Xbox One: No Games DRM or "Always Online"


Recommended Posts

via http://www.neogaf.com/forum/showthread.php?t=596581

 

 

Microsoft is set to announce it will remove DRM restrictions on Xbox One games and the need for you to have the new Xbox "always online".

Sources tell whathifi.com that Microsoft is set to announce the changes later today, with games developers being informed first.

The Xbox One was announced last week at E3 alongside the new PS4, with Sony's new PlayStation drawing first blood thanks to the higher Xbox One price and apparent restrictions surrounding games and offline play.

Microsoft announced that users would need to connect the Xbox One to the internet once every 24 hours in order to keep playing. 

DRM (digital rights management) would also seemingly restrict you from sharing Xbox One games with friends or indeed selling them on second-hand. 

Sony was quick to capitalise, changing the PS4 launch to poke fun at the Xbox One's perceived restrictive nature and highlighting the fact that there would be no such issues aroud the PS4 (even if PS4 games publishers' can seemingly still choose to add DRM).

It seems Microsoft has listened and is set to change its mind on both DRM on Xbox One games and the always online requirement. 

More details as we get them.

 

I have not heard of whathifi.com until this thread. Take with a good amount of salt?

 

MOD Edit:

 

Now Official : http://news.xbox.com/2013/06/update

 

 

Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.

For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future. 

 

 

Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One. 

You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.

So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:

 

 

An internet connection will not be required to play offline Xbox One games ? After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

 

Trade-in, lend, resell, gift, and rent disc based games just like you do today ? There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

 

In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console -- there will be no regional restrictions. 

 

These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray. 
 

We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.
 

Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.

 

Edited by Andrew G.
Added official news confirmation

Seems a bit early for this type of backtrack.

 

I don't think it's early at all. I mean to meet their launch they would have to start producing these machines in the next month or so. So they would want to have the modified software that would remove the need to call home in the launch code.

I must be the only one hoping in some way it's not true.  The only reason I say that is because I like the possibility of being able to share a game from my friend or family's library just like I normally would be able to if they gave me the disk. 

 

While I wouldn't be upset to see the "always-online" requirement go and some of the restrictions on used games go, I hope it doesn't cause them to take away what would have been a great feature IMO.

 

I personally never cared about trading in used games cause I buy my games to own but I could understand why a lot of people  would be upset with that.  As far as the internet requirement, I have no problem with that as well, but I can agree 24 hours is too short a time.  All that said I can't see how they can backtrack from this.  They've made their case that the console being always online and "cloud connected" means a better game experience for the gamer and developer since they can offload to the cloud.  Take that guarantee of connectivity away and I don't know what they have left.

I must be the only one hoping in some way it's not true.  The only reason I say that is because I like the possibility of being able to share a game from my friend or family's library just like I normally would be able to if they gave me the disk. 

 

While I wouldn't be upset to see the "always-online" requirement go and some of the restrictions on used games go, I hope it doesn't cause them to take away what would have been a great feature IMO.

 

I personally never cared about trading in used games cause I buy my games to own but I could understand why a lot of people  would be upset with that.  As far as the internet requirement, I have no problem with that as well, but I can agree 24 hours is too short a time.  All that said I can't see how they can backtrack from this.  They've made their case that the console being always online and "cloud connected" means a better game experience for the gamer and developer since they can offload to the cloud.  Take that guarantee of connectivity away and I don't know what they have left.

Absolutely this.

 

I highly doubt this has any bearing in reality, i'd imagine that they may be a bit more lax on the rules but to do away with them completely will go against everything they're trying to do and i hope they don't do this.

  • Like 3

I thinking that this isn't rumour.  The neogaf post is going bananas (1000+ comments in 30 mins).

 

There's speculation that the family share thing would only apply to downloaded titles.  I got not problems with that.

  • Like 2

The solution would be simple, although since I'm not aware of the software architecture of the 'DRM' used in Xbox One I can't say if it is easy to implement,

but the concept is.

 

The whole reason why there is a 24-hour checkin is to update your local licenses validity and update your licenses with your account on the Xbox Live Servers.

This is needed for the Xbox One to know which games you are still allowed to play, you might have sold a licence/game but because the Xbox One is now diskless

it would be still be able to play that sold/traded game. There were a few more cases I had thought up that would really need the checkin.

 

Basically in my mind I came to the conclusion that Xbox One has exactly the same DRM as Steam, now many instantly go in arms over this statement.

But it is very similar except for the daily checkin. Had Microsoft NOT allowed the transfer of licenses and the sharing of games, it would have been exactly as Steam,

which doesn't mean that consumers would gladly accept it. This is Microsoft not Lord Gaben's Valve, but I digress.

 

So what would be the solution you might ask? Offline mode, yes just like Steam has it. Basically it tells the console to make a connection with the Xbox Live servers,

tell them that your account AND Xbox One are going into offline mode (Autistic mode if you will, for those who have watched/read 'Ghost in the Shell'). This way the

Xbox Live account may not be retrieved online nor is it allowed to transfer licenses until the Xbox One and the account are flagged as online again and thus are

syncing their licenses.

 

Why am I writing all of this here? Because so far I hadn't found a place to write this down for atleast somebody to read and hopefully agree. But what I mean to tell here

is that if Microsoft were to "backtrack on DRM" I sincerely hope it would be by adding this functionality, and maybe relaxing the reselling of the game restrictions, the

developers fee is great keep that just not the 30 days+ friends and only one-time transfer per license. Because I really quite like the idea of no longer taking whole stacks

of Xbox cases or discs to a friend and sharing my games with my friends.

Apparently it might be real...the official Xbox blog added this to the Xbox One's requirements section. (from NeoGaf)

 

 

Update on June 19, 2013: As a result of feedback from the Xbox community, we have changed certain policies for Xbox One reflected in this blog. Some of this information is no longer accurate ? please check here for the latest.

On Xbox.com it appears that it is potentially going to be confirmed...

 

Update on June 19, 2013: As a result of feedback from the Xbox community, we have changed certain policies for Xbox One reflected in this blog. Some of this information is no longer accurate ? please check here for the latest

http://news.xbox.com/2013/05/qa

This topic is now closed to further replies.
  • Posts

    • Samsung announces Galaxy A27 5G with 120Hz AMOLED display, expanded AI features, and more by Fiza Ali Samsung has announced the Galaxy A27 5G, its latest mid-range smartphone, bringing a handful of upgrades over last year's Galaxy A26 5G. While the changes aren't dramatic, they touch several areas that people tend to notice most in day-to-day use, including the display, performance, and software support. One of the more noticeable updates is the screen. The Galaxy A27 5G comes with a 6.7-inch Super AMOLED display that now supports a 120Hz refresh rate, making scrolling and animations appear smoother. Samsung has also switched to an Infinity-O punch-hole camera design, which leaves more room for the display and gives the phone a cleaner look from the front. Under the hood, the Galaxy A27 5G is powered by Qualcomm's Snapdragon 6 Gen 3 processor. The company says the new chip brings improved responsiveness in multitasking, gaming, and media consumption. The company also highlights GPU performance improvements and faster memory technology, which should contribute to smoother graphics rendering, quicker data handling, and improved power efficiency. Furthermore, Samsung has equipped the Galaxy A27 5G with a 12-megapixel selfie camera that is capable of capturing a wider dynamic range and more accurate colours. Like many smartphones launched recently, the Galaxy A27 5G also places a strong focus on AI features. Circle to Search with Google now supports multi-object recognition, making it easier to search for different products or items at the same time. The tech giant says the feature can also support virtual outfit try-ons directly from compatible search results. Photo editing tools are getting some attention as well, with Object Eraser updated to deliver cleaner edits when removing unwanted objects or people from images. Meanwhile, the Voice Recorder app can now transcribe and translate speech simultaneously in one of the 22 supported languages, which could be useful for meetings, lectures, or interviews. Samsung is also expanding AI assistant options on the device, with support for Google Gemini and Perplexity alongside Bixby. The company says these assistants will work more closely with Galaxy apps, including Gallery, to simplify common tasks. Samsung continues to strengthen its long-term software support policy with the Galaxy A27 5G. The smartphone will receive up to six generations of Android OS and One UI updates, along with six years of security patches from its initial global launch. In terms of security, the device includes Samsung Knox and Knox Vault, which are designed to help protect sensitive information stored on the phone. On the flip side, while the company is positioning the Galaxy A27 5G as a step forward from its predecessor, not every change is necessarily an upgrade. One of the first things buyers may notice is the higher price tag. The device launches at $349, making it $50 more expensive than the Galaxy A26 5G's $299 starting price. The selfie camera has also been reduced from 13MP to 12MP, while the ultrawide camera drops from 8MP to 5MP. Samsung has further downgraded the phone's dust and water resistance rating from IP67 to IP64. The Galaxy A27 5G is also marginally thicker at 7.8mm. The Galaxy A27 5G will be available in select markets starting July 3 and will come in four colour options, including Black, Blue, Light Green, and Light Pink. The company will also offer Samsung Care+ coverage plans for customers seeking additional device protection.
    • Doogee and Ulefone regularly release phones with 10k-25k mAh batteries, but those are bricks. I don't understand how they could make it only weigh 220 grams with a battery that size.
    • Windows 10 quietly gets one more year of support and updates by Taras Buria Windows 10 reached its end of life at the end of 2025. Microsoft kicked off the Extended Security Updates program, aimed at giving regular consumers one more year of security-only updates. By doing so, Microsoft gave users more time and money to update their computers to a newer operating system or compatible hardware. Now, with the end of the Extended Security Updates program quickly approaching, Microsoft is making an important adjustment. Users discovered that the official support article for the program now lists a new end-of-support date: The Extended Security Updates program is not a new concept. It has been an official way for business consumers to continue receiving critical updates for unsupported Microsoft products for many years. However, all this time, it was a business-only, paid feature. With Windows 10, Microsoft brought ESU to regular consumers, allowing them to get security updates for Windows 10 past October 2025 essentially for free. When Windows 10 was approaching the end of support, many guessed that Microsoft might adjust its support timelines, and this is exactly what seems to be happening. Of course, Microsoft would love everyone to switch to new computers, such as its latest Surface devices, but in the days of ever-growing hardware prices, not everyone is lucky enough to have money for a new PC. Leaving hundreds of millions of customers with a Windows version that no longer receives security updates is a major risk that Microsoft is not willing to take. If you have a Windows 10 PC to enroll in the Extended Security Updates program, check out this guide to learn how to do so.
    • Sony announces Bungie layoffs that will affect "significant number of employees" by Pulasthi Ariyasinghe Sony today announced that major layoffs are happening at its first-party studio Bungie, the developer that has spawned series like Halo, Destiny, and Marathon over the past decades. The news arrives just weeks after Bungie delivered the final update to Destiny 2, and it's that team being hit with the layoffs the most. CEO of Sony Interactive Entertainment Hermen Hulst revealed the staff reduction today, calling it "painful news." "Over the past several months, together with Bungie leadership, we reviewed the studio’s long-term direction, development priorities, resource needs, and role within our broader portfolio strategy," said Hulst, explaining the decision. "We explored multiple alternatives before concluding that a reduction was necessary to align the studio’s resources with its current priorities and long-term goals." The layoffs will be hitting "a significant number of employees" across most of the Destiny franchise development team. It doesn't look like Sony is planning to continue the series following Destiny 2's sunsetting update. The studio is said to be in early stages of looking at other projects to pivot to, but it's said that keeping the size of the team at current levels is no longer feasible. "We know this decision has a profound impact on the people affected, their families, friends, and teammates," said Bungie leadership in a separate message on social media. "While these changes are necessary to best position the studio now and for the future, that does not lessen the difficulty of this moment or the impact it has on those affected." At the same time, "some" of the Marathon development team are also affected by the layoffs. The recently released multiplayer-only extraction shooter title hasn't seen a big boom of players either, but the company is reportedly hoping that the live service experience will pick up players with future updates.
    • Microsoft adds reusable skills and finance data connectors to Copilot in Excel by Karthik Mudaliar Microsoft is giving Copilot in Excel a collection of new features aimed squarely at finance teams. The update introduces reusable instructions for common tasks, connections to services such as FactSet and Morningstar, and a better way to review what Copilot intends to do before it starts changing a workbook. The most interesting addition is 'Skills' finally coming to Copilot in Excel. Skills let companies teach Copilot how to handle a recurring process, so employees do not need to write the same detailed prompt every month. Users can create skills that can specify the steps Copilot should follow, along with the required layout, formulas, and formatting. Microsoft says users can create their own skills by saving a SKILL.md file in OneDrive. The file is written using Markdown and tells Copilot when and how to perform the task. Once it is available, a user can select the skill in the Copilot pane or mention it in a prompt using the @ symbol. There is also a library of prebuilt finance skills for customers who do not want to create their own. Microsoft plans to let developers distribute additional skills through the Microsoft Marketplace and the Microsoft 365 Admin Center, with LSEG, Ramp, Rogo, samaya.ai, Velixo, and Vena among the first partners involved. The company says that it is also expanding the external data that Copilot can access from inside Excel. New connectors are being added for CB Insights, Daloopa, FactSet, Morningstar, PitchBook, and S&P Global data through technology developed by Kensho. There is a catch, however. Accessing these services may require a separate subscription from the relevant data provider, so a Microsoft 365 Copilot licence will not necessarily unlock all of them. FactSet is also only available in preview for now, with general availability planned for July. Microsoft is also trying to make Copilot’s workbook edits easier to inspect. Users can switch to a planning mode that shows which sheets, cell ranges, formulas, and assumptions Copilot intends to work with before it begins making changes. Once the work is complete, the Show Changes pane can distinguish edits made by Copilot from those made by human collaborators. The update continues Microsoft’s push to turn Excel Copilot from a chatbot into an agent that can carry out longer tasks. The company previously added an Agent Mode capable of planning and completing multi-step Excel work. Microsoft also recently acquired financial AI startup Fintool, another indication that finance is becoming a key target for its Excel AI strategy. Prebuilt skills, personalization, workbook rules, external connectors, planning mode, and Copilot attribution in Show Changes are generally available to Microsoft 365 Copilot customers using Excel on the web, Windows, and macOS. Custom skills are initially available to Microsoft 365 Insiders on Windows and Mac starting today. Microsoft plans to make them generally available across Windows, Mac, and the web over the next month. Partner-built skills are expected during the third quarter of the year. Availability may still differ depending on region and licensing.
  • Recent Achievements

    • First Post
      kinowa earned a badge
      First Post
    • Rookie
      krychek57 went up a rank
      Rookie
    • Grand Master
      Jaybonaut went up a rank
      Grand Master
    • One Year In
      Philsl earned a badge
      One Year In
    • Dedicated
      Scoobystu earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      438
    2. 2
      +Edouard
      169
    3. 3
      PsYcHoKiLLa
      134
    4. 4
      Xenon
      77
    5. 5
      Michael Scrip
      75
  • Tell a friend

    Love Neowin? Tell a friend!