Recommended Posts

Looks like Microsoft is going to cover the DirectX 12 implementation on Xbox One at GDC. That my friends, is huge. If you thought the Xbox One games were going to look good before, it looks like we aint seen nothing yet. This sort of addition to Xbox One is a game changer.

 

http://blogs.msdn.com/b/directx/p/directx12.aspx?wa=wsignin1.0

 

post-31034-0-50369800-1394232070.jpg

Link to comment
https://www.neowin.net/forum/topic/1203917-directx-12-coming-to-xbox-one/
Share on other sites

Nice, hopefully the new DirectX features will catch-up to the low-level OpenGL stuff AMD and nVidia have been working on.  Nice to see MS putting more time into DirectX.

Whoo,  hold on, if they can bring DX12 to the Xbox One, that's currently using 11.2 iirc, that is huge.   The rumors point to DX12 being pretty low-level and a lot like Mantel you could say, probably other changes as well.   This could have direct connections to what a few developers have said about future update to Xbox One that would bring games up to 1080p and so on that have popped up before.

 

GDC is looking very very interesting as it gets closer.

Wow. I hope that means current DX11.2 cards will support DX12. If it offers the same performance benefits as Mantle, then I think we know which API developers will support.

Nice, hopefully the new DirectX features will catch-up to the low-level OpenGL stuff AMD and nVidia have been working on.  Nice to see MS putting more time into DirectX.

What low-level OpenGL stuff are you refering to?

Wow. I hope that means current DX11.2 cards will support DX12. If it offers the same performance benefits as Mantle, then I think we know which API developers will support.

I very much doubt DX12 will do anything with hybrid GPU setups though, among other things.

 

We also still have no timeframe for DX12, so comparing the two is useless until we have more info.

And how exactly do they plan to magically make dx11 hardware support directx 12 features? Is it going to be similar to how the cloud was supposed to magically transform gaming too?

Who's to say that the card wasn't designed for DirectX 12? The teams most likely worked very closely together on DirectX and the Xbox. 

Nice, hopefully the new DirectX features will catch-up to the low-level OpenGL stuff AMD and nVidia have been working on.  Nice to see MS putting more time into DirectX.

 

What is strange is the end user perception.  Specifically, the 'work' being done by AMD is an extension of work they did with Microsoft.   Many of the recent advancements from AMD came from Microsoft with the AMD 'contribution' is that they adapted and moved the technology from the OS/Software to the on chip controllers.

 

I'm not trying to take anything away from AMD, NVidia or even the recent OpenGL work, but it is really strange that users see Microsoft as the ones that need to catch up, when the technologies themselves fundamentally originated at Microsoft.

  • Like 2

DirectX 11 magically gave 10 cards new features.

 

Technically the WDM 1.2 and 1.3 changes gave the DX10 cards new features and performance.  DirectX's use of the WDM/WDDM was then able to take advantage of some of these advancements.

 

Even the original Xbox 360 GPU isn't technically DX10 capable, but its DX superset if somewhere between DX10 and DX11 depending on the features.

 

 

Direct3D is very closely tied to the OS video model technologies, unlike OpenGL, so advances made at the OS level do improve functionality beyond what the original hardware was designed to support.

And how exactly do they plan to magically make dx11 hardware support directx 12 features? Is it going to be similar to how the cloud was supposed to magically transform gaming too?

 

Lookup Direct3D and how it interworks with WDM 1.2/1.3.  Also remember that there have been several DX versions that didn't fundamentally depend on specific hardware changes.

 

As for the cloud, we still have yet to see how much it can help, as games are not yet taking advantage of using backend/cloud processing beyond multiplayer hosting.

Well there goes PS4 performance advantage

 

Unless the software in the PS4 is diabolically sloppy and never gets fine tuned (doubt it) then mere software improvements aren't going to make the XO be neck and neck. The power difference is too much. 

If this really ends up being comparable to Mantle and the performance gains are in the same ballpark, that really will be a significant boost to the xbox one.  I have to wonder though just how far away we are from seeing that in a retail game.  I'd imagine it will be a period of time before it is released to developers, and then the time for them to incorporate it into their games...

Unless the software in the PS4 is diabolically sloppy and never gets fine tuned (doubt it) then mere software improvements aren't going to make the XO be neck and neck. The power difference is too much. 

 

yOur rOng!!!1!!one!!!two!!!!

 

it will gibe xboc lie 8k rez at 120fps.

What is strange is the end user perception.  Specifically, the 'work' being done by AMD is an extension of work they did with Microsoft.   Many of the recent advancements from AMD came from Microsoft with the AMD 'contribution' is that they adapted and moved the technology from the OS/Software to the on chip controllers.

 

I'm not trying to take anything away from AMD, NVidia or even the recent OpenGL work, but it is really strange that users see Microsoft as the ones that need to catch up, when the technologies themselves fundamentally originated at Microsoft.

 

AMD's hardware dates as far back as 2011, placing that side of things firmly before Windows 8 and DirectX 11.1. And yet Microsoft didn't add support for PRT until 11.2.

 

AMD's vendor OpenGL extension dates at the latest to march 2012, the ARB version in August.

 

For a company that is driving innovation in graphics technology (or so you like to claim), they seem to be rather slow in implementing their own creations.

For a company that is driving innovation in graphics technology (or so you like to claim), they seem to be rather slow in implementing their own creations.

I didnt see him claim that, just that MS has contributed to the efforts further pushed forward by the likes of AMD.

I sware you guys just love to pounce on people when they point out something MS contributes to. The reality is that MS does work on this stuff in collaboration with other companies.

  • Like 2

I didnt see him claim that, just that MS has contributed to the efforts further pushed forward by the likes of AMD.

I sware you guys just love to pounce on people when they point out something MS contributes to. The reality is that MS does work on this stuff in collaboration with other companies.

 

If you didn't see him claim that, then you didn't read his post. On top of that not once has any proof of Microsoft's contribution has been provided, just broad claims of attribution.

Technically the WDM 1.2 and 1.3 changes gave the DX10 cards new features and performance.  DirectX's use of the WDM/WDDM was then able to take advantage of some of these advancements.

 

Even the original Xbox 360 GPU isn't technically DX10 capable, but its DX superset if somewhere between DX10 and DX11 depending on the features.

 

 

Direct3D is very closely tied to the OS video model technologies, unlike OpenGL, so advances made at the OS level do improve functionality beyond what the original hardware was designed to support.

 

 

 

No the 360  while has  Directx 9 + feature set is not Directx 10 level   and yes we know it has tessellation feature but that was never even used because  it  was to slow  for the time   also  the fact  the hardware the GPu was set in stone around late 2004 ish  way before DX10 development started   it does not use   it besides  haveing tessellation feature  ( Never used) and one other thing forgot what it was.    

 

 

The Wii U on the  otherhand  has hardware  capable of feature set  of DX10 and t and developers already running DX11   equal features on the hardware so yea the  360 is not DX10 hardware but just has some  advanced  shaders that at the time was not availiable on PC side  

  • Like 1

If you didn't see him claim that, then you didn't read his post. On top of that not once has any proof of Microsoft's contribution has been provided, just broad claims of attribution.

Fair enough, MS has no connection to those things then. They haven't done any such work.

This topic is now closed to further replies.
  • Posts

    • Ooooh! Two editorial from Paul Hill on the same day! Is it my birthday or something? 😉 Okay, let's see if I get it right. SearXNG develops a meta-search engine app. Individuals install it on their relays. Users connect to these relays to have their own identity-stripping meta-search engine instead of relying on DuckDuckGo. And some of these volunteers have listed their SearXNG instances on SearX.space. That was a lot of wrap my head around. I hope I haven't missed anything.
    • You sound like some Ukrainians in Crimea before 2014: "I didn't vote for USSR disbanding - I want Ukraine to be part of Russia again" 🤣
    • Uninstalr 3.1 by Razvan Serea Introducing Uninstalr: Easy to use and very accurate software uninstaller for Windows. It can uninstall multiple apps at the same time and we think it’s pretty cool. Developed with expertise by Macecraft Software - the minds behind jv16 PowerTools. Key Features Batch uninstall many apps at the same time. Supports unattended uninstallation of apps. Supports monitoring of new software installations. Also detects portable apps and previously uninstalled software leftovers. Shows all the data added to your system by installed software on a file by file basis. Shows all the data it will remove before starting the uninstallation. Filter and search the list of installed software. According to our benchmark, Uninstalr is the most accurate software uninstaller by leaving the least amount of leftovers when uninstalling apps. Supports detection and uninstallation of Microsoft Store, Steam, Big Fish Game System, Chocolatey, NuGet and Ninite installed software. Supports Windows Dark Mode. Supports Windows 11, 10, 8 and 7. Comes with these translations builtin: Chinese Simplified, Chinese Traditional, Czech, Danish, English, Filipino, Finnish, French, German, Greek, Hindi, Hungarian, Indonesian, Italian, Japanese, Korean, Malay, Norwegian, Polish, Portuguese, Romanian, Slovak, Spanish, Swedish, Thai, Turkish, Ukrainian and Vietnamese. Has a single executable file portable version and a normal setup version. Uninstalr is freeware, lightweight and easy to use. No bells and whistles, no nonsense. Uninstalr’s custom uninstallation engine has a dedicated support for the detection and uninstallation of 15 types of apps: Normal Windows apps Microsoft Store apps Portable apps Chocolatey apps Ninite apps PortableApps.com apps Steam games EA App games Epic Games Store games Riot platform games GOG Galaxy games WarGaming.net games Battle.net games itch.io games Big Fish platform games Uninstalr 3.1 changelog: Key Changes Uninstalr now starts and shows the list of installed apps faster after the initial scan has been completed, and with much smaller memory usage. Uninstalr now detects and highlights apps that automatically start with Windows. Greatly improved the detection of portable apps. Improvements New feature: Uninstalr now detects and highlights apps that automatically start with Windows. New feature: Uninstalr now highlights possible leftovers and apps from Russia and China. This can be disabled from the Settings. New feature: A new filter that allows you to show only software that is installed to other than the system drive. New feature: Users can now select to always do the deepest and the most accurate scan for installed apps, at the cost of the analysis taking a longer time. Greatly improved the detection of portable apps, such as added dedicated support for MiTeC, EZ Tools and SysInternals tools. Improved support for portable apps installed via Windows System Control Center (WSCC). NirSoft portable apps are now listed with "NirSoft" prefix for easier identification. Improved the speed of uninstalling apps. The main installed software listing search will now find "Xbox GameBar" if you search for "Game bar" and vice versa. The tooltip now displays more detailed information of the installed apps, such as its registry key and uninstaller path. The links in the About section now look more like clickable links. The main menu is now more clearly indicated in the main user interface. Microsoft Teams Meeting Add-in for Microsoft Office ships with some Windows 11 installations and is now considered a builtin Windows app and only listed if builtin Windows apps filter is enabled. Added a Help button to the main user interface that opens the help section of the website. Added an option not to close Uninstalr after uninstallation. If you open the Uninstalr website from the app, the website now receives the version number of your current Uninstalr version and warns you if you are using anything but the latest version. Improved the accuracy of the New Software Monitor. Improved confirmation messages for Steam and other platform related uninstalls. Improved the uninstallation performance of Steam games. Fixes: Known bug fixed: Some installed app names are capitalized incorrectly, such as "CCleaner Portable" is listed as "ccleaner portable". Known bug fixed: Some apps can be listed twice, for example, Smart Defrag can be listed once as Smart Defrag and then Smart Defrag Home. Known bug fixed: On the pre-uninstallation screen, the Scripts checkbox can be checked by default on Dark Mode but not on the normal mode. Known bug fixed: Perform Deep Analysis can be started only by clicking the button, not via the Right Click menu, main menu or F4 keyboard shortcut. Muse Hub could be incorrectly listed as Adobe Muse. SyncTrayzor was incorrectly detected as two unrelated software, SyncTrayzor and Syncthing. Smart Defrag was incorrectly listed twice as Smart Defrag 11 and Smart Defrag Home. It was possible to enter non-printable characters to the search input boxes of the main screen, and the path listing screen, which caused the UI to look funny. Changing the translation from Settings, especially many times in a row, caused the UI to distort. If you had multiple instances of portable apps on your system, such as the 64b and 32b versions of the same portable app, typically only one of them was detected, not both. In some very rare cases, Uninstalr UI could start with random characters in its search input boxes, which could make the UI look rather confusing. This was a rare issue, only reported by two users. The pre-uninstallation screen could display non-existing paths for example as the software's installation directory or main exe file. This was a cosmetic issue. New Software Monitor cannot detect the installation of Claude. Selecting all the found software made the UI look funny with the top panel covering everything else (because the names of all the selected software were listed there). Sometimes a Steam game could be listed a normal app instead of a Steam game. If the system restart after an uninstallation is delayed, e.g. because of Windows Updates being installed, this additional delay is incorrectly added to the time how long the uninstallation process took. This cosmetic bug could cause the program incorrectly report an uninstallation time longer than the actual uninstallation time. Uninstalling Minecraft could simply fail. The Only scan the system drive for installed apps setting does not fully work. If some apps are installed to a non system drive and this setting is enabled, the app could still be detected and listed on the main user interface. Changing any settings could also incorrectly alter the Only Scan The System Drive For Installed Apps setting. Microsoft OneDrive and Copilot are not always detected. If you enter something to the search filter field, then select the text and press the Delete key, this triggers the Uninstall button click even if your intent was to delete the text input. If you press the F5 key to refresh the screen during the uninstallation loading screen, the program will crash. If you enabled some setting, such as "Do not analyze installed app installation sizes", it could automatically be unchecked later. Uninstalr doesn't warn you if you try to remove Fortec antivirus. There should be a warning if user attempts to remove any antivirus or antimalware type program. Such programs should not be uninstalled using a third party uninstaller, as they are typically protected against automated uninstallation, for security reasons. With "Do not analyze installed app installation sizes" option checked from the Settings, Uninstalr could still display some installation size related elements in the UI which was confusing. The "Only scan the system drive" option moved under Improve Scan Speed from the General settings. If two software have the exact same name and version number, selecting both of them for uninstallation fails because only one is actually selected. Sorting the installed apps by size sometimes fails and the order is incorrect. The "Don't show which paths are currently analyzed" did not work correctly - some parts of the UI still show the currently analyzed path with this setting checked. The "Don't list software less than 10 MB" filter did not work correctly - some apps smaller than 10 MB could still be listed. Uninstalr could start very quickly and display an empty list of detected apps. Restarting the app usually fixed the issue and the list of installed apps was properly displayed. If you placed portable Uninstalr to a same folder with other portable apps, those were not detected because Uninstalr automatically added its installation folder to the ignore list. When trying to uninstall some specific software, Uninstalr could get stuck on the Searching for more data relating to the app phase. Uninstalr could sometimes do a silent uninstallation even if user had unchecked the Perform a silent uninstallation option. Known issues: Uninstalr can fail to run with an Out Of Memory error in systems that have a lot of installed apps. Using the New Software Monitor tool multiple times during one session can cause the program to get stuck on the Scanning stage. The "uninstallation completed" message box sometimes closes when the user moves the mouse cursor over the button before user clicks it. There is no feedback for the user after Fix Information feature has been used. The Right Click menu's Select by publisher option can display the number of apps per each publisher without correct vertical alignment. The default user interface might not display all of the found installed apps if you have over 600 installed apps. If you do, using the Screen Reader Compatible Interface solves the issue. Leftover apptype filter checkbox is shown in red font only in Dark Mode. Clicking the app's icon from the Windows Taskbar doesn't minimize/restore the app like other apps. The warning about an app that user wishes to uninstall being related to some other app user did not select can sometimes be inaccurate. If app's language is changed without restarting Uninstalr, the list of installed software might not automatically refresh. When software is being uninstalled, the UI can say it is processing paths unrelating to the uninstalled app. This is purely cosmetic and does not mean these paths are removed. Uninstalr might not properly detect and/or uninstall Steam games if they are installed to a drive different than Steam's default location in C:\. You might see "This action is only valid for products that are currently installed" error message from Windows Installer during uninstallation. This is a cosmetic issue. Download: Uninstalr 3.1 | 7.1 MB (Free, paid version available) Download: Uninstalr Setup 3.1 View: Uninstalr Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • I and many others did not vote to get out of the E.u because of Putin or Farage, we did so for our own reasons. You don't have to tel me what my own did or did not do when it comes to the E.U. The EEC is or was the European Economic Community, a different beast to what the E.U is now.The EEC was a mainly about trading, the E.U have gone far beyond that and as I have said before, is now more of a United States of Europe. The U.K did not vote to join a United States of Europe. Anyway, they did not want us in there in the first place, Charles de Gaulle stopped us joining as he claimed we didn’t agree with the core ideas of integration. He was not wrong and that is why we voted out of the E.U when the time came. I was not old enough to vote the first time. My only regret is that we did not have the referendum years ago and got out years ago. If we rejoined, we would have to agree to join the Euro and no doubt Schengen, agree with freedom of movement, we have enough problem with people coming over here as it is. i have no problem with people coming over here if they work and don't try to push their way of life onto us. The E.U has a currency, freedom of movement, an anthem a flag, a parliament, well they are there, not sure if they do anything. Don't sound like something that is just for trading. Oh yeah, also wanted a euro Army. How many stupid rules have the E.U made that we had to follow? I doubt I will see the Uk rejoin the E.U, which suits me. Oh yeah, my partner is Polish, she came over here before Poland joined the E.U and she got fed up of people just coming over here with ease, while she had to struggle. She is now a British citizen and have been for a fair few years
    • Hello, Paul. Thanks for the editorial. It was interesting. I'm going research more into the app and its concept. Of course, if you know me at all, you know that I'd say your articles needs some editing! I always do, don't I? For instance, the article occasionally mentions relays before defining it.
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      495
    2. 2
      +Edouard
      226
    3. 3
      PsYcHoKiLLa
      153
    4. 4
      Steven P.
      75
    5. 5
      FloatingFatMan
      71
  • Tell a friend

    Love Neowin? Tell a friend!