Recommended Posts

If NVIDIA picks this up, which I'm hoping they will, this might become a serious competitor for Direct3D. Mantle on PC + SteamOS and a similar API on PS4, would make it the best API to optimize for in AAA titles. 

 

good point, I just thought about that as I read your post. MS Direct3D could be the least used product. if AMD and Nvidia could work on a standard that conjoins eachs technology to work without giving up trade secrets itself, should be able to develop games for both companies and stop this division. just a note: if this mantle works, it looks like it will be a heck-uva-lot more efficient and gets rid of all the API stuff from before(in the generalized resoruces frame frame) 7 items down to mantles 2(images and memory)

 

Wow, I hope this works.

 

Q: does this mean game designers will no longer be trapped in vertices limit hell and the flood gates open? erm or polygon limits as well? I could see some hidef worlds created.

I know as far as what the dev page said.  I don't know the extent of it, though, and if it becomes unnecessary that's less work for devs.

NVAPI is not necessary in general for game developers. It's probably used by NVIDIA's own driver control panel and it's used by utilities like GPU-Z, OpenHardwareMonitor, MSI Afterburner etc. It's for video card management, not rendering.

NVAPI is not necessary in general for game developers. It's probably used by NVIDIA's own driver control panel and it's used by utilities like GPU-Z, OpenHardwareMonitor, MSI Afterburner etc. It's for video card management, not rendering.

All I know at this point is it's used for Battlefield 3 and 4.  I'd have to dig deeper though and I'm admittedly not that interested.

All I know at this point is it's used for Battlefield 3 and 4.  I'd have to dig deeper though and I'm admittedly not that interested.

That's interesting, not sure what they're achieving with that. Perhaps tweak driver settings at run-time, or enabling different frame rendering methods in SLI setups? In any case NVAPI is nothing like Mantle.

http://www.gamesindustry.biz/articles/2013-11-01-escaping-the-shooter-mold-how-oxide-plans-to-revive-the-rts

Oxide Games is coming out today as a supporter of AMD's low-level Mantle API, which will allow developers to maximize performance on graphics chipsets that support it. Baker said that supporting Mantle was a "straightforward" adaptation that only took a couple of months on an alpha API.

 

"You'll see people misrepresenting that AMD's pushing this technology, but the reality is that a lot of people - including myself and other graphics architects - have been asking for this type of thing for a long time," said Baker. "I call it a contract of trust. The problem is driver models and APIs are built to protect against any random scenario which might happen. That costs you a lot of performance. Our game engine is already carefully engineered not to do certain bad things. From our perspective, when AMD came around and said, 'we're actually going to do this,' we were very interested to try it."

Its kind of annoying how AMD keeps flip-flopping when it comes to what hardware mantle actually supports. At first they said it was for GCN, and then they say its not limited to GCN.

 

I just want to know if my 6950 will be supported

My perception is that the API could be implemented for different GPUs, but AMD's implementation will be limited to GCN. The HD 6950 is not GCN so it won't be supported.

My perception is that the API could be implemented for different GPUs, but AMD's implementation will be limited to GCN. The HD 6950 is not GCN so it won't be supported.

Then as far as I'm concerned, AMD's showboating about how mantle can be supported on anything rings very hollow, when they won't even support their own hardware properly. This is still a perfectly good and pretty powerful card, I'm quite disappointed if it won't be supported.

Then as far as I'm concerned, AMD's showboating about how mantle can be supported on anything rings very hollow, when they won't even support their own hardware properly. This is still a perfectly good and pretty powerful card, I'm quite disappointed if it won't be supported.

I guess it's more of a long-term investment on what forms the basis of next-gen consoles and their whole APU strategy. By the time Mantle gets any kind of significant adoption, the HD 6950 will be 4 years old; I'm not sure how it's in AMD's interest to pour money into new features for GPUs that are already a few generations behind, and I don't expect NVIDIA to do anything similar. It's not like they were selling anymore of these. That doesn't mean it wouldn't make sense for NVIDIA to support it in their actual and next-gen GPUs, with big names in the gaming industry like Johan Andersson asking for it and taking advantage of it on AMD's cards and APUs.

I guess it's more of a long-term investment on what forms the basis of next-gen consoles and their whole APU strategy. By the time Mantle gets any kind of significant adoption, the HD 6950 will be 4 years old; I'm not sure how it's in AMD's interest to pour money into new features for GPUs that are already a few generations behind, and I don't expect NVIDIA to do anything similar. It's not like they were selling anymore of these. That doesn't mean it wouldn't make sense for NVIDIA to support it in their actual and next-gen GPUs, with big names in the gaming industry like Johan Andersson asking for it and taking advantage of it on AMD's cards and APUs.

Yeah, the fact that Johan Andersson is excited for it means a lot. He's very knowledgeable about this kind of thing and I don't think he's an AMD fanboy.

Its kind of annoying how AMD keeps flip-flopping when it comes to what hardware mantle actually supports. At first they said it was for GCN, and then they say its not limited to GCN.

 

I just want to know if my 6950 will be supported

 

Its not limited to GCN but one of the reasons for like directx's "slowness" is its support for legacy hardware, theyve seemed to build Mantle on the GCN architecture cus the bloke said one of the parts of GCN has support for advanced MSAA features so seeing as this architecture is going forward its stupid to back peddle with an API, but it has enough abstraction to use say nvidias architecture. Also at the end of the video it said how devs can join there beta program... so if mantle is only in a beta state really its better to have it run on 1 architecture and find out where things going wrong, need to be improved, things added etc so by the time it becomes "gold" most people should have a GCN card seeing as there hitting all the price points with competitive hardware its easier to pick one up

As long as this is not a threat to DX I am fine with it existing.

If I'm reading it right (somebody correct me otherwise) it won't matter, it's just a different API that can be used.. the developer picks their API, be in Mantle, DirectX or OpenGL, sometimes a combination if they want to give the option, some games/programs do. (IE, me installing a program that uses OpenGL won't affect anything that uses DirectX.) Sounds like a win for everybody personally, well as long as your card is supported of course.. it being adopted by all manufacturers is another story though, have to see how that turns out, hope it doesn't turn into another API war like you see on the Linux side occasionally. Kind of glad I picked AMD this time around upgrade wise though.

This topic is now closed to further replies.
  • Posts

    • Rufus alternative Ventoy now supports Windows 11's mandatory update, fixes major boot bug by Sayan Sen While Microsoft has its own official Media Creation Tool used for making bootable USB media, there are some popular third-party utilities as well which offer additional options like bypassing system requirements, Microsoft Account creation, and more. One of these is Ventoy, and the software has received its latest update today. In fact, the app actually got a slew of updates over the last couple of days, three version releases in total, to be specific. The first release, version 1.1.13, was pulled as there was some unspecified error in the update, and as such, the corrected version 1.1.14 was pushed out. Following that on very short notice, 1.1.15 was published as well. For those unfamiliar, Ventoy is an open-source utility that lets users create a bootable USB drive once and then simply copy ISO, WIM, IMG, VHD, or EFI files onto it without repeatedly formatting the drive. It supports both legacy BIOS and UEFI boot modes, Secure Boot, and a wide range of operating systems, making it one of the most versatile tools in the category. The biggest change in version 1.1.14 is an updated Secure Boot shim file aimed at resolving the UEFI CA 2023 issue, which is basically a compatibility problem that has affected Secure Boot environments on some systems. If you recall, we reported about severe boot issues on HP devices following the release of updated Secure Boot 2023 keys. For anyone who may not be aware, back in early 2024, Microsoft announced that it was updating Secure Boot keys as they were going to become 15 years old in 2026, which is also when they are set to expire. As such, the new 2023 certificates have been rolling out with the newest Windows 11 updates. Updated boot manager and Secure Boot certificates are crucial for protection against malware like bootkits. These are mandatory updates. Alongside that, the VentoyPlugson graphical plugin configurator was updated in sync with the release. The update also introduces a new VTOY_SECURE_BOOT_POLICY option within the Global Control plugin, giving users more flexibility in managing Secure Boot behavior. Ventoy has also received a fix for a startup issue when Secure Boot was disabled. Microsoft does officially allow users to boot systems without Secure Boot as long as the PC is Secure Boot capable. The full changelog is given below: Update secure boot shim file to solve the UEFI CA 2023 issue. The new release use a new CA, so you need to enroll the new key for the first boot time. VentoyPlugson update synchronously. Global control plugin add a VTOY_SECURE_BOOT_POLICY option. Fix the boot issue when Secure Boot is disabled in the UEFI firmware. You can download the latest version of the app here on Ventoy's official GitHub repo or from Neowin software stories.
    • Windows 11 is fine, no issues on any of the machines I've run it on since release. The stricter security requirements are a good thing, sometimes the baseline needs to change and people will winge, but it is what it is. Happened with the move from 9x to NT - broke compatability Happened with XP SP2 when security started to become a serious consideration Certainly happend with Vista that brought in UAC, the concept of not running as admin (something that has been the norm in Linux/Unix from pretty much the start) and a completely new driver stack. Windows 11 will probably get looked back at as the point where even consumer and SMB IT was dragged kicking and screaming into a somewhat secure by default configuration.
    • Bluestacks has been emulating Android on Windows for fifteen years. It's janky and riddled with ads though, so WSA looked like it was going to be a huge improvement over the emulator experience. Too bad Microsoft dropped the ball on that.
    • Classic. China would be nothing without Western, Japanese, and South Korean technology.
    • The world is larger then your small viewpoint. Plenty of scientists care about this, especially those involved in space.
  • Recent Achievements

    • Rookie
      krychek57 went up a rank
      Rookie
    • Grand Master
      Jaybonaut went up a rank
      Grand Master
    • One Year In
      Philsl earned a badge
      One Year In
    • Dedicated
      Scoobystu earned a badge
      Dedicated
    • First Post
      Tom Schmidt earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      441
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      134
    4. 4
      Michael Scrip
      78
    5. 5
      Xenon
      77
  • Tell a friend

    Love Neowin? Tell a friend!