imaged on the machines, so they're requiring a day zero update before you can use the thing. Even then, they likely need to have the final launch day build signed off pretty darn soon, and the whole enable-disc-based-DRM thing is already a way complicated and risky DCR to take at this point in my estimation.

 

More likely, they punted those features to their next release. If it's anything like the 360, that could mean 6 months later. Or not, because they might change their update cadence. Nobody outside their team knows. Maybe they'll never do it. But it's ridiculous to say "Valve can do it in a few weeks" when they haven't done anything and when/if they do it won't be three weeks and probably won't be the same thing and probably was on Valve's schedule for a while (or at the very least, they didn't already have a fully booked schedule shipping a new console!).

 

Did I ever say it was ready? No. The simple fact is it's there, it's being worked on, and it's not a rumour.

 

As for point 2, seeing as the strings only now turned up indicates it's a recent development - in line with how Valve does things. Take a gander at Dota 2 and Cyborgmatt's blog for reference.

 

I fully understand the schedule will inevitably be tight, (and it is for both companies) but this is not a new or additional feature we're talking about here, it's one that was already planned. All that has changed is it won't work with disc-based copies anymore.

Did I ever say it was ready? No. The simple fact is it's there, it's being worked on, and it's not a rumour.

 

As for point 2, seeing as the strings only now turned up indicates it's a recent development - in line with how Valve does things. Take a gander at Dota 2 and Cyborgmatt's blog for reference.

 

I fully understand the schedule will inevitably be tight, (and it is for both companies) but this is not a new or additional feature we're talking about here, it's one that was already planned. All that has changed is it won't work with disc-based copies anymore.

 

But as I've already said, enabling disc-based DRM (which requires disc-based OS updates and other things they didn't need before) is probably an even larger feature. Given a fixed schedule and fixed resources, that means other things had to be cut.

 

And you did say it was ready. You said Valve "did it" (i.e. completed it) in "a few weeks." It is not done, and when it is done it won't have been done in a few weeks.

I don't pay ?60 per game on Steam so it's lack of a game sharing feature doesn't concern me. If console game vendors got more realistic about their pricing perhaps the used games market wouldn't be such a big issue.

But as I've already said, enabling disc-based DRM (which requires disc-based OS updates and other things they didn't need before) is probably an even larger feature. Given a fixed schedule and fixed resources, that means other things had to be cut.

 

And you did say it was ready. You said Valve "did it" (i.e. completed it) in "a few weeks." It is not done, and when it is done it won't have been done in a few weeks.

 

What? I'm not talking about discs. I'm talking about digital copies. The disc related DRM is what enabled the sharing of disc copies on a business level, but none of that is needed on the digital side.

 

Completion and ready are two different things, nor does this line of discussion address the greater point - this feature was already planned and in development. To repeat myself again, all that has fundamentally changed is disc based copies can no longer be included.

My quick skim of that article reveals nothing more than the blinding obvious, i.e. you have to wait for in-progress updates to finish before engaging offline mode. As I said, if you disable auto-updating that should be a non-issue.

 

They were very much pointless restrictions, the fact they've been nuked compounds this. Microsoft are/were fully capable of pursuing sharing features and etc on the digital side without enforcing restrictions on physical media. Really, I don't get why people have a hard time comprehending this. If you want the status quo, buy a disc - if you want next-gen, buy digitally. Everyone wins, everyone is happy.

 

Not only are the devices you mention portable (Stuff it in a drawer), but none of them make those components mandatory to the function of the device.

Even Steam doesn't do that. No digital service does that. If I buy a copy of Mass Effect 3, I pretty much have to register it through Origin, and when I do the disc becomes useless. Same with BF3 and a number of other games on Steam.

I cannot understand why people are so ready to dismiss Steam as a comparison just because it gives sales. They are willing to die for it as a platform just becuase it sold you games at a 75% discount. Cause that makes it ok, right? Oh, and only Steam can ever give you sales, other digital services can't (Origin with it's 50% - 75% off sales that nobody talks about).

Even Steam doesn't do that. No digital service does that. If I buy a copy of Mass Effect 3, I pretty much have to register it through Origin, and when I do the disc becomes useless. Same with BF3 and a number of other games on Steam.

I cannot understand why people are so ready to dismiss Steam as a comparison just because it gives sales. They are willing to die for it as a platform just becuase it sold you games at a 75% discount. Cause that makes it ok, right? Oh, and only Steam can ever give you sales, other digital services can't (Origin with it's 50% - 75% off sales that nobody talks about).

 

Whatever nonsense you're rambling on about isn't relevant to the point I was making.

 

Microsoft are perfectly capable of continuing to pursue their sharing plans on titles acquired digitally, all that has changed is physically acquired titles will maintain the status quo.

 

If Microsoft are smart, they will use the advantages of digital distribution to add value to titles acquired via that method (luring in customers from the latter), and let ye olde physical media slowly sail off into retirement.

There's a difference between being able to do something and do something.

 

If MS adds the family sharing etc. for digitally bought games(which I hope), they can easily get bad PR just like they did with DRM and that's probably why they removed it.

You need to remember that PEOPLE ARE STUPID. If some rules like family sharing were available, they would certainly focus on it in their advertising. No matter how many disclaimer lines etc. you have in an advertisement, Averge Joe would not read it and MS would get complaints and bad PR because people bought a physical game and it didn't work as they'd expected.

 

That's what happend with the drm and family sharing etc. People got confused by all the rules, so MS removed it to keep everything simple. By adding the family sharing etc. back for digital only, things would get complicated again...

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Gold finish with thin chassis and nearly symmetrical front bezels create a fantastic combination, and iFlyTek cleverly hides the front chin with a section that looks like an extension of the screen, housing two touch-capacitive buttons: one for AI and one for quick notes. This section can also scroll pages when you swipe from the middle to the left or right. It is a cool idea, and very handy when you need to scroll tens of pages at once. AINOTE 2's elegant look extends from its exterior to its software. The user interface is very clean and not cluttered with an abundance of buttons. The tablet prioritizes the note-taking experience, and when you unlock it, it defaults to the list of all notes and folders. Additionally, there is a separate "Schedule" section with your calendar, tasks, memos, and other productivity features. You can connect your Outlook or Google account or use a local calendar. The tablet has quite a lot of AI features powered by OpenAI's GPT-5 and Google's Gemini 3. Besides a standard app with all your chats, you can invoke AI by pressing its dedicated button and dictating your request. It is not limited to just chats. It works with the built-in calendar, and you can tell it to create events, tasks, notes, and more. Additionally, AI features are integrated into the built-in notepad, allowing you to summarize notes, ask questions about your notes, and more. The tablet can OCR handwritten text in different languages (about 120 languages, which is very impressive), and it surprised me with very good accuracy. Voice note transcription is also available, including a "multiplayer" mode where the tablet detects each speaker. Unfortunately, the AINOTE 2 has no built-in speakers (even though it somehow makes a tapping noise when you flip pages using the Quick Bar), so the only way to listen to something is to connect a Bluetooth speaker or headphones. However, there are four front-facing mics for dictation, voice notes, AI chats, and more. Unfortunately, certain features require a Pro subscription that costs $5.99/mo or $59.99/year. Those include offline voice transcription, access to better AI models, the ability to edit notes on a PC or mobile app, and extended service coverage similar to Apple Care. It is a bummer to see yet another app, especially in a device that costs $649, but at least they give a free 90-day trial so that you can see if the benefits justify the price. As for the reader, it supports PDF, EPUB, TXT, MOBI, AZW3, DOC(X), XLS(X), PPT(X), JPEG, JPG, and PNG. The app is quite customizable, with features like text contrast/boldness/size adjustments, margins and spacing customization, and the ability to load custom fonts. Plus, you can annotate books with the stylus, add text notes, and use AI to work with them. Just keep in mind that most AI features require an active internet connection. Like with other E-Ink tablets with Android inside, you can load any other reader you want from the Google Play Store or a third-party source. Despite its hefty price tag of $629 or $519 by the time of publishing this article during Prime Day 2026, the AINOTE 2 has quite modest hardware inside. There is only 4 GB of RAM and about 42GB of storage. It is powered by the RockChip RK3576 processor with 8 cores at 2.2 GHz. Given that the tablet runs Android 14 and has Google Play, you can install Android apps, but do not expect much from this thing performance-wise. As for the battery, there is a 4,000 Li-Ion battery, which, on full charge, lasted me for about one week of active daily use of reading and note-taking. The screen has a resolution of 1920x2560 pixels, which equals 300 PPI, a perfect spot for a sharp, nice-to-read display. It supports EMR styluses that do not require charging, and I have to say that the note-taking experience on this tablet is fantastic. Stylus lag is nearly imperceivable, creating a very natural, paper-like feel. The stylus comes in the box (including two extra nibs), and it features an extra button for various actions and an eraser on top. It magnetically attaches to the tablet and stays safely secured. The stylus has a very nice coarse texture, and thanks to using Wacom tech, you can swap it for any other EMR pen if you wish. The AINOTE 2 has no front light, and because of that, the display sits very close to the screen surface, reducing the distance between the stylus tip/your finger and the display to a minimum. No front light is certainly an inconvenience in certain scenarios, but the screen makes up for that with a seriously impressive paper-like feel and writing experience. In dark conditions, you will have to find a lamp, but the good thing is that the screen has a solid anti-glare surface that diffuses light. The display has two modes: Crisp and Fast. Crisp ensures the image stays, well, crisp and sharp, while Fast speeds up refresh rate and response by toning down display resolution and making everything a bit more jagged. In my testing, I only used Fast mode when browsing the web for a much faster render time. The iFlyTek AINOTE is an impressive device, but it's not flawless. A few things disappointed me during a week of using it. Software localization has a bunch of not necessarily broken, but certainly awkward, machine-translated English. System navigation is not good, as there is no universal "Home" gesture. To go to the main page, you have to swipe up and then press the Home button from the multi-tasking window. There are many gestures for various actions, such as display cleanup, screenshot, undo/redo, but no back/forward or Home gestures. I really hate that the tablet won't let me update its software without creating an iFlyTek account first. Finally, privacy could be a concern for some, as most tablets' features require an active internet connection, an iFlyTek account, and sharing data when using AI. If you can overlook its quirks, some of which could be addressed with software updates (I received two with massive changelogs over a single week), and accept a $519 price tag (with a discount), you will be happy with the AINOTE 2. However, if you do not need that many AI features in an E-Ink reader or you want something a bit more affordable, you'd better look at cheaper competitors from BOOX or Amazon, such as the BOOX Go 10.3 Gen 2 or the Kindle Scribe, which is currently 24% off during Prime Day sales. Buy iFlyTek AINOTE 2 on Amazon - $519 | 20% off with Prime What I liked What I disliked Very impressive hardware Beautiful design Fantastic display with an EMR stylus Supports offline voice transcription Easy-to-use software Clever, useful, and well-made AI features A fingerprint scanner Very expensive Some features require a subscription Poor system navigation Mandates a user account No speakers Privacy could be a concern Note: iFlyTek provided the review unit without any editorial input or review guidance. As an Amazon Associate, we earn from qualifying purchases.
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