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If Mantle does offer substantive performance benefits in addition to greater flexibility from exposing more GPU hardware functionality then NVidia will likely be forced into picking it up. I wouldn't be surprised if they pick it up in a limited fashion and try to push for some form of standardisation.

 

Really the only people that stand to lose here are Microsoft, a competing API that offers better perf/flexibility with the bonus of being cross-platform? Could be the end of DirectX as the #1 API.

mantle isn't magic. NVidia will just roll their own. the way I see it playing out is, either Microsoft creates a low level api in directx,which interfaces with drivers, or a low level api which hooks into mantle and nvidias version.

Especially since the same performance can be achieved on their own hardware with OpenGL and hardware specific extensions. I said it before, Mantle will not achieve what AMD hopes it will.

Especially since the same performance can be achieved on their own hardware with OpenGL and hardware specific extensions. I said it before, Mantle will not achieve what AMD hopes it will.

 

 i think it will i watched the 45 minute video and seems like it should be quite good. eliminates sli crossfire scaling problems cus you manage the queues to which cards yourself etc theres tons of stuff which you can do with it but its new and will take time to perfect

Especially since the same performance can be achieved on their own hardware with OpenGL and hardware specific extensions. I said it before, Mantle will not achieve what AMD hopes it will.

 

They said they would support Mantle feature parity for OpenGL with extensions, that says nothing about performance.

They said they would support Mantle feature parity for OpenGL with extensions, that says nothing about performance.

I'm talking about John Carmack's quote and I agree with him. We'll all have to see how it plays out, but I'm not betting on Mantle being the next big API, rather that its strenghts will be translated to the other API's sooner rather than later.

I'm talking about John Carmack's quote and I agree with him. We'll all have to see how it plays out, but I'm not betting on Mantle being the next big API, rather that its strenghts will be translated to the other API's sooner rather than later.

 

I don't agree with Carmack here simply because with the performance claims being thrown around, OpenGL should have sparked an exodus away from Direct3D.

 

If the technical side isn't a problem, the lack of momentum behind OpenGL certainly is. If Mantle is the momentum needed to push a cross-platform API to the #1 spot, then that's a fair trade in my opinion.

I don't agree with Carmack here simply because with the performance claims being thrown around, OpenGL should have sparked an exodus away from Direct3D.

 

If the technical side isn't a problem, the lack of momentum behind OpenGL certainly is. If Mantle is the momentum needed to push a cross-platform API to the #1 spot, then that's a fair trade in my opinion.

Yeah, but that's the thing, it isn't cross platform yet as it hasn't been adopted by nVidia and very likely won't if they can achieve what they claim with OpenGL.

It's kind of a chicken and the egg thing, but I don't see it happening for Mantle.

Yeah, but that's the thing, it isn't cross platform yet as it hasn't been adopted by nVidia and very likely won't if they can achieve what they claim with OpenGL.

 

That's my point, if "they" could of done so with OpenGL then why hasn't anyone?

 

As I said, even if OpenGL is technically capable it seemingly lacks the momentum needed to do so. If Mantle does have that momentum then NVidia will be forced into supporting it.

That's my point, if "they" could of done so with OpenGL then why hasn't anyone?

 

As I said, even if OpenGL is technically capable it seemingly lacks the momentum needed to do so. If Mantle does have that momentum then NVidia will be forced into supporting it.

Right now Mantle doesn't have any momentum unless more developers pick it up and VERY FAST. It's only got hype and one developer implementing it in engine. You're just jumping ahead of things.

But because there is a push for more draw calls, those functions will be adopted by the ARB faster than Mantle will ever gain traction among more developers and I'm betting MS is working on a similar lower level solution for DX as well (at least for the Xbox One for now). Competition is great and helps improve things, but it's not going to happen for Mantle, but we'll see how far they can get.

Right now Mantle doesn't have any momentum unless more developers pick it up and VERY FAST. It's only got hype and one developer implementing it in engine. You're just jumping ahead of things.

But because there is a push for more draw calls, those functions will be adopted by the ARB faster than Mantle will ever gain traction among more developers and I'm betting MS is working on a similar lower level solution for DX as well (at least for the Xbox One for now). Competition is great and helps improve things, but it's not going to happen for Mantle, but we'll see how far they can get.

15 Frostbite 3 games, Thief, Star Citizen, and Oxide Games upcoming engine are all confirmed.  Hardly one developer.

Right now Mantle doesn't have any momentum unless more developers pick it up and VERY FAST. It's only got hype and one developer implementing it in engine. You're just jumping ahead of things.

But because there is a push for more draw calls, those functions will be adopted by the ARB faster than Mantle will ever gain traction among more developers and I'm betting MS is working on a similar lower level solution for DX as well (at least for the Xbox One for now). Competition is great and helps improve things, but it's not going to happen for Mantle, but we'll see how far they can get.

 

15 Frostbite 3 games, Thief, Star Citizen, and Oxide Games upcoming engine are all confirmed.  Hardly one developer.

 

^ 'Nuff said pretty much.

 

You accuse me of jumping ahead of things, personally I think you've made your mind up already that it's going to be a failure regardless. (See how this works both ways?)

 

We've had years and multiple revisions of both DirectX and OpenGL since GPUs moved to general purpose designs over fixed function, and yet neither API vendor has taken the initiative to bring these performance levels to mainline. And yet we've seen squat.

I guess it's more of a long-term investment on what forms the basis of next-gen consoles and their whole APU strategy. By the time Mantle gets any kind of significant adoption, the HD 6950 will be 4 years old; I'm not sure how it's in AMD's interest to pour money into new features for GPUs that are already a few generations behind, and I don't expect NVIDIA to do anything similar. It's not like they were selling anymore of these. That doesn't mean it wouldn't make sense for NVIDIA to support it in their actual and next-gen GPUs, with big names in the gaming industry like Johan Andersson asking for it and taking advantage of it on AMD's cards and APUs.

I can understand that, but it is still disappointing as an owner of one of those cards. Oh well...guess I'll just have to wait and see what happens with mantle.

Then as far as I'm concerned, AMD's showboating about how mantle can be supported on anything rings very hollow, when they won't even support their own hardware properly. This is still a perfectly good and pretty powerful card, I'm quite disappointed if it won't be supported.

 

I own the same card, it's not a bad card so it would be disappointing for it not to be supported

 

As long as this is not a threat to DX I am fine with it existing.

 

If the performance numbers are anything to go by it will be.

If the performance numbers are anything to go by it will be.

Hopefully DX will emerge victorious, just like with OGL vs. DX.

 

Needless fragmentation. Drivers and support are subpar as is, especially with AMD's support for "old" graphic cards.

Hopefully DX will emerge victorious, just like with OGL vs. DX.

 

Needless fragmentation. Drivers and support are subpar as is, especially with AMD's support for "old" graphic cards.

 

As opposed to needless OS version restrictions, complete lack of cross-platform support and being tied to Microsoft?

 

I don't think you really understand the meaning of fragmentation either.

As opposed to needless OS version restrictions, complete lack of cross-platform support and being tied to Microsoft?

 

I don't think you really understand the meaning of fragmentation either.

Wait, but that is the same as mantle then.

Anyhow, I don't think there are any DX forks so there is no fragmentation. Not sure about OGL.

 

It is just giving developers / GPU manufacturers more work - supporting three architectures.

Wait, but that is the same as mantle then.

Anyhow, I don't think there are any DX forks so there is no fragmentation. Not sure about OGL.

 

It is just giving developers / GPU manufacturers more work - supporting three architectures.

 

It's not like Mantle at all, Mantle can run on NVidia hardware and non-Windows OSes. Meanwhile DirectX is still needlessly tied to various Windows versions in an attempt to try and drive OS sales.

 

OpenGL is a standard, standardisation as a process exists to combat fragmentation. So to bring it up in this context shows you don't really understand what fragmentation is, as arguably DirectX is/was by far the most fragmented API.

Meanwhile DirectX is still needlessly tied to various Windows versions in an attempt to try and drive OS sales.

It's just adding new features.. can you list any games that require DirectX 11.2?  I can't.  A handful are starting to make version 10 the bare minimum..IE, Vista.  The overwhelming majority still support XP's version 9.  Not exactly driving OS sales.

 

 

So to bring it up in this context shows you don't really understand what fragmentation is, as arguably DirectX is/was by far the most fragmented API.

It's no different than a game requiring a certain version of OpenGL.  How is one ok and one not?

Hopefully DX will emerge victorious, just like with OGL vs. DX.

 

Needless fragmentation. Drivers and support are subpar as is, especially with AMD's support for "old" graphic cards.

How old?

 

HD5xxx is supported via the current driver (same age as nV GT/GTS/GTX5xx, which is supported by the mainstream version of Forceware).  Nothing older (AMD HD4xxx OR nV GT/GTS/GTX4xx) is supported by either company in their mainstream drivers.

 

What's the real issue here?  You don't want to spend a lot of money, or you don't want to spend money at all?

 

If you own a portable PC (laptop, notebook, etc.) then you are screwed, plain and simple.  It's not a GPU issue, but a form-factor issue - portable GPUs are NOT (by and large) user-upgradable.

 

If you own a desktop, then you have options by the pound (if not the ton).

 

For AMD, you have HD5xxx and newer - all of which can use the current (as in mainstream) version of Catalyst Unified.  

 

nVidia has GT/GTS/GTX5xx and newer - all of which can use the current (mainstream) version of Forceware.  While GT/GTS/GTX6xx and newer can use more features in the current Forceware driver set, that does NOT mean that support for the 5xx series is lacking.  (I have a GTX550 Ti, and run the *current* version of Forceware - specifically, 331.65.)

 

I'm not campaigning for or against either nVidia or AMD - my position is, surprisingly, rather neutral, despite this being my first nVidia GPU for my own use.  (That is because I did not switch due to issues with Catalyst - AMD's mainstream graphics driver - in fact, I have recommended AMD *since* my crossgrade.  I went with nVidia this time strictly due to availability and price.  Not features, and not fanaticism.  Had I found an AMD GPU that met my criteria, I would have purchased it instead.  No regrets choosing nVidia this go-round, but no hatred of AMD, either.)

 

Therefore, I ask again - what's the real issue?

They said they would support Mantle feature parity for OpenGL with extensions, that says nothing about performance.

if mantle is supposed to support other types of cards, then there is going to be an abstraction layer. how is this different than what can be achieved with DX or OGL?

 

hardware->driver->HAL->mantle

hardware->driver->HAL->DX/OGL

 

in my opinion, if AMD wants to create a cross platform API, its a tough hill to climb. DX/OGL will just plug in the low level stuff,and these are already well established solutions. If they want to target only AMD cards, well the fragmentation will make this a failure. I just don't see how they are going to come out of this on top, I just don't. 

 

Actually required an API version is hugely different from requiring a certain OS version...

If you are requiring a specific API to be supported, then the issue is self-explanatory - you purchase hardware that supports that API.

 

Doesn't matter what API you are referring to (D3D, GLide, RRedline, etc.).

 

D3D was a most-agnostic-API approach in that it supported all the features of other APIs at a lowest-requirement basis (including OpenGL, RRedline, etc.) without using specific-to-individual-API calls - it was why you could use ATI (later AMD) 3D Rage chipsets and Voodoo I chipsets in tandem in D3D games (such as Forsaken, or even Hellbender).

 

The bugbear with GLide (and RRedline, and other brand-specific APIs, including console APIs prior to both the original Xbox and PS2) is that they were TOO specific - you basically got "hemmed in".

 

What Mantle has to overcome is that rather nasty tendency for any API that is supported by a hardware manufacturer to be tied TO that hardware manufacturer - either by real resistance from the manufacturer in question (AMD) or from the competition (nVidia, Intel, etc.).  Either possibility would eventually doom Mantle to failure as an API.

It's just adding new features.. can you list any games that require DirectX 11.2?  I can't.  A handful are starting to make version 10 the bare minimum..IE, Vista.  The overwhelming majority still support XP's version 9.  Not exactly driving OS sales.

 

 

It's no different than a game requiring a certain version of OpenGL.  How is one ok and one not?

 

Paid OS-tied updates are the same as free open API spec releases? Riiiight.

 

if mantle is supposed to support other types of cards, then there is going to be an abstraction layer. how is this different than what can be achieved with DX or OGL?

 

hardware->driver->HAL->mantle

hardware->driver->HAL->DX/OGL

 

Simple, the "thickness" of the abstraction. In much the same way as low vs high level programming languages.

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I made a second Storage Pool using TRAID on two 4TB MP44Q SSDs (which, in this instance, is similar to RAID 5), and finally, I added the 250GB 970 Evo Plus drive as Hyper Cache on Storage Pool 1 in Balanced mode. Registering If you decide not to lock down the F4-425 Pro in Security Isolation Mode (blocking all external connections), then you could set up a TNAS device ID through the Remote Access setting in the Control Panel (which must be unique). This works in combination with an online TerraMaster account. TOS 7 TNAS Online Creating a TerraMaster account and linking the device online activates the warranty when you provide proof of purchase and the serial number, but it also gives you access through the TNAS mobile app, which allows you to complete certain operationsб including powering off and restarting the NAS remotely. A TNAS mobile update is required to gain access through TOS 7, and this is provided on the TerraMaster website, as it is not yet on Google Play. The app is evolving all the time and has made leaps and bounds since I first started reviewing TerraMaster devices almost three years ago. It is not quite there yet if you are comparing the likes of Synology, which, sadly, a lot of users online do all the time. OpenClaw setup One of the main selling points of the new F4-425 Pro is the inclusion of OpenClaw, with TerraMaster claiming that it is "powered by the world's first AI-native TOS 7 OS, supporting local-first smart workflows and independent data control." However, I immediately ran into problems trying to enable OpenClaw. After waiting 20 minutes at the "Enabling" message of the OpenClaw app following installation, I decided to do some searching online and discovered that it couldn't complete the installation process due to SPC being enabled, which is something TOS 7 immediately recommends to be enabled on first boot. SPC for NAS (TOS 7) is basically the same principle as UAC in Windows; it blocks executables from being launched by non-Super Users. After reaching out to my contact about these issues, I received the following response: Anyway, this only became clear when I closed the OpenClaw app screen and clicked on the OpenClaw icon in the taskbar; that is when I saw the message about disabling SPC. I think, due to the fact that this is a requirement, this should be a prompt during the installation process, not when closing the App Market and then trying to launch OpenClaw. There's also no 'Getting started' guide for people like me who have never used OpenClaw. I tried to add an LLM and discovered the tutorial led nowhere. That's when I started looking around the official TerraMaster forums, and I found a guide that helpfully explains that you won't get anywhere with OpenClaw unless you have a paid plan, which is disappointing because I imagined there would be an option to use a local LLM as I do in SubtitleEdit with Whisper-XXL. In addition, with the marketing imagery on the official site, it says that the OpenClaw feature is "all processed 100% locally for absolute privacy." which led me to believe that I could install a local LLM, not one that required paid tokens. In any case, TerraMaster does not provide guidance for this new feature, which was also a selling point of the F4-425 Pro! My contact also provided clarification about the above points I raised with TerraMaster Since it is not in the scope of the review to add paid services, I'll leave that to the people who are more qualified with OpenClaw. F4-425 Pro Surveillance App TOS also comes with a Surveillance app, which is not installed by default; it can be found in the App Market recommended section. In addition, after installing, it doesn't drop a shortcut on the Desktop or top taskbar, but you can "Send to Desktop" from the App Market listing for the app for a quick way to open it. Adding my Reolink POE doorbell camera was painless. TerraMaster doesn't appear to have a repository of preconfigured cameras; instead, the camera must be added using ONVIF or RTSP. No mobile Surveillance app TerraMaster still doesn't have a dedicated Surveillance app, although from searching online, Surveillance can be used and managed through the TNAS mobile app. I tried this with the updated TNAS mobile app beta in combination with TOS 7 and got a message that Surveillance was "Only accessible through web browser," so I reckon this must be limited to the stable versions of TOS 6 and the mobile app. More quirks In addition, whenever I minimized the Live View window in the browser Surveillance app, the feed appeared to switch to the Low-bandwidth stream, and there was no way to get the High-quality stream back. To get the High-quality stream back, I had to close Live View and then reopen it. Benchmarking A pretty cool feature of the TOS 7 is that it allows you to install directly to the NVMe M.2 SSD. In order to do that, you would have to leave out any HDDs during initialization, and even then, the system partitions are always written to two HDDs when they are eventually added. With three NVMe slots, this also gives an interesting scenario where you could build a TRAID storage Pool for installing all your apps and Docker on, and keep the third for SSD cache on the HDD pool. Limitless options! SATA PCIe 3.0 X1 A CrystalDiskMark test on a mapped network drive from within a Windows 11 25H2 PC (image above) connected over a 5 GbE hub was well within acceptable ranges. Although the read result on SATA was a little less than with the F4-425 Plus, for some reason, while writes were generally better. SATA PCIe 3.0 X1 I also ran the NAS Performance tester, which tests the link speed performance. As you can see, it pretty much maxes out the 5GbE connection. Of course, you can also opt to bond the two 5 GbE connections for a bit more umph, but I didn't do that. TOS 7, which, as of testing, is still in Beta, comes with an App Center that has a bunch of handy programs you can install right off the bat, such as Emby, Plex, Docker, as well as in-house Backup and Surveillance solutions. As you can imagine, any media streaming services you would want to host off the F4-425 Pro will work great, thanks to the Intel Core N350 CPU and its 16 GB of DDR5 memory. Accessing from mobile is only possible if Security Isolation Mode is disabled, which can put your NAS at risk from external sources, so there was no way to access it from the TNAS Mobile app. It's also quiet. I had this sat next to my computer on my work desk for the past week, and I did wonder if the noise I was accustomed to with NAS devices would annoy me, but all I could hear was a soft whirring of the rear fan (which was a little annoying) when the disks were not actively copying or reading data. Conclusion So what have I learned? Unfortunately, this release raises a few important questions and concerns that I feel haven't been adequately addressed. What I didn't like Our variant shipped with TOS 7 beta, and it's advised not to use it in a production environment. I feel that's a bit limiting on an $800 device. The mobile app is also still in beta and does not support some of the first-party apps, like Surveillance, and it still has quite a few bugs. I am a bit confused about the OpenClaw marketing along with the F4-425 Pro. I feel like that if it's going to be a main selling point, then offer official guidance on how to get started with it. TerraMaster recommends enabling SPC, but then markets the NAS for use with OpenClaw, which requires disabling SPC to be able to use it, opening up genuine security concerns for the NAS; and that's before you get into the security concerns of OpenClaw itself. Of course, the above issues won't be a problem if you decide to install something else on it, or even go back to the stable TOS 6. I wish TerraMaster had just given TOS 7 as opt-in rather than shipping with it. TOS 7 has been available as a preview since December 2025 (so well before my last TerraMaster review), and according to a thread on Reddit where a user shared a screenshot from the TerraMaster Facebook page, it is scheduled to launch today, June 23, but there's nothing about that in the TerraMaster news blog. My contact confirmed over email that TOS 7 exits beta today. The rubber feet also deserve a mention as they continue to be a problem, with them coming unstuck the moment you shift the F4-425 Pro anywhere on your desk. What I liked What it comes down to, though, aside from what I already mentioned, you are still getting a quality, affordable device here, so recommending it will depend on the individual's use case. If you're just looking for a relatively small NAS device to manage virtual machines on, backup your files, and take care of your home theater streaming, then it is a great device that will certainly futureproof you for some time. It provides good performance, takes up little space, and is, on the whole, very quiet. Four bays afford proper redundancy using TRAID or RAID 5, and you can even expand on storage capacity by adding the 2-bay D5, or 4-bay D8 Hybrid DAS over a USB 3.2 (10Gbps) link. Considering the 2024 releases were more about power, with the likes of an Intel Core i5-1235U high-end laptop CPU under the hood, I asked my contact last time if we could expect more of the same in higher-end models and was told: It makes a lot of sense to use Intel's N350 chip inside a NAS; it is more than capable of doing what the F4-425 Pro is intended for, media streaming and backup. The only downside is still the clear lack of community and even staff support on the official forums. In the past, I have had topics go unanswered for days, or there would be generic-type "we've noted this and passed it onto our developer team" type responses. Along with the other things I mentioned, it all ends up costing it a couple of points. If you are comfortable with the command line, Docker, and setting up TrueNAS or Unraid, you'll be fine. You can do great things with this hardware. In TOS, the apps are a bit lacking, and things don't always work as expected.\ AI NAS?! What has become clear to me this year is that we are going to start seeing all kinds of "AI NAS" come to market, and while that might be good for us consumers, be diligent and research these claims. Although the F4-425 Pro technically comes with AI, it is really using a cloud service that is externally sourced off-device through the third party OpenClaw app. My colleague did review a newcomer to the NAS space earlier this year, and it includes a local AI assistant inside the Zettlab D4 NAS, and they do not even use AI in the product name, check out Chris' review here. Where to buy and a discount coupon However, it does not change the fact that this is truly a great entry-level home media-class NAS that you can buy right now. TerraMaster is having a 20% off launch discount, plus you can also still apply our unique 10% off coupon on checkout, which only works on the official website. So here is a breakdown of the pricing that is only valid on the official TerraMaster website. TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = $575.99 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = $503.99 TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = £525.59 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = £460.79 Use NEOWIN coupon code during checkout for 10% discount Over on Amazon US and UK, the F4-425 Pro also gets a 20% launch discount, but here, the above 10% coupon cannot be applied. TerraMaster F4-425 Pro (N350) for $639.99 at Amazon US (was $799.99) TerraMaster F4-425 Pro (N305) for $559.99 at Amazon US (was $699.99) TerraMaster F4-425 Pro (N350) for £583.99 at Amazon UK (was £729.99) TerraMaster F4-425 Pro (N305) for £511.99 at Amazon UK (was £639.99) As an Amazon Associate, when you purchase through links on our site, we earn from qualifying purchases.
    • well you can add a GPU for around $500, that's still around the price of Steam Machine but overall significantly better in performance.
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