Xbox One exclusive Ryse runs at 900p


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you dont seem to understand the point of consoles,and why they are incredibly popular,and why alot of their games are not available on pc. show me a $500 pc that will play games better than these consoles. you cant? what a SHOCKER!

This will do just fine: http://i.imgur.com/R03GalD.jpg

This will do just fine: http://i.imgur.com/R03GalD.jpg

 

that wont do. you will need a beefier machine to make games look as good as the console versions. the software for the consoles is specialized. they are trying to saturate every part of the system by doing heavy multithreading and so on. lets also not forget all the customizations of the hardware which exceeds what you would expect on a pc with similar specs. that $500 rig might be able to play some of those games, but they wont look as good,the case is bulky, the fan noise is going to be annoying, you dont have a blueray drive, you dont have a controller or kinect. its also not as user friendly as console user interfaces. console vs this system, its an easy choice.

that wont do. you will need a beefier machine to make games look as good as the console versions. the software for the consoles is specialized. they are trying to saturate every part of the system by doing heavy multithreading and so on. lets also not forget all the customizations of the hardware which exceeds what you would expect on a pc with similar specs. that $500 rig might be able to play some of those games, but they wont look as good,the case is bulky, the fan noise is going to be annoying, you dont have a blueray drive, you dont have a controller or kinect. its also not as user friendly as console user interfaces. console vs this system, its an easy choice.

 

Considering both the cpu and gpu in what they posted are more powerful than the xbox one i'd say yea, that system could indeed match your beloved console's multiplatform games. The fact that 'next-gen' isn't trying very hard to target high resolutions only makes it easier for the linked system to do it.

 

Also, blu-ray drives are irrelevant, this is the pc being discussed. Most pc gamers use steam these days. Another irrelevant matter is kinect. As anyone with a clue knows that thing is useless for non-casual gaming.

I hear the PS4 is able to play games at 1080p no problem, and it is doing so 50% faster than the Xbox One. The Xbox One is kind of being limited to 600p or apparently 900p in order to push the graphics as high as the PS4 does at 1080p. According to the news that has been floating around, there is some problems with the Xbox One's lack of memory bandwidth and some of the CPU operations are much slower than the PS4. The PS4 DOES have nearly 3x the memory bandwidth, which is a big thing when it comes to graphics quality and rendering at high video resolutions.

 

I think this is going to be like the time NVidia screwed up and released the GeForce FX 5800 Ultra, that was half the speed of the older ATI Radeon 9700 in DirectX 9 games. They goofed and released the GeForce FX with just 4 pixel pipelines, and the Radeon had 8, making the GeForce FX 5800 Ultra half the speed.. Basically, Microsoft ****ing pulled an NVidia here and made some **** hardware that isn't going to be able to compete with the PS4.. :)

 

Here's the article to read up about it, and I think most here have already seen it. But just in case: http://kotaku.com/report-ps4-is-50-faster-than-xbox-one-1308239556

 

To the guys saying this doesn't matter and they can simple "upscale" the graphics from 600p or 900p to 1080p, you are wrong. The resolution basically correlates to how much you can fit on screen, and how sharp and detailed the image is. If you do upscaling, you're taking a smaller picture, and blowing it up, and it is not done losslessly. Furthermore, you cannot add detail that is missing, so it is never going to look like it was rendered at 1080p. It is also very noticeable, for example, on my laptop, anything I render at lower than native resolution looks big, blurry, and generally looking like it's much smaller and doesn't fit as much on screen. This happens in games, and on the desktop. They do have physically less real estate to render the game on if they first render at 600p or 900p, meaning you won't be able to see as much of the game as one that was rendered at 1080p.

Would anyone really notice sub 1080p without looking for it, or being told???

 

Nobody knew Killzone was under 1080p (at one point in development) until we were told by GG...

 

And anyone playing on a screen under 40" probably won't be to tell either way...

Well, I'll likely be connected via my computer monitor. I'd notice, but not sure about anyone else. It's very easy to tell, especially in MMOs when you go from buttery smooth 55+ to 30-45 fps.

Considering both the cpu and gpu in what they posted are more powerful than the xbox one i'd say yea, that system could indeed match your beloved console's multiplatform games. The fact that 'next-gen' isn't trying very hard to target high resolutions only makes it easier for the linked system to do it.

 

Also, blu-ray drives are irrelevant, this is the pc being discussed. Most pc gamers use steam these days. Another irrelevant matter is kinect. As anyone with a clue knows that thing is useless for non-casual gaming.

 

Two problems with your statement:

 

1.  He was referring to both consoles, so your attempt to paint him as a fanboy fails

 

2.  Your statement about Kinect is standard fair from someone that might be called a fanboy himself considering its a subjective opinion.

 

If you can't refrain dropping to the level of a silly fanboy, then maybe its time to move on.  People get upset by Sony or MS fanboys, this should be no different.  If you want to point out where his idea of a pc not matching the next gen consoles, that makes sense, but all this flame bs is a waste.

 

 

 

 

I hear the PS4 is able to play games at 1080p no problem, and it is doing so 50% faster than the Xbox One. The Xbox One is kind of being limited to 600p or apparently 900p in order to push the graphics as high as the PS4 does at 1080p. According to the news that has been floating around, there is some problems with the Xbox One's lack of memory bandwidth and some of the CPU operations are much slower than the PS4. The PS4 DOES have nearly 3x the memory bandwidth, which is a big thing when it comes to graphics quality and rendering at high video resolutions.

 

 

 

Unfortunately, your claims have not be borne out in the real world where you have PS4 games not running at 1080p and you have X1 games running at 1080p.  Its clear that both consoles are capable of 1080p.  If the difference is as vast as is claimed, then maybe the difference will show up in frame rate, not resolution.  You have ps4 developers that are not aiming for 1080p, but we all know the console can do it.

 

I saw the same stories as you have, but there is only the single story that came out a few days ago that has painted the most direct picture of the X1 being very inferior performance wise.  I'm happy to accept that, but since we have conflicting info from other sources posting about the specifics of the X1, I'm waiting to see if we see yet another article come out that is a rebuttal to this one painting the X1 in such a bad light.  I'm sure you have seen the articles on the X1 hardware that was put out a couple weeks ago, that had some detail that MS released regarding how their chips worked, etc.  That info would seem to be contradicted by the article that slams that X1 hardware, so we will see who is right.

 

The reason I'm waiting is because apparently there is some kind of NDA that expires on Sept 28th regarding the X1 hardware.  That is probably why there has been so little push back from MS regarding these claims.  So if the claims are true, then we will hear little from MS, but if we see them come back with a  credible argument for their hardware, then we are back to an unclear difference between the two.

 

 

I think this is going to be like the time NVidia screwed up and released the GeForce FX 5800 Ultra, that was half the speed of the older ATI Radeon 9700 in DirectX 9 games. They goofed and released the GeForce FX with just 4 pixel pipelines, and the Radeon had 8, making the GeForce FX 5800 Ultra half the speed.. Basically, Microsoft ****ing pulled an NVidia here and made some **** hardware that isn't going to be able to compete with the PS4.. :)

 

 

 

I'm sorry, but that line comes off as more than slightly fanboyish.  So the X1 is **** hardware?  I don't claim to understand what all the tech specs mean, but how exactly is the X1 ****?  Even the article that really laid this all out made the point to say that there were situations where the X1 configuration had advantages for some game development techniques.  That's hardly what I would call **** hardware.

 

Also, are we now claiming that the PS4 is 100% faster than the X1?  As in, the PS4 is twice as fast as the X1?  I mean your talking about an ATI card that was twice as fast as the Nvidia card.  I haven't seen any article claim that's the case for the X1 vs PS4.

Well, I'll likely be connected via my computer monitor. I'd notice, but not sure about anyone else. It's very easy to tell, especially in MMOs when you go from buttery smooth 55+ to 30-45 fps.

 

 

I agree on the frame rate part.  Its much easier for me to see a difference in 60 vs 30 than 1080 vs 720 or 900, etc. 

 

Now, on my big screen (65"), I can see the difference easily, but on my 32", its very hard to distinguish it. 

 

If a developer has to choose between 60 or 1080, it may come down to what type of game it is and if the frame rate matters more than a higher res.  Both consoles seem to be forcing developers to pick one or the other unless they want to cut back in another area to hit those targets.  I have a feeling this will improve, as it does with all new consoles.  I expect to see many more 1080p/60 titles as part of the second wave of releases for both consoles. Developers need time to play with the custom bits both consoles have that make them different from off the shelf x86 hardware.

As someone who has the XBox One preordered and paid in full, along with the PS4, I cannot help but be slightly disappointed at this news.
I did not expect a huge graphical leap in this next generation, but I was really counting on true 1080p gaming finally.
Granted is not a huge difference between 1600 x 900 and 1920 x 1080, but there is a difference nonetheless, mainly with details (in the screenshots below, the only difference is the details in the grass).
900p_000.png

 

1080p_000.pngI
expect we will be hearing more of these types of stories for both consoles for the first year or two after launch. 
Again, not the end of the world, but I was really hoping the next generation of consoles would easily do true 1080p. Obviously that is going to be an issue for awhile.

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Considering both the cpu and gpu in what they posted are more powerful than the xbox one i'd say yea, that system could indeed match your beloved console's multiplatform games. The fact that 'next-gen' isn't trying very hard to target high resolutions only makes it easier for the linked system to do it.

 

you will need a beefier system for it to compete. you paper spec warriors dont seem to understand how thats not how it works.

I don't know, after hearing Mark Cerny admit that its unlikely that this first wave of games will be able to make full use of the hardware and hearing similar from MS before that, I get the sense that both consoles could end up supporting it properly if a developer wants to use it.

 

One thing to keep in mind though, 1080p or 60fps are not the only pieces that make up a game's visuals.  Even on the pc, sometimes you have to adjust settings down in order to get the fps you want @ 1080p.  Devs could still decide they want to sacrifice hitting that 1080 number in order to raise those other values.  I don't think MS or Sony are going to tell devs to make 1080p the minimum, so there is nothing stopping them.

Two problems with your statement:

 

1.  He was referring to both consoles, so your attempt to paint him as a fanboy fails

 

2.  Your statement about Kinect is standard fair from someone that might be called a fanboy himself considering its a subjective opinion.

 

If you can't refrain dropping to the level of a silly fanboy, then maybe its time to move on.  People get upset by Sony or MS fanboys, this should be no different.  If you want to point out where his idea of a pc not matching the next gen consoles, that makes sense, but all this flame bs is a waste.

 

I don't have to try to paint him as a fanboy. He's done that well enough on his own ever since... atleast late may. Speaking of fanboys, your own fanboy side is running quite rampant in this post. Maybe you should get yours in check before calling others one. Of course though, that's probably too much to ask from people like you.

 

The statement about kinect isn't a subjective opinion, it's a fact. The only people who believe it has any relevance in actual gaming are those who, like i said, don't have a clue.

 

 

you will need a beefier system for it to compete. you paper spec warriors dont seem to understand how thats not how it works.

 

I guess we'll see this fall when the multiplatform games come out and my 7850(the same card linked) is capable of matching your console games without a problem.

So much anger in this thread...

KEEP-CALM-AND-CUDDLE-UP__29696.132733185

 

(Also - I don't get all the hate for the Kinect. I don't see why Kinect Sports isn't "actual gaming" and I don't see why things like head tracking are useless gimmicks when done by Kinect. It's not like there's no precedent for head tracking in games...)

Unfortunately, your claims have not be borne out in the real world where you have PS4 games not running at 1080p and you have X1 games running at 1080p.  Its clear that both consoles are capable of 1080p.  If the difference is as vast as is claimed, then maybe the difference will show up in frame rate, not resolution.  You have ps4 developers that are not aiming for 1080p, but we all know the console can do it.

There is nothing but the lack of performance preventing the Xbox One from driving games at 1080p. Yeah, sure, the hardware can output a 1080p signal, but it cannot do so with adequate performance while keeping things looking good, without cutting back. That is almost guaranteed to be due to the memory bandwidth issues. And contrary to what Microsoft says, this does matter. Take a look at the spec: Xbox One has 68.3GB/s memory bandwidth for both GPU and CPU to share. The PS4 has a whopping 176GB/s. Nearly triple! This comes in handy when moving large textures back and forth between the main memory and GPU, and the higher 1080p resolution must be making it hard to move this data around quickly with the Xbox One's limited bandwidth.

TRUST ME. This is a huge failure for Microsoft. If you go and look at GPUs; memory bandwidth really matters there. And the 176GB/sec number on the PS4 is already pretty low; PC single GPUs have upwards of 300GB/sec (The Radeon 7970 has 264GB/s - the Radeon 7990 has 576GB/s) just to themselves, while the CPUs have another dedicated 25.2GB/sec in most systems (systems with DDR3 1600MHz dual-channel RAM do), or more. I think Microsoft made too many trade offs, and screwed the design of the Xbox One up by thinking they could do what they did with the Xbox 360 and previous consoles, which was making a system that didn't have adequate memory bandwidth and thus limited entire system performance quite a bit.

from: http://kotaku.com/report-ps4-is-50-faster-than-xbox-one-1308239556

 

Our contacts have told us that memory reads on PS4 are 40-50 per cent quicker than Xbox One, and its ALU (Arithmetic Logic Unit) is around 50 per cent faster. One basic example we were given suggested that without optimisation for either console, a platform-agnostic development build can run at around 30FPS in 1920?1080 on PS4, but it?ll run at ?20-something? FPS in 1600?900 on Xbox One. ?Xbox One is weaker and it?s a pain to use its ESRAM,? concluded one developer.

 

The reason I'm waiting is because apparently there is some kind of NDA that expires on Sept 28th regarding the X1 hardware.  That is probably why there has been so little push back from MS regarding these claims.  So if the claims are true, then we will hear little from MS, but if we see them come back with a  credible argument for their hardware, then we are back to an unclear difference between the two.

Microsoft already responded. They have choosen to go into complete denial mode, "specs don't matter," was their response. Here's the quote:

 

?Ten years ago, you could argue that a console?s power was summed up in terms of a few of its specs, but Xbox One is designed as a powerful machine to deliver the best blockbuster games today and for the next decade.

Xbox One architecture is much more complex than what any single figure can convey. It was designed with balanced performance in mind, and we think the games we continue to show running on near-final hardware demonstrate that performance. In the end, we?ll let the consoles and their games speak for themselves.?

Microsoft claims the design of the Xbox One is complex. bull****, the design is no different from PC hardware, and there is no "secret" juice in these things. The specs do matter, fill rate and memory bandwidth determine graphics performance. And this is exactly why the Xbox One is junk, cause it IS limited, and the specs for both already prove that.

 

 

I'm sorry, but that line comes off as more than slightly fanboyish.  So the X1 is **** hardware?  I don't claim to understand what all the tech specs mean, but how exactly is the X1 ****?  Even the article that really laid this all out made the point to say that there were situations where the X1 configuration had advantages for some game development techniques.  That's hardly what I would call **** hardware.

 

Also, are we now claiming that the PS4 is 100% faster than the X1?  As in, the PS4 is twice as fast as the X1?  I mean your talking about an ATI card that was twice as fast as the Nvidia card.  I haven't seen any article claim that's the case for the X1 vs PS4.

The PS4 is 50% faster, and it doesn't need to cut the resolution or graphics quality in order to run at 1080p. That's the deal here. Also, I think the masses agree, the Xbox One also appears to be doing quite poorly in presales compared to the PS4, if this poll over on GameFAQs is to be believed:

http://www.gamefaqs.com/poll/5269

5026 people have preordered PS4's, compared to only 1126 people who preordered Xbox Ones. Another 811 people preordered both. Furthermore, 12514 plan to buy a PS4, whereas only 1518 plan to buy an Xbox One, and only 848 people plan to buy both. Another 20502 people don't plan to buy either... must be PC gamers, or something, cause there's not much else out there to buy. The Wii U pretty much failed already.. lol.

Total votes: 42345 at the time of this post.

Pretty sad state of affairs when people care more about native resolution and frame rates :/ seems you can make or break a game purely by what resolution it runs at  :wacko: Personally I don't care what resolution a game runs at (eg GT5 was native 1080p while Forza 4 was *only* 720p, yet in most cases (in my opinion) Forza 4 looks alot better - I'm a fan of, and have, both games) as specs on a sheet mean nothing in the real world. Gameplay and the enjoyment factor are what mean most to me, not meaningless specs. That is my 2 cents, take with a grain of salt.

snip

your info seems outdated. xb1 has 218GB/S esram + 68GB/S DDR3 which are independent buses that operate simultaneously giving the ram system a peak bandwidth of 286GB/S. And if you still have doubts about the esram's role, in the sdk diagrams, each of the 4 8MB chunks plugs directly into each of the 4 L2 cache blocks in the gpu. Since the GCN architecture works on  small "tiles" of jobs(wavefronts), and is not an out of order architecture, the esram prefetching works beautifully to get the required data from ddr3 ram. And when the ddr3 is not busy helping the esram, it is out doing other chores like helping the audio system,and so on,because it is independent. You're also forgetting the fact that xbox one has 3x the coherent bandwidth between cpu and gpu,giving gpgpu computations quite an edge.

 

for a guy that loves to talk about all this bandwidth,and bandwidth on other cards, based on your paper spec assumptions, im guessing that you probably didnt bother to read the GCN architecture docs,and im also guessing that you probably didnt read what the theoretical bandwidth capacity of 18 compute units. It is something like 450GB/S,whereas the gddr5 ram only has a theoretical ceiling of 176GB/S. you can add all the compute blocks you want,if you dont have the bandwidth to fill them, then they are sitting idle a lot of the time.

 

Microsoft claims the design of the Xbox One is complex. bull****, the design is no different from PC hardware, and there is no "secret" juice in these things. The specs do matter, fill rate and memory bandwidth determine graphics performance. And this is exactly why the Xbox One is junk, cause it IS limited, and the specs for both already prove that.

 

AMD does not agree with you: 

 

They are quite different relative to architecture, they use sort of similar IP, so like our Jaguar core and our Radeon graphics but in terms of the architectures you know sort of how they decided to put it together, they really are custom designs

I don't have to try to paint him as a fanboy. He's done that well enough on his own ever since... atleast late may. Speaking of fanboys, your own fanboy side is running quite rampant in this post. Maybe you should get yours in check before calling others one. Of course though, that's probably too much to ask from people like you.

 

The statement about kinect isn't a subjective opinion, it's a fact. The only people who believe it has any relevance in actual gaming are those who, like i said, don't have a clue.

 

 

Come on, how is my statement coming off as a fanboy?  What do I need to check exactly?

 

He clearly said both consoles, so he was talking about consoles vs pcs.  Argue that he is a fanboy all you want, I was referring to that one quote and you pounced on him. I'm sorry if you misread something more than that.

 

You know, this is part of the bs that makes the console wars fairly lame. I point this out and suddenly I'm the fanboy.  I don't get it.  Why not just say explain why you made your point and not resort to and old tactic?  I'd love to actually discuss these things.

 

Your comment about Kinect is indeed subjective.  A fact would be if Kinect had some mechanical issue or defect.  You say Kinect has zero value.  Its cool if you think that, but its not a universal opinion.  The fact that you want to insult anyone that disagrees with you is just more bs. 

There is nothing but the lack of performance preventing the Xbox One from driving games at 1080p. Yeah, sure, the hardware can output a 1080p signal, but it cannot do so with adequate performance while keeping things looking good, without cutting back. That is almost guaranteed to be due to the memory bandwidth issues. And contrary to what Microsoft says, this does matter. Take a look at the spec: Xbox One has 68.3GB/s memory bandwidth for both GPU and CPU to share. The PS4 has a whopping 176GB/s. Nearly triple! This comes in handy when moving large textures back and forth between the main memory and GPU, and the higher 1080p resolution must be making it hard to move this data around quickly with the Xbox One's limited bandwidth.

TRUST ME. This is a huge failure for Microsoft. If you go and look at GPUs; memory bandwidth really matters there. And the 176GB/sec number on the PS4 is already pretty low; PC single GPUs have upwards of 300GB/sec (The Radeon 7970 has 264GB/s - the Radeon 7990 has 576GB/s) just to themselves, while the CPUs have another dedicated 25.2GB/sec in most systems (systems with DDR3 1600MHz dual-channel RAM do), or more. I think Microsoft made too many trade offs, and screwed the design of the Xbox One up by thinking they could do what they did with the Xbox 360 and previous consoles, which was making a system that didn't have adequate memory bandwidth and thus limited entire system performance quite a bit.

from: http://kotaku.com/report-ps4-is-50-faster-than-xbox-one-1308239556

 

 

Microsoft already responded. They have choosen to go into complete denial mode, "specs don't matter," was their response. Here's the quote:

 

Microsoft claims the design of the Xbox One is complex. bull****, the design is no different from PC hardware, and there is no "secret" juice in these things. The specs do matter, fill rate and memory bandwidth determine graphics performance. And this is exactly why the Xbox One is junk, cause it IS limited, and the specs for both already prove that.

 

 

The PS4 is 50% faster, and it doesn't need to cut the resolution or graphics quality in order to run at 1080p. That's the deal here. Also, I think the masses agree, the Xbox One also appears to be doing quite poorly in presales compared to the PS4, if this poll over on GameFAQs is to be believed:

http://www.gamefaqs.com/poll/5269

5026 people have preordered PS4's, compared to only 1126 people who preordered Xbox Ones. Another 811 people preordered both. Furthermore, 12514 plan to buy a PS4, whereas only 1518 plan to buy an Xbox One, and only 848 people plan to buy both. Another 20502 people don't plan to buy either... must be PC gamers, or something, cause there's not much else out there to buy. The Wii U pretty much failed already.. lol.

Total votes: 42345 at the time of this post.

 

 

 

Look, I'm not even going to try and get into the weeds over these specs.  I'm not an expert on these things and so trying to debate it would be a waste of your time. 

 

The only reason I wasn't ready to jump to your side is that articles like this would seem to contradict some of your points:

 

 

http://semiaccurate.com/2013/08/29/a-deep-dive-into-microsofts-xbox-ones-architecture/

http://semiaccurate.com/2013/08/30/a-deep-dive-in-to-microsofts-xbox-one-gpu-and-on-die-memory/

 

But hey, even they sum up their analysis in a third article that the ps4 has  clear 50% advantage due to its gpu.  Just reading through the info lead me to believe things weren't as far apart as the other article later claims.

 

Look, I agree with the overall idea that ps4 is more powerful for gaming, I'm just not sure what the difference is.

 

All I know is that Forza is going to be 1080p/60, so the X1 is capable of 1080p gaming. I also know there are PS4 games that are not running 1080p native. 

 

My thinking through all of this spec talk was that both consoles could do 1080p gaming, but that the ps4 titles would run at higher fps.  Something like an X1 game that runs at 1080p/30 would run 1080p/45 on the PS4.  Now I don't know what to think.  The latest article is claiming it would be 1080p vs 900 or 600p?!  That is a ridiculous difference.  Shouldn't that be obvious day one though?  That's a drastic difference.  And yet Forza seems to be breaking the predicted model.  Its just weird.

At most the GPU provides a 40% hardware advantage that at best provides 20% in game performance.

But as has been pointed out and some people refuse to accept though it's basic logic, total performance is more than just the GPU. It's the whole system design. And the Xbox is doing some incredible stuff to alleviate the GPU advantage of the ps4. And even former ps game designers are saying the difference is negligible.

wtf is the big deal with resolution.  I mean wtf happened to gameplay??? Some of you are just crazy.  I mean you act like if some game came out for xbox one or ps4 and was the all time greatest game ever but it only runs at 900p or it runs at 1080p but 30 fps you be like f that crap 60fps or gtfo.... Also I get so tired of PC only gamers who like to chime in to get a chance to tell us how big ther epenis is and how they can run crysis at 2560x1440 on max settings.    5 of my top 10 games of all time don't even run higher than 640x480 and look like shat but play wonderful.  

wtf is the big deal with resolution.  I mean wtf happened to gameplay??? Some of you are just crazy.  I mean you act like if some game came out for xbox one or ps4 and was the all time greatest game ever but it only runs at 900p or it runs at 1080p but 30 fps you be like f that crap 60fps or gtfo.... Also I get so tired of PC only gamers who like to chime in to get a chance to tell us how big ther epenis is and how they can run crysis at 2560x1440 on max settings.    5 of my top 10 games of all time don't even run higher than 640x480 and look like shat but play wonderful.  

 

dont worry, the pc guys have alot of free time to bug the console guys while they wait for their port of gta V that may or may not be coming anytime soon

At most the GPU provides a 40% hardware advantage that at best provides 20% in game performance.

But as has been pointed out and some people refuse to accept though it's basic logic, total performance is more than just the GPU. It's the whole system design. And the Xbox is doing some incredible stuff to alleviate the GPU advantage of the ps4. And even former ps game designers are saying the difference is negligible.

 

 

Well the problem is that for more people to believe that, there needs to be articles written up detailing the reasons why its not as simple as saying the ps4 has a 50% advantage, preferably with technical reasoning.

 

I see these articles with people claiming to know about this stuff and with various sources.  The latest paints a bleak picture for the X1.  So there would need to be some evidence going the other way to convince more people.

dont worry, the pc guys have alot of free time to bug the console guys while they wait for their port of gta V that may or may not be coming anytime soon

I'd rather wait for a proper port than play the console version as it stands now. I've seen GTA5 in person and the graphics are terrible by PC standards and the framerate is capped at 30fps. The PC has plenty of exclusives of its own and multi-platforms titles looks miles better, so you get what you pay for.

 

I just think it's disappointing that the X1 and the PS4 can't even manage 1080p at 60fps for most games. It's not really Next Generation? but more like Current Generation+?.

I'd rather wait for a proper port than play the console version as it stands now. I've seen GTA5 in person and the graphics are terrible by PC standards and the framerate is capped at 30fps. The PC has plenty of exclusives of its own and multi-platforms titles looks miles better, so you get what you pay for.

 

Don't forget about modding.  Using mods is a big reason that I still play a lot of games on pc, even though I own the consoles as well.  Sometimes I'll buy a game on the consoles first and then later when its cheap on the pc for modding and such.

 

There is little reason for people to argue over which way is better honestly.  These things have coexisted for decades and both sides seem to do pretty well. 

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    • A review of Synology's BeeCamera software for the BeeStation Plus by Christopher White Synology is leaning into the BeeStation and the BeeStation Plus, and it's easy to understand why. While power users will want something more customizable, the BeeStation and its more powerful sibling, the BeeStation Plus, are great for those who want a device they can simply plug in, click a few buttons, and have it work as their own personal cloud. Until recently, the device was mostly used for the storage of files, photos, and videos, and with the Plus model, you could install and stream media through Plex. Synology recently released a new free application for the BeeStation Plus called BeeCamera, which is basically a stripped-down version of Surveillance Station. First, let's get the confusing naming out of the way. While you might initially think that BeeCamera is a physical device, perhaps a camera that Synology created specifically for the BeeStation Plus, that would be incorrect. BeeCamera is simply the name for the application that runs on the NAS and on your mobile device. I think the marketing team missed the mark here, but it does fit the other naming on the device, like BeePhotos and BeeFiles, I guess. Camera Support As of right now, only Synology-branded cameras are supported, which many will see as a callback to the drive locking the company implemented and then backtracked on. That said, while I 100% disagree on drive locking, I agree that camera locking for a device made to simply plug and play is the right decision. The whole point of the BeeStation line is simplicity. There are currently three camera model lines available, a wireless device for indoor use, and two PoE models for external use. CC400W (Wi-Fi): Plug it into power using the included power adapter, and connect it to your wireless network. This camera is rated only for indoor use and is the one I was provided to review the BeeCamera. $198.36, in line with the Unifi G6 Compact. BC510 (PoE): A bullet-style camera. Connect it to an Ethernet cable that is providing Power over Ethernet (PoE). This camera is rated for both indoor and outdoor use. $240. TC510 (PoE): A dome-style camera. Connect it to an Ethernet cable that is providing Power over Ethernet (PoE). This camera is rated for both indoor and outdoor use. $240. Although this isn't a review of the actual Synology camera, I did want to note that a positive for the Synology CC400W is that it uses a magnetic base. This means you can mount it on any magnetic surface, which is pretty handy. However, a downside to the camera is that it's powered by a built-in USB cable that's about six and a half feet (two meters) long. This means that the cable will probably be either too long or too short, but more importantly, if the cable is damaged at all, you'll likely need to buy an entirely new camera because there doesn't appear to be a way to replace it, unlike many competitors, like the Unifi G6 Instant. Hopefully, this is something Synology addresses in a future revision of the hardware. The BeeStation Plus supports up to four cameras. Setup The setup of BeeCamera is, like everything in the BeeStation family, very straightforward. Simply make sure you're on at least version 1.5 of the BeeStation OS, and BeeCamera is automatically installed on the device. BeeCamera Setup Screenshots Setting up the CC400W was just as easy. Plug it in, open up the BeeCamera app, and follow the on-screen steps to add the camera. During this process, you'll configure the camera name and how many days of retention you want to keep. The system will also automatically update the firmware for you. The whole thing took only a couple of minutes, excluding the time it took for the camera to update the firmware. Once the camera is connected to the BeeStation Plus, you can manage the various camera settings within the app, although there aren't many to choose from. You're able to configure whether the microphone will record audio (some privacy laws may preclude you from recording it), select what codec to use (H.264 or H.265), configure the color and exposure of the camera, and determine what data you want to overlay onto the video. Finally, you can set up AI detections so that BeeCamera will alert you if it sees certain things. These are all of the common detections you would expect in a camera system, such as people, pets, and vehicles. Under people and vehicles, you can also add extra monitoring for lingering and congestion detection, although pets are currently in "Lab" and therefore have no extra features yet. Recording in 4K using H.265 for 30 days will take roughly 300 GB of storage, which is very reasonable for most regular households, as the BeeStation Plus has 8TB of native storage. If you want to set up detection zones, you can. These are areas that BeeCamera will look at for the various detections, and are helpful if, for example, there's a tree in your frame and you don't want to be notified each time the wind makes the branches move around in the frame. Finally, you can also schedule when the camera should and should not be recording, which is a very useful feature. For example, you may want to record only at night when you're sleeping, but not during the day when you're up and about the house, so you can easily shut the camera off between 8 am and 10 pm. Each hour of each day can be configured to record continuously, only upon a detection event, or disabled completely. You can't fine-tune to record at a specific time, though, only hourly blocks on the hour. Daily Use The best part of BeeCamera is that it's easy and just works. If you only care about being notified when things happen, the mobile app sends those notifications and lets you click the button to bring up the video and see what's going on. For example, when I went out of town and had the camera pointed at the cat tower in our hallway, it was nice to be able to drop in and check that my furry friends were doing okay without me. Initiating the remote connection to the BeeStation Plus through the app is very responsive, but this will heavily depend on your ISP. In my case, using Xfinity, I'm able to go from starting the app to seeing live video in roughly three seconds, which is about the same amount of time it takes to connect to my Unifi UNVR system that costs much more. If you want to see footage from a specific day and time, you can do so using the calendar icon. You can also scroll through the timeline, looking for detections that are labeled in blue (vs. the normal gray when there's nothing of interest). There are buttons that let you go to the last/next detection on the timeline, which is helpful if you missed the notification on your mobile device. That's where the ease of use stops, though. While you can download clips that are flagged by detection, there's apparently no way to select generic time frames you're interested in, and the only place to download is to your phone. In addition, sharing a video shares the actual video, not just a link back to your BeeStation Plus. While that's good from a security and privacy perspective, it's a little awkward for sharing large videos. Limitations While the ease of implementation is great, there are some things that are lacking from BeeCamera. The most obvious is that there is no way to view the footage on the desktop. You can log in to the BeeStation Plus to see how much storage BeeCamera is using, but unlike BeePhotos and BeeFiles, there is no BeeCamera on the web console to manage or view footage. This means you'll be viewing all of your security footage on your mobile device, which is pretty limiting. In addition, there's no way to download the video to your PC without first using your phone as the intermediary. The one exception to this is that you can use BeeFiles to see the raw MP4 files. They're saved in 5-minute increments, and it's just raw data with no detection information or any other way to identify what any of them are. The lack of a way to interact with BeeCamera on the desktop also makes configuration of the cameras more difficult. For example, trying to set up detection zones using a tiny screen and your finger to draw boxes is more cumbersome than it needs to be. This reinforces the idea that BeeCamera is not made for power users. It's also missing some of the more advanced functionality of Surveillance Station. For example, I couldn't find a way to say, "Alert me if the thing in this zone is no longer there." Another major deficiency with BeeCamera, and a feature I suspect may come out in the future, is that while it can detect generic people, there is no specific facial recognition yet. This is an interesting omission, given the fact that other Synology tools can detect specific individuals, and competitors such as Unifi Protect also do it. This is probably a software limitation, so we will have to wait and see if this feature is added in the future. Conclusion If you need a security guard to monitor surveillance cameras to make sure your property is secure, then BeeCamera is not the solution for you. That said, you probably wouldn't be using a BeeStation Plus as the brains behind the system either. BeeCamera (and BeeStation in general) is clearly aimed at households that want to avoid sending personal data to Google and Amazon, and now want to add some cameras to keep an eye on their home and their pets while they're away. BeeCamera excels at doing this. The target market isn't interested in creating cases, tying multiple views together in a single pane of glass, or the like, and for the intended use case, the system works great. Where it starts to fall apart a bit is with more advanced features. Not being able to use a desktop app is a major compromise in my opinion, and having to do all of the configuration on a mobile device is annoying, but not impossible. If you don't want to have a full-fledged NAS device in your home, but still want control over your data (or maybe want an easy way to backup your data for World Backup Day), and want to add a couple of cameras to keep an eye on your house and your pets, this is a great, cheap, and easy way to go, and I suspect more functionality will come over time. If Synology releases a desktop app or at least a way to configure cameras and view footage on a desktop browser, this would be a near-perfect solution for a general home user. As an Amazon Associate, we earn from qualifying purchases.
    • I forgot to add on my comment that when robots will take physical jobs, it's when they become more cheaper to manufacture and sell. That will be the starting point of the end to lanscaping, trash pickup, factory jobs, etc.
    • How many people can actually use a 2.5gig ethernet port? Most people do not have more than a 1gig internet connection, heck most have less than that. Most people at home do not have a switch that has multiple 2.5gig ports either.
    • Vantrue knocks up to 38% off two of its newest Dash Cams for Prime Day by Steven Parker Vantrue reached out to us here at Neowin saying they have a couple of dashcams with deep discounts during the Prime Day Sale. First up we have the Vantrue N4 Pro S that received a mega 36% off its normal MSRP of $419.99 (buying links below). Here are a few of its highlights: Flagship 4K 3CH Dash Cam w/ Triple STARVIS 2: Vantrue's flagship N4 Pro s Dash Camera features 4K+2.5K+1080P /30FPS 3 channel recording powered by Triple STARVIS 2 sensors. Dash cams deliver 155°+160°+165° wide-angle coverage for complete blind-spot-free protection. Whether navigating city traffic, monitoring passengers, or capturing scenic views, this professional-grade car dash camera ensures smooth, detailed footage day and night. Night Vision 4.0 & License Plate Recognition Unleash superior clarity at night with 360 dash camera for cars. Powered by PlatePix tech, dashcam combines 3 STARVIS 2 sensors (enhanced low-light sensitivity) and triple HDR (balanced exposure) for 2x higher license plate accuracy in dimly lit nights or intense backlight. Experience unmatched performance on nocturnal drives, where the system captures clear, readable license plates of vehicles traveling at speeds up to 31mph. Flexible 360° Rear Camera & Front+Rear Recording Modes: The rear dash camera features a 2.5K STARVIS 2 sensor with 360° rotation, enabling seamless traffic or trunk monitoring. Switch to Front and Rear mode (4K+2.5K) to prioritize road recording—this dual-channel mode reduces heat by 30% and saves power compared to triple recording, ensuring 4k dash cam cooler operation and 24/7 reliability even in summer. Captures clear, readable license plates at speeds up to 31mph on lit streets at night. 24/7 Protection with Buffered Parking Mode: Gain round-the-clock security for your parked vehicle with reliable dash cam 3 channel system. Buffered motion and impact detection ensure events are captured from 10 seconds before they occur. All three cameras remain active in parking mode, providing comprehensive surveillance while efficient recording maximizes storage. To activate parking modes, a hardwire kit (sold separately) is required for permanent connection to your vehicle's fuse box. 5G WiFi, Precision GPS, Voice Control: This advanced car video camera dash cam maintains a stable connection to your phone. Its 5GHz WiFi ensures lightning-fast video transfer, making downloads a breeze. The built-in high-precision GPS tracks your route, speed, and location—providing vital data for any incidents. Control settings hands-free with simple voice commands like "Take a photo," keeping you focused on the road. Loop Recording & Super Capacitor & up to 1TB Support: Dash cams revolutionize convenience with loop recording featuring 1/2/3-minute segments. When memory is full, it automatically overwrites older footage. Engineered for reliability, its robust super capacitor withstands extreme temps(-4°F to 140°F), guaranteeing uninterrupted operation even in scorching sun. Expand storage with up to 1TB microSD support, enabling 37+ hours of continuous 4K triple-camera recording (front+inside+rear). VANTRUE Memory Card Recommendation: Note: Dash cam does not include an SD card. Avoid using low-quality memory cards to prevent the camera from malfunctioning. We recommend using VANTRUE industrial-grade microSD cards, which offer longer lifespan (over 3 years) compared to consumer-grade. VANTRUE memory cards are rigorously tested specifically for dash cam recording to ensure optimal performance. Available on Amazon in 64GB, 128GB, 256GB, and 512GB capacities to suit your storage needs. So marketing jargon aside, what do you actually get? What's in the box? N4 Pro S Dash Cam, Rear Camera, 20ft rear camera cable Charging Cable Installation Tool Car Mount Quick Guide Vantrue also claims it is easy to install and comes with an 18-Month Warranty, 24/7 email support, and a 100% satisfaction guarantee. The Dash cam is said to also receive regular firmware updates for continuous improvements. With the 20ft rear camera cable, it is versatile enough to fit most vehicles, including cars, SUVs, minivans, trucks, and buses. Vantrue N4 Pro S for $269.99 (was $379.99) 36% off its MSRP of $419.99 No code required. Discount expires on June 26. Vantrue N4S (2026) Next up, there's an even bigger discount on the new (2026 edition) N4S Dash Cam. 2026 New 3-Channel Dash Cam & 360°Coverage Equipped with triple STARVIS 2-powered sensors, the Vantrue N4S dashcam records in super HD clarity: 2.7K front + 1440P interior + 1440P rear.Its 158° front, 165° cabin, and 160°rear wide-angle lenses eliminate blind spots, while HDR and PlatePix technology deliver sharp details and license plates day or night. This dash cam for cars is perfect for rideshare drivers and daily commuters. Night Vision 4.0 & High Temperature Proof Powered by STARVIS 2 Tech, the N4S dashcam for cars enhances light sensitivity and dynamic range in extreme low light. Triple HDR balances harsh contrasts—like headlights against dark roads—while PlatePix sharpens license plates by 2X, capturing crisp, identifiable footage on dark streets, in tunnels, or garages. This New N4S dashcam's supercapacitor design withstands extreme temperatures(-4℉ to 140℉), ensuring stable operation—safer and greener. Easy to Install & 360°versatile Rear Camera Set up effortlessly with our magnetic GPS mount, static cling film, and cable clips. Everything is tool‑free for a clean, wire‑hidden installation, and the mount stays stable on any drive. The rear camera rotates 360°, letting you monitor rear traffic or pivot it inward to keep an eye on cargo, luggage, or pets inside the vehicle. Versatile coverage whenever you need it. 24/7 Smart Parking Mode for Peace of Mind With 4 proprietary parking modes, the N4S 3-channel dashcam for cars lets you customize your protection. Motion detection triggers 10 seconds pre-event recording to capture full event. Collision detection auto-locks footage on impact/collision. Low bitrate/frame rate modes extend recording by reducing file size. Whatever the hour, your vehicle is always protected. 5GHz Wi-Fi & Support up to 1TB SD Card Access and download footage instantly with high‑speed 5GHz Wi-Fi. No need to remove the memory card or wait for transfers—critical clips are ready to view or share in seconds. This dash cam front and rear supports up to 1TB microSD cards (sold separately), giving you ample space for long trips or continuous loop recording. OTA firmware updates ensure your dashcam stays current with the latest features and improvements. So, again, aside from the marketing fluff mentioned above what do you actually get? What's in the box? Vantrue N4S Front and Inside Dash Cam x 1 Rear Camera x 1, Rear Camera Cable (20ft) x 1 Transparency Program card (with digital setup guide) x 1 Car Charger(11.5ft) x 1 USB Data Cable(3.3ft) x 1 GPS Adhesive Mount x 1 Crowbar x 1 Quick User Guide x 1 Electrostatic Stickers x 2 Spare Bracket Base Cable Clips The 2026 Edition of the N4S lets you track your journey with quad-mode GPS + BeiDou positioning. Experience supposedly faster satellite acquisition and reliable logging of your speed, location, and time in any environment. For rideshare or road trips, you can also trust the N4S dash cam front rear and inside cameras as your reliable co-driver. Like the Vantrue N4 Pro S, it is also backed by 24/7 support and extended warranty for complete peace of mind. Vantrue N4S (2026) for $174.99 (was $249.99) 38% off its MSRP of $279.99 No code required. Discount expires on June 26. Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • The concern of this article is not getting "hacked". No one is taking over my Google account and anyone that was is far away from self-hosting their passwords. It was about your big tech account of choice deciding to reduce features or getting out of the password manager business altogether. Bitwarden (or say Proton) is professional security company offering opensource solutions. They are going no where and one can easily download or export their passwords to another password manager service regardless. They again also offer self-hosted option. I doubt many people were sold on this solution based on the write up. The author had a number of warnings and caveats themselves. A local, self-managed solution is not for 99% of users.
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