Recommended Posts

They're working on the phasing quest thing for future updates.

 

If you want to see what they're working on go here for everything they talked about at Quakecon.

 

http://dulfy.net/2014/07/18/eso-quakecon-the-future-of-eso-panel-notes/

 

All of it looks promising. Especially the justice system which will pave the way for the dark brotherhood and thieves guild updates and the spell crafting system.

 

However it's mostly too late because the majority of people who played at launch have moved on. The game shouldn't have been released for at least another 6 months and maybe closer to a year from when it was. People who were looking to get the game on a console should be thanking them for delaying it.

They're working on the phasing quest thing for future updates.

 

If you want to see what they're working on go here for everything they talked about at Quakecon.

 

http://dulfy.net/2014/07/18/eso-quakecon-the-future-of-eso-panel-notes/

 

All of it looks promising. Especially the justice system which will pave the way for the dark brotherhood and thieves guild updates and the spell crafting system.

 

However it's mostly too late because the majority of people who played at launch have moved on. The game shouldn't have been released for at least another 6 months and maybe closer to a year from when it was. People who were looking to get the game on a console should be thanking them for delaying it.

 

I was turned off by the beta and the initial reviews, but I love the ES universe.  My friend and I decided that for $30, we'd check it out for 30 days and see if we liked it.  Wish they would be cheaper than $15/month, but WoW is still that price too.

 

Edit: Looks like quite the over haul.  Not seeing when it lands... surely within this 6 month time frame of the console version.  And I see what you mean about it being good that they waiting on releasing the console version.  Looks like they really took in a lot of player feedback.

I was turned off by the beta and the initial reviews, but I love the ES universe.  My friend and I decided that for $30, we'd check it out for 30 days and see if we liked it.  Wish they would be cheaper than $15/month, but WoW is still that price too.

 

Edit: Looks like quite the over haul.  Not seeing when it lands... surely within this 6 month time frame of the console version.  And I see what you mean about it being good that they waiting on releasing the console version.  Looks like they really took in a lot of player feedback.

 

Some of it's coming soon, like the justice system and spell crafting are slated for their next big update that should be in the next month or so as far as I know. But I don't know that the rest has any time line, just stuff they're working on.

 

I always felt it extremely weird that they decided to launch the game without a proper justice system and the dark brother and thieves guilds. They are such a huge part of the Elder Scrolls universe and could have gone a really long ways towards providing some decent end game instead of just monotonous questing and completely over tuned veteran dungeons that get boring after the first or second time.

 

In another 6 months (assuming the game survives that long) the game will probably be worth a sub fee. But at launch specifically, I don't think it was. I only managed to make it 1 month before I ran out of things to do.

 

Good game but poor decision making by the devs has severely hindered it. Reminds me of Warhammer Online.

Because they weren't essential to the game and every month the game is being developed without sales and subscriptions costs millions. 6 months later without a release would have meant cancel or studio bankruptcy, just not economically feasable. Not MMO can launch feature complete. Heck with modern graphics no MMO is rivaling the functionality of EQ2, SWG or Vanguard. EQ2 probably the only MMO ever to have interesting and engaging crafting, and Vanguard the only one to have politics, and SWG the only one ever to have classes(though it was technically class less) that was completely combat less, like dancer and musicians.

The game looks and feels great to play.  The engine runs smoothly and the UI is really nice compared to Skyrim.  I really appreciate being able to turn the UI scaling all the way up to children's story book levels (especially after playing some old skool Morrowind this weekend).

 

Seems like a great foundation for a good game.  If they can keep paying the developers on it, and keep listening to player feedback (which it seems like they are at least attempting to do), then it has some potential I think.  The fact that they are moving forward on a console release and have a schedule for release on console (although delayed) tells me that they won't be tossing in the towel anytime soon.

  • 2 weeks later...

This game is OK.  I'm getting more "hooked" on it, and getting "lost" in the world.  I do like that there are lots of small things to do just off the path that are not obvious.  The crafting system is also very engaging, and I still have not mastered it.

 

I'm having a lot of difficulty with keeping my Sorcerer alive in some areas.  My buddy who has been playing a Templar has had no issues w/s/e.  I'm fine with the challenge (as WoW has none when it comes to leveling), but I suspect there are some class balance issues.  Then again, it could just be the way I'm spec'd.

 

What bothers me the most about the game right now is how terrible the vast majority of NPCs look.  Almost all of the female NPCs look like surprised drag queens.  I'm glad that they are addressing this in the next patch.  The "artist" who thought that these NPCs models looked good needs to fired and needs to go into another line of work or something.  The mangers and producers who reviewed that "artist's" work and approved it should probably be fired as well.

 

There was one quest line early on in the game where you catch-up to an NPC at various parts in the quest progression.  Every time you go to the NPC in a new spot, she is wearing something completely different.  Lol.  Really?  That makes no sense.  Let me see if I can find the quest line.

I feel like I'm in an empty room talking with myself.

 

Must say, I'm pretty addicted to this game now.  Once I got past what it was "missing" from Skyrim and WoW, I really started focusing on what this game "has".  One area that is definitely a huge improvement over Skyrim and previous Elder Scrolls games is that there is no more save/load system. I always hated the obsessive quicksave/quickload nature of previous Elder Scroll games.  Another aspect I like much more in ESO than in Skyrim is the combat system is so much better defined. There are actual melee abilities, unlike Skyrim that focused primarily on magic and shouts. I'm a little confused why they decided to go with Magik use for the melee abilities, but at least they have them.  Potions cannot be "chugged" continuously so more strategy goes into using potions.  Food (IMHO) is more-or-less in previous Elder Scrolls games for role playing, but ESO moves the tasks of previous "fortify" potions to food/provisions. Overall, the crafting system is really engaging.

 

There is also a lot of different activities just off the path in ESO.  So many reviews slam ESO for being linear, and I'm having a hard time agreeing with that assessment. If you just walk in a direction in ESO, you'll find something to do that the game did not directly lead you to in a linear way.

 

I still have some gripes concerning group play... the game feels like a solo game, and I'm enjoying it as a solo game.  My understanding is that the group play is more significant at higher levels, so I look forward to that.

Played it for a bit but kept getting a bug that it lost all the quests I was on whenever I went into an instance, If I went and found the quest giver and got the quests back it would have my progress but after about the 5th time of having it happen I got a little sick of trying to track down all the quest givers again and gave up on the game for now.   Was fun but a bit annoying bug wise, may give it a try again in a year and see if they have it running a bit smoother.

I haven't had issues with a bug like that.  A huge patch just landed today (about 2.6 - 2.7GB worth of stuff). Quite a bit of new stuff coming according to the presentation they gave at Quakecon. I would expect most of this stuff to be implemented prior to the console game launch in about 6 months...

Played it for a bit but kept getting a bug that it lost all the quests I was on whenever I went into an instance, If I went and found the quest giver and got the quests back it would have my progress but after about the 5th time of having it happen I got a little sick of trying to track down all the quest givers again and gave up on the game for now.   Was fun but a bit annoying bug wise, may give it a try again in a year and see if they have it running a bit smoother.

 

I suspect you didn't lose or drop the quests, but rather it stopped tracking them.

I suspect you didn't lose or drop the quests, but rather it stopped tracking them.

on one of the quests as you finish more of it it unlocks buildings in the town, I came back to the town after one instance and every building was locked again and the place looked like when I first got there, once I went to the quest giver and got the quest back all the buildings and vendors were "phased" in again.

There are actual melee abilities, unlike Skyrim that focused primarily on magic and shouts.

 

One of my primary issues with ESO was that melee combat felt like it took a back-seat to powers. Just hitting things with your sword and moving around... being an effective melee combatant didn't seem to matter and did very trivial damage. I played Skyrim for the melee combat which still seems to be the best first person melee simulation outside of Chivalry. And yet, ESO transferred all the power out of your hits into standard MMO pattern powers.

One of my primary issues with ESO was that melee combat felt like it took a back-seat to powers. Just hitting things with your sword and moving around... being an effective melee combatant didn't seem to matter and did very trivial damage. I played Skyrim for the melee combat which still seems to be the best first person melee simulation outside of Chivalry. And yet, ESO transferred all the power out of your hits into standard MMO pattern powers.

 

I'll have to make it a bit further before I can form more of an opinion about it, but it has my attention for now. Overall I still think Skyrim is a better game, and I've logged a ridiculous amount of hours playing it (over 300 in Steam, and I had it on XBox 360 before that).  One thing I miss is the gore. Skyrim had decent gore and that has been stripped out of ESO.

 

I hope that ESO never becomes that popular though, to be honest. If it did Bethesda may decide to stick with online only going forward.

  • 2 weeks later...

I cancelled my subscription yesterday. Had two characters in their "teens" so didn't get to see the entire game but this is why I canceled:

* Played Skyrim for a bit and am just taken away by how much better the whole game feels compared to ESO.

* Hated the limited inventory/bank space on ESO. Hated that my characters shared the same bank stash in ESO (even though different factions). Too much uncertainty on what is useful and what is not in terms of crafting.  It all seemed useful to me, especially the provision mats which take up the most space. Crafting takes more time than it should due to the lack of inventory space and the constant need to "work on crafting" as part of inventory space management.

* Ultimately the monthly sub cost is too high. I'd hate to see them go f2p with some p2w or pay to wear a hat model, but $15/month is asking too much from casual players. I think WoW is too expensive as well.

* Multiplayer felt disconnected outside of dungeons. Beyond multiplayer combat, the game didn't feel like I was playing with a buddy (especially when we had to perform the same in-game tasks to complete quests). This really killed the immersive gameplay style of previous ES games for me.

* Slow action performance made the game feel very laggy. Opening doors sometimes took multiple "E" strokes before the character animation (which looks terrible) finally occurs. Same with looting some things and talking with some people. A lot of times I thought, "well, maybe I'm off target" and clicked again only to find that it was just lagged or something. Combat feels snappy and fine, so not sure if Internet latency related or still non-ideal performance bugs in the engine.

 

 

ESO is made by Zenimax, not Bethesda. How will it does will likely have little effect on future Elder Scrolls games.

 

I hope not. Bethesda still profits from ESO, and where there is money there is influence. I have a small fear that if ESO takes off and becomes a big money maker then Bethesda may not want to release a game that competes with the same audience... I find that highly unlikely, but still consider it possible.

 

I hope not. Bethesda still profits from ESO, and where there is money there is influence. I have a small fear that if ESO takes off and becomes a big money maker then Bethesda may not want to release a game that competes with the same audience... I find that highly unlikely, but still consider it possible.

 

Zenimax owns bethesda, Zenimax decides what bethesda will make in the future. 

I hope that ESO never becomes that popular though, to be honest. If it did Bethesda may decide to stick with online only going forward.

This is my fear as well. How many Warcraft games have come out since WoW became popular? As HawkMan mentioned Zenimax owns both studios and while they are two different sets of developers I can see the parent company cutting the single player Elder Scrolls if the MMO is raking in the money.

I also strongly disagree with the current pricing scheme. I don't think subscription MMOs are dead but I don't think paying $60 up front then $15/month on top of that makes sense. Either have it a $60 game with no subscription and charge for Expansion packs like Guild Wars or make the game software a free download and charge a subscription fee with expansions included in the subscription. If you take the second option then if you're charging $60 for the game on disc then include 4+ months with it.

  • Like 1
This topic is now closed to further replies.
  • Posts

    • Here's how to grab your share of Apple's $4 billion lawsuit payout (if you qualify) by David Uzondu Image via DepositPhotos.com A UK tribunal has approved a collective legal action letting a $4 billion (£3 billion) claim against Apple proceed to trial after consumer rights group Which? formally accused the company of violating competition laws. The tribunal recently set a full trial date for October 2028. Which? filed the lawsuit way back in November 2024, accusing Apple of trapping users in iCloud by restricting rivals from fully accessing iOS. Apple gives users only 5GB of free space, and once that limit vanishes, the system drives upgrades by repeatedly nudging users through notifications. The group claims Apple overcharged millions who bought plans ranging from 99p a month for 50GB to £54.99 a month for 12TB. If Which? wins the now-greenlit lawsuit, the court will force Apple to pay out damages to roughly 40 million UK consumers, with each person receiving around £77 for the pricing abuse. Apple has already put out a statement telling Reuters that the allegations are completely false and that consumers do have choices. "We work hard to make iCloud a great experience, but no customer is required to use it, and customers in the UK have plenty of alternatives to choose from," it told the outlet. The good thing is that if Which? wins, claiming your share requires almost no effort due to the automatic structure of the litigation. You are eligible if you used Apple's iCloud services between November 8, 2018, and June 8, 2026, and paid for upgraded storage during that time. The tribunal automatically enrolls everyone living in the UK on June 8, 2026. The system operates on an "opt-out" basis, meaning you do not have to register right now, and you will just verify your details to collect your cash. However, if you want to leave the claim, you must notify Which? by October 8, 2026. But if you lived outside the UK on June 8, 2026, you must manually register on the official Which? website before October 8, 2026, to opt into the action. If you ignore this deadline, you will lose your chance to grab a share of the settlement. On a related note, Google recently had to resolve a massive data privacy fight by agreeing to a payout of over $170 million to Android users. In that lawsuit, plaintiffs argued that Google programmed the Android system to transmit user data without permission, wasting cellular data. To settle, Google agreed to pay a $135 million nationwide settlement alongside an extra $35 million in California. Eligible Android users must submit online claims to secure their cash, with the final approval hearing literally taking place today (June 23, 2026).
    • Microsoft outs Windows 11 KB5095093 with long list of new features by Sayan Sen Microsoft today has released its newest preview update (C-release) for the month of June 2026 under KB5095093, builds 26200.8737 (for Windows 11 25H2) and 26100.8737 (on Windows 11 24H2). The update brings new features across various elements of the OS including the Windows update, the Recovery, Widgets, File Explorer, and more. The full changelog is given below: First up we have the features rolling out gradually: [Point-in-time restore for Windows] New! This flexible recovery feature helps you quickly roll back your PC, including apps, settings, and personal files, to a recent automatic restore point. It helps reduce downtime and simplifies troubleshooting when issues occur. To learn more, see Point-in-time restore for Windows. [Windows Update] New! A calendar experience in Windows Update Settings (Settings > Windows Update) lets you pause updates by choosing an end date, for up to 35 days. You can extend the pause by selecting a different end date and re‑pause updates as needed. For more information, see Pause updates in Windows. [Widgets] New! A quieter, more focused Widgets experience helps reduce interruptions and improves default settings and notification controls: Reduce distractions: Widgets no longer open on hover. Notifications and taskbar badges are minimized by default. Simpler: Open to the Widgets dashboard by default on first use. Customize: Configure Widgets how you want by selecting Settings in the navigation bar, then changing any of the default settings. Stay informed: Dashboard icons show the number of alerts, and badges clear automatically when you leave a dashboard. Adjusted defaults: Some default settings are preserved based on usage, while others adjust to reduce interruptions. Performance improvements: This update provides improved reliability, responsiveness, and visual quality across the Widget experience. [Accessibility] New! This update makes your screen easier to see and customizes your zoom experience: Screen tint: Apply a full-screen color overlay to help reduce eye strain and improve readability. Choose from preset tint options, adjust the intensity, or turn it on automatically. Find this feature in Settings > Accessibility. Magnifier: Enter a zoom percentage directly and change it in increments in the Magnifier window for more precise, flexible control. Magnifier settings menu: You can now also modify zoom increments directly from the magnifier bar instead of navigating to Windows Settings each time. [File Explorer] New! When you hover over a file in File Explorer Home, commands such as Open file location and Ask Copilot appear as quick actions. This experience is now supported for work and school accounts (Entra ID).1 Improves the speed and performance of File Explorer launch.2 Fixes an issue where the OneDrive shortcut in File Explorer stops working when File Explorer is run with administrative mode. The address bar now supports paths containing double backslashes and quotation marks (for example, C:\\Users\\user or "C:\Users\user"), improving compatibility with a wider range of inputs. The address bar suggestion dropdown is more reliable and now consistently closes after an item is selected. This update addresses an issue on File Explorer Home where OneDrive files could appear duplicated in the Favorites section. This update includes several refinements to the Rename experience: Addresses an issue where text was repeatedly selected when renaming items in folder views. Addresses an issue where case-only name changes were not immediately reflected in folder views for items stored locally or in the cloud. [Bluetooth] This update improves reliability and performance when connecting to and using Bluetooth devices: New! Windows now keeps the microphone mute state in sync between the audio mixer and the Hands-Free Profile (HFP) for a more consistent experience with Bluetooth headphones with mute buttons or indicators. Accessory compatibility workarounds: Improves compatibility with specific Bluetooth audio devices, helping AirPods appear faster in pairing mode and improving microphone reliability on Beats Studio Pro headphones. Bluetooth audio stability: Improves overall Windows stability with certain PC manufacturer drivers (error code 0x9F). Improves Bluetooth reliability for voice calls when using Classic Audio devices with the Hands-Free Profile (HFP). Reduces time for LE Audio accessories to start playing audio while using the microphone. Device management: Windows will no longer show a “Remove failed” message when attempting to remove Bluetooth devices if the Bluetooth radio is unavailable or has changed since pairing. Settings experience: Improves stability when using the Bluetooth & devices settings page for a smoother, more consistent experience. Connection reliability and responsiveness: Reduces the time it takes for classic Bluetooth audio devices to reconnect after Windows resumes from hibernation. Improves reliability when LE Audio accessories disconnect, such as when another device (for example, a phone) connects. Improves reliability of LE Audio streaming after a connection is lost and restored. [Bluetooth and Phone Link] This update improves audio routing for calls made through a connected phone: When an outgoing call is dialed from a paired phone, audio remains on the phone while ringing and transfers to the PC only when the call is answered from the PC. When Do Not Disturb is enabled on Windows, incoming call audio from a paired phone no longer rings on the PC. [Voice access and voice typing] New! You can now use voice access and voice typing in French, German, and Spanish. As you speak, your PC improves your text in real time. It corrects grammar, punctuation, and recognition errors, and helps improve clarity—even in the presence of background noise. This makes dictation smoother and reduces the need for manual edits.3 [Audio] This update improves the reliability of the inbox HD Audio driver. [Taskbar] This update improves the reliability of opening the Start menu when selecting the left edge of the taskbar when the icons in the taskbar are left-aligned. [Networking] This update includes networking improvements for virtualized environments. Confidential Virtual Machines (CVMs) now use SR-IOV hardware acceleration by default for improved network throughput, and a configuration issue in nested Hyper-V virtualization network setup has been corrected to ensure reliable VM network provisioning. This update improves the reliability of the Windows networking stack. It reduces bug checks (blue screen errors) related to Wi-Fi power and improves cellular (WWAN) connectivity, including support for IPv6 VPNs. Compatibility with third-party VPN software and SR-IOV configurations on server hardware is also improved. Network adapter settings and bindings are now preserved across OS upgrades. [Printing] New! New printer installations use Internet Printing Protocol (IPP) by default when supported, simplifying setup and improving reliability. For details about third-party driver deprecation, see End of Servicing Plan for Third-Party Printer Drivers on Windows. To control this behavior, use the toggle in Settings > Bluetooth & devices > Printers & scanners > Default install printers using Windows Ready Print. For more information, see Introducing Windows Ready Print and modernized driver selection. For more information, see Introducing Windows Ready Print and Modernized Driver Selection. [Windows Subsystem for Linux (WSL)] The update improves usage of WSL in mirrored networking mode with VPNs. [Display and graphics] Improves the reliability of rendering content while scrolling for certain apps spanning across multiple monitors. Improves the reliability and persistence of applying color profiles. [Location services] This update changes how some location settings are displayed in Settings > Privacy & Security > Location to help with clarity. When location services are turned off, settings like Default location and Allow location override don't immediately apply, since location information is not given to apps or services. These settings will now be greyed out when location services are off to reduce confusion over when they take effect. [Search] This update improves the reliability of setting Search related group policies. [Input] New! You can now customize the size of the right-click zone in Settings > Bluetooth & devices > Touchpad. Choose from default, small, medium, or large to control how much of the bottom-right corner responds to a single-finger right-click. This setting is only available on touchpads with a pressable surface. If your device manufacturer provides customization through their own app, a Custom option will appear to reflect those settings. This update improves recognition of English characters when using Japanese handwriting. [General performance] Improves the time to shut down Background Intelligent Transfer Service (BITS) when you turn off your PC. [General Reliability] ​​​​This update improves the reliability of explorer.exe. It addresses issues on the login and lock screens related to third-party credential providers, reduces the probability of taskbar icons appearing as blank gray placeholders, and improves navigation to Home in File Explorer during OneDrive sync. It also improves explorer.exe reliability when switching between desktops, enhances app launch with shell extensions, and using acrylic blur effects in the Start menu, Settings, and the lock screen. [Apps] Resolves an issue where some installers and applications could show unexpected elevation (UAC) prompts after installing KB5089549. [Remote Desktop] This update refreshes the dialog design when you enable Remote Desktop in Settings > System > Remote Desktop. [Graphics Kernel] Improves memory-management policy that allows PCs with more than 32GB of installed memory to run larger local AI models. Up next we have the features under normal rollout: [Secure Boot] With this update, Windows quality updates include additional high confidence device targeting data, increasing coverage of devices eligible to automatically receive new Secure Boot certificates. Devices receive the new certificates only after demonstrating sufficient successful update signals, maintaining a controlled and phased rollout. [Authentication] This update improves Netlogon secure channel connections between domain controllers, enabling successful connections from member servers to domain controllers set up before 2025. [Emoji Panel Update] The emoji panel (Windows key + period (.)) now uses GIPHY for GIF content following the deprecation of Google’s Tenor API. Starting June 30, 2026, install the latest Windows update to continue using GIFs in the Emoji panel. If you don’t update, you will see a "GIF service is not available" error in the panel. Installing the latest Windows update will restore access to GIFs. [Networking] This update improves how your device connects to shared network resources. Connections used by apps and system features, such as the NetUseAdd function, now work more reliably, including unauthenticated (null session) connections. [Recycle Bin (known issue)] Fixed: This update addresses an issue where the confirmation dialog might display an internal Recycle Bin file name instead of the original file name when permanently deleting a file. This issue might occur after installing the June 2026 security update (KB5094126). [Taskbar] This update improves notification badge display across your apps. Notification counts and badge visuals now update correctly, helping you stay up to date with new activity. You can choose to manually download the update from Microsoft's update catalog website at this link.
    • Hands-on with BOOX Tappy: cute little reading accessory by Taras Buria Page turners are quite popular accessories for e-readers, as they enable a hands-free reading experience, which is particularly useful with large readers featuring 10-inch or larger displays. The BOOX Tappy is a new accessory that was introduced earlier this year, and we took this cute-looking thingy for a spin. The Tappy comes in a small box, with two additional buttons and a user manual. The device is made of glossy green plastic and resembles old appliances from the nuclear age. Material quality is great, and each part feels quite premium. Plastic is high-quality, the switch is nice to flick, and the buttons are not rattly. At the bottom, four rubberized feet prevent slipping when used on a desk. Unfortunately, there are no color options, and the Tappy is only available in green. It looks good, but I wish there were other options as well. There are two removable buttons, an on/off switch, and an LED indicator that displays connection mode, charging status, and more. The buttons resemble those of an old typewriter, with quite a long travel distance and a pleasant clack. In the box, you have four buttons with different icons: heart, coffee, O, and X. You can easily swap buttons by simply pulling them upwards. Tip: buttons come with plastic covers, but they are quite tricky to remove. It is hard to call the Tappy the most ergonomic remote control, but after fiddling with it for a few hours, I managed to find a comfortable hand position. Attaching a lanyard to it can make it more comfortable in use without the fear of dropping it, but unfortunately, the Tappy does not come with one. The Tappy connects via Bluetooth 5.2, and it works in three modes, which you can toggle by pressing and holding both buttons for about five seconds: Reading Mode Multimedia Mode Browsing Mode Next / Previous page Next / Previous Track Up / Down scroll If you pair the Tappy with a BOOX device (I tested it with the BOOX Go 10.5 Gen 2 Lumi), you will get small pop-ups indicating the current mode. Plus, you can customize what each button does when pressed one time, two times, or held for a few seconds. The list of available actions and features you can use is massive, and I like that BOOX lets you map stuff like brightness adjustment, app launching, screenshot-taking, screen rotating, navigation, and more. Note, however, that while you can use the Tappy with other readers, its customization is only available on BOOX devices running firmware version 4.2 and newer. I could not connect the Tappy to my computer (Windows 11 claims a driver error when I try), but it worked with the DuRoBo Krono that I recently reviewed. My Kindle Paperwhite refused to work with the Tappy, though, just like my iPhone. The Tappy uses a non-removable Li-Ion battery, which can be recharged with a Type-C cable. BOOX rates the remote for "weeks of use," and I can say that it indeed has very good battery life. While there are no battery indicators on the remote, you can see the current level in the status bar or in Input settings in the BOOX firmware. After a few days of active use, mine still shows about 95%. Overall, the Tappy left a nice impression. It is well-made, and the integration with BOOX devices is great. I also like that BOOX decided to have some fun with its design and swappable buttons. I cannot say I am a fan of its odd shape, though. Still, I managed to find a way to use it comfortably. And when not in use, it just looks neat sitting on the table doing nothing or serving you as a small clacky fidget. Buy BOOX Tappy - $29.99 on Amazon US As an Amazon Associate, we earn from qualifying purchases.
    • AdGuard Family lifetime deal now only $14.97 by Steven Parker Today's highlighted Neowin Deal comes via our Apps + Software section, where you can get a lifetime subscription and save 91% on a lifetime AdGuard Family Plan. AdGuard is a unique program that has all the necessary features for what they claim to be "the best web experience." The software combines the an advanced ad blocker, a privacy protection module, and a parental control tool—all working in one app. This software deals with annoying ads, hides your data from a multitude of trackers, protects you from malware attacks, and even lets you restrict your kids from accessing inappropriate content. Install AdGuard and see the internet as it was supposed to be: clean and safe. Get rid of annoying banners, pop-ups & video ads once and for all Hide your data from the multitude of trackers & activity analyzers that swarm the web Avoid fraudulent and phishing website and malware attacks Protect your kids online by restricting them from accessing inappropriate & adult content Good to know Family Plan Length of access: lifetime This plan is only available to new users Redemption deadline: redeem your code within 30 days of purchase Max number of devices: 9 Access options: desktop & mobile Software version: AdGuard Family Updates included A lifetime subscription of AdGuard Family Plan normally costs $169.99, but this deal can be yours for just $14.97, that's a saving of $157.02. For full terms, specifications, and license info please click the link below. Get this AdGuard Family lifetime deal for just $14.97 (was $169.99) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. As an online publication, Neowin too relies on ads for operating costs and, if you use an ad blocker, we'd appreciate being whitelisted. In addition, we have an ad-free subscription for $28 a year, which is another way to show support! Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. Why we post these deals We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. So for those that keep moaning and complaining, be thankful we're still online for you to even do that. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • Sadly "beats Steam Machine" isn't much of a brag.
  • Recent Achievements

    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
    • First Post
      mike_rumble earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      469
    2. 2
      +Edouard
      165
    3. 3
      PsYcHoKiLLa
      106
    4. 4
      Michael Scrip
      87
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!