Recommended Posts

^ think I'd rather stick rusty nails in my eyes :p :laugh:

 

So where's all the details people, spill!

 

This sums up my thoughts on the beta. Taken from CTRL+ALT+DEL (before the NDA was lifted)

The Elder Scrolls Online is currently in closed beta... they're stress testing, but there is still an NDA in place, so I can't really talk about whether I'm in it, or what I think of it.

 

Instead, let me tell you about these chocolate chip cookies I tried. I've had chocolate chip cookies before, and I liked them well enough... but I didn't think this particular recipe was any good.

They certainly looked like chocolate chip cookies, but they didn't really taste a whole lot like chocolate chip cookies. Something about them was just... off.

 

I don't know, maybe if I absolutely, head-over-heel loved chocolate chip cookies, I would have liked this recipe better. Maybe I'm just not a big enough fan of chocolate chip cookies to begin for me to overlook the weird taste of this recipe. Overall I guess it just felt like this recipe was trading entirely on the established chocolate chip cookie name, rather than trying to be delicious all on its own. And so ultimately these cookies bring nothing new to the table, and everything they do, other cookies already do better.

 

Now, to be fair, this particular recipe is pretty new... perhaps not even quite finished yet. So I did take that into account when tasting the cookies. However, ultimately, when you put certain ingredients together in a certain way, it's pretty clear the kind of cookie you're going to get, and nothing short of major alterations will change the resulting taste. There comes a point when the baker has clearly committed to a certain concoction, and a pinch of salt here or a couple of extra minutes in the oven won't help.

 

Of course, recipes can evolve and change over enough time, and perhaps eventually the baker will tweak and adjust the ingredients to create something special. And I'm sure there are a lot of people out there that will just gobble these cookies up regardless. I personally just think they're bland, and not worth the asking price.

 

cad-20140210-94240.png

^ think I'd rather stick rusty nails in my eyes :p :laugh:

 

So where's all the details people, spill!

 

In the video trag3dy posted, the guy described much of the questing as a running through landscape simulator, which I thought was spot on.

 

I only played last weekend for a few hours on 2 different characters.  The beginning sequence/intro tutorial wasn't bad (the first time through) and the first boss fight was promising (although nothing to it since you are healed through it).  The graphics were really nice as were much of the menu screens (but more visual cues are needed throughout the UI).  Overall it is difficult to judge the game based on the limited amount of time that I played it.  Once through the tutorial sequence, the game did seem like a "running simulator".  All the quests consisted of getting from point A to point B and talking to some person.  If there were any mobs planned in the path, they were all killed by the horde of players running everywhere.

 

The game has some potential; out of all MMOs that have chosen "realistic" looking player avatars I felt like this one has pulled it off the best.  That being said, some of the faces resembled JRPG style art and stuck out in the Elder Scroll landscape.

 

I don't think I will be an early adopter.  Probably check in 6 months to see if it is worth picking up then.

I'm not much of a MMO player so I'll look at it from a slightly casual POV:

 

- It doesn't look too bad as far a MMOs go, but the animations need some work as they feel choppy. Textures are another problem because not all of them are detailed enough. You can see this even on the high tier armours while creating your character. The most horrible example are the Nord armours with the fur textures.

 

- There's a lot of running, but it's nice that there's not a lot of (if any) "kill X amount of creatures and bring me their foreskin". And like angryjoe says, the Dominion have a more lively starting area visually and loot wise than the Pact at least (10-20 chests around a short stretch of shore).

 

- A big problem with the quests is that horses are fairly expensive when starting out (17K gold for the basic one, 47K for something more advanced). I did some heavy duty chest farming (150+) in the starting area for crafting and buying equipment/bank slots and I've gathered about 4.5K (before expenses). Slots aren't too cheap either and you'll need them if you're serious about crafting (400>2000>5900 etc. every 10 slots).

 

- Traits for each item type will take A LOT of time if you don't invest any skill points. The first trait takes 6h to research and the time doubles with every new one. My math may be off, but if you don't invest any skill points for more research slots it would take 2 months to research everything for just one item (8 traits in total).

 

- I like item crafting overall though since you can take your lowly normal item up to legendary as long as you have the necessary ingredients. Glyph (rune) and potion crafting needs a bit of work, a recipe list because otherwise you'll need to consult an external database since it's time consuming to try combinations, especially with potions.

 

- You can craft 14 armour/weapon styles, but you only start with your race style. Drops for other styles are random I believe. I don't think you can change something once it's made, not yet anyway.

 

- With some quests you have to make a choice. Not sure if there are any deeper consequences apart from the obvious.

 

- My biggest problem (apart from pricing) would be the limited bow range (~30m) and the typical MMO hit detection. I understand limiting range for special attacks or against other players, but it's just painful playing a archer and having such a puny range. Hit detection just sucks because it's hard to impossible to prioritise ranged targets if there's another enemy vaguely in the way.

 

Hope my points aren't too hard to read. Anywho, I wouldn't buy with the current pricing model, but I would consider if it adopted something similar to GW in the long run. The Imperial/Explorer in-game bonuses are just low.

According to the ESO newsfeed, the NDA was lifted yesterday.  So now we can finally start talking about our opinion of the game.

 

Well that's when that video I posted above was uploaded so I guess that makes sense. I didn't actually think about that.  :laugh:

 

Anyhow the rvr in ESO looks to be similar to GW2 but much improved. It looks like fun. 

I'm not much of a MMO player so I'll look at it from a slightly casual POV:

 

- It doesn't look too bad as far a MMOs go, but the animations need some work as they feel choppy. Textures are another problem because not all of them are detailed enough. You can see this even on the high tier armours while creating your character. The most horrible example are the Nord armours with the fur textures.

 

- There's a lot of running, but it's nice that there's not a lot of (if any) "kill X amount of creatures and bring me their foreskin". And like angryjoe says, the Dominion have a more lively starting area visually and loot wise than the Pact at least (10-20 chests around a short stretch of shore).

 

- A big problem with the quests is that horses are fairly expensive when starting out (17K gold for the basic one, 47K for something more advanced). I did some heavy duty chest farming (150+) in the starting area for crafting and buying equipment/bank slots and I've gathered about 4.5K (before expenses). Slots aren't too cheap either and you'll need them if you're serious about crafting (400>2000>5900 etc. every 10 slots).

 

- Traits for each item type will take A LOT of time if you don't invest any skill points. The first trait takes 6h to research and the time doubles with every new one. My math may be off, but if you don't invest any skill points for more research slots it would take 2 months to research everything for just one item (8 traits in total).

 

- I like item crafting overall though since you can take your lowly normal item up to legendary as long as you have the necessary ingredients. Glyph (rune) and potion crafting needs a bit of work, a recipe list because otherwise you'll need to consult an external database since it's time consuming to try combinations, especially with potions.

 

- You can craft 14 armour/weapon styles, but you only start with your race style. Drops for other styles are random I believe. I don't think you can change something once it's made, not yet anyway.

 

- With some quests you have to make a choice. Not sure if there are any deeper consequences apart from the obvious.

 

- My biggest problem (apart from pricing) would be the limited bow range (~30m) and the typical MMO hit detection. I understand limiting range for special attacks or against other players, but it's just painful playing a archer and having such a puny range. Hit detection just sucks because it's hard to impossible to prioritise ranged targets if there's another enemy vaguely in the way.

 

Hope my points aren't too hard to read. Anywho, I wouldn't buy with the current pricing model, but I would consider if it adopted something similar to GW in the long run. The Imperial/Explorer in-game bonuses are just low.

 

I don't think the cost of mounts will be that much of a problem. During one of the betas I made it to around level 10 and didn't go out of my way to get gold and I had 2-3k. If I put in the effort I'm sure getting the 17k and then 47k won't be that much of a problem.

I'll probably be getting this for me and my GF.

 

I did enjoy the last beta weekend even if I don't like the pretend to be an FPS RPG view but I can live with that. I didn't feel like the quests where very fetchy either, either did I feel like any quests where of the WoW style go kill 50 of these, now go kill more of them untill you have 40 of these drops from them that only drops form every third if you're lucky, and then, now go kill another 100... 

 

and it seemed to have a much more reasonable amount of wildlife, it didn't really feel grindy at all. and while the quests did require a lot of walking, there was quests all over, and I've been missing games that actually makes the world seem big, that don't let you teleport to every quest, where the world actually is big and you have to go there. This might be what Vanguard used to be and wanted to be. 

That's my bad. I'm going on only a few hours of sleep in the last 2 days so I might not be thinking things through all the way. That's my excuse and I'm sticking to it.

 

I realize now that I have no idea what I was thinking or why I was thinking it.

Back beat word on the street is they've added collision detection to combat.  confirmed for pve and initial impressions give it a thumbs up. 

 

That's slightly worrying. Anyone who played Warhammer online knows how many issues that caused in that game. Being in fort sieges and getting 1-2 fps was great fun.

 

I get why it's needed though. Just look at GW2 and unintended mechanics (stacking in one spot to defeat aoe) for a great example of why. I just hope the pros outweigh the cons.

That's slightly worrying. Anyone who played Warhammer online knows how many issues that caused in that game. Being in fort sieges and getting 1-2 fps was great fun.

 

I get why it's needed though. Just look at GW2 and unintended mechanics (stacking in one spot to defeat aoe) for a great example of why. I just hope the pros outweigh the cons.

 

The collision is for PVE NPC's only.

So I got a spare beta code for this weekends beta test for the Elder Scrolls Online. if you would like it then please post below and Ill pick at random who will get it

 

I will give the code away some time around 6 pm EST tomorrow 2-26-14

 

Thanks have a good day

I have a beta code to give away too if anyone is interested.

 

 

If I was in on the last beta will I have access to this upcoming one as well or do I need a new invite?

 

They've emailed past participants and invited them back today. You should get it soon (Y)

I've got two keys to give away as well.

Since all previous ESO testers are getting keys to send to people, i'm just going to post them here. First come, first served.

 

Got a beta key? Share it in this thread too! :)

 

 

XP946JTHG3N34W6T47DJ

 

LJTYL3XMKPECWJP3WAL9

This topic is now closed to further replies.
  • Posts

    • Fresh CachyOS install with Niri - I guess it's a little orange, but I'm working on it
    • FastStone Image Viewer 8.5 by Razvan Serea FastStone Image Viewer is a fast, stable, user-friendly image browser, converter and editor. It has a nice array of features that include image viewing, management, comparison, red-eye removal, emailing, resizing, cropping, retouching and color adjustments. Its innovative but intuitive full-screen mode provides quick access to EXIF information, thumbnail browser and major functionalities via hidden toolbars that pop up when your mouse touches the four edges of the screen. Other features include a high quality magnifier and a musical slideshow with 150+ transitional effects, as well as lossless JPEG transitions, drop shadow effects, image annotation, scanner support, histogram and much more. It supports all major graphic formats (BMP, JPEG, JPEG 2000, animated GIF, PNG, PCX, PSD, EPS, TIFF, WMF, ICO and TGA) and popular digital camera RAW formats (CRW, CR2, NEF, PEF, RAF, MRW, ORF, SRF, ARW, SR2, RW2 and DNG). FastStone Image Viewer features: Image browser and viewer with a familiar Windows Explorer-like user interface Support for many popular image formats and PDF viewing True Full Screen viewer with convenient image zoom support and unique fly-out menu panels Crystal-clear and customizable one-click image magnifier Powerful image editing tools: Resize/resample, rotate/flip, crop, sharpen/blur, adjust lighting/colors/curves/levels etc. Eleven re-sampling algorithms to choose from when resizing images Image color effects: gray scale, sepia, negative, Red/Green/Blue adjustment Image special effects: drop shadow, framing, bump map, sketch, oil painting, lens Draw texts, lines, highlights, rectangles, ovals and callout objects on images Clone Stamp and Healing Brush Superior red-eye effect removal/reduction with completely natural looking end result Multi-level Undo/Redo capability Single click to switch between best fit and actual size mode Image management, including file tagging, rating and drag-and-drop to copy/move/re-arrange files Histogram display with color counter feature Compare images side-by-side (up to 4 at a time) to easily cull those forgettable shots Image EXIF metadata support (plus comment editing for JPEGs) Configurable batch processing to convert/rename large or small collections of images Slideshow with 150+ transition effects and music support (MP3, WMA, WAV...) Create efficient image attachments for emailing to family and friends Print images with full page-layout control Create fully configurable contact sheets Create memorable artistic image montages from your family photos for personalized desktop wallpapers (Wallpaper Anywhere) Acquire images from scanners. Support batch scanning to PDF, TIFF, JPEG and PNG Versatile screen capture capability Powerful Save As interface to compare image quality and control generated file size Run favorite external editors with one keystroke from within Image Viewer Offer portable version of the program which can be run from a removable storage device Configurable mouse wheel support Support themes (bright, gray and dark) Support dual-monitor configurations Support touch interface (tap, swipe, pinch) Support dual instances Play video and audio files (Third party codecs may be required for old versions of Windows) And much more... FastStone Image Viewer 8.5 changelog: Added support for SVG format Added Start importing automatically and Handle duplicate file names automatically options to the Import Photos and Videos tool WebP files can now be rotated and saved with a single click Enhanced dark theme support in the PDF viewer Fixed a bug where some links in PDF files were not clickable Other improvements and bug fixes Download: FastStone Image Viewer 8.5 | Portable | ~15.0 MB (Freeware) View: FastStone Image Viewer Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Yup, broke my comp… again. its times like this when I regret AMD. This just never happens on NV.
    • Huh? You're delusional calling the Steam Deck dead. It is so successful that it has sold out multiple times. Even after the price hike this year it sold out again with 24 hours of being back in stock. The demand is real and has not died down even after four years.
    • Same place "Unreal III" is, in everyone's thoughts!
  • Recent Achievements

    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      460
    2. 2
      +Edouard
      160
    3. 3
      PsYcHoKiLLa
      110
    4. 4
      Michael Scrip
      85
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!