Xbox One: No Games DRM or "Always Online"


Recommended Posts

via http://www.neogaf.com/forum/showthread.php?t=596581

 

 

Microsoft is set to announce it will remove DRM restrictions on Xbox One games and the need for you to have the new Xbox "always online".

Sources tell whathifi.com that Microsoft is set to announce the changes later today, with games developers being informed first.

The Xbox One was announced last week at E3 alongside the new PS4, with Sony's new PlayStation drawing first blood thanks to the higher Xbox One price and apparent restrictions surrounding games and offline play.

Microsoft announced that users would need to connect the Xbox One to the internet once every 24 hours in order to keep playing. 

DRM (digital rights management) would also seemingly restrict you from sharing Xbox One games with friends or indeed selling them on second-hand. 

Sony was quick to capitalise, changing the PS4 launch to poke fun at the Xbox One's perceived restrictive nature and highlighting the fact that there would be no such issues aroud the PS4 (even if PS4 games publishers' can seemingly still choose to add DRM).

It seems Microsoft has listened and is set to change its mind on both DRM on Xbox One games and the always online requirement. 

More details as we get them.

 

I have not heard of whathifi.com until this thread. Take with a good amount of salt?

 

MOD Edit:

 

Now Official : http://news.xbox.com/2013/06/update

 

 

Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.

For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future. 

 

 

Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One. 

You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.

So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:

 

 

An internet connection will not be required to play offline Xbox One games ? After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

 

Trade-in, lend, resell, gift, and rent disc based games just like you do today ? There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

 

In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console -- there will be no regional restrictions. 

 

These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray. 
 

We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.
 

Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.

 

Edited by Andrew G.
Added official news confirmation

Seems a bit early for this type of backtrack.

 

I don't think it's early at all. I mean to meet their launch they would have to start producing these machines in the next month or so. So they would want to have the modified software that would remove the need to call home in the launch code.

I must be the only one hoping in some way it's not true.  The only reason I say that is because I like the possibility of being able to share a game from my friend or family's library just like I normally would be able to if they gave me the disk. 

 

While I wouldn't be upset to see the "always-online" requirement go and some of the restrictions on used games go, I hope it doesn't cause them to take away what would have been a great feature IMO.

 

I personally never cared about trading in used games cause I buy my games to own but I could understand why a lot of people  would be upset with that.  As far as the internet requirement, I have no problem with that as well, but I can agree 24 hours is too short a time.  All that said I can't see how they can backtrack from this.  They've made their case that the console being always online and "cloud connected" means a better game experience for the gamer and developer since they can offload to the cloud.  Take that guarantee of connectivity away and I don't know what they have left.

I must be the only one hoping in some way it's not true.  The only reason I say that is because I like the possibility of being able to share a game from my friend or family's library just like I normally would be able to if they gave me the disk. 

 

While I wouldn't be upset to see the "always-online" requirement go and some of the restrictions on used games go, I hope it doesn't cause them to take away what would have been a great feature IMO.

 

I personally never cared about trading in used games cause I buy my games to own but I could understand why a lot of people  would be upset with that.  As far as the internet requirement, I have no problem with that as well, but I can agree 24 hours is too short a time.  All that said I can't see how they can backtrack from this.  They've made their case that the console being always online and "cloud connected" means a better game experience for the gamer and developer since they can offload to the cloud.  Take that guarantee of connectivity away and I don't know what they have left.

Absolutely this.

 

I highly doubt this has any bearing in reality, i'd imagine that they may be a bit more lax on the rules but to do away with them completely will go against everything they're trying to do and i hope they don't do this.

  • Like 3

I thinking that this isn't rumour.  The neogaf post is going bananas (1000+ comments in 30 mins).

 

There's speculation that the family share thing would only apply to downloaded titles.  I got not problems with that.

  • Like 2

The solution would be simple, although since I'm not aware of the software architecture of the 'DRM' used in Xbox One I can't say if it is easy to implement,

but the concept is.

 

The whole reason why there is a 24-hour checkin is to update your local licenses validity and update your licenses with your account on the Xbox Live Servers.

This is needed for the Xbox One to know which games you are still allowed to play, you might have sold a licence/game but because the Xbox One is now diskless

it would be still be able to play that sold/traded game. There were a few more cases I had thought up that would really need the checkin.

 

Basically in my mind I came to the conclusion that Xbox One has exactly the same DRM as Steam, now many instantly go in arms over this statement.

But it is very similar except for the daily checkin. Had Microsoft NOT allowed the transfer of licenses and the sharing of games, it would have been exactly as Steam,

which doesn't mean that consumers would gladly accept it. This is Microsoft not Lord Gaben's Valve, but I digress.

 

So what would be the solution you might ask? Offline mode, yes just like Steam has it. Basically it tells the console to make a connection with the Xbox Live servers,

tell them that your account AND Xbox One are going into offline mode (Autistic mode if you will, for those who have watched/read 'Ghost in the Shell'). This way the

Xbox Live account may not be retrieved online nor is it allowed to transfer licenses until the Xbox One and the account are flagged as online again and thus are

syncing their licenses.

 

Why am I writing all of this here? Because so far I hadn't found a place to write this down for atleast somebody to read and hopefully agree. But what I mean to tell here

is that if Microsoft were to "backtrack on DRM" I sincerely hope it would be by adding this functionality, and maybe relaxing the reselling of the game restrictions, the

developers fee is great keep that just not the 30 days+ friends and only one-time transfer per license. Because I really quite like the idea of no longer taking whole stacks

of Xbox cases or discs to a friend and sharing my games with my friends.

Apparently it might be real...the official Xbox blog added this to the Xbox One's requirements section. (from NeoGaf)

 

 

Update on June 19, 2013: As a result of feedback from the Xbox community, we have changed certain policies for Xbox One reflected in this blog. Some of this information is no longer accurate ? please check here for the latest.

On Xbox.com it appears that it is potentially going to be confirmed...

 

Update on June 19, 2013: As a result of feedback from the Xbox community, we have changed certain policies for Xbox One reflected in this blog. Some of this information is no longer accurate ? please check here for the latest

http://news.xbox.com/2013/05/qa

This topic is now closed to further replies.
  • Posts

    • Limited time Prime Day deal cuts price of this Hisense 65" 4K smart TV in half by Ivan Jenic It’s Amazon Prime Day, and brands are offering great deals to consumers. One of the best deals of the day is definitely this Hisense 65" U7, which is currently $799.99 on Amazon, down from $1,499.99. That's nearly 50% off and $700 saved on this feature-packed 4K TV (purchase link down below). The U7 uses Mini-LED backlighting with up to 3,000 local dimming zones and up to 3,000 nits of peak brightness. That means blacks are truly deep and highlights are punchy enough to hold up even in bright rooms. The screen is covered with a dual-layer anti-reflection coating, which prevents the afternoon overhead lights from washing the picture. For gaming, the native 165Hz refresh rate and VRR 330 support make this one a great TV option for PS5 and Xbox Series X. The TV even features a native game mode, which should help minimize the input lag for a better gaming experience. Audio is handled by a 2.1.2 channel system tuned by Devialet, which is a notable partnership for a TV at this price. Additionally, Dolby Vision IQ, Dolby Atmos, and IMAX Enhanced are all supported. It runs Fire TV with Alexa+ built in. So, if you’re looking for a sharp, large screen to watch the World Cup on, the U7 at this price is definitely an attractive option. Speaking of which, Hisense is the official sponsor of the World Cup, which should mean absolutely nothing to you, and isn’t the reason why you should by this TV. The reason why you should buy it is that it’s “la bella televisione, HDTV-compatible, beautiful,” and available at half the price. Hisense 65" U7 Mini-LED 4K Smart Fire TV - $799.99 | 47% off on Amazon Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • eM Client 10.4.5600.0 by Razvan Serea eM Client is a full featured e-mail client with a modern and easy to use interface. eM Client also offers calendar, tasks, contacts and chat. eM Client supports all major services including Gmail, Exchange, iCloud, and Outlook.com. You can easily import your data from most of the other e-mail clients. This includes Microsoft Outlook, Outlook Express, Windows Mail, Windows Live Mail, Thunderbird, The Bat and more. eM Client fully supports touch devices like touch-enabled laptops, tablets and hybrid devices. Use your email client easily in a modern way. eM Client PRO vs. Free version While the Free license allows you to set up the maximum of two accounts in the application, it is possible to add an unlimited number of accounts with the PRO license. The PRO license also enables you to use eM Client for commercial purposes. Commercial use is any activity that helps you make profit, the Free license therefore cannot be used in company settings or on personal computers for business correspondence. PRO users also gain access to the dedicated support system and to the licensing manager. eM Client has been fully optimized to run smoothly on Windows Vista, 7, 8, 10 and 11. eM Client 10.4.5600.0 changelog: Improved memory management Improved MS Teams support A lot of other fixes Download: eM Client 10.4.5600 | 128.0 MB (Free, paid upgrade available) View: eM Client Website | eM Client Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Conversation Starter
      Admir earned a badge
      Conversation Starter
    • First Post
      The_Focal_Point earned a badge
      First Post
    • Apprentice
      daryld went up a rank
      Apprentice
    • Contributor
      Carltonbar went up a rank
      Contributor
    • One Month Later
      The_Focal_Point earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      407
    2. 2
      +Edouard
      169
    3. 3
      PsYcHoKiLLa
      130
    4. 4
      Xenon
      71
    5. 5
      neufuse
      69
  • Tell a friend

    Love Neowin? Tell a friend!