Recommended Posts

thing is...it was dumb because a lot of those people who were complaining were PS fans. Yes, there was a portion that was Xbox fans (or both) but it was literally the biggest flamewar of the video game era. They gave in to people that weren't even going to get their console in the first place. They have a tangible way of seeing this...hav the preorders gone up significantly in the past day to warrant the action they took? That's a good measure they can take. We will never know regrettably.

 

Blaming PS fanboys for this is probably more hilarious than the DRM in the first place.

 

Yeah sure, all the gaming media outlets, biggest forums, all of Twitter and FB are all Sony fanboys. The 70 million + 360 owners, of which 40 odd million are on Live, have all been in hiding and/or telling MS on their official Twitter/FB/YouTube how good a decision the DRM was.

 

MS dun goofed not listening to all that positive feedback the MS fanboys were giving them, silly MS.

  • Like 2

^ Don't forget that the people who were complaining where just in the "vocal minority".

 

MS apologists really can't work out who to blame for all of this: vocal minorities, PS fanboys, intergalactic space aliens, zombies, or voodoo priests?

we are far too willing give up our freedoms, for convenience. It is a slippery ****ing slope.

######. This was never about "freedoms" and "rights". Stop being hyperbolic. Everyone went down that slope when you agreed to DRM in PS1 and original Xbox. The now-extinct-policy was just more of the same.

bull****. This was never about "freedoms" and "rights". Stop being hyperbolic. Everyone went down that slope when you agreed to DRM in PS1 and original Xbox. The now-extinct-policy was just more of the same.

Are you out of your ######ing mind?

 

Only being able to trade my games at an authorised dealer, on their terms?

 

Buying a used game meant it had zero resale value?

 

It was not the ######ing same, far from it.

bull****. This was never about "freedoms" and "rights". Stop being hyperbolic. Everyone went down that slope when you agreed to DRM in PS1 and original Xbox. The now-extinct-policy was just more of the same.

 

lol. Of course it was. This robbed consumers of the ability of resale in order to give publishers more control. Simply put, MS gambled and lost.

lol. Of course it was. This robbed consumers of the ability of resale in order to give publishers more control. Simply put, MS gambled and lost.

The fact that you could have...

1. Buy a game for $60

2. Keep it until you don't want it any more

3. Sell it back to an authorized reseller for $50/$40/$30 (whatever the buy back is)

4. Reseller can offer the game back to a consumer for $50 (or whatever the current market rate of the game is) (not a used game with a scratched disc at this point)

5. Games should eventually go down in price, since the additional funds are being made by publishers/developers.

 

Sounds like a win win to me.

Who are the authorised resellers? Why do they all of a sudden have to be authorised? Sounds like a way to push independent used game stores out of the picture and/or charge stores to be authorised. I highly doubt the buy back price would be that high, what are you basing that figure on?

 

There is no evidence from this model that games would go down in price. An assertion that keeps being made but has not one shred of evidence to back it up.

The fact that you could have...

1. Buy a game for $60

2. Keep it until you don't want it any more

3. Sell it back to an authorized reseller for $50/$40/$30 (whatever the buy back is)

4. Reseller can offer the game back to a consumer for $50 (or whatever the current market rate of the game is) (not a used game with a scratched disc at this point)

5. Games should eventually go down in price, since the additional funds are being made by publishers/developers.

 

Sounds like a win win to me.

 

No. Games will never go down in price. They make too much money as it is from games being $60, why would they screw themselves over? It's a nice pipedream sure... but feasible? no.

No. Games will never go down in price. They make too much money as it is from games being $60, why would they screw themselves over? It's a nice pipedream sure... but feasible? no.

Yes, you are absolutely right.

http://marketplace.xbox.com/en-US/Product/Mirrors-Edge/66acd000-77fe-1000-9115-d80245410850

 

http://www.xbox.com/en-US/Search?q=modern%20warfare#Games

 

http://marketplace.xbox.com/en-US/Search?query=halo&DownloadType=Game

The fact that you could have...

1. Buy a game for $60

2. Keep it until you don't want it any more

3. Sell it back to an authorized reseller for $50/$40/$30 (whatever the buy back is)

4. Reseller can offer the game back to a consumer for $50 (or whatever the current market rate of the game is) (not a used game with a scratched disc at this point)

5. Games should eventually go down in price, since the additional funds are being made by publishers/developers.

 

Sounds like a win win to me.

 

 

Not really the authorized reseller will never ever give you as much as if you sell the game on eBay or Kijiji.

 

The few times i went to EB Games to sell a used game they did offer me between 5$ to 10$ less than what i finally sold the game for. Across an entire generation it's a lot of money.

No. Games will never go down in price. They make too much money as it is from games being $60, why would they screw themselves over? It's a nice pipedream sure... but feasible? no.

 

 

Let's look at game prices historically, NES and SNES games was 50-60? back when inflation meant your money was actually worth 50% more. 

 

no, they sure haven't gone down huh...

Let's look at game prices historically, NES and SNES games was 50-60? back when inflation meant your money was actually worth 50% more.

no, they sure haven't gone down huh...

You surely aren't playing dumb right now are you?

Cartridge based anything was always going to be more expensive.

Manufacturing costs for cartridges were much higher than what it costs to manufacture disc's. That is a simple fact.

Not really the authorized reseller will never ever give you as much as if you sell the game on eBay or Kijiji.

 

The few times i went to EB Games to sell a used game they did offer me between 5$ to 10$ less than what i finally sold the game for. Across an entire generation it's a lot of money.

 

 

No. Games will never go down in price. They make too much money as it is from games being $60, why would they screw themselves over? It's a nice pipedream sure... but feasible? no.

See you are stuck on the current game purchasing model. Microsoft's model was supposed to bolster a new model, which is not entirely different than how Steam works. It was based on a single non-tangible license for a game, not a disc. Only thing that will cause the price drop on that license is time. Not condition or wear. When the first buyer of a disc-based pays $60 and the second or third pays considerably less, the publisher/developer had to split that $60 one time and the third party resellers made the final profits. Any future games will not be cheaper, instead they will likely be the same or more to cover their costs.

 

Check out this article which kind of details how it could have been...

http://www.eurogamer.net/articles/2013-06-21-the-most-popular-arguments-in-favour-of-xbox-one-drm

We were all told when digital become more common/viable in the console scene we'd see cheaper digital counterparts to physical copies, yet here we are with digital still the same price as physical.

Not really the authorized reseller will never ever give you as much as if you sell the game on eBay or Kijiji.

 

The few times i went to EB Games to sell a used game they did offer me between 5$ to 10$ less than what i finally sold the game for. Across an entire generation it's a lot of money.

 

You don't understand how retail works, do you? The reason you can sell a game directly off at sale price is because you are the seller online and you are competing with other sales prices. When selling to EB/Gamestop or whatever you are selling it to a retailer, not a customer. The retailer will by it under sale price so they can make profit when they themselves sell it.

For example, when I buy Magic the Gathering cards and I go online and look at their prices (say a good rare card is $25 to sell), if I go to a card shop and sell my card they'll give me around 50% of that ($12.50). This is true regardless of industry. They aren't being evil or mean to you, they do have to make money.

You don't understand how retail works, do you? The reason you can sell a game directly off at sale price is because you are the seller online and you are competing with other sales prices. When selling to EB/Gamestop or whatever you are selling it to a retailer, not a customer. The retailer will by it under sale price so they can make profit when they themselves sell it.

 

 

Do you seriously think i am that stupid ?

 

My point was you make more money by selling the game yourself so preventing you from doing so is a loss and not a "Sounds like a win win to me" situation like chorpean said (the post i was replying to).

Do you seriously think i am that stupid ?

 

My point was you make more money by selling the game yourself so preventing you from doing so is a loss and not a "Sounds like a win win to me" situation like chorpean said (the post i was replying to).

Tbh, I don't see how that is a loss either. Especially if those resales are going through MS (iirc they were planning on allowing digital reselling). That would also kill the middle man, allowing you to sell your games retail rather than at 50% value loss.

Tbh, I don't see how that is a loss either. Especially if those resales are going through MS (iirc they were planning on allowing digital reselling). That would also kill the middle man, allowing you to sell your games retail rather than at 50% value loss.

You really believe you'll get full value for resale? That's laughable. They'll probably have set prices setup for when you resell online so that you're not buying a game, beat it in 2 days and then sell it for the same price you paid for it.

Let's be real here, Microsoft are not that stupid.

You really believe you'll get full value for resale? That's laughable. They'll probably have set prices setup for when you resell online so that you're not buying a game, beat it in 2 days and then sell it for the same price you paid for it.

Let's be real here, Microsoft are not that stupid.

Or Microsoft will let people set their own prices and people will buy what they feel comfortable paying for. Just like anything else.
This topic is now closed to further replies.
  • Posts

    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
    • And with SO much better perf than the laggy mess that is Files.
    • BrowserOS 0.46.0 by Razvan Serea BrowserOS is a free, open-source Chromium-based browser that runs AI agents natively, offering a smarter, more productive browsing experience. It supports Chrome extensions and integrates AI agents to automate tasks, fill forms, and streamline workflows. Your data stays on your computer: you can use your own API keys or run local models via Ollama, making it a privacy-first alternative to tools like Perplexity, Comet, or Dia. With built-in productivity tools and app integrations, BrowserOS boosts efficiency while keeping control firmly in your hands. Being Chromium-based, BrowserOS lets you effortlessly import your bookmarks, passwords, and Chrome extensions in just a few clicks. BrowserOS works with OpenAI GPT models, Anthropic Claude, Google Gemini, and local AI models via Ollama or LMStudio. You can use your own API keys and effortlessly switch between providers. BrowserOS Agent Your AI productivity assistant that organizes and manages your browsing effortlessly Quickly list, group, or close tabs Save and resume browsing sessions Search your history and organize bookmarks Switch instantly to the tab you need BrowserOS Navigator – Automate web tasks with ease Navigate websites and search automatically Interact with pages without manual effort Handle repetitive tasks in seconds What makes BrowserOS special Feels like home - same familiar interface as Google Chrome, works with all your extensions AI agents that run on YOUR browser, not in the cloud Privacy first - bring your own keys or use local models with Ollama. Your browsing history stays on your computer Open source and community driven - see exactly what's happening under the hood MCP store to one-click install popular MCPs and use them directly in the browser bar (coming soon) Built-in AI ad blocker that works across more scenarios! BrowserOS 0.46.0 changelog: Run Claude Code & Codex right in your browser — We've extended the agent harness to bring full coding agents into BrowserOS. Claude Code and Codex now come bundled and plug straight into the assistant, so you can drive your browser with the agent — and the subscription — you already use. A brand new experience — A redesigned new tab, a calmer composer, and a rebuilt command center for switching between agents. The whole assistant is cleaner, faster to reach, and easier to live in. New MCP tools — We rebuilt the browser tool surface from the ground up — a tighter, more reliable set of tools for agents to drive the browser. Plus one-click install of BrowserOS as an MCP server into the agents you already run, with automatic URL sync. Chromium 148 — Updated to the latest Chromium base with all recent upstream fixes and security patches. Streamlined — We've pulled back a few features that weren't getting much use — Skills, Soul, and Memory — so we can focus and ship better versions of them soon. Download: BrowserOS 0.46.0 | 181.0 MB (Open Source) Download: BrowserOS for macOS | 485.0 MB Links: BrowserOS Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      590
    2. 2
      +Edouard
      186
    3. 3
      PsYcHoKiLLa
      76
    4. 4
      Michael Scrip
      73
    5. 5
      Steven P.
      67
  • Tell a friend

    Love Neowin? Tell a friend!