Recommended Posts

As long as we get an excellent and superbly long-term standard, I'll be okay with it. But it could kill innovation in this area. 

 

Apple did one up on everyone with its newest port. 

 

 

But what this would really help is the environment, I guess. We wouldn't need a new charger with every phone. 


And this would definitely have serious global implications. EU is no small market. 

How does one innovate on these connectors now?  Does it have to become a new standard?

Companies are free to come up with a new standard that, if accepted, will roll out. For now, we have Micro-USB as standaard, but we might move to USB 3.1 type-c by 2017.

  • Like 1

Companies are free to come up with a new standard that, if accepted, will roll out. For now, we have Micro-USB as standaard, but we might move to USB 3.1 type-c by 2017.

 

So one company has to put a lot of money into R&D (and know, that it is a lot of money) and then if they want to incorporate it into their device in the EU they're forced to make it and the patents available to all other OEMs?  Free of charge or FRAND?  

 

If it's free then there's no incentive for the first company to invest money.  If it's FRAND, then there's no incentive for other OEMs to spend more. 

 

Am I missing something?  I'm not saying that it's not a good thing to have a common charging port and accessories between devices - it is a really good thing.  BUT, eventually something new will be required and who's going to invest money into that if there's no return?  Is there going to be a new ubur entity that all OEMs contribute money towards to develop the next standard?

So one company has to put a lot of money into R&D (and know, that it is a lot of money) and then if they want to incorporate it into their device in the EU they're forced to make it and the patents available to all other OEMs?  Free of charge or FRAND?  

 

If it's free then there's no incentive for the first company to invest money.  If it's FRAND, then there's no incentive for other OEMs to spend more. 

 

Am I missing something?  I'm not saying that it's not a good thing to have a common charging port and accessories between devices - it is a really good thing.  BUT, eventually something new will be required and who's going to invest money into that if there's no return?  Is there going to be a new ubur entity that all OEMs contribute money towards to develop the next standard?

 

I don't see why companies could not add extra pins to their connectors to do whatever other stuff they want and keep that R&D for themselves.

 

The point is that you should be able to charge every phone with the same charger, not that you can't require different non-standard cables for other stuff besides charging (eg. syncing).

So one company has to put a lot of money into R&D (and know, that it is a lot of money) and then if they want to incorporate it into their device in the EU they're forced to make it and the patents available to all other OEMs?  Free of charge or FRAND?  

 

If it's free then there's no incentive for the first company to invest money.  If it's FRAND, then there's no incentive for other OEMs to spend more. 

 

Am I missing something?  I'm not saying that it's not a good thing to have a common charging port and accessories between devices - it is a really good thing.  BUT, eventually something new will be required and who's going to invest money into that if there's no return?  Is there going to be a new ubur entity that all OEMs contribute money towards to develop the next standard?

the incentive is that the new connector can be plugged in either way, it is physically sturdier, it is compliant with usb 3.1 so speeds are really fast and it can deliver more current. It will be a great standard that all manufacturers will want.

I don't really care what gets standardized as long as something gets standardized. Micro-USB is fine with me, especially since some places I go to now just leave micro-USB cords hard-wired into the walls for the purpose of being able to charge your phone while out.

  • Like 1

Makes it easier to just use any charger nearby now, as someone always ends up using mine when they misplace theirs in my house

 

Yeah, 3/4 of people at my workplace now have either Android or Windows Phone, which use the Micro USB standard so charger sharing is easier now. Although since getting a Note 3 with its Micro-USB 3 cable, I'm special now because only my note 3 works on that charger, it fits into nobodies phone. Even the iPhone users can share with each other. But I'm a special snowflake, the upside to my selfishness is I can still use everyone elses charger because Micro-USB 2 still fits into a Micro-USB 3 port.

 

1382374076.jpg

  • Like 1

i would not be surprised if all mobile makers would have to comply with apples lightning port.

I would, as good as apple may or may not be, they're not the first, nor are they the only smartphone manufacturer, cost is another factor, (and I doubt all manufacturers would be willing to pay apple royalties)

(it's almost like bringing out a new mains plug, <although not as dramatic> the existing ecosystem is too well established)

To be honest, it would of been better if they forced all mobiles to use the lightning connector. Since I feel it's better in terms of that it is reversible and doesn't have that tongue inside the port that can be broken/collect dust that is a pain to get out again. However, it'll never happen because Apple generally do not share. They patent the hell out of things and sue anyone who even thinks about using them (bleating that it's stealing the hard work of their engineers/designers). This ruling will annoy Samsung though, they are moving to micro USB 3 ports on their devices and this will force them to ditch it and go back to micro USB 2 again :/

To be honest, it would of been better if they forced all mobiles to use the lightning connector. Since I feel it's better in terms of that it is reversible and doesn't have that tongue inside the port that can be broken/collect dust that is a pain to get out again. However, it'll never happen because Apple generally do not share. They patent the hell out of things and sue anyone who even thinks about using them (bleating that it's stealing the hard work of their engineers/designers). This ruling will annoy Samsung though, they are moving to micro USB 3 ports on their devices and this will force them to ditch it and go back to micro USB 2 again :/

 

Isn't it technically the same standard, just the next version of it? It's backwards compatible, just not forwards. Note users can use everyone elses charger cable but not the other way around. Maybe other phones will make the jump to USB 3.

To be honest, it would of been better if they forced all mobiles to use the lightning connector. Since I feel it's better in terms of that it is reversible and doesn't have that tongue inside the port that can be broken/collect dust that is a pain to get out again. However, it'll never happen because Apple generally do not share. They patent the hell out of things and sue anything who even thinks about using them (bleating that it's stealing the hard work of their engineers/designers). This ruling will annoy Samsung though, they are moving to micro USB 3 ports on their devices and this will force them to ditch it and go back to micro USB 2 again :/

Ok, and that's fair, but you mention the inner 'tongue' can be broken? I didn't think that was possible, (but that's only speaking from personal experience as I still have old chargers and even with the abuse they've received, I've never broken one)

Now if this does happen, and a lot, then I can see why switching to any (including apple's) 'regulation' port would be a good idea

Isn't it technically the same standard, just the next version of it? It's backwards compatible, just not forwards. Note users can use everyone elses charger cable but not the other way around. Maybe other phones will make the jump to USB 3.

 

Yes, technically they are the same and I actually forgot you can use a USB 2 cable with it  :pinch:. So if companies migrated to USB 3 and dropped USB 2 that aspect would be a moot point.

 

Ok, and that's fair, but you mention the inner 'tongue' can be broken? I didn't think that was possible, (but that's only speaking from personal experience as I still have old chargers and even with the abuse they've received, I've never broken one)

Now if this does happen, and a lot, then I can see why switching to any (including apple's) 'regulation' port would be a good idea

 

I've never broken it but I've come close  :s. My main gripe though is that the port fills up with dust and eventually it'll stop working properly (this has happened to me) and it's a pain in the arse to get the dust out because it all get caught around the tongue bit.

This topic is now closed to further replies.
  • Posts

    • Apple raises MacBook and iPad prices as memory costs surge by Karthik Mudaliar Apple has raised the U.S. prices of several MacBook and iPad models, including the MacBook Neo, which it launched for $599 less than four months ago. The company’s cheapest laptop now starts at $699, while some MacBook Pro configurations have increased by $300. The changes affect the MacBook Neo, MacBook Air, MacBook Pro, iPad Air, and iPad Pro. Apple has not changed the hardware or storage included with these models, so customers are simply paying more for the same configurations. Here is how the new US pricing compares with the previous starting prices: Product Previous price New price Increase MacBook Neo $599 $699 $100 13-inch MacBook Air, 512GB $1,099 $1,299 $200 14-inch MacBook Pro, 1TB $1,699 $1,999 $300 16-inch MacBook Pro $2,699 $2,999 $300 11-inch iPad Air, 128GB $599 $749 $150 13-inch iPad Air, 128GB $799 $949 $150 11-inch iPad Pro, 256GB $999 $1,199 $200 13-inch iPad Pro, 256GB $1,299 $1,499 $200 The updated prices are already appearing on Apple’s U.S. online store. The MacBook Neo increase will probably attract the most attention. Apple introduced the laptop in March for $599, pitching it as a more affordable Mac for students and buyers considering Windows laptops or Chromebooks. It uses an A18 Pro processor and originally undercut Dell’s new $699 XPS 13 by $100. Following the increase, the two laptops now have the same starting price. The M5 MacBook Air has also lost the price Apple promoted when it launched in March. The 13-inch model arrived with 512GB of storage for $1,099, while Apple’s store now lists the MacBook Air range as starting at $1,299. The 14-inch MacBook Pro with an M5 chip and 1TB of storage has gone from $1,699 to $1,999. Apple has made similar changes to its iPads. The recently released M4 iPad Air, which launched at the same $599 starting price as its predecessor, now starts at $749 for the 11-inch version. The 13-inch version has risen from $799 to $949. The iPad Pro increases are larger in dollar terms. Apple’s 11-inch M5 iPad Pro now starts at $1,199, up from $999, while the 13-inch version has moved from $1,299 to $1,499. Both base models still include 256GB of storage. Apple blamed the increases on the rapidly rising cost of DRAM and NAND flash, which provide system memory and device storage. The company told Reuters that it had tried to shield customers from the increases but could no longer absorb them. “We have never seen a component price increase this much, this quickly,” Apple said. Tim Cook had already warned that price increases were coming. Cook said Apple’s existing component inventory had softened the immediate impact, but that higher memory costs would increasingly affect the company after the June quarter. Much of the pressure comes from the construction of AI data centers. Memory manufacturers are directing more production toward high-margin server products, leaving PC, tablet, and smartphone makers competing for the remaining supply. Apple has not said whether the new prices are temporary or whether further increases are planned. For now, the changes show that even Apple’s purchasing power has not been enough to keep the AI-driven memory shortage away from consumer devices.
    • Ventoy 1.1.16 is out.
    • This is a none story - these low volume Chinese models will always get new experimental features first because Apple and Samsung can't produce them in huge volume to meet demand.
    • Nvidia GeForce NOW gains support for Dark Scrolls, Empulse, and more by Pulasthi Ariyasinghe The final update of June for Nvidia's cloud gaming service GeForce NOW is now available, and it is touting support for six more games. The company is also drawing subscriber attention towards the summer sales kicking off across stores, so they can stock up on more cloud-supported titles. Of course, the Steam Summer Sale is the biggest promotion, which is kicking off later today. "Supported Steam games can be streamed across devices with GeForce NOW, making it easy to buy a game once, keep progress synced and pick up where the gameplay left off on PCs, Macs, handheld devices, phones, TVs and more," says the company. "In other words, the Steam Summer Sale brings the deals; GeForce NOW adds the flexibility." Don't forget that the GeForce NOW summer sale is still active as well. This limited-time offer drops the 12-month Performance membership from $99.99 to $64.99, saving members $35. At the same time, the 12-month Ultimate membership is currently going for $129.99, dropping the price by $70 from the original $199.99. Here are the games joining GeForce NOW's supported list this week: Dark Scrolls (New release on Steam, available June 22) SAND: Raiders of Sophie (New release on Steam, available June 22) Deer & Boy (New release on Steam, available June 23) EMPULSE (New release on Steam, available June 24) The Adventures of Elliot: The Millennium Tales (Steam) FATAL FURY: City of the Wolves (Steam) With the June expansions coming to an end, Nvidia should be announcing its July GeForce NOW plans next week. Keep in mind that, unlike subscription services like Game Pass or EA Play, a copy of a game must be owned by the GeForce NOW member (or at least have a license via PC Game Pass) to start playing via Nvidia's cloud servers. There is also a limit to how many hours subscribers can use the service per month.
    • Davinci Resolve 21.0.1 by Razvan Serea DaVinci Resolve is the world’s only solution that combines editing, color correction, visual effects, motion graphics and audio post production all in one software tool! Its elegant, modern interface is fast to learn and easy for new users, yet powerful for professionals. DaVinci Resolve lets you work faster and at a higher quality because you don’t have to learn multiple apps or switch software for different tasks. That means you can work with camera original quality images throughout the entire process. It’s like having your own post production studio in a single app! Best of all, by learning DaVinci Resolve, you’re learning how to use the exact same tools used by Hollywood professionals! DaVinci Resolve is the only post production software designed for true collaboration. Multiple editors, assistants, colorists, VFX artists and sound designers can all work on the same project at the same time! Whether you’re an individual artist, or part of a larger collaborative team, it’s easy to see why DaVinci Resolve is the standard for high end post production and is used for finishing more Hollywood feature films, episodic television programing and TV commercials than any other software. Davinci Resolve 21.0.1 release notes: Addressed multiple DNG and Apple ProRAW color issues. Addressed issue with automatic smart bins after deleting keywords. Addressed issue with multiple linked audio in media management. Addressed multiple Resolve FX issues in photo page. Addressed issue with key shortcut to switch viewer in photo page. More consistent creation of new photo albums. Addressed color thumbnail refresh for photo transform indicator. Transcription now honors project settings language. Improved face recognition in IntelliSearch. Addressed exported bins not retaining generator and title properties. Addressed ease control display and sensitivity issues. Addressed keyframe issue when copying clips with Fusion effects. Addressed keyframe refresh for Fusion effects in the edit page. Addressed issue with 3D renders in Linux with non-English locales. Addressed Fusion viewer color issue for some RCM settings. Addressed issue with saturation limits in Fusion gradient controls. Addressed Fusion display issues with dual screen layouts. Addressed issue with non-English character inputs in Linux. Disabling MultiMaster now disables trim blanking controls. Addressed crash in some scenarios with CineFocus. Addressed lag when toggling bypass grades and Fusion effects. Addressed occasional issue with Fairlight loudness meters. Addressed data burn display of good take tag in upgraded projects. Addressed project manager scroll lag for large project libraries. Support for Sony Alpha 7R VI ARW RAW stills. Support for decoding Affinity RGB 16-bit formats. Addressed a color issue with MainConcept H.265 HDR renders. Addressed a color issue with Windows native H.265 HDR renders. RemoveMotionBlur API now uses correct encode parameters. Addressed character limit consistency in GenerateSpeech API. General performance and stability improvements. Download page: Davinci Resolve 21.0.1 | 3300 MB (Free, paid upgrade available) Links: DaVinci Resolve Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • First Post
      kinowa earned a badge
      First Post
    • Rookie
      krychek57 went up a rank
      Rookie
    • Grand Master
      Jaybonaut went up a rank
      Grand Master
    • One Year In
      Philsl earned a badge
      One Year In
    • Dedicated
      Scoobystu earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      463
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      134
    4. 4
      Michael Scrip
      78
    5. 5
      Xenon
      77
  • Tell a friend

    Love Neowin? Tell a friend!