Xbox One vs. indies: Microsoft bullies developers into signing with publish


Recommended Posts

what I thought they could've done was in order to trade/sell games

1) you would have to de-authenticate said game from your account and the system gives you a one use code for said game.

2) de-authenticated games are removed from the harddrive by the system but kept in the online repository (if the game is on a different hddnot connected to the system then it can't be de-authenticated).

3) if the user wants to re-authenticate said game they would need to use the 1 use code. if they trade the game to gamestop (or like place) the game is removed from the user's online repository. if another use on a different xbox use the code, the game is removed from the first user's repository and added to the later account.

I think that would've eliminated the need for a 24/hr check.

Probably would also work but I think the 24hr check is specifically for the disc-less option, which is why when you do a action with said disc game I'd say it'd need to do a online call home to register.    I don't think it had much to do specifically with the whole used game bit but that that was effected by it as a outcome.   

Probably would also work but I think the 24hr check is specifically for the disc-less option, which is why when you do a action with said disc game I'd say it'd need to do a online call home to register.    I don't think it had much to do specifically with the whole used game bit but that that was effected by it as a outcome.   

 

disc-less and family sharing (making sure only one plays the game at the same time)** :-)

If MS are going to be *******s about this, indy devs should just ignore them. Surely all the other platforms have the user base to make any good game a success.

Totally!!  They should ignore what's going to be a massive fanbase because who needs customers and money anyway!!

 

:|

This is why I love PC gaming. No delivery system holds a monopoly so marketplace offerings need to be competitive to developers and customers to succeed. These days indie games are so popular that it's very disappointing to see Microsoft continue to spit on their developers like this. They, like all games companies should be encouraging developers to target their platform.

The big problem with self publishing is that because a dumping ground for crapware.

 

Even if that were the case, the "crapware" sinks to the bottom & the good games get the sales and attention they deserve. It's no different to how XBLA / XBLIG / PSN / Steam / App Store etc have operated for years.

 

Unless people are suggesting everything ever submitted to the above services is gaming gold? :blink:

Even if that were the case, the "crapware" sinks to the bottom & the good games get the sales and attention they deserve. It's no different to how XBLA / XBLIG / PSN / Steam / App Store etc have operated for years.

 

Unless people are suggesting everything ever submitted to the above services is gaming gold? :blink:

 

It's a weaksauce excuse for oldhat policies. Have seen the "it prevents crap" punchline said pretty much this whole generation. Nothing ever prevents crap, quality simply rises.

Fez 2 ? Polytron has no plans to release it on Microsoft consoles

 

http://www.vg247.com/2013/06/20/fez-2-polytron-has-no-plans-to-release-it-on-microsoft-consoles/

 

So that's Jonathan Blow, Phil Fish, Team Meat....List is growing....

My guess is that Microsoft, in their infinite wisdom, decided that indie game development is part of programming, and belongs at build - not E3. So they'll have their announcement, just... after E3, not during it when everyone expects it to happen.

 

In a (what has become) typical Microsoft PR disaster, they don't release information when the consumer expects it, takes a lot of flack for it, and then release it later when everyone stopped caring.

 

  Well, I don't blame them.  The Game Developers Conference (GDC) and Build are the places that Microsoft could have the announcement and there was another game conference that happened every year called GameFest.  I don't know if GameFest is still around or if they merged it into build. 

 

  E3 is an industry show, it's not something for developers.  Now you can meet other developers there and network, but it's not really where you show code. 

This is why I love PC gaming. No delivery system holds a monopoly so marketplace offerings need to be competitive to developers and customers to succeed. These days indie games are so popular that it's very disappointing to see Microsoft continue to spit on their developers like this. They, like all games companies should be encouraging developers to target their platform.

 

oh, I would say that steam holds a big marketshare on the PC.  I wouldn't worry so much about Microsoft and developers.  Microsoft knows where their bread is buttered.   I mean Steve says it all the time so much that I don't even need to quote him.

Talk about taking quotes out of context. On the article linked referring to Indie devs:
"As of right now, yes. We intend to continue to court developers in the ways that we have."

 

Did anyone miss the as of right now? As in, we haven't announced other wise. With the infrastructure of W8 and WP8 and how apps can dramtically change a platform, do you really think they would stick the middle finger to developers when they have thousands of apps which easily could get ported? Even if they are verified for quality, at least it'll provide a consistent platform. 

 

I love people how can jump to these detailed conclusions of unannounced business models on a few quotes.

 

Also, MS would never announce plans to Indie developers due to leaks. They're making assumptions based on what they have at the minute regarding Indie development, which is none. People really need to sit back and think.

MS did need to communicate the business models to game dev, preferably enough time before launch,

otherwise xbox one would only have small amount of game title at launch.

 

That's to big AAA companies that use and pay for, full Xbox developer kits.  Indie developers don't, they use the software tools, like XNA, to make a game and just push it out to the store.  They just need to software, not the hardware, they're games also don't cost millions to make and 2 years of time either.    

 

It's been said a few times already, the clues are there but people want to deny them.  First off we know that they're not going to split the game stores in two like they have on the 360.  There is no longer going to be XBLA and XBLIG section.  ALL games will be in ONE store.    Second, Xbox is now a part of BUILD, MS's big developer event, it's never been a part of any developer event outside of a few small demos of XNA years ago.    It doesn't take a rocket scientist to see that what they're going to do is copy the same Windows Store and Windows Phone Store model on the Xbox One.   That means you get your nice free Visual Studio express for Xbox One SDK, you pay whatever store fee you have to pay, and you send in a game.  Of course the game has to pass their tests but that's nothing new.

 

Now, that works perfectly for indie games, I've seen lots of them on Windows 8 and WP8 already.   Any game on those platforms without the Xbox Live branding is a indie game.   Now what does it take to become a Xbox Live game and not just a indie game?  I don't know how it works on Windows 8 and WP so I can't say.   But those aren't thought of as indie games anyways.

I don't believe a single word from Major Nelson he's paid by Microsoft to put the Xbox in a positive light, and as for Indie Developers apparently not being "in the know" then explain the whole concept and point of dev kits?

 

Microsoft have royally screwed indie developers (apart from 4J Studios).

I don't believe a single word from Major Nelson he's paid by Microsoft to put the Xbox in a positive light, and as for Indie Developers apparently not being "in the know" then explain the whole concept and point of dev kits?

 

Microsoft have royally screwed indie developers (apart from 4J Studios).

People don't understand the concept of the X1. The apps won't be running inside the Xbox VM but the Windows kernal. This will be developed for using usual tools I'm guessing in an Xbox flavour. None of this has been announced and won't be until build. I doubt there will be a self-publish model, but rather something that supports quality and interfaces like Kinect.

I don't believe a single word from Major Nelson he's paid by Microsoft to put the Xbox in a positive light, and as for Indie Developers apparently not being "in the know" then explain the whole concept and point of dev kits?

 

Microsoft have royally screwed indie developers (apart from 4J Studios).

Yeah, it's almost as if he's an employee or something.

  • Like 2

As a best case I bet all it will take is for a indie dev who has a Windows 8 game out already to recompile with support for Xinput instead of just touch or mouse+kb and send.  

I don't believe a single word from Major Nelson he's paid by Microsoft to put the Xbox in a positive light, and as for Indie Developers apparently not being "in the know" then explain the whole concept and point of dev kits?

 

Microsoft have royally screwed indie developers (apart from 4J Studios).

Yeah it's not like he didn't work on the product and is proud of it. Not at all.

Fez 2 ? Polytron has no plans to release it on Microsoft consoles

http://www.vg247.com/2013/06/20/fez-2-polytron-has-no-plans-to-release-it-on-microsoft-consoles/

So that's Jonathan Blow, Phil Fish, Team Meat....List is growing....

That's three. Still not droves. And Team Meat divorced themselves a long time ago so if its growing, its not growing very fast.

+1 unhappy dev

 

Microsoft ?Institutionally Incompetent," Has ?****ed Up? Processes, Says Skulls of the Shogun Dev

 

Very very happy this game is no longer Win8/phone exclusive & coming to Steam. Talk about a death wish.

 

@Spenser.d it's not just the devs that speak out is my point you are missing. It is those who don't even want to bother with the platform at all now & skip it entirely for something better. XBLA SoA this summer is evident enough with that. The lineup is shocking.

 

@GP007, Sony did. They visited indies prior to E3/ I think Destination Playstation too & presented to them the PS4. Microsoft should have done the same.

+1 unhappy dev

Microsoft ?Institutionally Incompetent," Has ?****ed Up? Processes, Says Skulls of the Shogun Dev

Very very happy this game is no longer Win8/phone exclusive & coming to Steam. Talk about a death wish.

@Spenser.d it's not just the devs that speak out is my point you are missing. It is those who don't even want to bother with the platform at all now & skip it entirely for something better. XBLA SoA this summer is evident enough with that. The lineup is shocking.

@GP007, Sony did. They visited indies prior to E3/ I think Destination Playstation too & presented to them the PS4. Microsoft should have done the same.

I downloaded Skulls because MS put it front and center in the Win 8 store and advertised it heavily. They should be happy for that. Also got bored with the game after a couple hours and haven't been able to bring myself to play it again, so there's that too.

Like I said before I don't doubt it could be better, and they've broken down some of the barriers in Win 8 ecosystem, but if you're going to just listen to a handful of people who had a bad experience and ignore the fact that there are many many more who aren't complaining and are making money off the Xbox platform, you're being disingenuous to that platform.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • One of Logitech's best productivity mice is now available for just $79.99 by Taras Buria The MX Master 3S, formerly Logitech's flagship productivity mouse, is now available at an all-time low price during Prime Day sale. Thanks to the latest discount, you can have this mouse for as little as $79.99. This large-sized mouse has many things to like. From its ergonomic shape to the iconic MagScroll wheel, the MX Master 3S is a great productivity-focused accessory. It has an 8K DPI sensor that tracks on various surfaces, including glass. Its main MagScroll has two modes: ratched and infinite, with the latter capable of scrolling up to 1,000 lines in just a second. Additionally, there is a secondary wheel for horizontal scrolling. The MX Master 3S has plenty of buttons, which can be remapped to gestures, keyboard shortcuts, or other actions in the Options+ app on Windows and macOS. You can connect the mouse to up to three devices (via Bluetooth or the Bolt connector) and switch between them with a dedicated button. You also get a USB Type-A to Type-C cable to recharge the built-in battery, which lasts up to 70 days on a full charge, and a quick one-minute charge gets you three hours of use. Logitech MX Master 3S - $79.99 | 20% off for Prime Members Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Exactly, this is just the beginning. I hope that by that time, our inept politicians devise something like a Universal Basic Income, because unemployment and poverty rates will skyrocket otherwise. And believe me, robots that perform physical work aren't a matter of IF, but WHEN. No career is truly safe from AI/robots, it's just a matter of time.
    • Subtitle Edit 5.0.0 by Razvan Serea Subtitle Edit is a powerful, free, and user-friendly subtitle editing tool designed for creating, editing, and converting subtitles for videos. It supports a wide range of subtitle formats, including SRT, ****, and SUB, allowing users to easily modify and adjust subtitles for accurate timing and formatting. With its intuitive interface, Subtitle Edit provides a variety of features such as waveform audio display, spell-check, subtitle synchronization, and real-time video preview, making it an ideal choice for both beginners and professionals. The software also includes powerful tools for batch processing, translating subtitles, and converting between different subtitle formats. Subtitle Edit features: Create/adjust/sync/translate subtitle lines Convert between SubRib, MicroDVD, Advanced Sub Station Alpha, Sub Station Alpha, D-Cinema, SAMI, youtube sbv, and many more (300+ different formats!) Cool audio visualizer control - can display wave form and/or spectrogram Video player uses mpv, DirectShow, or VLC media player Visually sync/adjust a subtitle (start/end position and speed) Audio to text (speech recognition) via Whisper or Vosk/Kaldi Auto Translation via Google translate Rip subtitles from a (decrypted) dvd Import and OCR VobSub sub/idx binary subtitles Import and OCR Blu-ray .sup files - bd sup reading is based on Java code from BDSup2Sub Can open subtitles embedded inside Matroska files Can open subtitles (text, closed captions, VobSub) embedded inside mp4/mv4 files Can open/OCR XSub subtitles embedded inside divx/avi files Can open/OCR DVB and teletext subtitles embedded inside .ts/.m2ts (Transport Stream) files Can open/OCR Blu-ray subtitles embedded inside .m2ts (Transport Stream) files Merge/split subtitles Adjust display time Fix common errors wizard....and more. Subtitle Edit 5.0.0 changelog: Subtitle Edit 5 is a major new release and a big step for the project. For the first time, Subtitle Edit runs natively on Windows, macOS, and Linux from a single, modern, cross-platform codebase. The builds are self-contained, so no separate .NET installation is required, and on macOS and Linux the needed media components (mpv/ffmpeg) are bundled in. Please read before upgrading: Subtitle Edit 5 is a new application, not just an update of Subtitle Edit 4. It has been rebuilt from the ground up to be cross-platform, so: It is not 100% the same app. The look, layout, and some workflows have changed. Some things are in different places, and a few behave differently than in SE4. Not every SE4 feature exists in SE5 yet. SE5 covers all the core editing, conversion, sync, video playback, OCR, and online services, but some of the more specialized SE4 tools are not available yet. Features will continue to be added. If you rely on a specific SE4 feature that is missing, please keep SE4 installed alongside SE5. The easiest way to run both side by side is to use the Portable versions of SE4 and SE5, which keep their settings separate and do not interfere with each other. Which version should I use? Subtitle Edit 5: recommended for most users on Windows 10 (22H2) or newer, macOS 12+, and Linux. Subtitle Edit 4: please continue to use SE4 if you are on an older Windows version (Windows 7/8), or on older / slower computers where SE5 may not run well. SE4 remains available and is the right choice in those cases. To run SE4 and SE5 at the same time, use the Portable versions - you can try SE5 while keeping SE4 as a fallback. Download: Subtitle Edit 5.0.0 | ARM64 | ~60.0 MB (Open Source) Download: Subtitle Edit Portable | 103.0 MB View: Subtitle Edit Homepage | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Google Pixel 11 series: Here's what to expect by Hamid Ganji Google Pixel 10 series In recent years, Google has successfully turned its Pixel devices into worthy contenders in the smartphone market. The search giant is now preparing to launch the Pixel 11 series in just a few months, and many Pixel fans are likely wondering what Google has in store for them this year. The next lineup of Google smartphones includes four devices: the Pixel 11, Pixel 11 Pro, Pixel 11 Pro XL, and Pixel 11 Pro Fold. This year, we don’t expect Google to bring revolutionary upgrades to its handsets, and the Pixel 11 series is likely to receive modest hardware improvements alongside a slew of AI-powered features. Here are the rumored specifications of the Google Pixel 11 series ahead of its official debut: When will the new Pixel phones be unveiled? The last two generations of Google Pixel phones (Pixel 9 series and Pixel 10 series) were launched in August, unlike the previous three generations that debuted in October. With that in mind, we expect Google to unveil the Pixel 11 series sometime in August 2026. The exact launch date has yet to be confirmed. Google Pixel 11 CAD renders - Image via AndroidHeadlines How much will the Pixel 11 series cost? Predicting the final price of upcoming smartphones has become increasingly difficult. As you may know, RAM and memory prices are rising sharply, leading to significant increases in the cost of consumer electronics. Recently, Apple CEO Tim Cook said that price increases for some future Apple products are unavoidable, suggesting that the iPhone 18 series could become more expensive. Google has remained tight-lipped about any potential price increases for the Pixel 11 series. If the company manages to maintain last year’s pricing structure, here’s what the lineup could cost: Pixel 11: $799 Pixel 11 Pro: $999 Pixel 11 Pro XL: $1,199 Pixel 11 Pro Fold: $1,799 Given current market conditions, it may be difficult for Google to avoid raising prices unless it adopts cost-saving measures, such as equipping the base model with 8GB of RAM. Google Pixel 11 series anticipated specs: We expect the Google Pixel 11 series to debut with a new Tensor G6 processor as well as an upgraded camera system. The overall design, however, is expected to remain largely unchanged across the lineup. Specifications Pixel 11 Pixel 11 Pro Pixel 11 Pro XL Pixel 11 Pro Fold Display 6.3-inch LTPO AMOLED / 120Hz refresh rate / up to 3100 nits of brightness 6.3-inch Super Actua LTPO OLED, 120Hz refresh rate, up to 3600 nits of brightness 6.8-inch Super Actua LTPO OLED, 120Hz refresh rate, up to 3600 nits of brightness 8-inch inner screen and 6.4-inch outer display, 120Hz refresh rate, up to 3600 nits of brightness RAM & Processor Tensor G6 / 8-12GB of RAM Tensor G6 / 12-16GB of RAM Tensor G6 / 12-16GB of RAM Tensor G6 / 16GB of RAM Storage options 128GB or 256GB 256GB, 512GB, 1TB 256GB, 512GB, 1TB 256GB, 512GB, 1TB Camera 50MP main sensor, 13MP ultra-wide, 10.8MP 5x telephoto, 10.5MP front camera 50MP main camera, 48MP ultra-wide, 48MP telephoto with 5x optical zoom, 42MP selfie camera 50MP main camera, 48MP ultra-wide, 48MP telephoto with 5x optical zoom, 42MP selfie camera 50MP main camera, 10.5MP ultra-wide camera, 10.8MP telephoto camera, 10MP front camera, 10MP inner camera Battery 4,840 mAh 4,707 mAh 5,000 mAh 4,658 mAh Software Android 17 Android 17 Android 17 Android 17 The Pixel 11 series won’t be a major departure from its predecessor, with Google instead focusing on subtle improvements and AI additions such as Gemini Intelligence. However, a patent filed by Google suggests the company is working on a removable battery for its smartphones, and we could see this feature make its way to the Pixel 11 Pro Fold. Given that nearly all smartphones today lack removable batteries, such a feature would be a welcome addition to future Pixel devices. That said, it may not arrive with this year’s lineup after all, and the final decision is yet to be made by Google. The Pixel 11 series could also face an uphill battle in the market. In the Android segment, Samsung is performing well with the Galaxy S26 series, while the Galaxy Z Fold 8 lineup is also expected to launch next month. On the other hand, Apple is preparing to unveil the iPhone 18 Pro and iPhone 18 Pro Max in September alongside its first foldable iPhone.
  • Recent Achievements

    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
    • First Post
      mike_rumble earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      477
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      105
    4. 4
      Michael Scrip
      88
    5. 5
      Steven P.
      70
  • Tell a friend

    Love Neowin? Tell a friend!