Recommended Posts

I do not think you will get anything over that speed that you posted. That router probably doesn't have the cpu behind it to go any faster then the improved speeds that you posted.

 

I suggest using an old pc with two gigabit lan cards and installing pfsense on it.

Lots of things can be done to effect speed get rid of running apps. Stop people from using your network. We have absolutely no clue what is on your PC or network that could cause speed issues. For all we know your computer is hosting a midget porn site while you are downloading petabytes of torrents with or without you knowing.

Majortom, he stated that a tech was able to get faster speeds in his initial post. So I believe it to be an issue with the computer or network

Lots of things can be done to effect speed get rid of running apps. Stop people from using your network. We have absolutely no clue what is on your PC or network that could cause speed issues. For all we know your computer is hosting a midget porn site while you are downloading petabytes of torrents with or without you knowing.

Majortom, he stated that a tech was able to get faster speeds in his initial post. So I believe it to be an issue with the computer or network

HE also posted updated results that show 300/300. I know from experience that a cpu on the router can slowdown throughput.    He didn't say if those 700 speeds are from connected to the router or direct. Smallnetbuilder shows that if the router is serving wireless traffic along with wired traffic its wan to lan throughput drops dramatically.

 

These routers are great for smaller connections  but once anything over 100 gets connected to it you will get bogged down if you do more then 1 thing at a time.

  • 3 weeks later...

Here's the specs including the clock speeds, RAM,FLA, etc on that router:

http://wikidevi.com/wiki/Linksys_E4200

 

CPU1: Broadcom BCM4718A1 (533 MHz)
FLA1: 16 MB (Winbond 25Q128BVFG)
RAM1: 64 MB (Winbond W9751G6JB-3)
Expansion IF types: USB 2.0
USB ports: 1
WI1 chip1: Broadcom BCM4718A1
WI1 802dot11 protocols: bgn
WI1 MIMO config: 2x2:2
WI1 antenna connector: none
WI2 chip1: Broadcom BCM4331
WI2 802dot11 protocols: an
WI2 MIMO config: 3x3:3
WI2 antenna connector: U.FL
ETH chip1: Broadcom BCM4718A1
Switch: Broadcom BCM53115
LAN speed: 10/100/1000
LAN ports: 4
WAN ports: 1

Just checking with the OP what is the advertised Internet Speed package, Link if you will! Have you thought about contention ratios in your building or wherever. I recon you might have made the old school boy error that alot of people do and confuse mbps and MB. Draw us a diagram of your setup... That speed looks VERY good to me especially with a 1ms ping time. Its as if its on your LAN. Heck in my lan building I cant even get 1ms ping times (Using Powerline Adapters however that is)

This is the speeds without the router right now (a bios update made my computer's direct plug much faster)

 

2932292812.png

 

so it's definitely the router. my setup basically goes from the wall to the computer. router comes right in between the two.

 

 

HE also posted updated results that show 300/300. I know from experience that a cpu on the router can slowdown throughput.    He didn't say if those 700 speeds are from connected to the router or direct. Smallnetbuilder shows that if the router is serving wireless traffic along with wired traffic its wan to lan throughput drops dramatically.

 

 

Good catch! that may be the cause of some of the speed loss. I am pretty convinced this is just a limitation of the router and I will need to buy a new one to get past it. although $180 to go from 300/300 to 900/900 isn't really good use of my money right now. 

You can dig up an old computer and build a PFSense box as your router (it can be run in a vm if your system is good enough) if you got good dual GBE ports.Then connect a switch and AP to the "router" and there you go. Budman told me about PFsense and it seems like it would be pretty cool. 

 

I kinda wanna do the same but I'll need to get  new parts for my spare system and I don't got the cash right now :(

You can dig up an old computer and build a PFSense box as your router (it can be run in a vm if your system is good enough) if you got good dual GBE ports.Then connect a switch and AP to the "router" and there you go. Budman told me about PFsense and it seems like it would be pretty cool. 

 

I kinda wanna do the same but I'll need to get  new parts for my spare system and I don't got the cash right now :(

If Budman suggested it I have to look into it. No sarcasm, much respect for his expertise. 

 

after 5 minutes of research

This is very cool....I don't have a spare system with dual GBE ports but will bookmark this for future geeky adventures. 

Well, at this point you have nothing to lose by flashing the firmware to TomatoUSB. I did it to my E2000 and it doubled my throughput. If it doesn't help, you can always flash it back to stock firmware.

Tim

Well, at this point you have nothing to lose by flashing the firmware to TomatoUSB. I did it to my E2000 and it doubled my throughput. If it doesn't help, you can always flash it back to stock firmware.

Tim

nothing to lose?? lol it's giving me 300/300 wired and 100/100 wifi. if i mess up the flash, i will brick it and have to throw out a $120 pos

nothing to lose?? lol it's giving me 300/300 wired and 100/100 wifi. if i mess up the flash, i will brick it and have to throw out a $120 pos

 

No you won't. I flashed my E2000 numerous times from custom firmware, back to stock, and then to custom firmware again with no issues. That is how I finally settled on the Tomato USB firmware I use now. I guess you could possibly mess up by not following the instructions, but most people on this site are smarter than that.

 

Tim

Yeah your going to need a new router that can handle that sort of bandwidth.. Clearly from this benchmark your e4200 can not

 

http://www.smallnetbuilder.com/lanwan/router-charts/

 

post-14624-0-26276100-1379859672.png

 

Sure if you have a spare PC around, or something you can run Virtual then you could run pfsense..  As long as your hardware your running pfsense can handle it then sure it can move 1GB between wan to lan.

 

You can then use your router as just an AP for wireless, where it will be fine.  But routing wan to lan with the tiny cpu and cheap hardware they put into most sohos for under $100 unlikely to be able to handle such bandwidth.  But there are quite a few listed that can do it from the benchmarks look at the link above to find your new router.

 

Now I don't have a gig connection to test with for isp.. I would have to disconnect from internet and put something on the wan  side of my setup that could push out gig to test what my pfsense vm running on a hp microsever N40L could actually do..  Could use my desktop and laptop for sure - maybe I will do that when get a chance.

 

Any questions with pfsense - happy to help.

 

 

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft releases PowerToys v0.100.1, fixes a bug that made remapped keys misbehave by Ivan Jenic Microsoft just released PowerToys v0.100.1, a patch update that addresses several stability and behavior issues found in v0.100.0. The v0.100.0 patch was a significant update for PowerToys, as it introduced all sorts of new features and additions, such as a rebuilt Shortcut Guide, a Command Palette Extension Gallery, webcam overlay support in ZoomIt, and more. However, the v0.100.0 version also introduced some bugs and stability issues. And now, Microsoft is addressing these issues in the new patch. The most impactful fix in this release perhaps is in Keyboard Manager, where remapped modifier keys were being delivered as system-key events, causing unexpected behavior in apps. The clearest example of this was Alt-to-Backspace remaps, deleting whole words instead of a single character. So, if you thought there was an issue with your keyboard, Microsoft just confirmed that it was PowerToys. Beyond the Keyboard Manager fix, v0.100.1 also addresses several other issues. It fixes a bug with Power Display that was preventing monitors from waking from standby correctly. Additionally, the new update patches Quick Access crashes on launch, and resolves a Shortcut Guide crash that occurred when switching between sidebar sections. Here’s the full changelog: Color Picker Fixed a bug where the main Color Picker window could appear inside the zoomed-in picker view Command Palette Fixed Run history initialization in AOT builds Fixed a bug where the Performance Monitor dock item could show ??? after restart Fixed the Hibernate command using the Sleep icon Limited the "pin to dock" dialog to displays where the dock is enabled Keyboard Manager Fixed modifier keys remapped to non-modifier keys being delivered as system-key events, which caused unexpected behavior in apps such as Alt-to-Backspace deleting whole words Power Display Fixed a bug where selecting On in the monitor power-state control did not wake a monitor from standby Fixed built-in display detection and brightness control on dual-GPU laptops where the internal panel is driven by the discrete GPU PowerToys Run Fixed VS Code Workspaces discovery after VS Code moved recently opened workspace data to shared storage Quick Access Fixed Quick Access flyout crashes caused by unhandled XAML exceptions during launch or page navigation Shortcut Guide Fixed a crash when navigating between Shortcut Guide sidebar sections Fixed number-key rendering in shortcut manifests and added a Postman shortcut manifest Updated bundled shortcut manifests to use the literal number-key token so number keys render correctly across apps ZoomIt Fixed a race condition in audio initialization for ZoomIt video recording You can download PowerToys v0.100.1 from the official GitHub releases page.
    • OBS Studio 32.2.0 Beta 2 by Razvan Serea OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It is the re-write of the widely used Open Broadcaster Software, to allow even more features and multi-platform support. OBS Studio supports multiple sources, including media files, games, web pages, application windows, webcams, your desktop, microphone and more. OBS Studio Features: High performance real time video/audio capturing and mixing, with unlimited scenes you can switch between seamlessly via custom transitions. Live streaming to Twitch, YouTube, Periscope, Mixer, GoodGame, DailyMotion, Hitbox, VK and any other RTMP server Filters for video sources such as image masking, color correction, chroma/color keying, and more. x264, H.264 and AAC for your live streams and video recordings Intel Quick Sync Video (QSV) and NVIDIA NVENC support Intuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support. GPU-based game capture for high performance game streaming Unlimited number of scenes and sources Number of different and customizable transitions for when you switch between scenes Hotkeys for almost any action such as start or stop your stream or recording, push-to-talk, fast mute of any audio source, show or hide any video source, switch between scenes,and much more Live preview of any changes on your scenes and sources using Studio Mode before pushing them to your stream where your viewers will see those changes DirectShow capture device support (webcams, capture cards, etc) Powerful and easy to use configuration options. Add new Sources, duplicate existing ones, and adjust their properties effortlessly. Streamlined Settings panel for quickly configuring your broadcasts and recordings. Switch between different profiles with ease. Light and dark themes available to fit your environment. …and many other features. For free. At all. OBS Studio 32.2.0 Beta 2 changelog: Beta 2 Changes Fixed a CI deployment issue. There are no application changes since Beta 1. 32.2 New Features Replaced add source dropdown with new dialog [Warchamp7] Improved FPS selector UX [jcm93] Added missing file support for filters [exeldro] Added ability for plugins to set custom icons for new source types [cg2121] Included .webp files when adding a directory to Image Slide Show source [TarunCore] Added copy paste functions to frontend API [exeldro] Added filter to compose SDR into HDR [jpark37] Added delete as a hotkey to delete sources on macOS [PatTheMav] Added dynamic bitrate support to multitrack video [lexano-ivs] 32.2 Changes Forced Intel-based installations to update to Apple Silicon version on macOS [PatTheMav] This change means that OBS Studio versions built for Intel-based Macs but running on Apple Silicon Macs will automatically update to OBS Studio built for Apple Silicon Macs. If an installation was using third-party plugins, those plugins will no longer load until replaced with Apple Silicon versions. Fixed audio mixer state getting out of sync when changing settings via websockets or plugins [Warchamp7] Added theming for checked QToolButtons [glikely] Improved OpenGL performance slightly on low-end machines [kkartaltepe] Set minimum size for color source to 1 pixel [exeldro] Added minimum width to spinboxes [Warchamp7] Disallowed overwriting the crash handler [sebastian-s-beckmann] Applied process mitigation policies for Windows [notr1ch] Adjusted description of multitrack video [jhnbwrs] Changed new capture devices to use fallback frame rate by default [PatTheMav] Improved DLL loading behavior on Windows [notr1ch] Limited multitrack video config to Custom service [PatTheMav] 32.2 Bug Fixes Fixed OAuth and dock state save corruption [PatTheMav] Fixed group bounds not resizing when removing items [howellrl] Fixed canvas mixes not being restored after video reset [dsaedtler] Fixed some erroneous crashes during shutdown [Warchamp7] Fixed display capture sometimes capturing black after a duplicator failure [ThrowTop] Fixed color of controls dock output buttons in System theme [shiina424] Fixed virtual camera reset failures [stephematician] Fixed potential crash when user discards changes in the settings window [suogesi] Fixed incorrect return value in virtualcam filter [xtfo] Fixed source toolbar buttons not working after dragging a source into a group [Warchamp7] Fixed properties hint icon spacing [Warchamp7] Fixed potential crash when a video device reconnects on macOS [jcm93] Fixed an issue where PipeWire could fail on NVIDIA GPUs [hoshinolina] Fixed obs_canvas_get_video_info returning incorrect framerate [dsaedtler] 32.2 Deprecations Deprecated obs_properties_add_button [sebastian-s-beckmann] Download: OBS Studio 32.2.0 Beta 2 | Portable | ARM64 | ~200.0 MB (Open Source) View: OBS Studio Homepage | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Is a fast food restaurant a good metric to compare against?
    • Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details by Pulasthi Ariyasinghe Last week, Rockstar revealed Grand Theft Auto VI pre-orders will be starting soon, and just a day ahead of that, now the studio has announced the official pricing for the highly anticipated game. This has been a hotly debated topic among fans and industry veterans for a long time, considering the game is expected to be the biggest entertainment product launch ever. The confirmed pricing for the Grand Theft Auto VI standard edition is $79.99, which Rockstar says gives access to the "single-player experience set in the biggest, most immersive evolution of the series yet." This follows what most of our readers thought would happen with the pricing too. At the same time, a $99.99 Grand Theft Auto VI: Ultimate Edition has been confirmed as well, which lands with "an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story." Pre-ordering will also give fans extra bonuses, including a Vintage Vice City Pack of cosmetic items as well as a free month of GTA+. Head to the official website of the game here to check out all the cosmetic rewards the Ultimate Edition and pre-orders bring. Interestingly, the studio does not mention Grand Theft Auto VI multiplayer at all in today's announcement. Perhaps this will arrive later, following the campaign launch, or the studio is keeping that reveal for a later date. Digital pre-orders for Grand Theft Auto VI will begin on June 25, 2026, at midnight local time across regions for Xbox Series X|S and PlayStation 5. The title is slated to launch on November 19 on those same platforms. Pre-loading for Grand Theft Auto VI will kick off on November 12, giving players a week to get the game ready on their consoles. As for the physical edition, Take-Two has confirmed that this will be available without a disc, with the box only containing a download code inside. This will be purchasable starting November 12, giving players who take this route time to pre-load the title as well.
  • Recent Achievements

    • One Year In
      OHI Accounting earned a badge
      One Year In
    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      474
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Michael Scrip
      83
    5. 5
      Xenon
      72
  • Tell a friend

    Love Neowin? Tell a friend!