Recommended Posts

Hi everybody,

 

I just registered because I have this problem and I don't know what else to do, so I figured maybe someone here can help me out!

 

I have this very weird specific problem. When I try to wake up my computer from sleep, the monitor doesn't respond. You can hear that the PC is on but that monitor light goes from orange (sleep) to flashing blue (and its blue without flashing when its on).

Now when this started happening a few days ago, it used to turn on after a few minutes and if it didn't I turned off the PC and turned it on. Sometimes it would work and if it didn't I had to do it again. And now it wont turn on at all.

I know the PC works because it is also connected to TV over HDMI and I am using the TV to type this out right now. I tried unplugging the cable and nothig. I am running WIndows 7 64-bit.

 

I tried to Google it but theres too many different oppinions. I really have no idea what to do?

 

Thanks in advance!

This sounds similar to an issue I've had before, which seemed to be caused by Windows not waking the video card properly when resuming from sleep.

 

You need to go to the "Power Options" in the "Control Panel", where you get the list of "Power Plans". Click "Change plan settings" and then "Change advanced power settings". Go to "PCI Express", "LInk State Power Management" and set it to "Off". I'm on Windows 8 so it may be slightly different on 7.

 

It may not be what is causing your problem, but it does sound very similar to my own experience.

What kind of cable are you using?  Very important ;)

 

If you're using a DisplayPort cable, try temporarily using a DVI (or VGA) cable from the computer to the monitor & see if that "fixes"  the problem.  Or even HDMI to your monitor if it supports it.  If the problem goes away, then you may have a non-spec DisplayPort cable (good article on this here).  I just fixed that particular issue on my own computer, monitor would never wake up, it was so annoying!!  Believe it or not, there's only like 1-2 companies that are making certified DisplayPort cables.

 

As a workaround, you can try setting your computer to not go to sleep and/or to not put your monitor to sleep.  Yes, that solution sucks, but it would work..

Its connected over both DVI (white) and VGA (blue) cables. I don't know really know why. But the DVI is going to the graphics card and the VGA is more near the top. I tried connecting the VGA to where the DVI is but it makes no difference. And my monitor doesn't have HDMI.

Maybe the monitor is very tired. ;)

 

 

I would try a new cable.

 

Also, check the settings on the monitor itself -- I've had malfunctions, because some button was pushed in.

 

I turn off my monitor with the power switch, when I'm done for a while, rather than rely on Sleep.

So I tried connecting the monitor to a laptop, this time over VGA. It registered it but no change on the screen. Does this mean the monitor is done? I need to get a new one?

 

 

Well, you don't need both cables, so you may as well fix that first.  You should only have one cable, the one connecting the graphics card to the monitor.

 

Yeah but I don't think that has to do with anything. I mean it was working fine so far.

 

 

Maybe the monitor is very tired. ;)

 

 

I would try a new cable.

 

Also, check the settings on the monitor itself -- I've had malfunctions, because some button was pushed in.

 

I turn off my monitor with the power switch, when I'm done for a while, rather than rely on Sleep.

 

I used to just shut down the monitor too but recently I started putting it to sleep, hoping maybe save some electricity. lol

But I can't really check any of the settings since the monitor is off.

You set your laptop to direct its main video output to the external monitor, correct?  And the monitor is set up to look for the VGA input from the laptop?  e.g. you've tried this before with a working monitor & already know how to work this, hopefully.

 

If that is the case, then yes it does sound like the monitor itself is bad.  Time to go shopping!

 

Not sure how to help you w/ the desktop video output.  It sound like you're attempting to use two video outputs from your desktop (the videocard via DVI, & the built-in desktop video or other videocard via VGA) without really telling us why you have that crazy setup.  How do you know which video input the monitor is detecting at any given time, did you manually set the input on the monitor?  Is your desktop using switchable graphics software or something similar?

You set your laptop to direct its main video output to the external monitor, correct?  And the monitor is set up to look for the VGA input from the laptop?  e.g. you've tried this before with a working monitor & already know how to work this, hopefully.

 

If that is the case, then yes it does sound like the monitor itself is bad.  Time to go shopping!

 

Not sure how to help you w/ the desktop video output.  It sound like you're attempting to use two video outputs from your desktop (the videocard via DVI, & the built-in desktop video or other videocard via VGA) without really telling us why you have that crazy setup.  How do you know which video input the monitor is detecting at any given time, did you manually set the input on the monitor?  Is your desktop using switchable graphics software or something similar?

 

Initially it gave me a choice and I chose to duplicate the desktop. Now I tried again but I can't make it be a primary display, it's grayed out. I tried through Catalyst Control Centre, it managed, but after a few seconds it changed back. No activity with the monitor in that few seconds, nor when it is duplicated, nor when it is extended. And I don't know what you mean by setting up the monitor to look for VGA input or how to set it up...

 

As for my setup... I just connected everything, without thinking. My bad. The monitor should be detecting the DVI input because when I unplug it the TV becomes the primary video output. And when I plug it back in TV screen goes back to extended desktop. That is with VGA still being plugged in.

  • 3 months later...

hi guys, i'm new here... myself AShish

 

i've little issue regarding my desktop samsung led s20..

i've elitegroup G31 motherboard with intel dual cpu E2140,1.60ghz with windows 8 pro... i've 1 GB ram and 2 ram slots. now i have one more 1 gb ram and want to put it on second slot. problem is that when i place my second ram on that slot, my cpu is working but monitor doesn't wake up. it means when i place 2 ram together, monitor doesn't wake up.

please help me to solve this problem..

thanking you..

This topic is now closed to further replies.
  • Posts

    • Microsoft releases PowerToys v0.100.1, fixes a bug that made remapped keys misbehave by Ivan Jenic Microsoft just released PowerToys v0.100.1, a patch update that addresses several stability and behavior issues found in v0.100.0. The v0.100.0 patch was a significant update for PowerToys, as it introduced all sorts of new features and additions, such as a rebuilt Shortcut Guide, a Command Palette Extension Gallery, webcam overlay support in ZoomIt, and more. However, the v0.100.0 version also introduced some bugs and stability issues. And now, Microsoft is addressing these issues in the new patch. The most impactful fix in this release perhaps is in Keyboard Manager, where remapped modifier keys were being delivered as system-key events, causing unexpected behavior in apps. The clearest example of this was Alt-to-Backspace remaps, deleting whole words instead of a single character. So, if you thought there was an issue with your keyboard, Microsoft just confirmed that it was PowerToys. Beyond the Keyboard Manager fix, v0.100.1 also addresses several other issues. It fixes a bug with Power Display that was preventing monitors from waking from standby correctly. Additionally, the new update patches Quick Access crashes on launch, and resolves a Shortcut Guide crash that occurred when switching between sidebar sections. Here’s the full changelog: Color Picker Fixed a bug where the main Color Picker window could appear inside the zoomed-in picker view Command Palette Fixed Run history initialization in AOT builds Fixed a bug where the Performance Monitor dock item could show ??? after restart Fixed the Hibernate command using the Sleep icon Limited the "pin to dock" dialog to displays where the dock is enabled Keyboard Manager Fixed modifier keys remapped to non-modifier keys being delivered as system-key events, which caused unexpected behavior in apps such as Alt-to-Backspace deleting whole words Power Display Fixed a bug where selecting On in the monitor power-state control did not wake a monitor from standby Fixed built-in display detection and brightness control on dual-GPU laptops where the internal panel is driven by the discrete GPU PowerToys Run Fixed VS Code Workspaces discovery after VS Code moved recently opened workspace data to shared storage Quick Access Fixed Quick Access flyout crashes caused by unhandled XAML exceptions during launch or page navigation Shortcut Guide Fixed a crash when navigating between Shortcut Guide sidebar sections Fixed number-key rendering in shortcut manifests and added a Postman shortcut manifest Updated bundled shortcut manifests to use the literal number-key token so number keys render correctly across apps ZoomIt Fixed a race condition in audio initialization for ZoomIt video recording You can download PowerToys v0.100.1 from the official GitHub releases page.
    • OBS Studio 32.2.0 Beta 2 by Razvan Serea OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It is the re-write of the widely used Open Broadcaster Software, to allow even more features and multi-platform support. OBS Studio supports multiple sources, including media files, games, web pages, application windows, webcams, your desktop, microphone and more. OBS Studio Features: High performance real time video/audio capturing and mixing, with unlimited scenes you can switch between seamlessly via custom transitions. Live streaming to Twitch, YouTube, Periscope, Mixer, GoodGame, DailyMotion, Hitbox, VK and any other RTMP server Filters for video sources such as image masking, color correction, chroma/color keying, and more. x264, H.264 and AAC for your live streams and video recordings Intel Quick Sync Video (QSV) and NVIDIA NVENC support Intuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support. GPU-based game capture for high performance game streaming Unlimited number of scenes and sources Number of different and customizable transitions for when you switch between scenes Hotkeys for almost any action such as start or stop your stream or recording, push-to-talk, fast mute of any audio source, show or hide any video source, switch between scenes,and much more Live preview of any changes on your scenes and sources using Studio Mode before pushing them to your stream where your viewers will see those changes DirectShow capture device support (webcams, capture cards, etc) Powerful and easy to use configuration options. Add new Sources, duplicate existing ones, and adjust their properties effortlessly. Streamlined Settings panel for quickly configuring your broadcasts and recordings. Switch between different profiles with ease. Light and dark themes available to fit your environment. …and many other features. For free. At all. OBS Studio 32.2.0 Beta 2 changelog: Beta 2 Changes Fixed a CI deployment issue. There are no application changes since Beta 1. 32.2 New Features Replaced add source dropdown with new dialog [Warchamp7] Improved FPS selector UX [jcm93] Added missing file support for filters [exeldro] Added ability for plugins to set custom icons for new source types [cg2121] Included .webp files when adding a directory to Image Slide Show source [TarunCore] Added copy paste functions to frontend API [exeldro] Added filter to compose SDR into HDR [jpark37] Added delete as a hotkey to delete sources on macOS [PatTheMav] Added dynamic bitrate support to multitrack video [lexano-ivs] 32.2 Changes Forced Intel-based installations to update to Apple Silicon version on macOS [PatTheMav] This change means that OBS Studio versions built for Intel-based Macs but running on Apple Silicon Macs will automatically update to OBS Studio built for Apple Silicon Macs. If an installation was using third-party plugins, those plugins will no longer load until replaced with Apple Silicon versions. Fixed audio mixer state getting out of sync when changing settings via websockets or plugins [Warchamp7] Added theming for checked QToolButtons [glikely] Improved OpenGL performance slightly on low-end machines [kkartaltepe] Set minimum size for color source to 1 pixel [exeldro] Added minimum width to spinboxes [Warchamp7] Disallowed overwriting the crash handler [sebastian-s-beckmann] Applied process mitigation policies for Windows [notr1ch] Adjusted description of multitrack video [jhnbwrs] Changed new capture devices to use fallback frame rate by default [PatTheMav] Improved DLL loading behavior on Windows [notr1ch] Limited multitrack video config to Custom service [PatTheMav] 32.2 Bug Fixes Fixed OAuth and dock state save corruption [PatTheMav] Fixed group bounds not resizing when removing items [howellrl] Fixed canvas mixes not being restored after video reset [dsaedtler] Fixed some erroneous crashes during shutdown [Warchamp7] Fixed display capture sometimes capturing black after a duplicator failure [ThrowTop] Fixed color of controls dock output buttons in System theme [shiina424] Fixed virtual camera reset failures [stephematician] Fixed potential crash when user discards changes in the settings window [suogesi] Fixed incorrect return value in virtualcam filter [xtfo] Fixed source toolbar buttons not working after dragging a source into a group [Warchamp7] Fixed properties hint icon spacing [Warchamp7] Fixed potential crash when a video device reconnects on macOS [jcm93] Fixed an issue where PipeWire could fail on NVIDIA GPUs [hoshinolina] Fixed obs_canvas_get_video_info returning incorrect framerate [dsaedtler] 32.2 Deprecations Deprecated obs_properties_add_button [sebastian-s-beckmann] Download: OBS Studio 32.2.0 Beta 2 | Portable | ARM64 | ~200.0 MB (Open Source) View: OBS Studio Homepage | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Is a fast food restaurant a good metric to compare against?
    • Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details by Pulasthi Ariyasinghe Last week, Rockstar revealed Grand Theft Auto VI pre-orders will be starting soon, and just a day ahead of that, now the studio has announced the official pricing for the highly anticipated game. This has been a hotly debated topic among fans and industry veterans for a long time, considering the game is expected to be the biggest entertainment product launch ever. The confirmed pricing for the Grand Theft Auto VI standard edition is $79.99, which Rockstar says gives access to the "single-player experience set in the biggest, most immersive evolution of the series yet." This follows what most of our readers thought would happen with the pricing too. At the same time, a $99.99 Grand Theft Auto VI: Ultimate Edition has been confirmed as well, which lands with "an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story." Pre-ordering will also give fans extra bonuses, including a Vintage Vice City Pack of cosmetic items as well as a free month of GTA+. Head to the official website of the game here to check out all the cosmetic rewards the Ultimate Edition and pre-orders bring. Interestingly, the studio does not mention Grand Theft Auto VI multiplayer at all in today's announcement. Perhaps this will arrive later, following the campaign launch, or the studio is keeping that reveal for a later date. Digital pre-orders for Grand Theft Auto VI will begin on June 25, 2026, at midnight local time across regions for Xbox Series X|S and PlayStation 5. The title is slated to launch on November 19 on those same platforms. Pre-loading for Grand Theft Auto VI will kick off on November 12, giving players a week to get the game ready on their consoles. As for the physical edition, Take-Two has confirmed that this will be available without a disc, with the box only containing a download code inside. This will be purchasable starting November 12, giving players who take this route time to pre-load the title as well.
  • Recent Achievements

    • One Year In
      OHI Accounting earned a badge
      One Year In
    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      474
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Michael Scrip
      83
    5. 5
      Xenon
      72
  • Tell a friend

    Love Neowin? Tell a friend!