Xbox One exclusive Ryse runs at 900p


Recommended Posts

 

Microsoft has revealed that Xbox One launch title Ryse is not running at native 1080p.

 

Aaron Greenberg, chief of staff for the Devices and Studios Group, tweeted that the game will actually be running at "900p". Greenberg confirmed 1080p rendering for showpiece title Forza Motorsport 5, but it's already known that Killer Instinct - somewhat surprisingly - has targeted an internal 720p rendering resolution.

 

Source: http://www.eurogamer.net/articles/digitalfoundry-ryse-runs-at-900p

 

Sub-1080p AND most likely 30fps. My my, I wonder where all that magical hidden power the xbone is supposed to have went.

Source: http://www.eurogamer.net/articles/digitalfoundry-ryse-runs-at-900p

 

Sub-1080p AND most likely 30fps. My my, I wonder where all that magical hidden power the xbone is supposed to have went.

I think you'll find it's more a question of optimisation..

 

I'd love to see how the PS4 is doing in these things too.

I would be amazed if many of the launch titles on both XB1 or PS4 run at 60fps/1080. Launch titles are NEVER going to use the full potential of consoles so I don't see this as any surprise.

 

Also, is there any need for the "magical hidden power" part, all you're asking for is yet ANOTHER thread that this forum could do without over who has the biggest e-p***s because they chose the "right console".

Source: http://www.eurogamer.net/articles/digitalfoundry-ryse-runs-at-900p

 

Sub-1080p AND most likely 30fps. My my, I wonder where all that magical hidden power the xbone is supposed to have went.

 

 

Would anyone really notice sub 1080p without looking for it, or being told???

 

Nobody knew Killzone was under 1080p (at one point in development) until we were told by GG...

 

And anyone playing on a screen under 40" probably won't be to tell either way...

I wonder where all that magical hidden power the xbone is supposed to have went.

 

We'll we'll another 'classic' and 'comical' call of Xbox one to Xbone and bringing up the power and comparisons on un-released consoles. We don't have enough of these threads..

I like how you nitpick things and also jump to conclusions.  The reason you drop the res is to keep the framerate from dipping,  smooth gameplay is the end goal here and I bet the target is 60fps.    They also say that development time is on the short side so hitting the 1080p@60fps target that forza managed to do will take more time for some.

Would anyone really notice sub 1080p without looking for it, or being told???

 

Nobody knew Killzone was under 1080p (at one point in development) until we were told by GG...

 

And anyone playing on a screen under 40" probably won't be to tell either way...

 

Upscaling comes at a cost to image quality. Depending on how far below 1080p a game is on a 1080p display, yes, you can easily notice it being sub-1080p without being told.

  • Like 2

Upscaling comes at a cost to image quality. Depending on how far below 1080p a game is on a 1080p display, yes, you can easily notice it being sub-1080p without being told.

Exactly. Just set your resolution on your PC bellow the native one of your monitor and see how ###### everything suddenly looks.
  • Like 3

Would anyone really notice sub 1080p without looking for it, or being told???

 

Nobody knew Killzone was under 1080p (at one point in development) until we were told by GG...

 

And anyone playing on a screen under 40" probably won't be to tell either way...

 

Blurring.

Exactly. Just set your resolution on your PC bellow the native one of your monitor and see how ****ty everything suddenly looks.

Except that that changes the output, not the generated frames. It makes it look much worse..

 

With certain mathematical techniques you can upscale from 900 and have it indistinguishable from 1080 in real time.

 

720 to 1080 is noticeable, anything above that is less so.

I like how you nitpick things and also jump to conclusions.  The reason you drop the res is to keep the framerate from dipping,  smooth gameplay is the end goal here and I bet the target is 60fps.    They also say that development time is on the short side so hitting the 1080p@60fps target that forza managed to do will take more time for some.

Not to mention the budget between a F2P and AAA title is probably very different.

Not to mention the budget between a F2P and AAA title is probably very different.

And Forza is being made by an MS studio.. Might have a bit of optimisation help there ;)

 

Kinda pointless this thread is, but 7/10 troll bait. Would crash again.

I like how you nitpick things and also jump to conclusions.  The reason you drop the res is to keep the framerate from dipping,  smooth gameplay is the end goal here and I bet the target is 60fps.    They also say that development time is on the short side so hitting the 1080p@60fps target that forza managed to do will take more time for some.

 

Have they actually mentioned if they're targeting 60fps? I think it would be better to assume 30fps unless otherwise stated.

Ryse has always looked good in the videos in my opinion. I was always more worried about the gameplay. (or lack there of)

 

I personally don't know what 900p looks like in person, so maybe it's a good comprise if it means a smooth 60fps. Though, it's troubling that the studio officially stated what the resolution was but not the frame rate.

Troubling is finding blood in your stool.

 

Not releasing frame rate info is a curiosity at best..

It's troubling because this was an official statement that quoted only half of the important performance stats. if the game was running smoothly at 60fps or even 30fps, don't you think they would have included that in this statement? I'm not saying the game isn't running at those rates, but it just seems like a silly thing to NOT say if it were.

And Forza is being made by an MS studio.. Might have a bit of optimisation help there ;)

 

Kinda pointless this thread is, but 7/10 troll bait. Would crash again.

I can understand why some people would want to know this sort of thing. For me I've never paid attention to the "this game runs at XYZ" on the back of boxes, I don't need text to tell me if a game looks good or not, I use my eyes for that.

 

I would have had a lot more respect if it wasn't for the obvious bait, the amount of "debates" that go on in here put me off coming into the gaming section which is a shame because it was the main reason I would come to Neowin at first. I force myself not to get involved in threads because it just isn't worth it.

I don't remember launch titles for the X360 or PS3 having to drop their resolution to get acceptable framerates. It was only later that games like GTAIV, COD:MW and Halo 3 had to drop the resolution to maintain performance. If Valve pushes ahead with the Steam Box we may see PC-based gaming systems significantly outperforming "next generation" consoles within a few years. This might be the last generation of closed-platform consoles.

I don't remember launch titles for the X360 or PS3 having to drop their resolution to get acceptable framerates. It was only later that games like GTAIV, COD:MW and Halo 3 had to drop the resolution to maintain performance. If Valve pushes ahead with the Steam Box we may see PC-based gaming systems significantly outperforming "next generation" consoles within a few years. This might be the last generation of closed-platform consoles.

PCs already significantly outperform these consoles..

 

Admittedly they cost more, but they kick the pants off of the coming gen.

I don't remember launch titles for the X360 or PS3 having to drop their resolution to get acceptable framerates. It was only later that games like GTAIV, COD:MW and Halo 3 had to drop the resolution to maintain performance. If Valve pushes ahead with the Steam Box we may see PC-based gaming systems significantly outperforming "next generation" consoles within a few years. This might be the last generation of closed-platform consoles.

 

The launch titles, a few that the OP article linked to names released under the 720p system requirement.  I mean, it's early days with new systems and the hardware wasn't locked down or drivers till late into it.   The article also compared 900p to 1080p and the difference is minor, maybe if it was 720p it'd be more of an issue.   And why 900?  less scaling needed that way?

At the moment 720P is fine for games unless your using a 22" screen or above. I play on a 19" 1366x768 screen, it is only a pixel destiny of 82 and as far as I'm concerned a pixel density of 72 is fine for images, above that only visibly improves text.

 

I hope the new consoles display 720P well, not sure what effect down scaling will have.

The launch titles, a few that the OP article linked to names released under the 720p system requirement.  I mean, it's early days with new systems and the hardware wasn't locked down or drivers till late into it.   The article also compared 900p to 1080p and the difference is minor, maybe if it was 720p it'd be more of an issue.

Well, Battlefield 4 will only run at 720p so that's a pretty major resolution drop. We're not seeing the same consistency as the current generation. Gamers simply won't know what resolution or framerate a game will run at without doing research beforehand.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Amazon Prime Day 2026 deal sees Samsung Odyssey 49" 240Hz QD-OLED monitor at lowest price by Sayan Sen Earlier today we covered a very good deal on JBL's BAR 800 Dolby Atmos soundbar system as the unit is available for just $600 as part of Amazon Prime Day 2026 deals. That's not all though as there are many more discounts to choose from. If you are looking for a high-end monitor, Samsung's 49 inch G9 QD-OLED gaming monitor is a solid deal too as it's currently just $855 (purchase link under the specs table down below). It is a super-ultrawide (32:9) 1440p curved gaming monitor and as such should offer a very immersive experience. The G93SC is a 49-inch QD-OLED (Quantum Dot OLED) screen and that means it should have excellent contrast as well as color reproduction. Brightness is a bit lacking though so if you are looking to set it up in a relatively bright room, you may be better off with something else. Speaking of external light and brightness, the major difference on the G93SC vs the newer G93SD is that the latter comes with Samsung's "Glare Free" technology to reduce glare while the C model packs a glossy finish. The technical specifications of the Samsung G93SC are given in the table below: Specification Value Panel Type OLED Screen Shape Curved Screen Curvature 1800R Resolution DQHD (5120 × 1440) Aspect Ratio 32:9 Brightness (Typical) 250 cd/m² Brightness (Minimum) 200 cd/m² Contrast Ratio 1,000,000:1 HDR Support VESA DisplayHDR True Black 400 HDR10+ HDR10+ Gaming Response Time 0.03 ms (GTG) Refresh Rate Up to 240 Hz Viewing Angle 178° Horizontal / 178° Vertical Color Support 1 Billion Colors Color Gamut 99% DCI-P3 (CIE1976) Adaptive Sync FreeSync Premium Pro / G-SYNC Compatible DisplayPort 1 × DisplayPort 1.4 HDMI 1 × HDMI 2.1 Micro HDMI 1 × Micro HDMI 2.1 USB Hub 3 × USB 3.0 Speakers Built-in Speaker Output 5W × 2 Channels Operating Temperature 10°C – 40°C Operating Humidity 10–80% (Non-condensing) Stand Type Height Adjustable Stand (HAS) Height Adjustment 120.0 ± 5.0 mm Tilt -2° (±2°) to 15° (±2°) Wall Mount 100 × 100 mm (VESA) Included HDMI Cable HDMI-to-Micro HDMI Cable Included DisplayPort Cable Yes Get it at the link below: Samsung 49" Odyssey G93SC Series Curved Gaming Monitor, QD-OLED: $854.99 (Sold and Shipped by Amazon US with Prime) Prime subscription can be cancelled within three business days at no cost. Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Actually Windows 11 is the GUI from Windows 10 X slapped onto Windows 10. Hence the many performance issues and initial limitations of the UI, like all the restrictions on the task bar placement and features. You could not even right click on the Taskbar and bring up task manager when it first shipped. Windows 10X was truly a new OS from the ground up. Basically a lightweight OS that ran containers for various app types. Win32 got its own container. Performance was not good and OEM’s pushed back on it, but wanted a new OS to push Pc sales. Hence Windows 11. https://en.wikipedia.org/wiki/Windows_10X
    • Windows 10 was 6 years old when Microsoft revealed Windows 11. Does this mean Windows 12 is due next year?
    • Congratulations Windows.
    • Agreed out side of some AMD CPU stutter issues in year one, fixed by AMD and Microsoft I have no technical or performance issues. Plenty of little annoying aspects like trying force Microsoft accounts, copilot, fully replacing edge with another browser of your choice, but all them are tamed by knowledge or free tools….so far.
  • Recent Achievements

    • Dedicated
      Scoobystu earned a badge
      Dedicated
    • First Post
      Tom Schmidt earned a badge
      First Post
    • One Month Later
      D0nn13 earned a badge
      One Month Later
    • Rookie
      +ChiefOfNeo went up a rank
      Rookie
    • One Year In
      Tom Schmidt earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      456
    2. 2
      +Edouard
      177
    3. 3
      PsYcHoKiLLa
      123
    4. 4
      Michael Scrip
      82
    5. 5
      Xenon
      76
  • Tell a friend

    Love Neowin? Tell a friend!