Xbox One: No Games DRM or "Always Online"


Recommended Posts

via http://www.neogaf.com/forum/showthread.php?t=596581

 

 

Microsoft is set to announce it will remove DRM restrictions on Xbox One games and the need for you to have the new Xbox "always online".

Sources tell whathifi.com that Microsoft is set to announce the changes later today, with games developers being informed first.

The Xbox One was announced last week at E3 alongside the new PS4, with Sony's new PlayStation drawing first blood thanks to the higher Xbox One price and apparent restrictions surrounding games and offline play.

Microsoft announced that users would need to connect the Xbox One to the internet once every 24 hours in order to keep playing. 

DRM (digital rights management) would also seemingly restrict you from sharing Xbox One games with friends or indeed selling them on second-hand. 

Sony was quick to capitalise, changing the PS4 launch to poke fun at the Xbox One's perceived restrictive nature and highlighting the fact that there would be no such issues aroud the PS4 (even if PS4 games publishers' can seemingly still choose to add DRM).

It seems Microsoft has listened and is set to change its mind on both DRM on Xbox One games and the always online requirement. 

More details as we get them.

 

I have not heard of whathifi.com until this thread. Take with a good amount of salt?

 

MOD Edit:

 

Now Official : http://news.xbox.com/2013/06/update

 

 

Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.

For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future. 

 

 

Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One. 

You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.

So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:

 

 

An internet connection will not be required to play offline Xbox One games ? After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

 

Trade-in, lend, resell, gift, and rent disc based games just like you do today ? There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

 

In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console -- there will be no regional restrictions. 

 

These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray. 
 

We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.
 

Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.

 

Edited by Andrew G.
Added official news confirmation

Seems a bit early for this type of backtrack.

 

I don't think it's early at all. I mean to meet their launch they would have to start producing these machines in the next month or so. So they would want to have the modified software that would remove the need to call home in the launch code.

I must be the only one hoping in some way it's not true.  The only reason I say that is because I like the possibility of being able to share a game from my friend or family's library just like I normally would be able to if they gave me the disk. 

 

While I wouldn't be upset to see the "always-online" requirement go and some of the restrictions on used games go, I hope it doesn't cause them to take away what would have been a great feature IMO.

 

I personally never cared about trading in used games cause I buy my games to own but I could understand why a lot of people  would be upset with that.  As far as the internet requirement, I have no problem with that as well, but I can agree 24 hours is too short a time.  All that said I can't see how they can backtrack from this.  They've made their case that the console being always online and "cloud connected" means a better game experience for the gamer and developer since they can offload to the cloud.  Take that guarantee of connectivity away and I don't know what they have left.

  • Like 5

I must be the only one hoping in some way it's not true.  The only reason I say that is because I like the possibility of being able to share a game from my friend or family's library just like I normally would be able to if they gave me the disk. 

 

While I wouldn't be upset to see the "always-online" requirement go and some of the restrictions on used games go, I hope it doesn't cause them to take away what would have been a great feature IMO.

 

I personally never cared about trading in used games cause I buy my games to own but I could understand why a lot of people  would be upset with that.  As far as the internet requirement, I have no problem with that as well, but I can agree 24 hours is too short a time.  All that said I can't see how they can backtrack from this.  They've made their case that the console being always online and "cloud connected" means a better game experience for the gamer and developer since they can offload to the cloud.  Take that guarantee of connectivity away and I don't know what they have left.

Absolutely this.

 

I highly doubt this has any bearing in reality, i'd imagine that they may be a bit more lax on the rules but to do away with them completely will go against everything they're trying to do and i hope they don't do this.

  • Like 3

I thinking that this isn't rumour.  The neogaf post is going bananas (1000+ comments in 30 mins).

 

There's speculation that the family share thing would only apply to downloaded titles.  I got not problems with that.

  • Like 2

The solution would be simple, although since I'm not aware of the software architecture of the 'DRM' used in Xbox One I can't say if it is easy to implement,

but the concept is.

 

The whole reason why there is a 24-hour checkin is to update your local licenses validity and update your licenses with your account on the Xbox Live Servers.

This is needed for the Xbox One to know which games you are still allowed to play, you might have sold a licence/game but because the Xbox One is now diskless

it would be still be able to play that sold/traded game. There were a few more cases I had thought up that would really need the checkin.

 

Basically in my mind I came to the conclusion that Xbox One has exactly the same DRM as Steam, now many instantly go in arms over this statement.

But it is very similar except for the daily checkin. Had Microsoft NOT allowed the transfer of licenses and the sharing of games, it would have been exactly as Steam,

which doesn't mean that consumers would gladly accept it. This is Microsoft not Lord Gaben's Valve, but I digress.

 

So what would be the solution you might ask? Offline mode, yes just like Steam has it. Basically it tells the console to make a connection with the Xbox Live servers,

tell them that your account AND Xbox One are going into offline mode (Autistic mode if you will, for those who have watched/read 'Ghost in the Shell'). This way the

Xbox Live account may not be retrieved online nor is it allowed to transfer licenses until the Xbox One and the account are flagged as online again and thus are

syncing their licenses.

 

Why am I writing all of this here? Because so far I hadn't found a place to write this down for atleast somebody to read and hopefully agree. But what I mean to tell here

is that if Microsoft were to "backtrack on DRM" I sincerely hope it would be by adding this functionality, and maybe relaxing the reselling of the game restrictions, the

developers fee is great keep that just not the 30 days+ friends and only one-time transfer per license. Because I really quite like the idea of no longer taking whole stacks

of Xbox cases or discs to a friend and sharing my games with my friends.

Apparently it might be real...the official Xbox blog added this to the Xbox One's requirements section. (from NeoGaf)

 

 

Update on June 19, 2013: As a result of feedback from the Xbox community, we have changed certain policies for Xbox One reflected in this blog. Some of this information is no longer accurate ? please check here for the latest.

On Xbox.com it appears that it is potentially going to be confirmed...

 

Update on June 19, 2013: As a result of feedback from the Xbox community, we have changed certain policies for Xbox One reflected in this blog. Some of this information is no longer accurate ? please check here for the latest

http://news.xbox.com/2013/05/qa

This topic is now closed to further replies.
  • Posts

    • Not even an OLED display on the laptops. Also it seems that the laptop design isn't the same as the Surface Ultra model. Looks like bargain bin at high prices.
    • VirtualBox 7.2.10 by Razvan Serea VirtualBox is a powerful x86 and AMD64/Intel64 virtualization product for enterprise as well as home use. Targeted at server, desktop and embedded use, it is now the only professional-quality virtualization solution that is also Open Source Software. Presently, VirtualBox runs on Windows, Linux, macOS, and Solaris hosts and supports a large number of guest operating systems including but not limited to Windows (NT 4.0, 2000, XP, Server 2003, Vista, 7, 8, Windows 10 and Windows 11), DOS/Windows 3.x, Linux (2.4, 2.6, 3.x, 4.x, 5.x and 6.x), Solaris and OpenSolaris, OS/2, OpenBSD, NetBSD and FreeBSD. Some of the features of VirtualBox are: Modularity. VirtualBox has an extremely modular design with well-defined internal programming interfaces and a client/server design. This makes it easy to control it from several interfaces at once: for example, you can start a virtual machine in a typical virtual machine GUI and then control that machine from the command line, or possibly remotely. VirtualBox also comes with a full Software Development Kit: even though it is Open Source Software, you don't have to hack the source to write a new interface for VirtualBox. Virtual machine descriptions in XML. The configuration settings of virtual machines are stored entirely in XML and are independent of the local machines. Virtual machine definitions can therefore easily be ported to other computers. VirtualBox 7.2.10 changelog: VMM: Fixed issue when CentOS 10 VM was not booting due to the message "Fatal glibc error: CPU does not support x86-64-v3" (​github:gh-642) Devices/EFI: Fixed booting issue when ARM VM had less than 1024 MiB of RAM assigned (​github:gh-679) USB: Fixed issue when it was not possible to attach USB device to headless VM on Apple Silicon/macOS 26.4.1 (​github:gh-631) Storage: Fixed issue when VIRTIO-SCSI device was not recognized as SSD device by guest system (​github:gh-634) Network: Fixed issue in E1000 emulation code which triggered debug log creation (​github:gh-645) Network: Fixed issue in E1000 emulation code which prevented OS/2 guest from booting (​github:gh-683) Linux Host: Fixed issue when VMs could not be started due to kernel oops (​github:gh-639) Linux Host and Guest: Fixed issue when kernel modules were failing to build with openSUSE 16.0 kernel Linux Host and Guest: Added initial support for kernel 7.1 Linux Host and Guest: Added extra fixes for RHEL 9.8 kernel (​github:gh-676) Linux Host and Guest: Added possibility to build source code using NASM instead of YASM as the assembler (​github:gh-520) Linux Guest Additions: Added initial support for Extended Data Control Protocol for clipboard sharing with Plasma on Wayland guests (​github:gh-33) Linux Guest Additions: Added extra fixes for preventing vboxvideo kernel module build with kernel version 7.0 and newer (​github:gh-655) OS/2 Guest Additions: Fixed issue when Shared Folders automount and clipboard sharing stopped working (​github:gh-551) Download: VirtualBox 7.2.10 | 170.0 MB (Open Source) Download: VirtualBox 7.2.10 Extension Pack | 19.1 MB View: VirtualBox Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • OK, now ask yourself how are they going to enforce that law? By requiring every single adult to prove their age and provide their legal identity documents to an UNREGULATED 3rd party company that already has a long track record of multiple data breaches. Not to mention, parliament have voted AGAINST this ban, twice, and Starmer is going ahead anyway. So, where's the democracy here, because that looks like dictatorship to me. The solution here is parental responsibility, not government control. Run some public service announcements on TV and UK social media teaching parents how to setup parental controls. That's already been proven to actually work. But the, this is not and has NEVER been about keeping kids safe. It's about control and monitoring. Watching what you're doing online and controlling what you can see and what you can say.
    • Interesting read. I knew the adware was quite controversial at the time, however never realised to the point The Guardian wrote an article about Patchou. I just said no and enjoyed his creation, I’d probably be a lot more wary of something like that today though.
  • Recent Achievements

    • One Month Later
      Prasann earned a badge
      One Month Later
    • Week One Done
      Prasann earned a badge
      Week One Done
    • First Post
      Dys Topia earned a badge
      First Post
    • Collaborator
      vjlex earned a badge
      Collaborator
    • Reacting Well
      Dys Topia earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      521
    2. 2
      +Edouard
      180
    3. 3
      PsYcHoKiLLa
      104
    4. 4
      Steven P.
      88
    5. 5
      ATLien_0
      68
  • Tell a friend

    Love Neowin? Tell a friend!