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^ think I'd rather stick rusty nails in my eyes :p :laugh:

 

So where's all the details people, spill!

 

This sums up my thoughts on the beta. Taken from CTRL+ALT+DEL (before the NDA was lifted)

The Elder Scrolls Online is currently in closed beta... they're stress testing, but there is still an NDA in place, so I can't really talk about whether I'm in it, or what I think of it.

 

Instead, let me tell you about these chocolate chip cookies I tried. I've had chocolate chip cookies before, and I liked them well enough... but I didn't think this particular recipe was any good.

They certainly looked like chocolate chip cookies, but they didn't really taste a whole lot like chocolate chip cookies. Something about them was just... off.

 

I don't know, maybe if I absolutely, head-over-heel loved chocolate chip cookies, I would have liked this recipe better. Maybe I'm just not a big enough fan of chocolate chip cookies to begin for me to overlook the weird taste of this recipe. Overall I guess it just felt like this recipe was trading entirely on the established chocolate chip cookie name, rather than trying to be delicious all on its own. And so ultimately these cookies bring nothing new to the table, and everything they do, other cookies already do better.

 

Now, to be fair, this particular recipe is pretty new... perhaps not even quite finished yet. So I did take that into account when tasting the cookies. However, ultimately, when you put certain ingredients together in a certain way, it's pretty clear the kind of cookie you're going to get, and nothing short of major alterations will change the resulting taste. There comes a point when the baker has clearly committed to a certain concoction, and a pinch of salt here or a couple of extra minutes in the oven won't help.

 

Of course, recipes can evolve and change over enough time, and perhaps eventually the baker will tweak and adjust the ingredients to create something special. And I'm sure there are a lot of people out there that will just gobble these cookies up regardless. I personally just think they're bland, and not worth the asking price.

 

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^ think I'd rather stick rusty nails in my eyes :p :laugh:

 

So where's all the details people, spill!

 

In the video trag3dy posted, the guy described much of the questing as a running through landscape simulator, which I thought was spot on.

 

I only played last weekend for a few hours on 2 different characters.  The beginning sequence/intro tutorial wasn't bad (the first time through) and the first boss fight was promising (although nothing to it since you are healed through it).  The graphics were really nice as were much of the menu screens (but more visual cues are needed throughout the UI).  Overall it is difficult to judge the game based on the limited amount of time that I played it.  Once through the tutorial sequence, the game did seem like a "running simulator".  All the quests consisted of getting from point A to point B and talking to some person.  If there were any mobs planned in the path, they were all killed by the horde of players running everywhere.

 

The game has some potential; out of all MMOs that have chosen "realistic" looking player avatars I felt like this one has pulled it off the best.  That being said, some of the faces resembled JRPG style art and stuck out in the Elder Scroll landscape.

 

I don't think I will be an early adopter.  Probably check in 6 months to see if it is worth picking up then.

I'm not much of a MMO player so I'll look at it from a slightly casual POV:

 

- It doesn't look too bad as far a MMOs go, but the animations need some work as they feel choppy. Textures are another problem because not all of them are detailed enough. You can see this even on the high tier armours while creating your character. The most horrible example are the Nord armours with the fur textures.

 

- There's a lot of running, but it's nice that there's not a lot of (if any) "kill X amount of creatures and bring me their foreskin". And like angryjoe says, the Dominion have a more lively starting area visually and loot wise than the Pact at least (10-20 chests around a short stretch of shore).

 

- A big problem with the quests is that horses are fairly expensive when starting out (17K gold for the basic one, 47K for something more advanced). I did some heavy duty chest farming (150+) in the starting area for crafting and buying equipment/bank slots and I've gathered about 4.5K (before expenses). Slots aren't too cheap either and you'll need them if you're serious about crafting (400>2000>5900 etc. every 10 slots).

 

- Traits for each item type will take A LOT of time if you don't invest any skill points. The first trait takes 6h to research and the time doubles with every new one. My math may be off, but if you don't invest any skill points for more research slots it would take 2 months to research everything for just one item (8 traits in total).

 

- I like item crafting overall though since you can take your lowly normal item up to legendary as long as you have the necessary ingredients. Glyph (rune) and potion crafting needs a bit of work, a recipe list because otherwise you'll need to consult an external database since it's time consuming to try combinations, especially with potions.

 

- You can craft 14 armour/weapon styles, but you only start with your race style. Drops for other styles are random I believe. I don't think you can change something once it's made, not yet anyway.

 

- With some quests you have to make a choice. Not sure if there are any deeper consequences apart from the obvious.

 

- My biggest problem (apart from pricing) would be the limited bow range (~30m) and the typical MMO hit detection. I understand limiting range for special attacks or against other players, but it's just painful playing a archer and having such a puny range. Hit detection just sucks because it's hard to impossible to prioritise ranged targets if there's another enemy vaguely in the way.

 

Hope my points aren't too hard to read. Anywho, I wouldn't buy with the current pricing model, but I would consider if it adopted something similar to GW in the long run. The Imperial/Explorer in-game bonuses are just low.

According to the ESO newsfeed, the NDA was lifted yesterday.  So now we can finally start talking about our opinion of the game.

 

Well that's when that video I posted above was uploaded so I guess that makes sense. I didn't actually think about that.  :laugh:

 

Anyhow the rvr in ESO looks to be similar to GW2 but much improved. It looks like fun. 

I'm not much of a MMO player so I'll look at it from a slightly casual POV:

 

- It doesn't look too bad as far a MMOs go, but the animations need some work as they feel choppy. Textures are another problem because not all of them are detailed enough. You can see this even on the high tier armours while creating your character. The most horrible example are the Nord armours with the fur textures.

 

- There's a lot of running, but it's nice that there's not a lot of (if any) "kill X amount of creatures and bring me their foreskin". And like angryjoe says, the Dominion have a more lively starting area visually and loot wise than the Pact at least (10-20 chests around a short stretch of shore).

 

- A big problem with the quests is that horses are fairly expensive when starting out (17K gold for the basic one, 47K for something more advanced). I did some heavy duty chest farming (150+) in the starting area for crafting and buying equipment/bank slots and I've gathered about 4.5K (before expenses). Slots aren't too cheap either and you'll need them if you're serious about crafting (400>2000>5900 etc. every 10 slots).

 

- Traits for each item type will take A LOT of time if you don't invest any skill points. The first trait takes 6h to research and the time doubles with every new one. My math may be off, but if you don't invest any skill points for more research slots it would take 2 months to research everything for just one item (8 traits in total).

 

- I like item crafting overall though since you can take your lowly normal item up to legendary as long as you have the necessary ingredients. Glyph (rune) and potion crafting needs a bit of work, a recipe list because otherwise you'll need to consult an external database since it's time consuming to try combinations, especially with potions.

 

- You can craft 14 armour/weapon styles, but you only start with your race style. Drops for other styles are random I believe. I don't think you can change something once it's made, not yet anyway.

 

- With some quests you have to make a choice. Not sure if there are any deeper consequences apart from the obvious.

 

- My biggest problem (apart from pricing) would be the limited bow range (~30m) and the typical MMO hit detection. I understand limiting range for special attacks or against other players, but it's just painful playing a archer and having such a puny range. Hit detection just sucks because it's hard to impossible to prioritise ranged targets if there's another enemy vaguely in the way.

 

Hope my points aren't too hard to read. Anywho, I wouldn't buy with the current pricing model, but I would consider if it adopted something similar to GW in the long run. The Imperial/Explorer in-game bonuses are just low.

 

I don't think the cost of mounts will be that much of a problem. During one of the betas I made it to around level 10 and didn't go out of my way to get gold and I had 2-3k. If I put in the effort I'm sure getting the 17k and then 47k won't be that much of a problem.

I'll probably be getting this for me and my GF.

 

I did enjoy the last beta weekend even if I don't like the pretend to be an FPS RPG view but I can live with that. I didn't feel like the quests where very fetchy either, either did I feel like any quests where of the WoW style go kill 50 of these, now go kill more of them untill you have 40 of these drops from them that only drops form every third if you're lucky, and then, now go kill another 100... 

 

and it seemed to have a much more reasonable amount of wildlife, it didn't really feel grindy at all. and while the quests did require a lot of walking, there was quests all over, and I've been missing games that actually makes the world seem big, that don't let you teleport to every quest, where the world actually is big and you have to go there. This might be what Vanguard used to be and wanted to be. 

That's my bad. I'm going on only a few hours of sleep in the last 2 days so I might not be thinking things through all the way. That's my excuse and I'm sticking to it.

 

I realize now that I have no idea what I was thinking or why I was thinking it.

Back beat word on the street is they've added collision detection to combat.  confirmed for pve and initial impressions give it a thumbs up. 

 

That's slightly worrying. Anyone who played Warhammer online knows how many issues that caused in that game. Being in fort sieges and getting 1-2 fps was great fun.

 

I get why it's needed though. Just look at GW2 and unintended mechanics (stacking in one spot to defeat aoe) for a great example of why. I just hope the pros outweigh the cons.

That's slightly worrying. Anyone who played Warhammer online knows how many issues that caused in that game. Being in fort sieges and getting 1-2 fps was great fun.

 

I get why it's needed though. Just look at GW2 and unintended mechanics (stacking in one spot to defeat aoe) for a great example of why. I just hope the pros outweigh the cons.

 

The collision is for PVE NPC's only.

So I got a spare beta code for this weekends beta test for the Elder Scrolls Online. if you would like it then please post below and Ill pick at random who will get it

 

I will give the code away some time around 6 pm EST tomorrow 2-26-14

 

Thanks have a good day

I have a beta code to give away too if anyone is interested.

 

 

If I was in on the last beta will I have access to this upcoming one as well or do I need a new invite?

 

They've emailed past participants and invited them back today. You should get it soon (Y)

I've got two keys to give away as well.

Since all previous ESO testers are getting keys to send to people, i'm just going to post them here. First come, first served.

 

Got a beta key? Share it in this thread too! :)

 

 

XP946JTHG3N34W6T47DJ

 

LJTYL3XMKPECWJP3WAL9

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    • TerraMaster F4-425 Pro review: an octa-core Intel NAS that ships with AI (OpenClaw) by Steven Parker It has been a while since I reviewed a TerraMaster NAS, but the company reached out to me asking if I was willing to test the F4-425 Pro, which goes on sale today. It is an upgrade on the F4-425 Plus, which I reviewed back in October 2025 What you need to know is that it basically follows the design principles of the four-bay F4-425 series, with its all-metal exterior. 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Processor E-cores L3-cache Turbo clock GPU GPU-clock TDP Intel N355 8 6 MB 3.9 GHz 32 EUs 1.35 GHz 9 W Intel Core 3 N350 3.9 GHz 1.35 GHz 7 W Intel Core i3-N305 3.8 GHz 1.25 GHz 9 W Intel Core i3-N300 3.8 GHz 1.25 GHz Intel N250 4 3.8 GHz 1.25 GHz 6 W Intel Processor N200 3.7 GHz 0.75 GHz Intel N150 3.6 GHz 24 EUs 1 GHz Intel N97 1.2 GHz 12 W Intel Processor N100 3.4 GHz 0.75 GHz 6 W The CPU is part of the Alder Lake-N series that sits just below the top N355 offering, albeit with an impressive TDP (less than the N355 and N305) for the features it offers. It is designed for low- powered systems and entry-level laptops. As before, we are seeing another NAS with an acceptable, if not great, amount of RAM. It should be noted that the F4-425 Pro only has one SODIMM slot, so if you are planning to upgrade the already 16GB included in this NAS, it will have to be on one module of Single Rank DDR5. 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SPC for NAS (TOS 7) is basically the same principle as UAC in Windows; it blocks executables from being launched by non-Super Users. After reaching out to my contact about these issues, I received the following response: Anyway, this only became clear when I closed the OpenClaw app screen and clicked on the OpenClaw icon in the taskbar; that is when I saw the message about disabling SPC. I think, due to the fact that this is a requirement, this should be a prompt during the installation process, not when closing the App Market and then trying to launch OpenClaw. There's also no 'Getting started' guide for people like me who have never used OpenClaw. I tried to add an LLM and discovered the tutorial led nowhere. That's when I started looking around the official TerraMaster forums, and I found a guide that helpfully explains that you won't get anywhere with OpenClaw unless you have a paid plan, which is disappointing because I imagined there would be an option to use a local LLM as I do in SubtitleEdit with Whisper-XXL. In addition, with the marketing imagery on the official site, it says that the OpenClaw feature is "all processed 100% locally for absolute privacy." which led me to believe that I could install a local LLM, not one that required paid tokens. In any case, TerraMaster does not provide guidance for this new feature, which was also a selling point of the F4-425 Pro! My contact also provided clarification about the above points I raised with TerraMaster Since it is not in the scope of the review to add paid services, I'll leave that to the people who are more qualified with OpenClaw. F4-425 Pro Surveillance App TOS also comes with a Surveillance app, which is not installed by default; it can be found in the App Market recommended section. In addition, after installing, it doesn't drop a shortcut on the Desktop or top taskbar, but you can "Send to Desktop" from the App Market listing for the app for a quick way to open it. Adding my Reolink POE doorbell camera was painless. TerraMaster doesn't appear to have a repository of preconfigured cameras; instead, the camera must be added using ONVIF or RTSP. No mobile Surveillance app TerraMaster still doesn't have a dedicated Surveillance app, although from searching online, Surveillance can be used and managed through the TNAS mobile app. I tried this with the updated TNAS mobile app beta in combination with TOS 7 and got a message that Surveillance was "Only accessible through web browser," so I reckon this must be limited to the stable versions of TOS 6 and the mobile app. More quirks In addition, whenever I minimized the Live View window in the browser Surveillance app, the feed appeared to switch to the Low-bandwidth stream, and there was no way to get the High-quality stream back. To get the High-quality stream back, I had to close Live View and then reopen it. Benchmarking A pretty cool feature of the TOS 7 is that it allows you to install directly to the NVMe M.2 SSD. In order to do that, you would have to leave out any HDDs during initialization, and even then, the system partitions are always written to two HDDs when they are eventually added. With three NVMe slots, this also gives an interesting scenario where you could build a TRAID storage Pool for installing all your apps and Docker on, and keep the third for SSD cache on the HDD pool. Limitless options! SATA PCIe 3.0 X1 A CrystalDiskMark test on a mapped network drive from within a Windows 11 25H2 PC (image above) connected over a 5 GbE hub was well within acceptable ranges. Although the read result on SATA was a little less than with the F4-425 Plus, for some reason, while writes were generally better. SATA PCIe 3.0 X1 I also ran the NAS Performance tester, which tests the link speed performance. As you can see, it pretty much maxes out the 5GbE connection. Of course, you can also opt to bond the two 5 GbE connections for a bit more umph, but I didn't do that. TOS 7, which, as of testing, is still in Beta, comes with an App Center that has a bunch of handy programs you can install right off the bat, such as Emby, Plex, Docker, as well as in-house Backup and Surveillance solutions. As you can imagine, any media streaming services you would want to host off the F4-425 Pro will work great, thanks to the Intel Core N350 CPU and its 16 GB of DDR5 memory. Accessing from mobile is only possible if Security Isolation Mode is disabled, which can put your NAS at risk from external sources, so there was no way to access it from the TNAS Mobile app. It's also quiet. I had this sat next to my computer on my work desk for the past week, and I did wonder if the noise I was accustomed to with NAS devices would annoy me, but all I could hear was a soft whirring of the rear fan (which was a little annoying) when the disks were not actively copying or reading data. Conclusion So what have I learned? Unfortunately, this release raises a few important questions and concerns that I feel haven't been adequately addressed. What I didn't like Our variant shipped with TOS 7 beta, and it's advised not to use it in a production environment. I feel that's a bit limiting on an $800 device. The mobile app is also still in beta and does not support some of the first-party apps, like Surveillance, and it still has quite a few bugs. I am a bit confused about the OpenClaw marketing along with the F4-425 Pro. I feel like that if it's going to be a main selling point, then offer official guidance on how to get started with it. TerraMaster recommends enabling SPC, but then markets the NAS for use with OpenClaw, which requires disabling SPC to be able to use it, opening up genuine security concerns for the NAS; and that's before you get into the security concerns of OpenClaw itself. Of course, the above issues won't be a problem if you decide to install something else on it, or even go back to the stable TOS 6. I wish TerraMaster had just given TOS 7 as opt-in rather than shipping with it. TOS 7 has been available as a preview since December 2025 (so well before my last TerraMaster review), and according to a thread on Reddit where a user shared a screenshot from the TerraMaster Facebook page, it is scheduled to launch today, June 23, but there's nothing about that in the TerraMaster news blog. My contact confirmed over email that TOS 7 exits beta today. The rubber feet also deserve a mention as they continue to be a problem, with them coming unstuck the moment you shift the F4-425 Pro anywhere on your desk. What I liked What it comes down to, though, aside from what I already mentioned, you are still getting a quality, affordable device here, so recommending it will depend on the individual's use case. If you're just looking for a relatively small NAS device to manage virtual machines on, backup your files, and take care of your home theater streaming, then it is a great device that will certainly futureproof you for some time. It provides good performance, takes up little space, and is, on the whole, very quiet. Four bays afford proper redundancy using TRAID or RAID 5, and you can even expand on storage capacity by adding the 2-bay D5, or 4-bay D8 Hybrid DAS over a USB 3.2 (10Gbps) link. Considering the 2024 releases were more about power, with the likes of an Intel Core i5-1235U high-end laptop CPU under the hood, I asked my contact last time if we could expect more of the same in higher-end models and was told: It makes a lot of sense to use Intel's N350 chip inside a NAS; it is more than capable of doing what the F4-425 Pro is intended for, media streaming and backup. The only downside is still the clear lack of community and even staff support on the official forums. In the past, I have had topics go unanswered for days, or there would be generic-type "we've noted this and passed it onto our developer team" type responses. Along with the other things I mentioned, it all ends up costing it a couple of points. If you are comfortable with the command line, Docker, and setting up TrueNAS or Unraid, you'll be fine. You can do great things with this hardware. In TOS, the apps are a bit lacking, and things don't always work as expected.\ AI NAS?! What has become clear to me this year is that we are going to start seeing all kinds of "AI NAS" come to market, and while that might be good for us consumers, be diligent and research these claims. Although the F4-425 Pro technically comes with AI, it is really using a cloud service that is externally sourced off-device through the third party OpenClaw app. My colleague did review a newcomer to the NAS space earlier this year, and it includes a local AI assistant inside the Zettlab D4 NAS, and they do not even use AI in the product name, check out Chris' review here. Where to buy and a discount coupon However, it does not change the fact that this is truly a great entry-level home media-class NAS that you can buy right now. TerraMaster is having a 20% off launch discount, plus you can also still apply our unique 10% off coupon on checkout, which only works on the official website. So here is a breakdown of the pricing that is only valid on the official TerraMaster website. TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = $575.99 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = $503.99 TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = £525.59 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = £460.79 Use NEOWIN coupon code during checkout for 10% discount Over on Amazon US and UK, the F4-425 Pro also gets a 20% launch discount, but here, the above 10% coupon cannot be applied. TerraMaster F4-425 Pro (N350) for $639.99 at Amazon US (was $799.99) TerraMaster F4-425 Pro (N305) for $559.99 at Amazon US (was $699.99) TerraMaster F4-425 Pro (N350) for £583.99 at Amazon UK (was £729.99) TerraMaster F4-425 Pro (N305) for £511.99 at Amazon UK (was £639.99) As an Amazon Associate, when you purchase through links on our site, we earn from qualifying purchases.
    • well you can add a GPU for around $500, that's still around the price of Steam Machine but overall significantly better in performance.
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