Xbox One exclusive Ryse runs at 900p


Recommended Posts

At most the GPU provides a 40% hardware advantage that at best provides 20% in game performance.

But as has been pointed out and some people refuse to accept though it's basic logic, total performance is more than just the GPU. It's the whole system design. And the Xbox is doing some incredible stuff to alleviate the GPU advantage of the ps4. And even former ps game designers are saying the difference is negligible.

But that comes down to developers taking care to properly utilize those features. Otherwise, we might as well be talking about the "uber-powerful" cell processor.

 

Honestly, I don't think it will make that big of a difference either. This whole 50%, 30% or whatever the hell is nonsense. They're both going to play the games, it just depends on whether you want a cheaper console, a camera, remote play, etc.

 

I just think it's disappointing that the X1 and the PS4 can't even manage 1080p at 60fps for most games. It's not really Next Generation? but more like Current Generation+?.

In another words, pretty much what its always been. :P

 

No offense, but I have no idea what you were expecting lol! At least games won't suck as hard as they used to? That's all I'm looking forward to.

In another words, pretty much what its always been. :p

 

No offense, but I have no idea what you were expecting lol! At least games won't suck as hard as they used to? That's all I'm looking forward to.

Considering that these consoles are going to have to last the next eight years the least they should do is be able to run at 1080p properly. I mean, it won't be long until 4K displays are standard much in the same way that 1080p quickly overtook 720p which was standard when the X360 and PS3 were released.

Considering that these consoles are going to have to last the next eight years the least they should do is be able to run at 1080p properly. I mean, it won't be long until 4K displays are standard much in the same way that 1080p quickly overtook 720p which was standard when the X360 and PS3 were released.

Yeah, but we still have a lot of other things to consider, like bandwidth being capable of transferring such large chunks of data just to get a game in 4K, let alone movies and what not. On top of that, the storage mediums being used to hold all that data. We still have a ways to go.

 

(and I still own a fat TV for what its worth; I'm an all PC gamer kind of guy hahah)

Considering that these consoles are going to have to last the next eight years the least they should do is be able to run at 1080p properly. I mean, it won't be long until 4K displays are standard much in the same way that 1080p quickly overtook 720p which was standard when the X360 and PS3 were released.

 

I'm not sure how quickly 4K displays will become standard.  I mean I would put that at least 5 years away for tvs, maybe less for pc monitors.  Plus, on the pc, 4K gaming isn't exactly cheap or easy to do either.  Your limited to 4k @ 60, but even that requires using the latest display port connections.  HDMI is 4k @ 30 and wont change until the HDMI 2.0 standard is out, which wont be supported on video cards until at least next year.  Id say we are at least 3 years away from 4k gaming on the pc to be anything but a very high end proposition.

But that comes down to developers taking care to properly utilize those features. Otherwise, we might as well be talking about the "uber-powerful" cell processor.

 

Actually, developers don't need to do anything special. The directX and Xbox SDK will take care of it at a basic level, though you could optimize it further. But even without doing anything but code your game as normal and hit compile for Xbox one, it will take care of the features.

Well, I'll likely be connected via my computer monitor. I'd notice, but not sure about anyone else. It's very easy to tell, especially in MMOs when you go from buttery smooth 55+ to 30-45 fps.

But what you're noticing is the frame rate drop, not so much the resolution. Besides, in DX11.2, and maybe OpenGL 4.4, though I don't know, they allow different elements on the screen to have different resolutions. One thing people notice on the computer is text not looking good if it's not at the monitors native res. After that it's some other little details but as far as XB1 and Windows 8.1 go with DX11.2 a developer can have different elements be rendered at different resolutions. The hud and text for example can be full 1080p, also if it's a first person shooter the gun and hands will have the added detail while things in the distance will use sub 1080p textures to keep that smooth frame rate.

No doubt that it's reasonable to expect it but at the same time we've been through new console launches many times, the first batch of games is never up to par, developers don't have enough time to get more out of their code with a short deadline and non-final hardware. It's like anytime a XB1 game doesn't do 1080p@60f it's because the hardware is so weak, well what about those PS4 games that don't run so great either? Or are we just stuck in this double standard because it's MS/Xbox? I like to see what the excuse is when PS4 games come out running under those expected levels.

 

I meant for both consoles. both consoles are so similar at these point that if the Xbox one cant, the PS4 won't either.  IMO there's no excuse for either. Tho I guess 900p would be acceptable.

What is this s**t? If you can't get 1080p on hardware releasing in 2013, whats the point of releasing it? ****ed.

 

I've got a phone what can render a game at slightly higher than 720p but next gen consoles can't achieve 1080p. Resolution is the key to good graphics. Anything sub-native looks like dog.

  • Like 1

What is this s**t? If you can't get 1080p on hardware releasing in 2013, whats the point of releasing it? ****ed.

 

I've got a phone what can render a game at slightly higher than 720p but next gen consoles can't achieve 1080p. Resolution is the key to good graphics. Anything sub-native looks like dog.

 

Looks like dog? Halo 4 and The Last of Us would like to say hello.

 

I definitely think it's lame that Ryse is at 900p, but from what we've seen, the game looks fantastic. And it's not like they won't have 1080p games - we already know Forza is 1080p and 60 fps. More than 1080p, I want more games to be running at 60fps and if they have to lower the resolution to do that then I'm okay with it.

Looks like dog? Halo 4 and The Last of Us would like to say hello.

 

I definitely think it's lame that Ryse is at 900p, but from what we've seen, the game looks fantastic. And it's not like they won't have 1080p games - we already know Forza is 1080p and 60 fps. More than 1080p, I want more games to be running at 60fps and if they have to lower the resolution to do that then I'm okay with it.

They would look miles better if they removed some graphics fidelity and kept 1:1 pixel mapping. I'd prefer it in games any day of the week.

 

Also Halo 4 was 720p.

Since when was resolution the part part of graphics that decided generation anyway ?

Oh look the Xbox one is next next next generation caus it can run quake at 8k ...

 

Well, to be honest, they should have went with a better gfx chip especially at the price they're releasing the console for. I think it's understandable that people are kinda upset that it doesn't pull 1080p in all games. We are talking about a box that is 500 bucks after all.

They would look miles better if they removed some graphics fidelity and kept 1:1 pixel mapping. I'd prefer it in games any day of the week.

 

Also Halo 4 was 720p.

 

I know. I was just pointing out that both games are much lower than 1080p which is the native resolution people are basing everything on. Both games still were two of the most amazing looking games of the current gen and they were only at 720p. I do agree with you, 1:1 should be kept, but honestly, unless you're right in front of your tv, I don't think anyone's going to notice much difference.

What is this s**t? If you can't get 1080p on hardware releasing in 2013, whats the point of releasing it? ****ed.

I've got a phone what can render a game at slightly higher than 720p but next gen consoles can't achieve 1080p. Resolution is the key to good graphics. Anything sub-native looks like dog.

And again, what does resolution have to do with generation

And it can render 1080 just fine, Forza wich is a better looking game runs at 1080p60

They chose not to.

An him sure your phone game looks awesome because resolution is everything that matters in graphics.... That's why quake 1 is such an awesome looking game at 8k res...

Looks like dog? Halo 4 and The Last of Us would like to say hello.

 

I definitely think it's lame that Ryse is at 900p, but from what we've seen, the game looks fantastic. And it's not like they won't have 1080p games - we already know Forza is 1080p and 60 fps. More than 1080p, I want more games to be running at 60fps and if they have to lower the resolution to do that then I'm okay with it.

And that's the key in this, a constant frame rate over a higher resolution. What good is 1080p if it's at 30 frames per second which according to some around here is just as bad as if it were 720p at 60 frames per second. Make up your minds, do you just want 1080p and a subpar frame rate or do you want smooth gameplay and a small dip in resolution? Not that we can't get 1080p and 60 frames, we can, but not every developer has reached that point yet.

They officially went on record to say that the next halo will be 1080p@60fps, it can be done, on either system, just not by most games on day 1.

I'm also not seeing how this "it's x86 so they should know how to use it from the start" line of thinking is valid. At the core of it, sure it's x86 CPUs, but at least on the XB1 those have been customized. We also already know the GPU has seen extensive customization as well, they're not stock PC parts. The same PC development rules don't apply here, also the devkits they had early on weren't final. The same on the PS4 side, they only got final hardware recently which is why launch titles are never that great with any new release of a system. That won't be the case with the 2nd batch, I expect to see some great things for summer 2014.

Looks like dog? Halo 4 and The Last of Us would like to say hello.

 

I definitely think it's lame that Ryse is at 900p, but from what we've seen, the game looks fantastic. And it's not like they won't have 1080p games - we already know Forza is 1080p and 60 fps. More than 1080p, I want more games to be running at 60fps and if they have to lower the resolution to do that then I'm okay with it.

 

Honestly, i wonder what kind of sacrifices turn 10 had to make that we don't yet know about to achieve that with forza. Cause with a steadily increasing list of sub-1080p games, i don't think they could have done it without those.

 

 

They officially went on record to say that the next halo will be 1080p@60fps, it can be done, on either system, just not by most games on day 1.

 

I'd be surprised if they didn't manage to do that with halo. After all, that series has never been close to visually impressive.

Halo hasn't been visually impressive ? Seriously ?

The problem with that argument it's hat the only reason peopleever claim that is because the style with brighter colors which brings out there faults and such more easily. Had the game been more gray dull and brown, you'd never hear that. Even then you couldn't seriously give a claim like that without coming off as an anti Xbox/Halo person.

As for sacrifices on Forza... Yeah, let's put out some baseless claims because we can't accept the power of the Xbox one ? Huh ?

What sacrifices are there when he game looks better than anything else, and runs at 1080p60 ?

Honestly, i wonder what kind of sacrifices turn 10 had to make that we don't yet know about to achieve that with forza. Cause with a steadily increasing list of sub-1080p games, i don't think they could have done it without those.

 

 

 

I'd be surprised if they didn't manage to do that with halo. After all, that series has never been close to visually impressive.

 

Pre-baked lighting instead of dynamic lighting, no dynamic weather cycle.

Halo hasn't been visually impressive ? Seriously ?

The problem with that argument it's hat the only reason peopleever claim that is because the style with brighter colors which brings out there faults and such more easily. Had the game been more gray dull and brown, you'd never hear that. Even then you couldn't seriously give a claim like that without coming off as an anti Xbox/Halo person.

As for sacrifices on Forza... Yeah, let's put out some baseless claims because we can't accept the power of the Xbox one ? Huh ?

What sacrifices are there when he game looks better than anything else, and runs at 1080p60 ?

 

Perhaps i don't find the halo series as impressive cause i own a capable gaming pc. Thus i've seen visuals that actually are impressive.

 

It's not that i "cant accept the power of the xbox one". It's that i'm not a mindless drone who believes it's an unstoppable console with the power of a god like people such as yourself. Anyway, i'm pretty confident that when the game(forza 5) comes out and we get the normal tech analysis article at eurogamer we will indeed see some sacrifices.

I do not understand the complaining.  60fps should be the priority, not resolution.  

 

As for what has better visuals.  Everybody has different opinions on this.  I think Skyrim looks absolutely ugly, but people think it looks amazing.  Borderlands 2 to me looks the best so far.  I have always liked the cartoony/cell-shaded look though :)

 

But I did find the Halo series to be impressive visually.

There is nothing but the lack of performance preventing the Xbox One from driving games at 1080p. Yeah, sure, the hardware can output a 1080p signal, but it cannot do so with adequate performance while keeping things looking good, without cutting back. That is almost guaranteed to be due to the memory bandwidth issues. And contrary to what Microsoft says, this does matter. Take a look at the spec: Xbox One has 68.3GB/s memory bandwidth for both GPU and CPU to share. The PS4 has a whopping 176GB/s. Nearly triple! This comes in handy when moving large textures back and forth between the main memory and GPU, and the higher 1080p resolution must be making it hard to move this data around quickly with the Xbox One's limited bandwidth.

TRUST ME. This is a huge failure for Microsoft. If you go and look at GPUs; memory bandwidth really matters there. And the 176GB/sec number on the PS4 is already pretty low; PC single GPUs have upwards of 300GB/sec (The Radeon 7970 has 264GB/s - the Radeon 7990 has 576GB/s) just to themselves, while the CPUs have another dedicated 25.2GB/sec in most systems (systems with DDR3 1600MHz dual-channel RAM do), or more. I think Microsoft made too many trade offs, and screwed the design of the Xbox One up by thinking they could do what they did with the Xbox 360 and previous consoles, which was making a system that didn't have adequate memory bandwidth and thus limited entire system performance quite a bit.

from: http://kotaku.com/report-ps4-is-50-faster-than-xbox-one-1308239556

 

 

Microsoft already responded. They have choosen to go into complete denial mode, "specs don't matter," was their response. Here's the quote:

 

Microsoft claims the design of the Xbox One is complex. bull****, the design is no different from PC hardware, and there is no "secret" juice in these things. The specs do matter, fill rate and memory bandwidth determine graphics performance. And this is exactly why the Xbox One is junk, cause it IS limited, and the specs for both already prove that.

 

 

The PS4 is 50% faster, and it doesn't need to cut the resolution or graphics quality in order to run at 1080p. That's the deal here. Also, I think the masses agree, the Xbox One also appears to be doing quite poorly in presales compared to the PS4, if this poll over on GameFAQs is to be believed:

http://www.gamefaqs.com/poll/5269

5026 people have preordered PS4's, compared to only 1126 people who preordered Xbox Ones. Another 811 people preordered both. Furthermore, 12514 plan to buy a PS4, whereas only 1518 plan to buy an Xbox One, and only 848 people plan to buy both. Another 20502 people don't plan to buy either... must be PC gamers, or something, cause there's not much else out there to buy. The Wii U pretty much failed already.. lol.

Total votes: 42345 at the time of this post.

 

 

Microsoft has stated that HALO 5 will run in pure 1080p/60fps... Which means it can and will be done....

 

 That just made all of what you posted... irrelevant...  

Microsoft has stated that HALO 5 will run in pure 1080p/60fps... Which means it can and will be done....

 

 That just made all of what you posted... irrelevant...  

Don't forget one of the release titles...

 

http://www.eurogamer.net/articles/2013-06-10-forza-5-confirmed-to-be-1080p-60fps-new-trailer-released

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Ocenaudio 3.19.5 by Razvan Serea  Ocenaudio is a full featured, fast and easy to use audio and music editor. It is the ideal software for people who need to edit and analyze audio files without complications. Ocenaudio also has powerful features that will please more advanced users. To assist ocenaudio development, a powerful toolset of audio editing, analysis and manipulation called Ocen Framework was created. ocenaudio is also based on Qt framework, a well known library for cross-platform development. Cross-platform support ocenaudio is available for all major operating systems: Microsoft Windows, Mac OS X and Linux. Native applications are generated for each platform from a common source, in order to achieve excelent performance and seamless integration with the operating system. All versions of ocenaudio have a uniform set of features and the same graphical interface, so the skills you learn in one platform can be used in the others. VST plugins support Ocenaudio supports VST (Virtual Studio Technology) plugins, giving its users access to numerous effects. Like the native effects, VST effects can use real-time preview to aide configuration. Real-time preview of effects Applying effects such as EQ, gain and filtering is an important part of audio editing. However, it is very tricky to get the desired result by adjusting the controls configuration alone: you must listen the processed audio. To ease the configuration of audio effects, ocenaudio has a real time preview feature: you hear the processed signal while adjusting the controls. The effect configuration window also includes a miniature view of the selected audio signal. You can navigate on this miniature view in the same way as you do on the main interface, selecting parts that interest you and listening to the effect result in real time. Multiselection for delicate editions To speed up complex audio files editing, ocenaudio includes multi-selection. With this amazing tool, you can simultaneously select different portions of an audio file and listen, edit or even apply an effect to them. For example, if you want to normalize only the excerpts of an interview where the interviewee is talking, just select them and apply the effect. Eficient edition of large files With ocenaudio, there is no limit to the length or the quantity of the audio files you can edit. Using an advanced memory management system, the application keeps your files open without wasting any of your computer's memory. Even in files several hours long, common editing operations such as copy, cut or paste happen almost instantly. Fully featured spectrogram Besides offering an incredible waveform view of your audio files, ocenaudio has a powerful and complete spectrogram view. In this view, you can analyze the spectral content of your audio signal with maximum clarity. Advanced users will be surprised to find that the spectrogram settings are applied in real time. The display is updated immediately when altering features such as the number of frequency bands, window type and size and dynamic range of the display. Ocenaudio 3.19.5 changelog: Fixes crashes related to audio devices on Windows (DirectSound and ASIO) Fixes several crashes and memory corruption issues Fixes opening several headerless files at once, which previously dropped all but one Improves batch export by suggesting and remembering the destination folder Fixes accented and non-Latin characters in VST plug-in and compressed-archive file names Adds zstd compression support and updates the archive library Other bug fixes and improvements Download: Ocenaudio 64-bit | Portable | ~40.0 MB (Freeware) Download: Ocenaudio for Linux and Mac OS View: Ocenaudio Homepage | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • I did think about a Echo show once and it would be useful to see what my cameras see. But my brother got one and I changed my mind. Adverts and not really worth the price just to see my cameras. I have a load of dots and a Echo Gen 4, they will do.
    • I asking where you are from or live, because if you don't live in the U.K, why are you so bothered? That is another reason I voted out, E.U and people poking their noses in where they should not be. Sadly we still have it, Trump, and his cronies. Putin as well and no doubt others. It makes no difference what we believe, if we made the right choice or not, we are out. As I said to someone when the news first broke we have voted out, we just need to make the best of it. I have no problems with closer ties to the E.U, we still need to trade. Just don't want to be in their club.
    • So you think I voted out because i am anti-immigrant. I am fed up with those that come over and think that we owe them something. The ones that are at the moment coming over from France where they are already in a safe country because they think and no doubt will get everything chucked at them. While people who were born and bred here get very little. I have nothing against as i have said before those that come here and work. In fact I know full well that our NHS would struggle without them. I do have a problem with those that come over here and try to push their religion and their way of life onto us. My reasons for voting out was because of what the E.U is and is also becoming. I did not agree with Freedom of movement, not because I don't want people over here, but because people need to be checked before being allowed to cross borders and that goes both ways. But my main thing was because the E.U is becoming if not already a united states of Europe. The only reason countries like Poland and Romania joined was because they had no money. When my partner left Poland, she had nothing, Poland had nothing, that is why she left. Wanted to learn something and earn a living. The E.U would have us back according to Michel Barnier. https://www.euronews.com/my-eu...ator-barnier-tells-euronews Why are you so scared to say what country you are in?
    • I wonder what that line really meant...
  • Recent Achievements

    • One Month Later
      Excellence2025 earned a badge
      One Month Later
    • Week One Done
      Excellence2025 earned a badge
      Week One Done
    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      498
    2. 2
      +Edouard
      205
    3. 3
      PsYcHoKiLLa
      145
    4. 4
      Steven P.
      74
    5. 5
      FloatingFatMan
      69
  • Tell a friend

    Love Neowin? Tell a friend!