Xbox One: No Games DRM or "Always Online"


Recommended Posts

Now if they'd go back and recompile all the XBLA titles to work on the One, I might consider getting one. I can annoyingly accept the lack of backwards compatibility for my physical disc collection, but the refusal to support and forced obsolescence of my XBLA digital purchases is one of the chief reasons I'm against a digital-only ecosystem. Yes, I knew going in that they may not be supported forever, but damn, one generation after the 360? Thats plain insulting! There are many other titles I'd like to buy off XBL, but no way I'm sinking more money into them at this point.

Back up:

 

An internet connection will not be required to play offline Xbox One games

After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

Trade-in, lend, resell, gift, and rent disc based games just like you do today

There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

Someone neogaf got the official xbox blog to load. Here is what they posted...

 

 

Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.

 
For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future. 
 
Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One. 
 
You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.
 
So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:
 
?An internet connection will not be required to play offline Xbox One games ? After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.
 
 
?Trade-in, lend, resell, gift, and rent disc based games just like you do today ? There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.
 
 
 
In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console -- there will be no regional restrictions. 
 
 
 
These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray. 
 
 
 
We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.
 
 
 
Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.
No more always online requirement

The console no longer has to check in every 24 hours

All game discs will work on Xbox One as they do on Xbox 360

Authentication is no longer necessary

An Internet connection is only required when initially setting up the console

All downloaded games will function the same when online or offline

No additional restrictions on trading games or loaning discs

Region locks have been dropped

 

  • Trade-in, lend, resell, gift, and rent disc based games just like you do today ? There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

     

In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console -- there will be no regional restrictions. 

Good news, I still don't plan on buying an Xbox180 but it's good to see they are listening.  I do think the game sharing (with friends) was a cool concept, however I think that no forced connect, no forced drm, etc far outweighs the loss of that.

It's official: http://news.xbox.com/2013/06/update

 

The question is, did it change anything about what they wanted to offer in the first place?

 

Looks like you can no longer instal a game and not use the disc again.

Also, looks like sharing has been dropped for disc games

 

Well done fanboy p***ks

It's official: http://news.xbox.com/2013/06/update

 

The question is, did it change anything about what they wanted to offer in the first place?

From what I understand, it's essentially same as Xbox 360. Which is a big ######ing shame!

  • Like 1

They should have kept the original requirements but add the "you need the disk in the drive" and disable family sharing if you ever lose internet. That would have solved the DRM issue without permanently losing the cool features.

  • Like 3

They should have kept the original requirements but add the "you need the disk in the drive" and disable family sharing if you ever lose internet. That would have solved the DRM issue without permanently losing the cool features.

 

Exactly, seems like a knee jerk reaction.

 

There were any number of ways they could have worked this.

Great, now I can't swap from game to game without having to switch discs in and out again unless my games re all digital downloads. 

 

These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.

 

There goes the some of the stuff I liked.  meh, I was looking forward to being able to share and give away downloaded titles to. 
 

This topic is now closed to further replies.
  • Posts

    • Microsoft adds reusable skills and finance data connectors to Copilot in Excel by Karthik Mudaliar Microsoft is giving Copilot in Excel a collection of new features aimed squarely at finance teams. The update introduces reusable instructions for common tasks, connections to services such as FactSet and Morningstar, and a better way to review what Copilot intends to do before it starts changing a workbook. The most interesting addition is 'Skills' finally coming to Copilot in Excel. Skills let companies teach Copilot how to handle a recurring process, so employees do not need to write the same detailed prompt every month. Users can create skills that can specify the steps Copilot should follow, along with the required layout, formulas, and formatting. Microsoft says users can create their own skills by saving a SKILL.md file in OneDrive. The file is written using Markdown and tells Copilot when and how to perform the task. Once it is available, a user can select the skill in the Copilot pane or mention it in a prompt using the @ symbol. There is also a library of prebuilt finance skills for customers who do not want to create their own. Microsoft plans to let developers distribute additional skills through the Microsoft Marketplace and the Microsoft 365 Admin Center, with LSEG, Ramp, Rogo, samaya.ai, Velixo, and Vena among the first partners involved. The company says that it is also expanding the external data that Copilot can access from inside Excel. New connectors are being added for CB Insights, Daloopa, FactSet, Morningstar, PitchBook, and S&P Global data through technology developed by Kensho. There is a catch, however. Accessing these services may require a separate subscription from the relevant data provider, so a Microsoft 365 Copilot licence will not necessarily unlock all of them. FactSet is also only available in preview for now, with general availability planned for July. Microsoft is also trying to make Copilot’s workbook edits easier to inspect. Users can switch to a planning mode that shows which sheets, cell ranges, formulas, and assumptions Copilot intends to work with before it begins making changes. Once the work is complete, the Show Changes pane can distinguish edits made by Copilot from those made by human collaborators. The update continues Microsoft’s push to turn Excel Copilot from a chatbot into an agent that can carry out longer tasks. The company previously added an Agent Mode capable of planning and completing multi-step Excel work. Microsoft also recently acquired financial AI startup Fintool, another indication that finance is becoming a key target for its Excel AI strategy. Prebuilt skills, personalization, workbook rules, external connectors, planning mode, and Copilot attribution in Show Changes are generally available to Microsoft 365 Copilot customers using Excel on the web, Windows, and macOS. Custom skills are initially available to Microsoft 365 Insiders on Windows and Mac starting today. Microsoft plans to make them generally available across Windows, Mac, and the web over the next month. Partner-built skills are expected during the third quarter of the year. Availability may still differ depending on region and licensing.
    • Exactly. They serve different (although related) purposes.
    • Do not enter the code under any circumstances, or you will be sorry. It's definitely and most likely a hacking attempt.  That happened to me a couple of years ago, and I kept receiving those prompts for months. It's simply the attacker trying to get you tired of the constant requests, so you just give up and enter the code, so they can log in to your account. 
  • Recent Achievements

    • First Post
      kinowa earned a badge
      First Post
    • Rookie
      krychek57 went up a rank
      Rookie
    • Grand Master
      Jaybonaut went up a rank
      Grand Master
    • One Year In
      Philsl earned a badge
      One Year In
    • Dedicated
      Scoobystu earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      438
    2. 2
      +Edouard
      169
    3. 3
      PsYcHoKiLLa
      134
    4. 4
      Xenon
      77
    5. 5
      Michael Scrip
      75
  • Tell a friend

    Love Neowin? Tell a friend!