Recommended Posts

thing is...it was dumb because a lot of those people who were complaining were PS fans. Yes, there was a portion that was Xbox fans (or both) but it was literally the biggest flamewar of the video game era. They gave in to people that weren't even going to get their console in the first place. They have a tangible way of seeing this...hav the preorders gone up significantly in the past day to warrant the action they took? That's a good measure they can take. We will never know regrettably.

 

Blaming PS fanboys for this is probably more hilarious than the DRM in the first place.

 

Yeah sure, all the gaming media outlets, biggest forums, all of Twitter and FB are all Sony fanboys. The 70 million + 360 owners, of which 40 odd million are on Live, have all been in hiding and/or telling MS on their official Twitter/FB/YouTube how good a decision the DRM was.

 

MS dun goofed not listening to all that positive feedback the MS fanboys were giving them, silly MS.

  • Like 2

^ Don't forget that the people who were complaining where just in the "vocal minority".

 

MS apologists really can't work out who to blame for all of this: vocal minorities, PS fanboys, intergalactic space aliens, zombies, or voodoo priests?

we are far too willing give up our freedoms, for convenience. It is a slippery ****ing slope.

######. This was never about "freedoms" and "rights". Stop being hyperbolic. Everyone went down that slope when you agreed to DRM in PS1 and original Xbox. The now-extinct-policy was just more of the same.

bull****. This was never about "freedoms" and "rights". Stop being hyperbolic. Everyone went down that slope when you agreed to DRM in PS1 and original Xbox. The now-extinct-policy was just more of the same.

Are you out of your ######ing mind?

 

Only being able to trade my games at an authorised dealer, on their terms?

 

Buying a used game meant it had zero resale value?

 

It was not the ######ing same, far from it.

bull****. This was never about "freedoms" and "rights". Stop being hyperbolic. Everyone went down that slope when you agreed to DRM in PS1 and original Xbox. The now-extinct-policy was just more of the same.

 

lol. Of course it was. This robbed consumers of the ability of resale in order to give publishers more control. Simply put, MS gambled and lost.

lol. Of course it was. This robbed consumers of the ability of resale in order to give publishers more control. Simply put, MS gambled and lost.

The fact that you could have...

1. Buy a game for $60

2. Keep it until you don't want it any more

3. Sell it back to an authorized reseller for $50/$40/$30 (whatever the buy back is)

4. Reseller can offer the game back to a consumer for $50 (or whatever the current market rate of the game is) (not a used game with a scratched disc at this point)

5. Games should eventually go down in price, since the additional funds are being made by publishers/developers.

 

Sounds like a win win to me.

Who are the authorised resellers? Why do they all of a sudden have to be authorised? Sounds like a way to push independent used game stores out of the picture and/or charge stores to be authorised. I highly doubt the buy back price would be that high, what are you basing that figure on?

 

There is no evidence from this model that games would go down in price. An assertion that keeps being made but has not one shred of evidence to back it up.

The fact that you could have...

1. Buy a game for $60

2. Keep it until you don't want it any more

3. Sell it back to an authorized reseller for $50/$40/$30 (whatever the buy back is)

4. Reseller can offer the game back to a consumer for $50 (or whatever the current market rate of the game is) (not a used game with a scratched disc at this point)

5. Games should eventually go down in price, since the additional funds are being made by publishers/developers.

 

Sounds like a win win to me.

 

No. Games will never go down in price. They make too much money as it is from games being $60, why would they screw themselves over? It's a nice pipedream sure... but feasible? no.

No. Games will never go down in price. They make too much money as it is from games being $60, why would they screw themselves over? It's a nice pipedream sure... but feasible? no.

Yes, you are absolutely right.

http://marketplace.xbox.com/en-US/Product/Mirrors-Edge/66acd000-77fe-1000-9115-d80245410850

 

http://www.xbox.com/en-US/Search?q=modern%20warfare#Games

 

http://marketplace.xbox.com/en-US/Search?query=halo&DownloadType=Game

The fact that you could have...

1. Buy a game for $60

2. Keep it until you don't want it any more

3. Sell it back to an authorized reseller for $50/$40/$30 (whatever the buy back is)

4. Reseller can offer the game back to a consumer for $50 (or whatever the current market rate of the game is) (not a used game with a scratched disc at this point)

5. Games should eventually go down in price, since the additional funds are being made by publishers/developers.

 

Sounds like a win win to me.

 

 

Not really the authorized reseller will never ever give you as much as if you sell the game on eBay or Kijiji.

 

The few times i went to EB Games to sell a used game they did offer me between 5$ to 10$ less than what i finally sold the game for. Across an entire generation it's a lot of money.

No. Games will never go down in price. They make too much money as it is from games being $60, why would they screw themselves over? It's a nice pipedream sure... but feasible? no.

 

 

Let's look at game prices historically, NES and SNES games was 50-60? back when inflation meant your money was actually worth 50% more. 

 

no, they sure haven't gone down huh...

Let's look at game prices historically, NES and SNES games was 50-60? back when inflation meant your money was actually worth 50% more.

no, they sure haven't gone down huh...

You surely aren't playing dumb right now are you?

Cartridge based anything was always going to be more expensive.

Manufacturing costs for cartridges were much higher than what it costs to manufacture disc's. That is a simple fact.

Not really the authorized reseller will never ever give you as much as if you sell the game on eBay or Kijiji.

 

The few times i went to EB Games to sell a used game they did offer me between 5$ to 10$ less than what i finally sold the game for. Across an entire generation it's a lot of money.

 

 

No. Games will never go down in price. They make too much money as it is from games being $60, why would they screw themselves over? It's a nice pipedream sure... but feasible? no.

See you are stuck on the current game purchasing model. Microsoft's model was supposed to bolster a new model, which is not entirely different than how Steam works. It was based on a single non-tangible license for a game, not a disc. Only thing that will cause the price drop on that license is time. Not condition or wear. When the first buyer of a disc-based pays $60 and the second or third pays considerably less, the publisher/developer had to split that $60 one time and the third party resellers made the final profits. Any future games will not be cheaper, instead they will likely be the same or more to cover their costs.

 

Check out this article which kind of details how it could have been...

http://www.eurogamer.net/articles/2013-06-21-the-most-popular-arguments-in-favour-of-xbox-one-drm

We were all told when digital become more common/viable in the console scene we'd see cheaper digital counterparts to physical copies, yet here we are with digital still the same price as physical.

Not really the authorized reseller will never ever give you as much as if you sell the game on eBay or Kijiji.

 

The few times i went to EB Games to sell a used game they did offer me between 5$ to 10$ less than what i finally sold the game for. Across an entire generation it's a lot of money.

 

You don't understand how retail works, do you? The reason you can sell a game directly off at sale price is because you are the seller online and you are competing with other sales prices. When selling to EB/Gamestop or whatever you are selling it to a retailer, not a customer. The retailer will by it under sale price so they can make profit when they themselves sell it.

For example, when I buy Magic the Gathering cards and I go online and look at their prices (say a good rare card is $25 to sell), if I go to a card shop and sell my card they'll give me around 50% of that ($12.50). This is true regardless of industry. They aren't being evil or mean to you, they do have to make money.

You don't understand how retail works, do you? The reason you can sell a game directly off at sale price is because you are the seller online and you are competing with other sales prices. When selling to EB/Gamestop or whatever you are selling it to a retailer, not a customer. The retailer will by it under sale price so they can make profit when they themselves sell it.

 

 

Do you seriously think i am that stupid ?

 

My point was you make more money by selling the game yourself so preventing you from doing so is a loss and not a "Sounds like a win win to me" situation like chorpean said (the post i was replying to).

Do you seriously think i am that stupid ?

 

My point was you make more money by selling the game yourself so preventing you from doing so is a loss and not a "Sounds like a win win to me" situation like chorpean said (the post i was replying to).

Tbh, I don't see how that is a loss either. Especially if those resales are going through MS (iirc they were planning on allowing digital reselling). That would also kill the middle man, allowing you to sell your games retail rather than at 50% value loss.

Tbh, I don't see how that is a loss either. Especially if those resales are going through MS (iirc they were planning on allowing digital reselling). That would also kill the middle man, allowing you to sell your games retail rather than at 50% value loss.

You really believe you'll get full value for resale? That's laughable. They'll probably have set prices setup for when you resell online so that you're not buying a game, beat it in 2 days and then sell it for the same price you paid for it.

Let's be real here, Microsoft are not that stupid.

You really believe you'll get full value for resale? That's laughable. They'll probably have set prices setup for when you resell online so that you're not buying a game, beat it in 2 days and then sell it for the same price you paid for it.

Let's be real here, Microsoft are not that stupid.

Or Microsoft will let people set their own prices and people will buy what they feel comfortable paying for. Just like anything else.
This topic is now closed to further replies.
  • Posts

    • Not even an OLED display on the laptops. Also it seems that the laptop design isn't the same as the Surface Ultra model. Looks like bargain bin at high prices.
    • VirtualBox 7.2.10 by Razvan Serea VirtualBox is a powerful x86 and AMD64/Intel64 virtualization product for enterprise as well as home use. Targeted at server, desktop and embedded use, it is now the only professional-quality virtualization solution that is also Open Source Software. Presently, VirtualBox runs on Windows, Linux, macOS, and Solaris hosts and supports a large number of guest operating systems including but not limited to Windows (NT 4.0, 2000, XP, Server 2003, Vista, 7, 8, Windows 10 and Windows 11), DOS/Windows 3.x, Linux (2.4, 2.6, 3.x, 4.x, 5.x and 6.x), Solaris and OpenSolaris, OS/2, OpenBSD, NetBSD and FreeBSD. Some of the features of VirtualBox are: Modularity. VirtualBox has an extremely modular design with well-defined internal programming interfaces and a client/server design. This makes it easy to control it from several interfaces at once: for example, you can start a virtual machine in a typical virtual machine GUI and then control that machine from the command line, or possibly remotely. VirtualBox also comes with a full Software Development Kit: even though it is Open Source Software, you don't have to hack the source to write a new interface for VirtualBox. Virtual machine descriptions in XML. The configuration settings of virtual machines are stored entirely in XML and are independent of the local machines. Virtual machine definitions can therefore easily be ported to other computers. VirtualBox 7.2.10 changelog: VMM: Fixed issue when CentOS 10 VM was not booting due to the message "Fatal glibc error: CPU does not support x86-64-v3" (​github:gh-642) Devices/EFI: Fixed booting issue when ARM VM had less than 1024 MiB of RAM assigned (​github:gh-679) USB: Fixed issue when it was not possible to attach USB device to headless VM on Apple Silicon/macOS 26.4.1 (​github:gh-631) Storage: Fixed issue when VIRTIO-SCSI device was not recognized as SSD device by guest system (​github:gh-634) Network: Fixed issue in E1000 emulation code which triggered debug log creation (​github:gh-645) Network: Fixed issue in E1000 emulation code which prevented OS/2 guest from booting (​github:gh-683) Linux Host: Fixed issue when VMs could not be started due to kernel oops (​github:gh-639) Linux Host and Guest: Fixed issue when kernel modules were failing to build with openSUSE 16.0 kernel Linux Host and Guest: Added initial support for kernel 7.1 Linux Host and Guest: Added extra fixes for RHEL 9.8 kernel (​github:gh-676) Linux Host and Guest: Added possibility to build source code using NASM instead of YASM as the assembler (​github:gh-520) Linux Guest Additions: Added initial support for Extended Data Control Protocol for clipboard sharing with Plasma on Wayland guests (​github:gh-33) Linux Guest Additions: Added extra fixes for preventing vboxvideo kernel module build with kernel version 7.0 and newer (​github:gh-655) OS/2 Guest Additions: Fixed issue when Shared Folders automount and clipboard sharing stopped working (​github:gh-551) Download: VirtualBox 7.2.10 | 170.0 MB (Open Source) Download: VirtualBox 7.2.10 Extension Pack | 19.1 MB View: VirtualBox Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • OK, now ask yourself how are they going to enforce that law? By requiring every single adult to prove their age and provide their legal identity documents to an UNREGULATED 3rd party company that already has a long track record of multiple data breaches. Not to mention, parliament have voted AGAINST this ban, twice, and Starmer is going ahead anyway. So, where's the democracy here, because that looks like dictatorship to me. The solution here is parental responsibility, not government control. Run some public service announcements on TV and UK social media teaching parents how to setup parental controls. That's already been proven to actually work. But the, this is not and has NEVER been about keeping kids safe. It's about control and monitoring. Watching what you're doing online and controlling what you can see and what you can say.
    • Interesting read. I knew the adware was quite controversial at the time, however never realised to the point The Guardian wrote an article about Patchou. I just said no and enjoyed his creation, I’d probably be a lot more wary of something like that today though.
  • Recent Achievements

    • One Month Later
      Prasann earned a badge
      One Month Later
    • Week One Done
      Prasann earned a badge
      Week One Done
    • First Post
      Dys Topia earned a badge
      First Post
    • Collaborator
      vjlex earned a badge
      Collaborator
    • Reacting Well
      Dys Topia earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      521
    2. 2
      +Edouard
      180
    3. 3
      PsYcHoKiLLa
      104
    4. 4
      Steven P.
      88
    5. 5
      ATLien_0
      68
  • Tell a friend

    Love Neowin? Tell a friend!